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Heroes Community > Dimension Gates > Thread: ~ Might & Magic X : Legacy ~
Thread: ~ Might & Magic X : Legacy ~ This thread is 26 pages long: 1 10 ... 11 12 13 14 15 ... 20 26 · «PREV / NEXT»
Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 25, 2014 06:34 PM
Edited by Avonu at 18:35, 25 Jan 2014.

I have created tables with all classes skills descriptions and another table with teachers name and locations (some of them). Mind you, that both pages are still work in progress but I hope, they will be useful for you.

All classes skills

Skills teachers names and locations (work in progresss)
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 25, 2014 06:42 PM
Edited by Storm-Giant at 18:42, 25 Jan 2014.

Those are some very nice charts, Avonu

One suggestion, for the teachers tables, have you thought on adding more info, like location, cost or lever requirement? (Similar to how FlameStrike site had):



I always found that very useful when playing M&M VII-VIII, specially the location
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 25, 2014 06:55 PM
Edited by Avonu at 18:57, 25 Jan 2014.

Of course, it wil be there eventually (I even didn't play the game yet).
Especially when some grand master skills need also complete quests from grandmasters first.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 25, 2014 07:09 PM

Sweet.

Do you also plan to make the english page more accessible? Because now all the links in the left column are in polish and redirect to the polish version too. Something like the HotA version, with the English/Polish flag.

Either way I'll update the OP this night.
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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 25, 2014 07:24 PM

Click English flag agian and it should work (if not, try again or take a bigger hammer). I will see, what is wrong with that.

As for question, yes, but not for now (there isn't much more on Polish site). I need to finish skill section first (skill costs, traning costs/quests, skills mastery description, etc.). Something what should be in manual.
(if you remember MM6-9 manuals, where this info was there with also spells descriptions, mastery and cost).
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 25, 2014 07:31 PM
Edited by Storm-Giant at 19:33, 25 Jan 2014.

The flags are wrongly located.

The flags are just above the left column. However, if you scroll down they can't be seen. Example:



That's why I didn't find before.

Clicking on the English flag works fine
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kayna
kayna


Supreme Hero
posted January 26, 2014 11:18 PM

Just watched Angry Joe's video on this game. Wow. Didn't expect Ubisoft to pull out the very, very, very old "3D" world where you walk in squares and turn 90 degrees every time.

Savin' money and pleasin' the old school at the same time.
____________
Ubisoft web browser MMO best MMO.
-Bitmaid

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 30, 2014 07:14 PM

Livestream by the Limbic/Ubi team right now.

New Dev Blog entry: Secrets Doors.

Also, there are a lot of complains that the game is poorly optimized: steam forums & Ubi forums
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 30, 2014 11:28 PM

God the movement looks absolutely horrible... the price of nostalgia? Watching players zig-zag for 20 seconds to reach an NPC that the good old art of walking diagonally would've reached in 2 seconds is hair-tearingly annoying to me.

Funny how they seem to have mish-mashed all the old creatures from previous games into this one without any concern about overall feel and theme. The Dark Messiah Black Guard looks hilariously realistic compared to others for instance.

I don't even know, looks so awful
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 31, 2014 12:24 AM

Adrius said:
God the movement looks absolutely horrible... the price of nostalgia? Watching players zig-zag for 20 seconds to reach an NPC that the good old art of walking diagonally would've reached in 2 seconds is hair-tearingly annoying to me.

Dunno about this. Can anyone who played the EA say if the movement between tiles was improved in the release?
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Bigpawz83
Bigpawz83


Hired Hero
posted January 31, 2014 06:51 AM

Yes movement speed and monster movement speed/actions were improved a incredible amount! but still a grid movement, no diagonals

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Hermes
Hermes


Famous Hero
posted January 31, 2014 07:12 AM

Its just that for some reason some Youtube broadcasters eather play EA version and/or dont know how to use strafe buttons(I'm looking at you, AngryJoe).

