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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Platform] Knightmare Kingdoms
Thread: [Platform] Knightmare Kingdoms This thread is 61 pages long: 1 10 20 30 40 ... 47 48 49 50 51 ... 60 61 · «PREV / NEXT»
kea
kea

Tavern Dweller
posted December 19, 2020 09:54 PM

Knightmare Kingdom will be compatible with XXL map mod and 16- 2ways teleport mod? I want to make a very large map for this mod.

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Undeadgamer62
Undeadgamer62


Known Hero
posted December 20, 2020 12:21 AM

majaczek said:
Undeadgamer62 said:
The 12/18 version still has the ammo cart problem. I bought an ammo cart, and the very next battle had a whole bunch of access violations and then crashed the game. Fortunately, it was early in the game, so I restarted, didn't buy the ammo cart this time, and got through the same battle without incident.


It is fixed in future version, I am fixing another bug now. Please wait a bit.

I didn't mean to rush you. I just didn't realize you were aware that particular bug was still in the latest version. There's no need to hurry, especially during the holiday season.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 20, 2020 11:47 AM

Knightmare Kingdoms 2020-12-19

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Undeadgamer62
Undeadgamer62


Known Hero
posted December 20, 2020 02:44 PM

majaczek said:
Knightmare Kingdoms 2020-12-19

As I've said, customer service better than many large companies! I'll check this out as soon as I get the chance.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 20, 2020 09:43 PM

there are still some issues but I will fix them

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 21, 2020 08:26 PM

Knightmare Kingdoms 2020-12-20

finally fixed ammo cart crashes, hopefully fixed the WarMachine Desynchronisation problem

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Undeadgamer62
Undeadgamer62


Known Hero
posted December 21, 2020 09:58 PM

majaczek said:
Knightmare Kingdoms 2020-12-20

finally fixed ammo cart crashes, hopefully fixed the WarMachine Desynchronisation problem

I didn't even know there was a desynchronization problem, but I'll try it out as soon as I get a chance.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 21, 2020 10:00 PM

Undeadgamer62 said:
majaczek said:
Knightmare Kingdoms 2020-12-20

finally fixed ammo cart crashes, hopefully fixed the WarMachine Desynchronisation problem

I didn't even know there was a desynchronization problem, but I'll try it out as soon as I get a chance.


it happens only on PvP with machines, still fixing

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 22, 2020 03:43 PM

Knightmare Kingdoms 2020-12-21

finally fixed all known bugs and issues

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Undeadgamer62
Undeadgamer62


Known Hero
posted December 22, 2020 11:59 PM
Edited by Undeadgamer62 at 14:50, 23 Dec 2020.

majaczek said:
Knightmare Kingdoms 2020-12-21

finally fixed all known bugs and issues

The 12-20 version did fix the ammo cart crash, though I was noticing something else. I'll download the new version and see if it fixes the problem.

Edit: No, there is still something else a little off. The problem appears in both 12-20 and 12-21 versions. I've had several crashes on two different maps. All are early game, and all are during AI's turn. Erm memory dump.txt refers to monster_spells.erm:195:3. Exception context.txt always starts with "Failed to write data at 4.
EIP: H3era hd.005FE345. Code: C0000005" Later, the callstack section refers to Knightmare war machines.10A1. I've update the following link with the new contents of the debug folder and the saved game file closest to the crash. https://drive.google.com/drive/folders/1JYYiMC8MqIVHVhOnoCPTqTGeeVFJ1X7k?usp=sharing

This being the holiday season, I'm not expecting you'll have time to fix this right away. I'm just reporting while it's fresh in my mind so that you can deal with it whenever you want.  

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted December 29, 2020 08:23 PM
Edited by majaczek at 20:24, 29 Dec 2020.

Knightmare Kingdoms 2020-12-28

some annoying bugs fixed

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Undeadgamer62
Undeadgamer62


Known Hero
posted December 30, 2020 03:55 PM

majaczek said:
Knightmare Kingdoms 2020-12-28

some annoying bugs fixed


Thanks! I'll check it out when I get the chance.

