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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 30 ... 34 35 36 37 38 ... 40 50 60 61 · «PREV / NEXT»
Khadras
Khadras


Famous Hero
posted January 12, 2018 01:43 PM

Ballista crash the game in manual battle when it decides what is the target. The ai thinks too much for ballista and sometimes crash the game.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 12, 2018 01:56 PM
Edited by majaczek at 15:08, 12 Jan 2018.

Khadras said:
Ballista crash the game in manual battle when it decides what is the target. The ai thinks too much for ballista and sometimes crash the game.

never seen this ? is it reproducible? if yes can I have the save?

anyway drakon is fixed, the ghosts and mummies are PROBABLY fixed

EDIT: Hierophant shouldn't be buggy with ressurection? try to reproduce this bug. Already applied gating for succubusses, but it is permanent and only for inferno units . It doesn't have a leak "gate at least one unit" because all is HP-based.

EDIT2: nerfed palladin's spec to 200% (+100%) from 250% (+150%), txt files still not fixed.

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Khadras
Khadras


Famous Hero
posted January 15, 2018 12:30 PM
Edited by Khadras at 14:33, 15 Jan 2018.

Hi! I encounter this error during the battle: http://www.filedropper.com/snap6

The game crash when i want to fight with troglodytes in manual battle.
http://www.filedropper.com/m123107red3

Another error:

http://www.filedropper.com/snap8

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 15, 2018 06:31 PM
Edited by majaczek at 18:31, 15 Jan 2018.

Your savegame is either broken or saved with diffferent version of ERA/mods/plugins. What have you done to your ERA?

PS: I still not Updated ERA to 2.7.2

PPS: Is this loooking like troglodytes? it looks for me like hobgoblins

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Khadras
Khadras


Famous Hero
posted January 16, 2018 08:01 AM
Edited by Khadras at 10:44, 16 Jan 2018.

majaczek said:
Your savegame is either broken or saved with diffferent version of ERA/mods/plugins. What have you done to your ERA?

PS: I still not Updated ERA to 2.7.2

PPS: Is this loooking like troglodytes? it looks for me like hobgoblins


My version of era is 2.6.6

I checked in DebugEralog.txt and wrote:

>> Core: CheckVersion
  Result: 2.6.6

And yes it was hobgoblins. I wrote wrong word .

It is very weird for me too, because i try to load this savegame on the same PC with the same game version where it was saved and said savegame is from an old version of the game. But finally was load.

Please notice that Adventure Pillars.erm generates error when map is generated. I disable it and all is ok.

Mummy priest is not undead. It must be but is not. Is a mistake or is intended?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 16, 2018 11:33 AM
Edited by majaczek at 11:39, 16 Jan 2018.

It's a mistake. I will check it later.

I also use 2.6.6.

Pillars don't generate bugs at start for me...
It seems there dwells some random error. The most probable guilty is Emerald, since it's very hacky (notice it is absolute neccesary). what version of H3 base do you use? I use English one from GoG.com (there may be some inconsistences between versions like ones discovered in hota - and those affects randomnes generation)

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Khadras
Khadras


Famous Hero
posted January 16, 2018 12:14 PM
Edited by Khadras at 22:30, 19 Jan 2018.

majaczek said:
It's a mistake. I will check it later.

I also use 2.6.6.

Pillars don't generate bugs at start for me...
It seems there dwells some random error. The most probable guilty is Emerald, since it's very hacky (notice it is absolute neccesary). what version of H3 base do you use? I use English one from GoG.com (there may be some inconsistences between versions like ones discovered in hota - and those affects randomnes generation)


I use the HoMM3 complede edition non gog. If it is a problem i will install gog version because i have it.
With pillars is a random error. But very often. So that's why i disable the script.

I must rethink the creatures stats and abilities for adamant creatures because are to powerful compare with their low upgraded relatives.
Do you thing it is a good thing a few higher level creatures to be much more powerful than a swarm low level creatures like in heroes 7? In heroes 7, 4 dragons beat 300 skeletons.

There is a problem with alchemy. If i choose to use a potion and then i cancel the process, the potion is lost. Can you implement a cancel button for using potion in hero screen and battle screen?

Look, the id-1 artefact. http://www.filedropper.com/snap10
after i fight here at dwarves treasury http://www.filedropper.com/snap12

Diplomat's Ring is buggy. Look at these messages when i try to fight against a pack of Greater Basilisks on the adventure map:

http://www.filedropper.com/snapserrors

It is about aggression level calculation i think. Here are my hero artifacts http://www.filedropper.com/snap18

Please tell me what is about god strike? It is an annoying think and i do not understand how is functioning. Why my god strikes my undead units with more power every turn during battle? And how can i avoid this? How can i escape?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 20, 2018 08:22 PM

God strikes enemy evil units if you have an Exorcism skill (former resistance). If evil unit try to exorcise it's blasphemy mechanic, meaning evil unit you use will be exorcised.

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Khadras
Khadras


Famous Hero
posted January 21, 2018 07:41 AM
Edited by Khadras at 08:17, 21 Jan 2018.

Hi! There is still a crash when i must receive the reward from naga bank.
The crash is only when i fight in manual battle. In quick battle there is no crash. Why that?
Here is the savegame. http://www.filedropper.com/mp395red1

And Paladin still crash the game is i try to resurrect my champions. I guess it crashed if i resurrect lvl 6 or above units or units that occupies 2 hexes.

Please take a look at this very weird situation: http://www.filedropper.com/snap1

All those creatures are mine and the battle is not over. It consider my resurrected commander as enemy. I can control my commander but it is like i hypnotized him. Enemy hero has no units at all.