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Bigpawz83
Bigpawz83


Hired Hero
posted February 01, 2014 01:52 AM

I think people don't realize how similar this game is to the really great m&m's in the series (like MM6) What happened when you were going through a temple or dungeon and you opened a door and the room was full of snakes and priest and spiders? you HIT DAT SPACE BAR IMMEDIATLY lol, which put you into turnbased/paused mode which is the exact fighting style as what MMX is just all the time.

I can't wait to dig deep into it! I played and beat the early access but I can't decide what to take with my party throught the full game, all I know is that a freemage is pretty much a must have.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 01, 2014 02:41 PM

ETA 31/01.
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sphere
sphere


Supreme Hero
posted February 03, 2014 08:26 PM

I have to agree with Adrius on this.
At first it looked really cool ( talking about the battles here ) but it gets tedious real fast.
I remember MM6 and 7 and I especially remember having "free" camera ( or whatever it was called ) - You could move all the time, even do a 180 in battle and run away ...see, THAT was fun ! Granted you could loose your whole flank when doing so, but nevertheless it was more life-like in my opinion.
I have never used the "spacebar" combat, so I think I'll let this one rest till some modders have had their chance.


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Who is this General Failure, and why is he looking at my disk ?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 06, 2014 10:28 PM
Edited by Storm-Giant at 22:29, 06 Feb 2014.

Celestial Heavens review:

Quote:
Graphics: While not the state-of-the-art graphics we expect from many modern games, it is style and art which truly carry the game and gives immersion.
7,5/10

Sound/Music: Unfortunately, the game does not provide as immersive music as its predecessors, with the only memorable track being the combat music during boss fights, which is borrowed from M&M: DM.
6,5/10

Gameplay: As the most important part of game, the gameplay aspect delivers, making it a true classic RPG experience. And while the endgame is a bit long, with somewhat disappointing plot twists (reminding me of M&M 9 in both), it truly is a good RPG experience for anyone who wants to play a modernized classic RPG. Well worth its money.
Act 1-3: 8/10
Act 4: 6,5/10

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 10, 2014 02:04 AM
Edited by JoonasTo at 02:23, 10 Feb 2014.

I'm loving it. Elvin the cynical british elf druid is brilliant! Only Kipshasz is heroic in my team, the rest are cynics.



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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 10, 2014 05:26 PM

Sounds about right
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 10, 2014 06:25 PM

Your progress, Joonas? How does the game feels until this point?
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 10, 2014 07:37 PM

Level 10, just finished act 1, playing on warrior difficulty

It's awesome. Simply great fun. I might be an oldschool guy with prior experience from grid based so I'm already used to the controls but they feel so fluid and smooth. Way more dynamic than any of the old games. I would like to have a proper selector for choosing the target for single target spells when the enemies are further away.

The graphics aren't Crysis but they fit the game very, very well and it's also really, really pretty. Just go outside to the field and watch the grass sway around in the wind. Then you hear the bee fly by and you're totally smitten with it.

The soundscape is AMAZING. I haven't gotten to any real, big caves yet so can't speak for those but the overworld ambience is stunning. Hand down best I've heard in a game, ever.

Gameplay is solid and pretty balanced. I haven't tried to break it by powergaming though so DF might disagree about that.

There could be more voice acting and some of the barks get repetitive after a while but if they bother you, you can always turn them off.

My only issue is a memory leak that causes a restart after like, 2 hours of constant gaming. This is with 8 gigs of ram, with 12 it's probably not an issue or will take considerably longer. I haven't seen any performance issues otherwise, though my laptop is i7quadcore from last summer so not exactly slow.

Oh, yeah, 1.3.1 patch.



I love how Elvin always complains about having to work on such a beautiful sunny day. Then Azagal whines about too much sunshine and wind, such a city dwarf.

Also, finally got Elvin to prime expert so I can identify stuff(and not lose all my monies), hell yeah!
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