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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 30 ... 32 33 34 35 36 ... 40 50 60 61 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted December 29, 2017 06:10 PM

I already have latest DH mod, KK mod and i play with your settings. I think creatures banks gives to many artefacts and to powerful. It could give just potions and new artefacts that not normaly appears on the map.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 29, 2017 07:01 PM

Khadras said:
I already have latest DH mod, KK mod and i play with your settings. I think creatures banks gives to many artefacts and to powerful. It could give just potions and new artefacts that not normaly appears on the map.


Hmm new creature banks had to be very hard and giving one-two combo artifacts or a grail... I think I have to boost up the guards even more.

About potions and books - thanks for suggestion, I already was thinking about it. Who should be a guardian for alchemy-creature-bank?

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Khadras
Khadras


Famous Hero
posted December 29, 2017 08:03 PM
Edited by Khadras at 20:04, 29 Dec 2017.

Guardian for alchemy-creature-bank - the creatures that not appear usually on map or in towns. I was thinking that the hero development is to quick. I played a small map and my hero has 70 for every primary skill after 3 month. I was wandering what will happen on xxl map? The hero and commander development must be much much slower. The same for creatures in accumulating experience. Learning is to powerful. To much experience from battles. Commanders grow to quickly. After a couple of month they learn all secondary skills. I think is to much.

I want to ask you if you want to add some ideas from this site: https://www.dropbox.com/sh/2n833qukbbaxscg/AADl4f_nx8_CZK0dXBMXHXZsa/Newest%20Versions?dl=0

For example: magic weeks, new or improved artifacts, improved spells.

The new and improved artifacts are interesting ideas and improvements for artifacts. Magic weeks is cool, because it must be some weeks for spells (magic) not just for creatures (might).

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 29, 2017 08:30 PM
Edited by majaczek at 20:47, 29 Dec 2017.

What learning do you have in mind? Learning SS? Learning specialist?
Learning Books and MISC version of warlords banner? or just the incoming experience? Maybe you have just in mind new Paladin speciality?

I can tweak most of them. PS new version of scripts have new difficulty option - gives starting bonus and monthly bonus to wild monsters (ones on the map). You just need to start new map or reload erm and put proper cheatcode. I will be fixing it in near time, the option is called knightmare diffficulty and if you don't like it choose "None". (I don't suggest "Emperor"/"Deity")

PS: I fixed the temples. Garb of the forest lord should be probably nerfed. (the thing giving you 3+1 dragons)
EDIT: Nerfed the Garb to 2+0 dragons, would you prefer to have 0+1 instead? it shouldn't be so powerful since it's considered easy combo.

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Khadras
Khadras


Famous Hero
posted December 29, 2017 08:57 PM

majaczek said:
What learning do you have in mind? Learning SS? Learning specialist?
Learning Books and MISC version of warlords banner? or just the incoming experience? Maybe you have just in mind new Paladin speciality?

I can tweak most of them. PS new version of scripts have new difficulty option - gives starting bonus and monthly bonus to wild monsters (ones on the map). You just need to start new map or reload erm and put proper cheatcode. I will be fixing it in near time, the option is called knightmare diffficulty and if you don't like it choose "None". (I don't suggest "Emperor"/"Deity")

PS: I fixed the temples. Garb of the forest lord should be probably nerfed. (the thing giving you 3+1 dragons)
EDIT: Nerfed the Garb to 2+0 dragons, would you prefer to have 0+1 instead? it shouldn't be so powerful since it's considered easy combo.


Secondary Skill - Learning.

And Tower Town has a weird behavior. Now it appears Magi and Enchanters for level 4 recruitment not Archmagi. Last time was Stone Golem with Artic Sharpshooter.

The probability for rogue attack on maps should be 1/24 not 1/16 like it is in "77 wog - map rules.erm". Is it possible to modify this script to be a random creature of specific level instead of rogues? The current formula is week*10 + hero level*10. I was thinking hero level to be as wel in account for establish the random creature level that attacks you. What do you think of that? It is cool to be afraid to wandering on map without a strong army. Rogue attack probability must be calculating for every hero step for impossible dificulty level.


