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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 30 40 ... 44 45 46 47 48 ... 50 60 61 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 21, 2020 02:42 PM
Edited by majaczek at 16:21, 21 Aug 2020.

stormtrooper34 said:
Yes that worked, thank you so much. I remember playing with your old Knightmare mods and I loved them so I'm happy I'll get to try the new version.


thanks for loving my mod.
I already created "thanks account" on patreon (my patreon page) or direct paypal

if you really like my mod and have enough money for a tip please pay a few dollars. Note that paying is not obligatory to play KK or use my plugins

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 31, 2020 08:08 PM

Prerelease 6 - 2020-08-31 - 20-00

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Khadras
Khadras


Famous Hero
posted September 03, 2020 07:31 AM
Edited by Khadras at 07:38, 03 Sep 2020.

majaczek said:
Prerelease 6 - 2020-08-31 - 20-00


Hi! I don't know why, but the game crashed in the third turn when AI finish to move.
I can not make it to work. I have enabled these mods:

WoG
Unleashed Editor
WoG Scripts
Ultima_Objects
Alpha Objects
WoG graphics beta
Composed objects and NPC
New Objects Patch
Heroes 2 Objects
FREDOBJ
HOTA_objects
Portraits Manager
Knightmare Kingdoms

My .dat file is here: https://gofile.io/d/n3Ms93


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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 03, 2020 06:10 PM
Edited by majaczek at 18:25, 03 Sep 2020.

Khadras said:
majaczek said:
Prerelease 6 - 2020-08-31 - 20-00


Hi! I don't know why, but the game crashed in the third turn when AI finish to move.
I can not make it to work. I have enabled these mods:

WoG
Unleashed Editor
WoG Scripts
Ultima_Objects
Alpha Objects
WoG graphics beta
Composed objects and NPC
New Objects Patch
Heroes 2 Objects
FREDOBJ
HOTA_objects
Portraits Manager
Knightmare Kingdoms

My .dat file is here: https://gofile.io/d/n3Ms93




use only
Quote:

WoG
Knightmare Kingdoms



also wait for new version, where is probably solved problem with wisdom (during AI turn)

EDIT: Knightmare Kingdoms prerelease 7 (2020-09-03)

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Khadras
Khadras


Famous Hero
posted September 04, 2020 09:01 AM

Hi! The game still crashes during AI tunrn.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 04, 2020 02:53 PM
Edited by majaczek at 16:37, 06 Sep 2020.

sorry I think it needs more fixes

please send me dubug folder from era just after the crash

PS: do not forget to remove old mod folder before adding new one :|

EDIT: fixed a few minor things. yes game crashes but only ocassionally. I managed to get to 2-1-4 with single crashes.
I think I will do a bit of rebalance then public a new version.

EDIT: Prerelease 8 for era 3.0.4

EDIT: New prerelease probably tommorow
in WiP version I fixed some AI crash

EDIT: Knightmare Kingdoms prerelease 8+

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Khadras
Khadras


Famous Hero
posted September 07, 2020 02:10 PM
Edited by Khadras at 17:41, 07 Sep 2020.

Hi! Still crash without any warnings. I played All for One map with necropolis town and Charna hero and crashed in turn 5, after AI turn.

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Khadras
Khadras


Famous Hero
posted September 07, 2020 05:41 PM

Hi! Still crash without any warnings. I played All for One map with necropolis town and Charna hero.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 07, 2020 07:03 PM
Edited by majaczek at 07:05, 08 Sep 2020.

Knightmare Kingdoms prerelease 9 (2020-09-07_19-03)

EDIT:
Khadras said:
Hi! Still crash without any warnings. I played All for One map with necropolis town and Charna hero.

please savegame to be able to check. also compressed  debug directory would be nice.

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Khadras
Khadras


Famous Hero
posted September 09, 2020 11:11 AM
Edited by Khadras at 12:03, 09 Sep 2020.

Hi! Look what's happening here: Gargoyle does 9 damage and 10 Elder Ghosts perished. How can it be?

https://file.io/XJcJFKzfMBwt

Another problem: Hero does not gain some specific secondary skills. Look here:
I selected Scavenging L1.
https://file.io/Ffxm10ElN4ED

Then, next turn I see i have Scavenging L1 for selection again:

https://file.io/OzqvIuIJGhel

I suppose Scavenging Skill does not want to upgrade to level 2.

Commander has only one ability option: Rebirth. No matter how many times he is upgrading. I chosen many times but it reappears in choosing option.

https://file.io/CO0i2gbZNckL

And finally the game crash when i entered in my town. Here are all crash files. I can not send the savegame to you because autosave was disabled and i saved the game in early turns. I add it the earlier savegame, but is not from last turn played.
https://file.io/PA6kCisDiV9w
https://file.io/slNlHh2abzy1

I have a small request for you:
Please, can you set for all your future version of KK mod these starting values for castle upgrading script?

