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Heroes Community > Other Games Exist Too > Thread: Age of Wonders III
Thread: Age of Wonders III This thread is 36 pages long: 1 10 ... 20 21 22 23 24 ... 30 36 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 07, 2015 05:20 PM

Well, actually I care about the gameplay, and gameplay says, all 3 DLC races, including Halflings add interesting options.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 07, 2015 06:14 PM
Edited by Geny at 18:18, 07 Feb 2015.

@Zenofex
I lost you there a bit. What makes the other races interesting in contrast with Tigrans? Why are the generic dwarves and elves and orcs are so interesting to you?

Mind you, I'm not a big fan of the Tigrans myself, I'm just trying to understand your logic, which at the moment I find hard to follow.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 07, 2015 06:43 PM
Edited by Zenofex at 18:44, 07 Feb 2015.

They aren't. But they are there already and many people will start crying if their favourite elves and orcs are not present in a fantasy game - so you can say they're necessary evil of sorts. If I had any influence on the matter, I would gladly get rid of all Tolkien-like elves, orcs, dwarves and probably even humans from games with fantasy setting for at least 10 years so the the genre can have some rest from the clichés.

I already mentioned what I consider original in AoW and I would really like to see the Shadow World and its inhabitants back, one way or another. Shadow magic can have its own class and while Shadow Demons won't fit very well in the picture as an "independent" race that builds towns and expands (a party of Flame Tanks and Larvae don't sound like a natural mix), they can make excellent summons. Syrons on the other hand can be implemented "independently" without much troubles, they humanoids. Hopefully in the next expansion...

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RMZ1989
RMZ1989


Supreme Hero
posted February 07, 2015 07:07 PM
Edited by RMZ1989 at 19:09, 07 Feb 2015.

Zenofex said:
They aren't. But they are there already and many people will start crying if their favourite elves and orcs are not present in a fantasy game - so you can say they're necessary evil of sorts. If I had any influence on the matter, I would gladly get rid of all Tolkien-like elves, orcs, dwarves and probably even humans from games with fantasy setting for at least 10 years so the the genre can have some rest from the clichés.

I already mentioned what I consider original in AoW and I would really like to see the Shadow World and its inhabitants back, one way or another. Shadow magic can have its own class and while Shadow Demons won't fit very well in the picture as an "independent" race that builds towns and expands (a party of Flame Tanks and Larvae don't sound like a natural mix), they can make excellent summons. Syrons on the other hand can be implemented "independently" without much troubles, they humanoids. Hopefully in the next expansion...

Yeah, I would like to see Shadow Demons as well, but they would probably be introduced as dwelling, I don't see giant bugs riding the Manticores or Insect humanoids with guns. Definitely want to see how they would've been done in AoW3.

Syrons could work, but I never really liked them, don't know why.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 07, 2015 08:40 PM

Zenofex said:
blob2 said:
Let me guess: Tigrans are furry, so they are bleh...

Better throw in some of that 100+ types of elves...
Marvellous logic and spot-on assumption, shows that you've indeed read my posts with understanding. Well done, lad, you earn an Internetz medal!


Sarcasm here, mind you...

Fact is, I'd rather see a generic feline race with nothing new to add, then your standard dwarven, elvish or orc variation...

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 08, 2015 09:40 AM

Tigrans had a very single minded culture and a boring gameplay. An ugly faction style where every unit was a copy of another but with a different weapon. Take the azracs, they had a much more interesting and fun gameplay. Or all the other ones. They are trying to spice them up a bit now and I hope it works. But that chariot, just lol.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 08, 2015 10:48 AM

Look, the difference between AoW and all the other games out there is, that AoW 3 is COMPLETELY different from I and II, so much so, that it's not about redoing a game, even though a lot of time passed.

It is a whole NEW game, in the sense that HoMM IV was.

With that said, it completely doesn't matter what WAS in the games; THEN there were ONLY races, and naturally there were a lot of similarities in gameplay.

With AoW III, though, what makes things different are the classes, first and foremost. Initially, when the game started, there wasn't much difference between races in general and the T1 and T2 rather generic units, but they worked hard already and will add even more differences.

All this "boring" stuff is COMPLETELY unfounded, because what they told us about how the Tigrans are playing, they WILL be a rather special case: they will be faster on the BF than anybody else (using up less MPs for each hex), and they will have some very aggressive/cruel abilities that you can characterize with "savage".

So the bottom line is, that the Tigrans will be everything else except boring - at least for everyone who does play the game.

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RMZ1989
RMZ1989


Supreme Hero
posted February 08, 2015 01:57 PM
Edited by RMZ1989 at 13:59, 08 Feb 2015.

