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Heroes Community > Other Games Exist Too > Thread: Age of Wonders III
Thread: Age of Wonders III This thread is 36 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 36 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 03, 2016 03:44 PM

No problem, Stevie. PBEM is just so much fun.

About production overflow - yes, currently it is indeed balanced that way, because 4 T1 will beat the crap out of 1 T3 (for several reasons, one of which being that each unit has only 3 action points for the FULL turn - if a T3 uses those for retaliations, it cannot attack or move. 4 T1s, though, have 12 action points.

Of course that is good, because that means, your T1s are still valid picks later in the game. Space being limited, the higher tiers are good as well, so in the end it makes for a good mix.

I know, it seems somewhat strange, but it works well.

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 03, 2016 07:29 PM
Edited by yogi at 19:33, 03 Feb 2016.

JollyJoker said:
Ahem...
First off, Stevie, yogi - how about a nice pbem game?



id love to!
im probably not ready for pvp yet either, although atm im trying to find the perfect rmg settings for pbem games.  we could agree to be allies until the ai is subjugated?
i can probably get a couple other players too if we want?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 03, 2016 07:51 PM

I have 6 games running and no problem to find players - I just thought a HC game would be nice.
With that game - as in H3 - it's even fun to play allied against the AI.
Personally, I like to play with AI oppoents as well. A good setting is 6-players, M-size with UG, a triple-AI alliance plus 3 single human players (as team, so they cannot ally. Otherwise a 2-player human alliance against a 4-AI alliance is fun as well.

L maps are kinda big. 8 players, sure, possible, but the more human players you have, the longer it takes.

I play pretty different stuff - one game involves 3 2-player human alliances against each other, for example, but progress is slow with 6.

I also have found my personal rmg settings, but that is something everyone must find for themselves.

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 04, 2016 03:38 AM

JollyJoker said:
I just thought a HC game would be nice.
With that game - as in H3 - it's even fun to play allied against the AI.
Personally, I like to play with AI oppoents as well.

an HC game is a great idea, im down!

JollyJoker said:
I also have found my personal rmg settings, but that is something everyone must find for themselves.

care to share?  im still workin on mine
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 04, 2016 08:11 AM

# of players depends on map size. I always play with UG, and for my liking even S maps with UG are somewhat big for 2 players (no other choice, though, in a 2-player game). 3 players on a S/U map is fine, as are 6 on a M/U and 8 on L/U. Continents.
XL isn't supported in PBEM.
I like to play with few Dwellings and Cities, the rest on normal/average, biggest distance between opponents, few roads. Settler start or normal, doesn't matter.
In the Geography I set water and removable walls to half of the middle settings.
City founding is on; I like to play with teams and without alliances, strong defenders, no hero resurgence, allowed heroes = (# of players-1), all victories possible (3 beacons, max number of seals).

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 04, 2016 03:41 PM

That's pretty close to my single player settings, which are:

Generate map: 8 Players, Emperor, Extra Large, Continents, Empire Building; ->
Advanced: Surface checked, Underground checked; ->
Game Flow: Settler, (starting units) Medium, (starting distance) Far, (roads) None, (roaming units) Many, (treasures) Many, (cities) Few, (dwellings) Few, (resource structures) Many, (visit structures) Many, (treasure structures) Many; ->
Geography: Mountains, Water, Diggable Walls, Undiggable Walls to Low, all the rest default (middle); ->
Simultaneous Turns, Allied Victory checked, Customize Leader, Tactical Combat - Always Ask, Always Ask; ->
Advanced Rules: (game speed) Slowest, (starting resources) Low, (starting skills) None, (hero resurgence) Never, (defender strength) Very Strong, (cosmic happenings) Hard, Max Hero Number 5, Max Hero Level 30, Map Exploration unchecked, City Founding checked, Random Hero Matches Player Race checked, Force High Speed Tactical Combat unchecked, Empire Quests checked; ->
Custom Hero: Stevie the Necromancer, Halfling Necromancer with Destruction, Expander and Shadowborn specializations.

For epic long games. What do you guys think?
____________
Guide to a Great Heroes Game
The Young Traveler

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 04, 2016 03:55 PM
Edited by yogi at 16:01, 04 Feb 2016.

very similar to my own..
although i like few resource structures, so theyre more valuable and cities feel more unique; and many treasure pick-ups and visit structures, for maximum rpg essence of HoMM.

"map exploration unchecked", wut?

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 04, 2016 04:02 PM

I think Necro is completely broken (it's actually not Necro class that is broken, but hero abilities Inflict Ghoul Curse and Greater Reanimate Dead on Necro heroes; also, with many cities and Hasty Plunder in the tech pool, Necro economy is child's play). (That's why the other classes become more or less broken as well when you hire one or more Necro heroes with them.)

By the way, Force High Speed Tactical Combat is just the speed, the AI units are moved and attacks are executed (it's essentially as if the AI would give every command with a double-click).

The long epic games are not my thing with the game (not that I wouldn't play them, of course). However, I do think, that IF you play XL maps you should not play normal speed, so that's something I can live with.
What I don't like with "Many Cities" is - I don't like the administration effort of so many cities, that's why I play with few cities (also - to have space for city founding), but I like the odd dwelling.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 04, 2016 04:09 PM
Edited by Stevie at 03:44, 05 Feb 2016.

Yes, I'm starting to regret not having set the Forced speed. Also regretting the fact I set Random Heroes to be of my race, which leaves me with no other Necromancer heroes joining (I got 2). Kinda sucks.

Edit: Okay, scratch that. I'm now receiving heroes from all races and I finally recruited one more Necromancer (draconian).