!!VRv1&x1=0/x2=1:C2/0/2/0/0/0/1000/5; //pikeman
!!VRv1&x1=0/x2=2:C4/0/4/0/0/0/1500/4; //archers
!!VRv1&x1=0/x2=3:C6/0/6/0/1/0/2000/3; //griffins
!!VRv1&x1=0/x2=4:C8/1/8/0/2/0/2500/2; //swordman
!!VRv1&x1=0/x2=5:C10/2/10/1/3/0/3000/2; //monk
!!VRv1&x1=0/x2=6:C12/3/12/2/4/1/4000/1; //cavalier
!!VRv1&x1=0/x2=7:C15/5/15/5/5/10/8000/1; //angel

!!VRv1&x1=1/x2=1:C2/0/2/0/0/0/1000/5; //centaur
!!VRv1&x1=1/x2=2:C4/0/4/0/0/0/1500/4; //dwarf
!!VRv1&x1=1/x2=3:C6/0/6/0/0/1/2000/3; //elf
!!VRv1&x1=1/x2=4:C8/1/8/0/0/2/2500/2; //pegasi
!!VRv1&x1=1/x2=5:C10/2/10/1/0/3/3000/2; //dendroid
!!VRv1&x1=1/x2=6:C12/3/12/2/1/4/4000/1; //unicorn
!!VRv1&x1=1/x2=7:C15/5/15/5/10/5/8000/1; //dragon

!!VRv1&x1=2/x2=1:C2/0/2/0/0/0/1000/5; //gremlin
!!VRv1&x1=2/x2=2:C4/0/4/0/0/0/1500/4; //gargobli
!!VRv1&x1=2/x2=3:C6/1/6/0/0/0/2000/3; //golem
!!VRv1&x1=2/x2=4:C8/2/8/0/1/0/2500/2; //magi
!!VRv1&x1=2/x2=5:C10/3/10/1/2/0/3000/2; //genie
!!VRv1&x1=2/x2=6:C12/4/12/2/3/1/4000/1; //nagas
!!VRv1&x1=2/x2=7:C15/5/15/5/5/10/8000/1; //titan

!!VRv1&x1=3/x2=1:C2/0/2/0/0/0/1000/5; //imps
!!VRv1&x1=3/x2=2:C4/0/4/0/0/0/1500/4; //gog
!!VRv1&x1=3/x2=3:C6/0/6/1/0/0/2000/3; //cerbers
!!VRv1&x1=3/x2=4:C8/0/8/2/1/0/2500/2; //demon
!!VRv1&x1=3/x2=5:C10/0/10/3/2/1/3000/2; //pit
!!VRv1&x1=3/x2=6:C12/1/12/4/3/2/4000/1; //efreet
!!VRv1&x1=3/x2=7:C15/10/15/5/5/5/8000/1; //devils

!!VRv1&x1=4/x2=1:C2/0/2/0/0/0/1000/5; //skeleton
!!VRv1&x1=4/x2=2:C4/0/4/0/0/0/1500/4; //zombie
!!VRv1&x1=4/x2=3:C6/0/6/0/1/0/2000/3; //wights
!!VRv1&x1=4/x2=4:C8/0/8/0/2/1/2500/2; //vampire
!!VRv1&x1=4/x2=5:C10/0/10/1/3/2/3000/2; //lich
!!VRv1&x1=4/x2=6:C12/1/12/2/4/3/4000/1; //knights
!!VRv1&x1=4/x2=7:C15/10/15/5/5/5/8000/1; //dragon

!!VRv1&x1=5/x2=1:C2/0/2/0/0/0/1000/5; //troglodyte
!!VRv1&x1=5/x2=2:C4/0/4/0/0/0/1500/4; //harpies
!!VRv1&x1=5/x2=3:C6/0/6/0/0/1/2000/3; //eyes
!!VRv1&x1=5/x2=4:C8/1/8/0/0/2/2500/2; //medusa
!!VRv1&x1=5/x2=5:C10/2/10/0/1/3/3000/2; //minotaur
!!VRv1&x1=5/x2=6:C12/3/12/1/2/4/4000/1; //manticore
!!VRv1&x1=5/x2=7:C15/5/15/10/5/5/8000/1; //drg

!!VRv1&x1=6/x2=1:C2/0/2/0/0/0/1000/5; //goblin
!!VRv1&x1=6/x2=2:C4/0/4/0/0/0/1500/4; //wolf
!!VRv1&x1=6/x2=3:C6/1/6/0/0/0/2000/3; //orc
!!VRv1&x1=6/x2=4:C6/1/6/0/0/0/2500/3; //ogre
!!VRv1&x1=6/x2=5:C10/3/10/1/0/2/3000/2; //roc
!!VRv1&x1=6/x2=6:C12/4/12/2/1/3/4000/1; //cyclop
!!VRv1&x1=6/x2=7:C15/5/15/5/10/5/8000/1; //behemoth