Yes, I don't really see why they would be boring now if they were in previous games. It is pretty clear that they will be a lot different from other races. If anything I find Humans and Dwarves in AoW3 really boring, but they still have their good sides.

JoonasTo said:
Tigrans had a very single minded culture and a boring gameplay. An ugly faction style where every unit was a copy of another but with a different weapon. Take the azracs, they had a much more interesting and fun gameplay.

Ahahah what the hell is this? Literally, every other faction had a lot of units that were the same with different weapons, Tigrans certainly weren't one of those factions.
http://aow2.heavengames.com/aowsm/gameinfo/units/
Just take a look at the units. Archons, Elves, Dark Elves, Goblins, Orcs, Dwarves, and even your beloved Frostlings all of them had at least three units with almost same model that had different weapon and/or mount.

Yes, Azracs had a great gameplay, because massing Elephants was considered great gameplay indeed!

...
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 08, 2015 04:34 PM

A bit offtop here, but IMO Draconians looked better in AoW II. In AoW III they look like a human hybrid of sorts which was probably the devs intention, yet I'm more of a "lizardish" style fan

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 08, 2015 07:24 PM

RMZ1989 said:
Ahahah what the hell is this? Literally, every other faction had a lot of units that were the same with different weapons, Tigrans certainly weren't one of those factions.
http://aow2.heavengames.com/aowsm/gameinfo/units/
Just take a look at the units. Archons, Elves, Dark Elves, Goblins, Orcs, Dwarves, and even your beloved Frostlings all of them had at least three units with almost same model that had different weapon and/or mount.

Yes, Azracs had a great gameplay, because massing Elephants was considered great gameplay indeed!


You got it wrong. I was talking about their roles. What do they have to differentiate themselves from the others? Stats! Early - middle - late, stats. There's nothing interesting like life steal, dragon slayer. That's why I think other races would have fit the spot better.

But that doesn't really matter now since they are not going to be the same. That's why I said that I hope it works out
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RMZ1989
RMZ1989


Supreme Hero
posted February 08, 2015 11:54 PM

Ok then, sorry for misunderstanding.

Still, they maybe didn't have cool abilities, but they still had kind of unique army. Compare them to the rest, their first unit isn't Pikeman but is actually sort of archer unit, their unit that is supposed to be unit with shield actually is weaker and doesn't have block but has very high movement speed. Their archer isn't usual and has AoE fireball and their cavalry is the only cavalry with archery(IIRC).

They are farm from my favorite faction, but I still find them cool enough. I don't know much about their playstyle and how most of the people are playing them, but I am certain that they will be done right in AoW3.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 11, 2015 10:41 PM
Edited by blob2 at 22:41, 11 Feb 2015.

So, there was a good price on AoE III and I decided to buy it. There is this really nice Premium/Deluxe edition with a lot of goodies (one of them being a 100 page guide, handy). I wanted to wait for some kind of "Complete Edition" with all the DLC, but the Premium edition was to tempting to refuse I think the announcement of Tigrans was the final "push" for my decision to buy this game (I really like those "non standard" races in my TBS games, call it what you want ).

Really like the level of polish this game offers but it's really to early for me to declare any verdicts. I tried this one map which is set mostly underground and there is this interesting "dig" mechanic, which I've never seen in any TBS game. Nice. Well, I'll wait till I get my hands on some Dragon units, that's when I'll probably enjoy this game the most. There's this bonus Deluxe DLC map called Dragon's Throne, can wait to check that one out, but first I must make myself familiar with the game by playing the Campaign, lack of your standard tutorial is a bit of a bummer, but as a TBS and 4X vet I'm quickly getting the hang of things...  

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RMZ1989
RMZ1989


Supreme Hero
posted February 12, 2015 01:35 PM
Edited by RMZ1989 at 13:39, 12 Feb 2015.

Yeah, digging was present since first AoW, it is cool mechanic.

About the maps, I must say I haven't played a single map that is already in the game, that pretty much tells you how good random map generator is. I would be surprised if H7 random map generator(if we get it anyway) comes even close to this one, this is literally the best RMG I've seen from all games like these.

Try out few random maps, you will enjoy it.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 12, 2015 02:09 PM

I feel that these games and TBS in general is starting to realize its multiplayer potential. Therefore developers invest a lot more in RMG, simg turns, modding kit and Map Editors. I feel these features count a lot more than any campaign or preset maps that come with the game.

And I don't know if RMG has been confirmed in Heroes 7, but Map Editor has, iirc.
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RMZ1989
RMZ1989


Supreme Hero
posted February 13, 2015 07:16 PM

http://ageofwonders.com/dev-journal-structures-of-frost-and-darkness/

Some new stuff, nothing fancy but still cool though.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 13, 2015 07:50 PM
Edited by blob2 at 20:20, 13 Feb 2015.