Other than that, I had a brilliant victory against 3 Gluttons and some other naga at a treasure structure with nothing but 2 Heroes, 2 Pony Riders, one Griffin Rider and an Archon Titan. All that in turn 38. Got myself 2 mythical items from there, it was awesome.
____________
Guide to a Great Heroes Game
The Young Traveler

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 05, 2016 04:25 AM
Edited by yogi at 04:30, 05 Feb 2016.

so how about:

8 players, emperor ai
large map, continents, surface & underground
starting town: settler
starting units: medium
starting distance: far
roads: few
roaming units: many
treasures: many
cities: few
dwellings: few
resource structures: few
visit structures: many
treasure structures: average
game speed: normal
starting resources: low
starting skills: normal
resurgence: never
defender strength: strong
cosmic happenings: hard
number of heroes: 5
maximum hero level: 30
map exploration on
city founding on
random heroes match player race off
empire quests on

i like max water and diggable walls, so how do you all feel about just leaving em in the middle?

changes?

JJ you wanna host?
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 05, 2016 07:53 AM

So we 3 (Stevie, yogi, JJ) plus 5 AI players, in 2 teams?

NO NECROS! (No class and no guest heroes!) Believe me, you don't want me (or anyone else) to Greater Resurrect Death Bringers from Tombs after a dozen turns or so, and after your two starting guys are level 9, they are unit farming machines.

Diggable Walls is a balance feature for Dwarven Prospectors, but we can leave water in the middle.
I would like to leave all sites at average. I also like Seals, because they are delivering good treasure and also spawn good forces after taking them. Max charge is 100 which is plenty.

It doesn't need to be super-competitive - I think the main reason to play PBEM is having a ton of fun with the thrill of having to avoid being outperformed or making too much of a fool of yourself. Doesn't always work with me.

If everyone gives the ok, I'll host the game asap. Name will contain our names, and there will be a password:

nonecro

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 05, 2016 08:47 AM

ive found that few resource structures helps diminish city sprawl, but sounds good.


see you both in game
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 05, 2016 09:56 AM

Let's wait for Stevie's ok.

Oh, and Stevie, I'll play a Class I don't have played competetively until now (actually I can pick one of 2), so let's just go ahead here.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 05, 2016 04:18 PM
Edited by blob2 at 16:18, 05 Feb 2016.

A group of players arranging for a multiplayer game for a different TBS on a forum dedicated to Heroes 7 (well, in theory of course). This only shows how low the game has fallen...

But seriously, AoW III is practically my ideal TBS game. I'm really saddended by the fact that I don't have time to play it nowadays, but I did sink around 500 hours into it so I'm good...

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 05, 2016 04:32 PM

Well, if you want to jump on the train, no prob: 4 humans plus a 4-player AI alliance sounds good (time shouldn't be a problem there).

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 05, 2016 04:34 PM

we're playing by email, join!


re: h7, is it ready to play yet?
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 05, 2016 04:38 PM

I can play in 2-3 hours from now. I'll also probably need some instructions.
____________
Guide to a Great Heroes Game
The Young Traveler

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 05, 2016 05:11 PM

Ok, that's good, because, I'm still at work and will set up the game in 3 hours, approximately - I will need Blob to answer, if he's on board, within that time, otherwise I'll keep to 3 players.

You will have to follow the multiplayer icons to PBEM. In that window you can click on "find games". Since the game will be newly setup, it will be at the bottom of the list. I will name it accordingly, either HCgame or StevieyogiBlobJJ or somesuch, and it will require a password:

nonecro

which is what I would like everyone to obey: please do not pick Necro class or Necro heroes, since Greater Reanimate Dead (Level 7) and Inflict Ghoul Curse (Level 9) on Necro heroes will destroy it (there is no way to beat a good Necro HERO player, not to mention the class)

Anyway, once you gave the password, the setup screen will open for you: you can pick an eligible position (you get to the next free spot but you can switch to a different one, if there is any), and after that you will make your usual choices, Class/race/specs/starting plane and next screen, looks, name and so on.
After that, when you click on, you are in. Once everyone has picked things, I will start the game with turn 1. Players get an email as soon as it's their turn.
You will also see that a turn is waiting for you, when you open the game. The rightmost green icon will have a red 1 attached (or a different number when more than one game is waiting for a turn).

The game will be played in "Ironman" mode, that is, players will be notified in case of a reload. With the game automatically each legal try to leave, only full crashes (forced shutdown of the whole PC) will trigger that. Of course crashes CAN happen (I had a faulty wireless adapter in mine, for example, triggering 2 crashes), but the game is extremely stable as such.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 05, 2016 05:42 PM

I'll need some time to take all that in, I got no idea how e-mails and turns work, but it doesn't seem like your usual multiplayer? I mean, you can take your time as if you played single player instead of feeling pressured by other players ending their turn? That's somehow cool, and we could resume whenever because we get e-mailed, but it might take some time. But what if one player loses interest and stops playing, do they keep the game at a standstill for all the rest?

And.. no necro But I've played only necro up until now. I could just skip those skills if that's the only acceptable way to play with them. If not I'll take something else but I might get seriously rekt.

If possible give a precise time when you're setting the game so we'd know when to join the lobby.
____________
Guide to a Great Heroes Game
The Young Traveler

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 05, 2016 06:12 PM

Sorry Guys, but I really don't have time for Age of Wonders III now. Besides first I would need to recall how the game is even played, I haven't played it for a few months already. Count me out for now. Maybe in the future if this multi-games will be a regular thing...

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