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Heroes Community > Other Games Exist Too > Thread: Age of Wonders III
Thread: Age of Wonders III This thread is 36 pages long: 1 2 3 4 5 ... 10 20 30 ... 32 33 34 35 36 · «PREV / NEXT»
JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 15, 2013 03:57 PM

It also allows for different style cities in battles, not just the square ones. You should test the first one for that.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted February 15, 2013 04:10 PM
Edited by b0rsuk at 16:26, 15 Feb 2013.

I've been reading some developer replies on the official forums. If stacks from adjacent hexes attack, they are simply spread out. Each stack (max 6 units, down from 8) starts some distance from the others. The issue was, apart from realism(tiny cities), that it was often frustrating to run a marathon at the start of a siege.

For open field battles, the 6 directions are maintained.

Relating to sieges:  attackers are now able to wear cities out by camping outside a city’s surrounding farmlands. This gives garrisons a stronger incentive to make break out attacks. This is a nice alternative the the frontal siege assault and is also inline with historic sieges.

From what I understand, transport ships will work like in Warlock. Each unit gets each own ship. I'm slightly disappointed, but naval battles were never fun in both AoW and HOMM.

Class units are unlocked by researching them, and they come somewhat later than racial units. Each class will also have a quite big skill tree.

"Domain system allows cities and castles (what are these castles, I wonder) to expand player’s area of control and acquire resources.Landscape changing plays an important role allowing player’s class to use lands, natural resources and wonders more effectively."

Flying units land between battle turns - to avoid exploits. This may change.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 15, 2013 04:29 PM

Forcing flyer's to land seems like a balance move to lessen benefits between classes if some don't get flyers.

Still don't like it. Just feels so stupid.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted February 15, 2013 05:10 PM

There's the classic exploit of blocking a gate with a single bird. You'd have to allow something like in Fantasy General where each hex can contain both a land and an air unit. And/or introduce alternate victory condition like holding the center of the city for X turns.

Well, you can imagine that for something bigger than a bird flying is exhausting.
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Lord_Immortal
Lord_Immortal


Famous Hero
posted February 15, 2013 06:19 PM

I would have really liked the Race and Faction concept divided.

A faction,like the High Elven Court,could be made of more than 1 race, but, in Single Player skirmish, the player may have the possibility to play either pure-racial factions, either mixed factions,through Race mix.

In my race mix you have 2 race slots,one is the Primary Race, from which you can recruit all units from tier 1 to tier 4,while from the Secondary Race, you can recruit only T1 and T2 units. And after that you name your faction.

My dream races would be:
Human
Elf
Dark Elf
Dwarf
Goblin
Orc
Draconian
Lizardman
Frostling
Syron
Azrac(Even their faction would have the standard name "Azrac Empire")

Unique Races:
Undead-Undead are a specific race that appears when choosing the Necromancer Wizard Class.Except for Dark Elves,all other races are "overrun" by a Necromancer Wizard, which means, that the undead counterpart of most of their units can be trained from the Shrine of the Undying.
High Ones-The Theocrat "Race" already introduced.
Elemental-Archdruid Wizards can draw from the Shrine of the Elements.Consists in Air/Earth/Fire/Water/Light/Dark and Magic elementals.

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted February 15, 2013 08:03 PM

Quote:
There will be underworld, but no shadow plane.
So no Syrons and Shadow Demons.
Not sure if this is a good move. The Shadow World was pretty unique as a design and had a large impact on the strategy. Three planes may be one too many to develop properly in a brand new game, I agree, but I hope it will be expanded later.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted February 16, 2013 10:11 PM

Quote:

Magic skills are embedded in the main classes (the amount varies per class), additional spells come from the selection of specializations, such as the elemental spheres.  (access might be restricted per class)


This seems similar to Heroes5/Heroes6 approach.
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Tomipapa
Tomipapa


Hired Hero
posted March 05, 2013 12:10 PM

New interview with one new screenshot(lava bathing dragon )
Strategy Informer

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 05, 2013 12:51 PM

Quote:
We are very happy to have gotten a lot of the original team together, including externals such as musician Michel van den Bos

HELL YEAH!



Quote:
No longer plundering Elves are fixed to a good alignment, this now changes according to player actions. An Orc Warlord playing like Mother Theresa will see his characters relations to the outside world improve.

Dynamic alignment feels nice, those high men/archons will finally be classified evil as they should have always been.

Quote:
Also Automatic Combat AI now uses the full tactical AI

Finally
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 05, 2013 12:59 PM

Quote:
Dynamic alignment feels nice, those high men/archons will finally be classified evil as they should have always been.

Seeing that the Archons have become Undead now, that seems even more appropriate.
Or you can try to play then as so obstinate goody-two-shoes, that they are still trying.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted March 10, 2013 11:35 AM

They've said they want to re-capture the magic feel of Age of Wonders I. I have only played AoW:SM (standalone expansion to AoW II) but I can certainly feel something when I look at the early AoW I screenshots:









I'm forced to conclude the missing magic bit is... hand-made 2D graphics and pixelart. But they're making a 3D game this time.  Is it even possible to create 3D graphics that feel magical ? Can you name an example ?
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Geny
Geny


Responsible
Undefeatable Hero
of nastiness
HC SUPPORTER
posted March 10, 2013 05:12 PM

The new generation King's Bounty games are fairytale games and I have to admit I was amazed at the graphics the first time I played.

Some screenshots from the first game.
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geny is a meanie - fred79

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted March 26, 2013 10:13 AM

Two new screenshots from GDC 2013:






http://www.control-online.nl/gamesindustrie/2013/03/25/gdc-2013-%E2%80%A2-triumph-studios-op-koers-voor-volgende-hit-game/#
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Geny
Geny


Responsible
Undefeatable Hero
of nastiness
HC SUPPORTER
posted March 26, 2013 10:32 AM

The world map does indeed look very similar to the old game.
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geny is a meanie - fred79

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 26, 2013 11:52 AM

It is also hex based.

And that looks like a strategic map spell effect.
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Tomipapa
Tomipapa


Hired Hero
posted March 26, 2013 10:33 PM
Edited by Tomipapa at 22:39, 26 Mar 2013.

screen 1
screen 2

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Tomipapa
Tomipapa


Hired Hero
posted March 26, 2013 10:52 PM

Gameplay video!!!!
AoW 3 Gameplay

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 26, 2013 11:07 PM

Flanking bonus in combat
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted March 27, 2013 08:30 AM
Edited by b0rsuk at 08:31, 27 Mar 2013.

Spell artwork > Heroes5-6



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Geny
Geny


Responsible
Undefeatable Hero
of nastiness
HC SUPPORTER
posted March 27, 2013 09:42 AM
Edited by Geny at 09:42, 27 Mar 2013.

So, I see 4 spell symbols here: star, shovel, building, weapons.
Star is global spell, Weapons - combat spell, Building must be city spell, what is a shovel? I guess it affects the global map as well as the star so what's the difference? Maybe that the effect is lasting?
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geny is a meanie - fred79

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