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Heroes Community > Other Games Exist Too > Thread: Age of Wonders III
Thread: Age of Wonders III This thread is 36 pages long: 1 10 20 ... 27 28 29 30 31 ... 36 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 12, 2016 05:11 PM

JollyJoker said:
There ARE alternative victory conditions (at least when you play outside of the campaigns).

blob2 said:
- AoW series was about stratightforward conquest since the beginning. It's worth to point out that DLC expansions added some other victory conditions, but those were described by JJ a few posts before.

So just to clarify - I need the expansions to have the alternative victory conditions unlocked?

I think there are so many parts of this game where Heroes could take inspiration that it's hard to fathom that H7 came out the way it did. I think the action points in combat is absolutely brilliant, the fact that you can move and shoot, steal actions from another subject by attacking him, etc., is really cool.

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 12, 2016 05:30 PM
Edited by yogi at 17:56, 12 Feb 2016.

re: rogues - check out their highest level empire upgrade.  rogues tier iv is instead an upgrade for the rest of their roster.


now im falling in love with a grey guard.


i was also sorely disappointed with the theocrat.  especially since it was the class that most intrigued me pre-launch, envisioning a highly charismatic character and diplomatic play style, and instead its a defensive warlord.  i have an idea for a self-righteous zealot that might be fun though
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yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 12, 2016 05:33 PM

alcibiades said:

So just to clarify - I need the expansions to have the alternative victory conditions unlocked?


yep, if memory serves me well.
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 12, 2016 05:34 PM

The tactical depth is amazing, the maps are beautiful, but I liked the charm and magical feel of Heroes more. If it had that too, it would've eclipsed Heroes on every chapter in my book. It is still miles ahead even so just because of the brilliant gameplay and mechanics, and it keeps getting me back to play some more, a feeling I haven't felt for Heroes in years.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 12, 2016 07:44 PM
Edited by JollyJoker at 19:44, 12 Feb 2016.

Seal victory is part of the Golden Realms expansion, I think. Beacon is racial governance, and I think racial governance was part of a general game patch, but I'm not sure about this.
Wait, you don't have the Necro expansion, at least???

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 12, 2016 07:49 PM

I only have base game atm.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 13, 2016 02:49 AM
Edited by blob2 at 02:51, 13 Feb 2016.

Stevie said:
The tactical depth is amazing, the maps are beautiful, but I liked the charm and magical feel of Heroes more. If it had that too, it would've eclipsed Heroes on every chapter in my book. It is still miles ahead even so just because of the brilliant gameplay and mechanics, and it keeps getting me back to play some more, a feeling I haven't felt for Heroes in years.


I have the exact same impressions. The setting lacks that old-Heroes charm, but it's still good on it's own. I enjoyed the various campaigns story and the lore behind them is solid. What else do I as a player need in a TBS game? And AoW III definately brings you that "one more turn" feeling. Hmm, if I'll find some time I need to play it again. But I would need at least full 24 hours for this...

PS: AoW III is probably one of the reasons why I dropped Heroes 7 completly. Back when H7 was released I thought to myself: why play such a bad game, when there's a great alternative in the TBS genre? Plus it at least runs smoothly on my laptop (and looks better!), something I can't say about H7...

PS 2: Hmm, when comparing the two franchises, while old-Heroes have more charm, flavor-wise the games have no Tigrans or Draconians, my two favourite races from AoW (and no, I'm not counting Lizardmen from Fortress ).

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JollyJoker
JollyJoker


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posted February 13, 2016 10:55 AM

The main difference I see is that AoW 3 is a really different game. You can still play AoW 2 SM AND AoW 3 (the way it was pre-Ubi as well). It's still AoW, but a significantly different game.

(Personally, and considering that the more games you have played the more difficult it gets to find one that really blows you away, I think that AoW 3 is the best game I've ever played.)

Now, for those of you who find the battles a bit TOO tactical:

Auto-Combat is basically its own science in AoW. The AI has a certain way to do things, and your only way to influence battle is what you send in which formation and which units are a red cloth for the AI, what abilities it likes to use and what not and so on.

For example, when you play Necro and Auto-Combat, if you send a stack into normal exploration battle, it can make a world of difference when you add a Lost Soul on an adjacent hex to the battle. The Lost Soul will act as a decoy - and has resurgence, that is you don't lose it when it is killed and you win the battle.

So for those of you who say, yeah, well, I shouldn't lose something in a trivial battle: auto-combat cannot simulate YOU vs. the AI, but instead it plays against itself, so when YOU want auto-combat to give you the result you want, you have to know what the AI is doing and what YOU have to do to give your side a big enough edge to not lose anything.

By the way, it was a tug of war between the MP guys (who play a lot auto-combat) and the SP and PBEM guys (who do things manually) to balance things for BOTH.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 13, 2016 11:18 AM
Edited by Stevie at 11:18, 13 Feb 2016.

JollyJoker said:
Now, for those of you who find the battles a bit TOO tactical:


What a subtle way to call them noobs, lol!

So JJ, what's your preferred race and class and for what reasons?
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 13, 2016 12:21 PM

To tell the truth, I haven't got a favorite class. I obviously love Necro and played it a lot, but it's OP (in other words: too easy). My least favorite Class in Dreadnought - but that's probably just because I have played it one or two times only.
The other Class I didn't play that often is Theocrat.

Races is more or less the same. I like them all, with Humans and Dwarves being somewhat too "normal" or "solid" for me to play them often (although Dwarves are definitely a good choice when you plan on having a go at auto-combat. When I want to have a solid go at something I give the nod to Dracs or Elves, both being able to deliver some really massive firepower (Fire and Shock being useful against undead/machines as well)

Goblins and Orcs are quite interesting because they have some serious handicaps, but also some serious advantages. I really like them both, because their gameplay is so true to how you imagine them.