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 29, 2017 09:08 PM
Edited by majaczek at 21:15, 29 Dec 2017.

the base experience from learning or the % from learning? maybe both?
The monsters should be Rogues, But I may introduce "Upgraded Rogues" next year (Including better "rougue scouting" ability).

And it would be cool to have different difficulty settings for each type of diffficult encounters...
Be sure to start new game. Do it immediately as you run "h3era HD.exe" (if you load old game there bugs would persist until you run the exe again, sorry this is mechanics of savegame+plugin+specific_emerald_behaviour). It would be best to remove old saves from ERA savegames directory.

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Khadras
Khadras


Famous Hero
posted December 30, 2017 09:15 AM

majaczek said:
the base experience from learning or the % from learning? maybe both?
The monsters should be Rogues, But I may introduce "Upgraded Rogues" next year (Including better "rougue scouting" ability).

And it would be cool to have different difficulty settings for each type of diffficult encounters...
Be sure to start new game. Do it immediately as you run "h3era HD.exe" (if you load old game there bugs would persist until you run the exe again, sorry this is mechanics of savegame+plugin+specific_emerald_behaviour). It would be best to remove old saves from ERA savegames directory.


Both of them.

And i start every time the game. Never loading.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 30, 2017 06:20 PM

Khadras said:
majaczek said:
the base experience from learning or the % from learning? maybe both?
The monsters should be Rogues, But I may introduce "Upgraded Rogues" next year (Including better "rougue scouting" ability).

And it would be cool to have different difficulty settings for each type of diffficult encounters...
Be sure to start new game. Do it immediately as you run "h3era HD.exe" (if you load old game there bugs would persist until you run the exe again, sorry this is mechanics of savegame+plugin+specific_emerald_behaviour). It would be best to remove old saves from ERA savegames directory.


Both of them.

And i start every time the game. Never loading.


Ok, so be sure to use only WoG and KK mods. Choose proper name for Skirmish (anything in english you think would match). It autosaves with skirmish_date_player and you can press S to save inside turn. If you find any bug, copy your save elsewhere instantly, and send me later (instantly, so it won't be overwritten).
Notice: you click the Skirmish on the dialog and enter the skirmish name then click "begin" (or how the button is named )

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Khadras
Khadras


Famous Hero
posted January 02, 2018 10:47 AM

Hi! Happy new year! I want to tell you heroes from Castle town are too strong. I can not beat the main castle hero with any heroes from other type of towns. I have higher level of my hero than castle hero and a commander at the same. I have 3 times bigger army than castle hero and he beat me. It is unfair and unbalanced. How can it possible to be beaten if i am 3 times more powerful in army and 2 times more powerful in hero stats than the enemy hero? What kind of balance is that? And another thing, i can not do manual battle without crashing the game. Only quick combat where i can not control my army. Castle town beats all other towns. It is like old necropolis right now, when all players do not want it in their games as enemy towns.

The "recruit all creatures button" from town screen is bugged because it not recruit all creatures. It was ok until last upgrades.


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 02, 2018 02:17 PM
Edited by majaczek at 14:32, 02 Jan 2018.

Khadras said:
Hi! Happy new year! I want to tell you heroes from Castle town are too strong. I can not beat the main castle hero with any heroes from other type of towns. I have higher level of my hero than castle hero and a commander at the same. I have 3 times bigger army than castle hero and he beat me. It is unfair and unbalanced. How can it possible to be beaten if i am 3 times more powerful in army and 2 times more powerful in hero stats than the enemy hero? What kind of balance is that? And another thing, i can not do manual battle without crashing the game. Only quick combat where i can not control my army. Castle town beats all other towns. It is like old necropolis right now, when all players do not want it in their games as enemy towns.