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xericsin
xericsin


Famous Hero
posted February 13, 2018 07:20 PM

@majaczek

Can you help check the amethyst plugin?

I am having crashes when werewolf tries to convert its target (including creature numbers bigger and smaller than 196) to werewolf.


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 21, 2018 04:41 AM

its known bug, use un c code to disable werewolf specialty.
once i will work with amthyst I may try to fix it

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Khadras
Khadras


Famous Hero
posted February 21, 2018 07:19 AM

majaczek said:
its known bug, use un c code to disable werewolf specialty.
once i will work with amthyst I may try to fix it


Do you still work on your mod?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 21, 2018 07:20 PM

Khadras said:
majaczek said:
its known bug, use un c code to disable werewolf specialty.
once i will work with amthyst I may try to fix it


Do you still work on your mod?


I don't still work on my mod...

*** keeps breath ***

I am going to continue work on my mod after a bit long break XD

So in result: yes there will be new versions soon

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xericsin
xericsin


Famous Hero
posted February 22, 2018 02:39 PM

majaczek said:
its known bug, use un c code to disable werewolf specialty.
once i will work with amthyst I may try to fix it


OK.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 26, 2018 09:56 PM
Edited by majaczek at 21:59, 26 Feb 2018.

New Git Host/Download
Knightmare_Kingdoms_3
_h3era_Plugins_

could anybody check if these links work?

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xericsin
xericsin


Famous Hero
posted February 27, 2018 05:30 AM

Link works.

I see Amethyst2.3.dll there.

How come its size is 100+ KB while my Amethyst.dll is only 10+ KB? Is there a lot of new things? And can I use it to replace my old Amethyst.dll?

And in order to make the new dll work, I only have to put it into the EraPlugins folder and remove the old one, right?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 27, 2018 01:47 PM
Edited by majaczek at 22:19, 27 Feb 2018.

xericsin said:
Link works.

I see Amethyst2.3.dll there.

How come its size is 100+ KB while my Amethyst.dll is only 10+ KB? Is there a lot of new things? And can I use it to replace my old Amethyst.dll?

And in order to make the new dll work, I only have to put it into the EraPlugins folder and remove the old one, right?


Amethyst2.3 supports Stack experience with creatures 256+ and few properties of creatures that old amethyst didn't.

not much new things but yeah some. You can use it to replace old and yes you should have one version at a time.

for info on changes look a bit into source code (in the plugins repository). The additional kilobytes come from way it's compiled (dependencies are included in dll hopefully not breaking anything)

EDIT: caught the bug with commander casting ressurection in latest era and my mod I'll check if it's reproducible
ERA_Debug

EDIT: Reproducible when ressurecting summonned Holy Champions

EDIT: Fixed the crashbug with ressurecting commanders

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Khadras
Khadras


Famous Hero
posted February 28, 2018 07:23 AM
Edited by Khadras at 11:09, 28 Feb 2018.

majaczek said:


EDIT: Reproducible when ressurecting summonned Holy Champions

EDIT: Fixed the crashbug with ressurecting commanders


Thank you for fixing this bug. Now the game became more stable. And thank you for came back to work.

My game crash after i conquered a fortress town. Please look at my savegame. Every time i load it the same result.
http://www.filedropper.com/crashfiles

I put in rar file all you need to see the crash.

I have the latest version of your mod.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 28, 2018 03:02 PM
Edited by majaczek at 18:29, 28 Feb 2018.

Khadras said:
majaczek said:


EDIT: Reproducible when ressurecting summonned Holy Champions

EDIT: Fixed the crashbug with ressurecting commanders


Thank you for fixing this bug. Now the game became more stable. And thank you for came back to work.

My game crash after i conquered a fortress town. Please look at my savegame. Every time i load it the same result.
http://www.filedropper.com/crashfiles

I put in rar file all you need to see the crash.

I have the latest version of your mod.


I loaded savegame, conquered the fortress and no further problems.
So your bug is not reproducible.

Please also upgrade your copy of mod, I fixed weird behaviour of paladin/hierophant.
Please also name your skirmishes with something more meaningful than skirmish

EDIT: I could reproduce your bug i using Quick Combat (Immediately), I will try to get the bug in manual battle
EDIT: Manual battle went good let try to solve the battle instantly after upgrading erm scripts
EDIT: instant battle after updating scripts don't crash however it's long and it seems that makes you loose sometimes

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Khadras
Khadras


Famous Hero
posted March 01, 2018 07:24 AM
Edited by Khadras at 11:06, 01 Mar 2018.

Thank you. Which Era version do you have?
About what upgrading erm scripts do you speak? Yesterday, before i started to play that map, i upgraded the KK mod at your latest version from this link https://gitlab.com/Knightmarevive/Knightmare_Kingdoms_3

using source tree. Do you have another newer version somewhere else?

For me the game still crash after i conquer that town. It crashed both in manual, instant and autocombat. I hope it is just a random crash. Thank you anyway.
Now i upgraded the KK mod to the new version from today. And i can not play any random map. A lot of weird messages appears before the map start. Look at some of them:

"!!UN:U" - cannot get object coordinates

U6/-1/x16/601

!!VRz1&y25=0:S^pandsphl.def^;

...

It is from DragonPeaks.erm. I disabled it and i can manage to enter the map.

There are some hero to hero battles that crash the game.

It is very weird, because when i load the savegame after the crash, i realized i am the 3rd player not first player. I take control over the 3rd player. I can not recover my control over the first player.

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