Halflings are a special case, and I like them because they are so insane. That Golden Realms expansion includes some of the most hilarious elements in a real strategy game ever, one being the Halfling Pikeman unit called "Farmer" (he fights with a pitchfork) who has an additional one-time far-range attack called "Throw Chicken" (very good damage plus a chance to reduce movement; another one being the neutral Dread Monkey who has a ranged attack called "Throw Filth" - yes, the guy throws its crap around, resulting in Blight damage and equipping the hit target with an Aura called "Disgusting Stench" that makes everyone (Except undead and machines) "Disgusted" (loss of moral and something more I don't know).
Halflings are just funny - and can annoy the hell out of everyone as well.

Which leaves Frostlings and Tigrans which I'm quite fond of as well, because they are just different from the rest. Quite powerful, but also quite vulnerable in some regards, so they are really "player races".

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 13, 2016 12:33 PM

Stevie said:
JollyJoker said:
Now, for those of you who find the battles a bit TOO tactical:


What a subtle way to call them noobs, lol!


I have to address that separately, because it may look like that, but I don't mean it that way. We all have played one or another heroes game which has a strategy, a tactical and an RPG part. It's light in all 3 areas, without being easy, and the interesting thing is the combination of all 3 and the fact that no part is dominant or needs a lot of attention.

Other games in the genre with the same elements have them weighed differently - or simply on another level, and in case of AoW 3 the tactical battles ARE pretty demanding, because there are so many options and abilities and ways to do things, and if you don't like that much to sit down and find a way how to beat a superior force led by a pretty noobish leader (the AI) wuthout suffering losses, I can imagine the game losing a bit, although I think the scope of the usual battles is still in the beer & pretzel region. In AoW 1 and 2 the stacking limit was 8 units. which means, battles would involve more units in general and last longer (there was a hit probability and units could miss) - in other words, they streamlined battle.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 13, 2016 01:34 PM

Ok, a very short question here: If I choose an auto-combat and is dissatisfied with the result, is there a way to re-play combat manually without having to load a save? I can find the button to replay how the computer played out the battle, but I can't seem to get control of the units!

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JollyJoker
JollyJoker


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Undefeatable Hero
posted February 13, 2016 02:11 PM

Nope, that's not possible.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 13, 2016 04:24 PM

That's a poorly designed detail, then.

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JollyJoker
JollyJoker


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Undefeatable Hero
posted February 13, 2016 04:51 PM

I won't argue. But in a game like this, most of the time AC is unwise anyway. What is clear-cut for you may not be clear-cut for the AI, and even if it is, an easy fight often offers a chance for extra healing and so on.

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Stevie
Stevie


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Undefeatable Hero
posted February 13, 2016 04:59 PM

Holy freaking Toledo, ain't playing Tigran Rogue hard as hell! Starting with no range, no reliable healing, only a bunch of suicidal cats that pounce and then die to almost any target the turn after. I don't feel I can do anything with my starting army, I'll have to rush Scoundrels and Bards right from the get-go. And if that won't do it either, then I'll try Halflings again or some more resilient race than these glass canons.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 13, 2016 05:47 PM

Needs getting used to.
Shredders are pretty good because they are not hindered by obstacles and have a better moving range than everyone else. Cheetah have an insane range with Pounce. Sun Guards are key with their Guard Breaker ability alowing to get flanking in...
You just have to be very careful how you use your movement advantage.

Prowlers are way better in offense than in defense due to Martial Arts - you can attack everything physical easily, but you have to make sure they are not in the open. They have all 1 less defense as a race.

Racially spoken, Mystics are powerhouses. Also, if you play Rogue, Sphinxes are Irregulars. Rogue does well with Explorer, and Sphinxes will profit.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 14, 2016 11:07 AM

The start is very slow, I feel like I'm stagnating more than I'm fighting. There's no way I can do more than two battles a day at max. My regeneration is painfully slow, with Necro I had both heal and raise ghoul, but I could also throw in more meat shields with cadavers. I mean, Necro's superior resilience boosts their power creeping by a lot, and that's either OP or the design more races should follow.
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Guide to a Great Heroes Game
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted February 14, 2016 12:36 PM

It's OP (and no fun in the longer run - at first, sure, it's like, wow; later, though, it loses its charme).
If you want to go that road, Theocrat Class is going to come closest, but can't compete in terms of sheer raw converting and troop power, and therefore isn't OP. It's the non-OP variant of being good at healing crap.

You are not supposed to simply storm through, not on more difficult settings at least.
Troop health management is supposed to be not easy. It may not look like that at first, due to having only Grimbeak Crows to summon as creatures, but Rogue is heavy on mana use, having a lot of Strategic spells to cast, and it also doesn't help, that Quick Dash is such a useful spell (especially with Tigrans having Bloodthirsty). If I'm not wrong, Rogue heroes can get Nourishing Meal after the last patch (and Tigran Mystics have their own way to regain Health).


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Stevie
Stevie


Responsible
Undefeatable Hero
posted February 14, 2016 12:50 PM
Edited by Stevie at 14:52, 14 Feb 2016.

No way I'm playing Theocrat ever, I'm very sensitive to the theme and I can't tolerate deviation.

You're right, easy is not fun, and this challenge forces me into a different playstyle, which means more replayability and satisfaction for me. I'll just have to adapt. I'm using a lot of saves tho, which is discouraging me to use this in multiplayer, but I'll see how it goes and maybe I change my mind. I'm bound to rekt anything sooner or later because I got a build for my leader which I reckon is near undefeatable. Maybe you'll get the chance to see it someday
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Guide to a Great Heroes Game
The Young Traveler

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