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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Fred79's Object Patch
Thread: Fred79's Object Patch This thread is 66 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 60 66 · «PREV / NEXT»
robizeratul
robizeratul


Known Hero
posted April 15, 2014 12:03 PM

I don't know why you guys are fighting but I just installed this and it's amazing! Some are at the same level ( even better) than the original heroes 3 game.  
 
thank you fred!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 15, 2014 07:09 PM

you're welcome.

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master_learn
master_learn


Legendary Hero
walking to the library
posted May 20, 2014 02:55 PM

Ontopic-you could make a sleeping pixie(other female creature),fred.
Offtopic-and you can check your PM.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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fred79
fred79


Disgraceful
Undefeatable Hero
posted May 20, 2014 04:19 PM

good idea(the pixie, i mean). i even have an idea of the design and animation. i was thinking earlier this morning about making the woman-bathing-in-a-pond def, and was thinking about how the animation would run.

as for the pm, i sent a reply.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted August 23, 2014 08:15 PM

after creating an era2 game folder, and using it to peruse my object patch, i found 2 errors. a missing castle def(FRED1789), and a number that wasn't filled(FRED0941). i added the missing castle def, and filled FRED0941 with my WoG replacement object(the summoning stones). here is the fixed upload: FredObj FIXED

in my defense, no one ever told me that my last object patch had errors(which they would find while going through the editor).

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Doomhammer
Doomhammer


Known Hero
Smasher of pasties
posted September 24, 2014 08:47 PM

Wow nice work fred your stuff is really cool man

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 24, 2014 09:56 PM

thanks.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 27, 2014 12:04 AM

has ANYONE ever used my red, blue, purple, or other alternatively-colored grass or terrain patches in any of their maps? speak now or forever hold your peace...

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Macron1
Macron1


Supreme Hero
posted September 27, 2014 04:39 AM

fred79 said:
has ANYONE ever used my red, blue, purple, or other alternatively-colored grass or terrain patches in any of their maps? speak now or forever hold your peace...


Will use them when VCMI will add support for new terrain patches

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 27, 2014 05:07 AM
Edited by fred79 at 06:57, 27 Sep 2014.

ok, but i'm asking if anyone has used them so far. i'm just trying to avoid complaints when i ever get around to updating my patch. i surely don't plan on keeping anything sub-standard in my patch, and i don't have anything to replace the more colorful(but likely less used) grass/brush patches. the plan atm is to completely replace them with usable, naturally-colored patches.


(useable? really?)

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 27, 2014 09:56 AM

I'm not a "full-time" mapmaker, but all your objects are top quality, so I'd say to keep them

Quote:
i'm just trying to avoid complaints


Complaints? Seriously, who would complain about 1 or 2 objects in a patch of thousands gorgeous ones

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 27, 2014 05:58 PM

well, it's not just one or two, the ground patches that i want gone are sets of 7-8 each, and with at least 5-6 of those sets, they're taking up space that could otherwise be used for more widely-used stuff.

i don't see anyone saying that they have used them, so... they're gone.

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Sal
Sal


Famous Hero
posted September 27, 2014 07:19 PM

From what I've always seen, if patch's author does not design its own campaign or map, there will be no one to use or play it.

This is due to 3 reasons:

a) there are very few mapmakers left.
b) era as simple mod on/off usage isn't widely spread thus people still think a patch will force incompatibilities.
c) huge graphical patches need a lot of time to see what fits where and when, tests and trials. Still today, the few mapmakers wandering around use only 10% of the original editor capabilities, because lazy or not really motivated.


Which looks to me rather bad, in terms of future perspectives. IMO, even with a functional VCMI out, the maps production will remain almost null.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 27, 2014 07:40 PM

i don't know, 300+ people have downloaded my patches. i would be willing to bet that at least half used stuff from my patch. the reason i say that, is i download a lot of stuff, that i don't currently use; so i figure there are others like me out there, who download stuff and don't use it. but then, there are others like me who make maps, and also change graphics and add ideas to the game. i think it's safe to estimate about half using stuff. if 150 people are using somebody's work, i'd say that that's enough.

but i can see how most people would want something handed to them on a silver platter, yes. something they wouldn't have to work on, just play.


which is why i intend to release 3 of my maps as well, seperately; with their own .lod.

would that count as a mod? since these maps could only be played by themselves, seperate from anything else?

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Sal
Sal


Famous Hero
posted September 27, 2014 08:37 PM

99% of people downloading graphic patches have no clue what they download and how it works. Most of objects in a graphic patch have no type/subtype assigned thus they need manual settings, while people downloading them think their game will instantly look different.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 27, 2014 08:42 PM

Quote:
99% of people downloading graphic patches have no clue what they download and how it works

Including myself
____________
The future of Heroes 3 is here!

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fred79
fred79


Disgraceful
Undefeatable Hero
posted September 28, 2014 03:48 AM

Sal said:
Most of objects in a graphic patch have no type/subtype assigned thus they need manual settings, while people downloading them think their game will instantly look different.


true enough, i guess. my graphics patch work, is all blank(i think you gave me that idea, sal. you and others, possibly). but the stuff that i'm going to release with my maps, that all has passability fixed; it just needs scripting. which i will need help with. i'm far too busy to try and learn scripting, let alone 3d programs.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted February 01, 2015 10:54 PM

just some screens to show my progress. having this stuff available in an updated objects patch is still months away, though.










i'm still fixing/replacing stuff already in my old patch, before adding the new stuff. i have 6,435 objects in my .lod(subtracting the stuff i haven't worked on; which is mainly WoG objects, and a lot of the original HoMM3 objects). i removed the flags from nearly all of the dwellings(except the ones that i'll be replacing); and all of the mines and other various objects.

i figure, now that the new HoMM3 HD is out, most of the original objects will be getting redone by others anyway, so i don't have to bother with them. thanks again, Ubisoft.

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robizeratul
robizeratul


Known Hero
posted February 01, 2015 11:21 PM

love the gold and flying castle! May i ask where it's from?  
keep up the good work!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 01, 2015 11:39 PM
Edited by Salamandre at 23:42, 01 Feb 2015.

Amazing.

Don't forget to include a few demo maps when you release, people need to see its potential out of editor. I am very impressed

From the last screen I now understand how one can survive without welfare or job: you found El Dorado.  Thanks for clarifying.
____________
Era II mods and utilities

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