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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Extreme Limits/Optimized Situations
Thread: Extreme Limits/Optimized Situations This thread is 2 pages long: 1 2 · «PREV
Hayven
Hayven


Famous Hero
posted February 13, 2013 08:11 AM
Edited by Hayven at 08:16, 13 Feb 2013.

You can open the map and manually change hero's Spellpower stat

Also too high attack may be something bad - I saw 14000 Higher Druides who could deal 0 damage with... er... very big attack!

Implosion with 100.000.000 SP:


(But with imbued arrow it still workes:
, I think the plural limit of spell damage is about 500.000.000 damage)

Too many Succubus:


(when I gave too many Succubus, they didn't appear)

I think creature max limit per 1 stack is upper than about... 2.000.000.000

OMG... 20 Higher Druids killed nearly 2.000.000.000 Succubi with one shot with 100.000.000 attack... without luck or Avenger...


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Maciek
Maciek


Known Hero
posted February 13, 2013 01:56 PM

Try to summon elementals, Hayven.

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Hayven
Hayven


Famous Hero
posted February 13, 2013 04:01 PM

Nah

Smaller than 0 count of elementals (I set Spellpower 100.000.000.000, game made it much smaller):



The largest group of elementals I have summoned:



(they die even after 1 HP dealing attack)

Phoenix absolute limit:



(do not look at the attack - that is because of my hero and it isn't important; it's too big and it deals only 1 damage on enemy - but with lucky hit it deals normal... or anormal damage)

The Meteor Shower exactly doesn't work even with Imbued Arrow, each attack on such big stack deals so much damage.

And if someone kills these -240....... Succubus then appears normal count of stack.

Spellpower about 10.000.000.000 changes strangely and when I set bigger SP than 999.999.999.999 it changes into 1, 2 or any similar little number. I think 999.999.999.999 (or 99.999.999.999, I don't count these zeros or nines) is the biggest stat count.





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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted February 14, 2013 07:49 PM

Oh my.

When numbers start getting this big, they don't seem real. This means so much it means nothing. Kind of like national debt.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 14, 2013 07:51 PM

I know the feeling
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Hayven
Hayven


Famous Hero
posted February 15, 2013 07:27 AM

Yes, I think that game must have limits so the Authors of H5 set limits very high to make them unreachable. But you can see these numbers or high but real - with modding or scripts (wrong, I think )

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zaio-baio
zaio-baio


Promising
Famous Hero
posted February 15, 2013 01:38 PM

Quote:

When numbers start getting this big, they don't seem real.


As if you play in some world far far away from Ashan .

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 16, 2013 03:12 PM

I remember that in H2 I gave a bunch of ultimate wands or something like that to my hero, and his spells would deal negative damage

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Hayven
Hayven


Famous Hero
posted February 16, 2013 08:13 PM

I played WoG map where there was bad script and my hero gained 99 Spellpower and... when I gave him Helmet of the God Forces (+6 to all stats) he had spellpower 1. So... H5 is the best if we talk about limits

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 16, 2013 08:24 PM
Edited by Salamandre at 20:45, 16 Feb 2013.

H3 also has its crazy numbers.

Quote:
Implosion with 100.000.000 SP


here is an implosion of 250.000.000 damage. I guess both games have a damage limit from where it goes negative, hard to check it.


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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted February 16, 2013 08:28 PM

H2 was funniest, with stacks of 30-odd thousands of skellies coming back to life(becoming negative undead=>un-undead)
____________
Sanity through drugs. Order yours today!

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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted February 16, 2013 09:55 PM

Or Ghosts.

If you get 1 ghost on pretty much any map, you win.
I've had them multiply into the negatives, then they all died.
Good times.
____________
"An Elf can take out a Ranger
any day of the week, but they
prefer to do it on weekends so
they can stay up late and catch
a show afterwards." -H2 tavern

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Hayven
Hayven


Famous Hero
posted February 17, 2013 08:19 AM

Quote:
H3 also has its crazy numbers.

Quote:
Implosion with 100.000.000 SP


here is an implosion of 250.000.000 damage. I guess both games have a damage limit from where it goes negative, hard to check it.




Hmm... it's ERA, isn't it?

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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted July 06, 2013 04:39 AM

Is there any way to rename a thread?
I think this could be some sort of "Extreme Limits/Optimized Situations" thread that could get pretty interesting.
____________
"An Elf can take out a Ranger
any day of the week, but they
prefer to do it on weekends so
they can stay up late and catch
a show afterwards." -H2 tavern

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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted July 16, 2013 12:13 AM

My friend and I tried out the map I made for zaio, and we have some pretty intense results.

http://www.mediafire.com/download/k03lurhnsfug08r/Destruction.sav

Here's the replay, inspired by Elvin's post.

I used Empathy to get the most out of Wyngaal's insane specialty (especially at level 40) so I was able to imbue and rain doom before they had a single turn.


The High Druids' ability was greatly enhanced by the Sar-Issus Regalia, and my spellpower and earth damage increased by other artifacts. Here's my set-up.



I daresay it worked pretty well. Gotta love Meteor Shower.

____________
"An Elf can take out a Ranger
any day of the week, but they
prefer to do it on weekends so
they can stay up late and catch
a show afterwards." -H2 tavern

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zaio-baio
zaio-baio


Promising
Famous Hero
posted July 19, 2013 05:18 PM

nice, but its not optimized, you can remove the pendant of mastery after you choose favoured enemies ) so +2 sp + 2 attack necklace seems best

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