Speaking of Necros, can wait to make my Tigran Necromancer hero. I've already made a Draconain Archdruid hero with a wolfs head hoodie, and she looks really badass. Didn't have that much fun with creating a custom hero for ages!

PS: Thinking of the Lich Castle AM object if there will be a Lich unit in game (done right), this could create an interesting discussion in the light of recent H7 Necropolis controversy. I mean it's hard not to compare AoW III and H7, and AoW III devs have a really nice take on those Necromancers (I especially like the Reaper and that skeleton-crab behemoth ).

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RMZ1989
RMZ1989


Supreme Hero
posted February 13, 2015 10:55 PM

blob2 said:
Speaking of Necros, can wait to make my Tigran Necromancer hero. I've already made a Draconain Archdruid hero with a wolfs head hoodie, and she looks really badass. Didn't have that much fun with creating a custom hero for ages!

PS: Thinking of the Lich Castle AM object if there will be a Lich unit in game (done right), this could create an interesting discussion in the light of recent H7 Necropolis controversy. I mean it's hard not to compare AoW III and H7, and AoW III devs have a really nice take on those Necromancers (I especially like the Reaper and that skeleton-crab behemoth ).

There won't be any Liches, but something similar will probably happen(when you Ghoulify Bligh Doctors or Orc Shamans).

They especially said that they don't want usual approach of the Undead(except for Reaper that is still a bit different), and that is the reason we won't get those usual units like Zombies, Ghosts, Vampires, Skeletons and Liches etc.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 14, 2015 09:23 AM
Edited by blob2 at 09:28, 14 Feb 2015.

RMZ1989 said:
They especially said that they don't want usual approach of the Undead(except for Reaper that is still a bit different), and that is the reason we won't get those usual units like Zombies, Ghosts, Vampires, Skeletons and Liches etc.


Fine by me. If Orcs with angel wings or Dwarven Succubi weren't orginal enough

Hey wait, ghoulified Dwarven Succubi!? Yeah, ok...

BTW guys, is there a way to cast more spells in a turn, a specialization or sth? It's kind of a waste like in Heroes III: so many spells to choose yet you can only cast one at a time...

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RMZ1989
RMZ1989


Supreme Hero
posted February 14, 2015 10:57 AM

blob2 said:
RMZ1989 said:
They especially said that they don't want usual approach of the Undead(except for Reaper that is still a bit different), and that is the reason we won't get those usual units like Zombies, Ghosts, Vampires, Skeletons and Liches etc.


Fine by me. If Orcs with angel wings or Dwarven Succubi weren't orginal enough

Hey wait, ghoulified Dwarven Succubi!? Yeah, ok...

BTW guys, is there a way to cast more spells in a turn, a specialization or sth? It's kind of a waste like in Heroes III: so many spells to choose yet you can only cast one at a time...

I don't think that spells are wasted, it is balanced this way as some spells are really really powerful, especially some of the Wild magic spells. I was using quite a lot of spells in some fights and even if I am not using all of them it is worth to have them just because this is AoW, and spells are a lot more situational than in H3. For example Chain Lighting and Hornet Swarm are basically the same spells, but if I am playing against Necromancer/Goblin, Hornet Swarm won't be optimal, same as Chain Lighting against Sorcerer.

I am pretty sure that you can't Ghoulify Dwarven Succubi as Succubus is Rogue's unit and Ghouls are Necromancers units.

Only way could be through Deathbringer if she kills a Succubus, but Succubus probably will be immune to her ability to revive killed units as Ghouls.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 14, 2015 02:11 PM
Edited by blob2 at 14:23, 14 Feb 2015.

RMZ1989 said:
I am pretty sure that you can't Ghoulify Dwarven Succubi as Succubus is Rogue's unit and Ghouls are Necromancers units.

Only way could be through Deathbringer if she kills a Succubus, but Succubus probably will be immune to her ability to revive killed units as Ghouls.


Maybe there will be some spells? I think that any unit can be ghoulified, there's a screenshot with a High Elf Ghoul for instance (link). And from what the devs are saying Necromancer is a special case (that's why they introduced this class later), cause he's probably the most environment changing one. He must kill and "reanimate" the population to grow cities, he changes every land into blight infested wasteland etc. No wonder units also change because of his influence.

Not that I'm looking forward to it, but I think it's a neat idea.

Oh, and it's nice that the devs are working on some things, that immediately caught my eye. For instance we'll see more racial uniqueness (although there are some differences, most races line-ups look the same: we have a pikeman, a swordsman, an archer and cavalry). Also it's nice they'll add more pop-ups and bonuses to each race/specialization (apart from lore now everything will be described in detail when creating a leader). I think AoW III is a prime example of how a game should be tweaked even post-release... go ahead and take my moneys!

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