The "recruit all creatures button" from town screen is bugged because it not recruit all creatures. It was ok until last upgrades.




what town do you use? what abilities of castle heroes are overpowered? how I should change the formula of the skill? Do you use any Knightmare Dificulty other than "None"? Have yout tried to get the skill with icon of phoenix for your commander (Health + Spellpower, I believe) ? are you "bad" faction (necro/inferno/dungeon) ?

PS: do not hover any units while enemy turn, it may do problems with units which have optional spells (both for ally and enemy).
PPS: I believe all factions can be "overpowered", If developed "properly". For example Chain Lighting heroes (Solmyr and somebody from Conflux) get Lighting immunity at some level. You can do miracles with the hero from Inferno who has specialisation in Armageddon. and much more to discover... But if you are sure that Castle is overpowered and not just rock/paper/scisors tell me how make them weaker not only that make them weaker.

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Khadras
Khadras


Famous Hero
posted January 03, 2018 07:48 AM
Edited by Khadras at 11:44, 04 Jan 2018.

majaczek said:

what town do you use? what abilities of castle heroes are overpowered? how I should change the formula of the skill? Do you use any Knightmare Dificulty other than "None"? Have yout tried to get the skill with icon of phoenix for your commander (Health + Spellpower, I believe) ? are you "bad" faction (necro/inferno/dungeon) ?

PS: do not hover any units while enemy turn, it may do problems with units which have optional spells (both for ally and enemy).
PPS: I believe all factions can be "overpowered", If developed "properly". For example Chain Lighting heroes (Solmyr and somebody from Conflux) get Lighting immunity at some level. You can do miracles with the hero from Inferno who has specialisation in Armageddon. and much more to discover... But if you are sure that Castle is overpowered and not just rock/paper/scisors tell me how make them weaker not only that make them weaker.


I played with Rampart and i was beaten, i played with tower and i lost, i played with Inferno and Necropolis and Dungeon and the same, i was beaten by Adelaide. The battle was in quick combat and i know only enemy hero level, and primary stats and i was 2 times more powerful than her. I don't know what's happent in the battle but my hero can not kill many foes in that battle and died with my entire army. I played All for One map and just 2 month.

Probably i don't know how to develop a powerful hero, but enemy hero has 1200 rogues after 2 month and it was too much. I modify the scouting secondary skill script to give 3/6/9 rogues per day but it gives 30 rogues per day ignoring that script. Strange no?
My difficulty level was Knightmare Chieftain.

I mean that commanders are too powerful compare with hero's army. Adelaide has a commander with 1500 hitpoint and perhaps 3 or 4 rebirth skill. The commander only can kill 4 weeks of recruitment, so the battle is reduces to commander's battle.

Probably is what you want and i was wrong. But i want to tell you that a commander can not be more powerful than entire army. Rebirth ability for such powerful commander must be one time only and evil strike battlespell and death ripple battle spell must use spell points, not like spellbook original spells but in 1/2 of destroy undead and death ripple spell cost. If commander dies those strike spells must stop. For example, if a necro hero fights with castle hero is somehow ok, but if a inferno hero fights with castle hero is not ok with that evil strike battlespell. Necro commander can strikes with deathripples but inferno commander can not. So, the battle is not balanced between all evil towns without necro and castle town.

Mummy Servants disappear after the battle. In the battle it show no number label near them. Very strange.
Like i said before, the "buy all creatures" button not work properly. Is it a bug from last version of HD mod or it can not read properly the creatures ids?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 04, 2018 06:18 PM
Edited by majaczek at 18:22, 04 Jan 2018.

Please don't use HD+ abilities, only basic HD-Mod. About rougues I would investigate. The WoG have it's own buy-all buton so you don't need HD-mod patch or it. It seems you get random errors .

don't use quick combat from Options Menu. If you wish quick combat, press AutoBattle and answer that you want to resolve combat instantly (this way scripts would work and you would have greater chance to win). Remember that Tower Commander makes you can cast multiple times per turn. If you play Rampart, be sure to upgrade First Aid Tent, and you should upgrade ammo cart if you are tower too.