!!VRv1&x1=7/x2=1:C2/0/2/0/0/0/1000/5; //gnoll
!!VRv1&x1=7/x2=2:C4/0/4/0/0/0/1500/4; //lizard
!!VRv1&x1=7/x2=3:C6/1/6/0/0/0/2000/3; //flies
!!VRv1&x1=7/x2=4:C8/2/8/0/0/1/2500/2; //bas
!!VRv1&x1=7/x2=5:C10/3/10/0/1/2/3000/2; //gorgons
!!VRv1&x1=7/x2=6:C12/4/12/1/2/3/4000/1; //wyvern
!!VRv1&x1=7/x2=7:C15/5/15/10/5/5/8000/1; //hydra

!!VRv1&x1=8/x2=1:C2/0/2/0/0/0/1000/5; //sprites
!!VRv1&x1=8/x2=2:C4/0/4/0/0/0/1500/4; //air
!!VRv1&x1=8/x2=3:C6/0/6/0/0/1/2000/3; //water
!!VRv1&x1=8/x2=4:C8/0/8/1/0/2/2500/2; //fire
!!VRv1&x1=8/x2=5:C10/0/10/2/1/3/3000/2; //earth
!!VRv1&x1=8/x2=6:C12/1/12/3/2/4/4000/1; //magic
!!VRv1&x1=8/x2=7:C15/10/15/5/5/5/8000/1; //phoenix

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 09, 2020 02:04 PM
Edited by majaczek at 15:43, 09 Sep 2020.

@Khadras

I cannot download from file.io
could you use more decent upload service?

Will check about the Commander SS bug

EDIT: Fixed scavenging bug
EDIT: Fixed hero SS bug
EDIT:

Knightmare Kingdoms - Prerelease 10 - 2020-09-09_15-34

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Khadras
Khadras


Famous Hero
posted September 09, 2020 03:50 PM

majaczek said:
@Khadras

I cannot download from file.io
could you use more decent upload service?

Will check about the Commander SS bug

EDIT: Fixed scavenging bug
EDIT: Fixed hero SS bug
EDIT:

Knightmare Kingdoms - Prerelease 10 - 2020-09-09_15-34


Try this link:
https://filebin.net/mbmup8i4q268sedk

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 09, 2020 03:55 PM

Khadras said:
majaczek said:
@Khadras

I cannot download from file.io
could you use more decent upload service?

Will check about the Commander SS bug

EDIT: Fixed scavenging bug
EDIT: Fixed hero SS bug
EDIT:

Knightmare Kingdoms - Prerelease 10 - 2020-09-09_15-34


Try this link:
https://filebin.net/mbmup8i4q268sedk


this link works... have you checked if prerelease 10 fixes some of your problems? (starting new game is advised, but reloading scripts by F12 may work)

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Khadras
Khadras


Famous Hero
posted September 09, 2020 04:11 PM
Edited by Khadras at 18:11, 09 Sep 2020.

I am working on it.

Now the game crash with last version of  KK mod. I saved the game exactly before crash.

https://filebin.net/a31fy0birzrun1pn

Commander Rebirth is not solved. Still appear many many times.

I uploaded another file. I have some error messages during player 2 turn. It is something wrong with 21 wog neutral units erm file at 770:19.

Also something is very wrong with damage during the battle. Look at my screenshot where 20 vampires do over 8 million damage in one single strike. It is not ok.

And after another battle turn, the earth messengers rise to a huge number of them: 267k. There were only 300 at the begin of the battle.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 09, 2020 08:09 PM

majaczek said:

have you checked if prerelease 10 fixes some of your problems? (starting new game is advised, but reloading scripts by F12 may work)


The bugs ARE fixed. You need to start new game OR reload scripts by F12 then save.

anyway here is prerelease 10 + (very small changes)

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Khadras
Khadras


Famous Hero
posted September 09, 2020 08:25 PM
Edited by Khadras at 05:29, 10 Sep 2020.

I played with your last prereleased 10 version.  All last bugs was from last version of the mod. Please check also the battle bugs. It is very frustrating when 20 vampires strikes with 8 million damage.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 09, 2020 08:44 PM
Edited by majaczek at 20:47, 09 Sep 2020.

Khadras said:
Please check also the battle bugs. It is very frustrating when 20 vampires strikes with 8 million damage.


I agree, but I do not see the reason why game behaves like that.
perhaps it wishes to make negative damage? IDK.
Separate from this any new bugs?

EDIT: What difficulty you set from the list?

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Khadras
Khadras


Famous Hero
posted September 09, 2020 08:55 PM
Edited by Khadras at 05:29, 10 Sep 2020.

Difficulty was none. The news were those error messages that were appearing for 25 times per turn when AI was moving.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 09, 2020 09:31 PM
Edited by majaczek at 05:28, 10 Sep 2020.

Khadras said:
Difficulty was none. The news were those error messages that were appearing for 25 times per turn when AI was moving.


Oooh! this bug is really old. I had hard times to collect it.
I need to check what options have you set... (I use another one for sure)

EDIT: can you use another difficulty than none?

EDIT: the Commander bug was fixed... partially. in Prerelease 11 it should work.

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Khadras
Khadras


Famous Hero
posted September 10, 2020 05:11 AM

Yes. I will use 130% difficulty. I will replay the map with your very last version and I will see what will happen.

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