PS: Speculum and Spyglass perhaps also gives rogues
PPS: If enemies seems too tough disable knightmare levels (set it to none)
PPPS: Was adelaide in town? if the town had capitol it would be defended by town guardian... Does the town have a grail? if yes then it would have additional boosts to the hero...

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Khadras
Khadras


Famous Hero
posted January 05, 2018 07:41 AM
Edited by Khadras at 11:20, 05 Jan 2018.

Tower town has arctic sharpshooter instead iron golem and lord of thunder instead titans in town recruitment screen. Please tell me if you experience the same thing.

I don't use hd+.

Please look at the mummy servant disappearing in battles. It is very strange behavior.

I play with quick combat because manual battle crash the game often.

I was in a dragon utopia and gave me one artifact without picture and right clicking on it it says: -1 id.

Moonlight Dragon utopias crash the game in manual and quick battles as well.

Buy all creatures button not function properly in specific towns. For example in necropolis. In castle and tower work ok.

All bottles from alchemy says: "You can not drink this potion", and i can not use them.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 05, 2018 01:32 PM
Edited by majaczek at 13:48, 05 Jan 2018.

Khadras said:
Tower town has arctic sharpshooter instead iron golem and lord of thunder instead titans in town recruitment screen. Please tell me if you experience the same thing.

I don't use hd+.

Please look at the mummy servant disappearing in battles. It is very strange behavior.

I play with quick combat because manual battle crash the game often.

I was in a dragon utopia and gave me one artifact without picture and right clicking on it it says: -1 id.

Moonlight Dragon utopias crash the game in manual and quick battles as well.

Buy all creatures button not function properly in specific towns. For example in necropolis. In castle and tower work ok.

All bottles from alchemy says: "You can not drink this potion", and i can not use them.


I don't have sharpshooter bug are you sure you use only WoG and KK as era mods? have you installed clean (removed old mod folder and copied new) ?

Yeah it's strange for mummies.. I have to check it.

If you want quick battle do not use default one... it doesn't work well with scripts. Enter manual battle and click on autocombat - it would ask if you want to resolve battle instantly - you may check yes.

Temple of the Moon shouldn't make crash. It's weird. I checked some of "utopias" and it worked well for me. The art "-1" shouldn't appear at all - weird.

IDK about buy all.

Bottles say "you can't drink ... " if context mismatch. For example if you try to haste hero in battle, or summon some beast in adventure. maybe I should add the word "now" to the end of explanation

PS: now paladin has +150% experience, originally he had +50% experience. maybe I should nerf him to +100% ?

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Khadras
Khadras


Famous Hero
posted January 05, 2018 01:51 PM

majaczek said:


Yeah it's strange for mummies.. I have to check it.

If you want quick battle do not use default one... it doesn't work well with scripts. Enter manual battle and click on autocombat - it would ask if you want to resolve battle instantly - you may check yes.

Temple of the Moon shouldn't make crash. It's weird. I checked some of "utopias" and it worked well for me. The art "-1" shouldn't appear at all - weird.

IDK about buy all.

Bottles say "you can't drink ... " if context mismatch. For example if you try to haste hero in battle, or summon some beast in adventure. maybe I should add the word "now" to the end of explanation

PS: now paladin has +150% experience, originally he had +50% experience. maybe I should nerf him to +100% ?


I can not enter into the battlefield to be able to click resolve battle instantly. The game crash before the battlefield appear. So, remains just quick battle.

Potion for adventure map can not be drunk. I told you the message.

Yes, the paladin experience must be set back (to +100%).

Some of your creatures are invisible on adventure map. Probably they haven't pics.

I see in your settings that you check to map creatures stacks can have artifacts. It is ok, but some of low level of them has high level of artifacts. I took Tome of Air from 100 skeletons. It is not ok.

Can you modify the upgrade all creatures button script to be able to upgrade town's garrison creatures further (3rd level upgrade) into amethyst creatures?

When i siege castle town, in first turn an error appears and repeats for every creatures turn that says something like this: This is not a castle..." I can get over it only push Resolve battle intantly. Do you know why?

For Tower town strange behavior where artic sharpshooter and lord of thunders appear for recruitment i see that is only for custom made map. In random map seems to appear normally.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 05, 2018 02:07 PM

Khadras said:
majaczek said:


Yeah it's strange for mummies.. I have to check it.

If you want quick battle do not use default one... it doesn't work well with scripts. Enter manual battle and click on autocombat - it would ask if you want to resolve battle instantly - you may check yes.

Temple of the Moon shouldn't make crash. It's weird. I checked some of "utopias" and it worked well for me. The art "-1" shouldn't appear at all - weird.

IDK about buy all.

Bottles say "you can't drink ... " if context mismatch. For example if you try to haste hero in battle, or summon some beast in adventure. maybe I should add the word "now" to the end of explanation

PS: now paladin has +150% experience, originally he had +50% experience. maybe I should nerf him to +100% ?


I can not enter into the battlefield to be able to click resolve battle instantly. The game crash before the battlefield appear. So, remains just quick battle.

Potion for adventure map can not be drunk. I told you the message.

Yes, the paladin experience must be set back (to +100%).

Some of your creatures are invisible on adventure map. Probably they haven't pics.

I see in your settings that you check to map creatures stacks can have artifacts. It is ok, but some of low level of them has high level of artifacts. I took Tome of Air from 100 skeletons. It is not ok.

Can you modify the upgrade all creatures button script to be able to upgrade town's garrison creatures further (3rd level upgrade) into amethyst creatures?

When i siege castle town, in first turn an error appears and repeats for every creatures turn that says something like this: This is not a castle..." I can get over it only push Resolve battle intantly. Do you know why?

For Tower town strange behavior where artic sharpshooter and lord of thunders appear for recruitment i see that is only for custom made map. In random map seems to appear normally.


If you cannot enter battlefield something really bad happened! but I experienced bug looking similair when it try to collect herbs on battlefield . I should either remove the message (which I think is the source of Bug) or make it safe with some delay (to have sound played and message displayed before battle starts).

Try to drink yellow on adventure map, red on battle map, blue anywhere .

Ok I'll nerf the Paladin.

New creatures should look like weird chest on adventure map. If not it may be an era bug (it worked on 2.46)

I can fix the script for artifacts: I just need to increase creature power divider used to check if the artifact can be hold by monsters.

Amethyst and upgrade all? maybe. sometime.

Castle Bug? please give full error message? is it castle town or other town (it is either ERM error or my message for debug - it should say "town"). Are you sieged or do you siege?

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Khadras
Khadras


Famous Hero
posted January 05, 2018 06:24 PM

It is castle town and i am attacking it.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 05, 2018 06:50 PM

Khadras said:
It is castle town and i am attacking it.

please send save before siege?

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Khadras
Khadras


Famous Hero
posted January 05, 2018 09:16 PM
Edited by Khadras at 21:28, 05 Jan 2018.

Here is a crash before siege.

https://ufile.io/pnrzt

I will upload the error with the "this is not a castle" but i need to repeat it because i lost the savegame.

Now, i can not siege at all. The game crash. I can not attack towns and even enemy heroes.

I can not attack any creature bank on the map. This is outrageous. This is not happened to be till now. I just update hd mod to last version.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 07, 2018 04:31 PM
Edited by majaczek at 17:57, 07 Jan 2018.

WoG Revised and WoG plus are included in KK
also Overflow Fix
NIM conflicts graphically with KK a bit.

some of mods may be conflicting with KK
Your list.txt in best option should be just
Quote:

WoG
Knightmare Kingdoms



If you wish test my mod and not just play until bug, PLEASE use only the two mods (WoG as it should, KK in the place left, nothing more).

also use only Random, SoD or scriptless WoG maps (It's high probability that script in the map would conflict).

I will try to load your save and then I'll check if I can redo the bug

EDIT: Yes there is a bug I can redo it...
EDIT2: Yeah fixed siege bug
EDIT3: I can redo the crash but it's random... (anyway frequent)
EDIT4: fixed the fix, and crash is also gone

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