I've been playing with the 12-13 build in the meantime, and I really enjoy the changes you've made in general. I particularly like the revised hero specialties, skills, and new equipment. I also like the fact that commanders evolve into a major part of the battle as the game progresses. I'm glad you stuck with this project because it's certainly worth it!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 01, 2021 03:36 PM

New Year 2021 Prerelease

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Undeadgamer62
Undeadgamer62


Known Hero
posted January 02, 2021 11:59 PM

majaczek said:
New Year 2021 Prerelease

I was about to report a crash issue in the 12-28 version when I saw this one. I can't be sure because the AI beat me in my first playthrough, but I was well into the first month using the 1-1 version without any serious glitches to report. As far as I can tell so far, you've done a fine job of solving whatever the underlying issue was. I'll report back if I find anything in subsequent playthroughs, but for now, it looks as everything is good!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 04, 2021 02:15 PM
Edited by majaczek at 12:24, 06 Jan 2021.

Knightmare Kingdoms 2021-01-03 Prerelease

Knightmare Kingdoms 2021-01-05 Prerelease

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Undeadgamer62
Undeadgamer62


Known Hero
posted January 06, 2021 05:49 PM
Edited by Undeadgamer62 at 14:23, 07 Jan 2021.

majaczek said:
Knightmare Kingdoms 2021-01-03 Prerelease

Knightmare Kingdoms 2021-01-05 Prerelease


I'm getting an early crash on the 1-5 version. I've updated the Google Drive link with the latest files relating to this crash. Hopefully, they will prove helpful.

I noticed an updated ERA version is out with a certain number of bug fixes. Should I update to that version to test, or stick with the original 3.2 for now? (In other words, does the problem in this case come from Knightmare Kingdoms, or is it the product of one of the bugs fixed in ERA? Maybe it's too soon to know.)

https://drive.google.com/drive/folders/1JYYiMC8MqIVHVhOnoCPTqTGeeVFJ1X7k?usp=sharing

Update: I decided to try to answermy own question, so I did a clean install of the latest ERA (dated 1-1-2021) and then installed Knightmare Kingdoms 1-5 release. It's too soon to be sure, but I am certainly getting farther with the same map than I did using the earlier ERA 3.2. Aside from a deluge of debug messages from a sage tent fired on a gargoyle, which luckily didn't crash the game, everything is running smoothly. I don't know much about the inner workings of ERA, but the update looked so extensive that I thought it was worth a try. I'll update again when I Know more.

Update 2: I've gotten a small number of other error messages that didn't crash the game, as well as three crashes, all of which were recoverable. (I played from the last saved game position, and the crash didn't recur.)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 07, 2021 05:07 PM
Edited by majaczek at 17:11, 07 Jan 2021.

it is dangerous to go alone! take this!

Long Story Short: I had an old bug in a script which caused unrecoverable freezes and crashes. The bug is cured and should work even on previously afected save (do not forgot to F12).

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Undeadgamer62
Undeadgamer62


Known Hero
posted January 07, 2021 07:19 PM
Edited by Undeadgamer62 at 15:23, 08 Jan 2021.

majaczek said:
it is dangerous to go alone! take this!

Long Story Short: I had an old bug in a script which caused unrecoverable freezes and crashes. The bug is cured and should work even on previously afected save (do not forgot to F12).


I shall try it ASAP. I'm near the end of th4 second month with the 1-5 version and still haven't hit unrecoverable crash, so even that version was pretty good, as far as I've been able to tell so far. (There were situations in which even the original game without any mods would crash unrecoverably on a random map. With the mods making the situation so much more complicated, the occasional crash is not surprising.)

Thanks again for all your work.

UPDATE: I finished a playthrough and have started another on a different map without incident. The only issue which I suspect is a fluke rather than another bug, was that trying to recruit Tamika as a hero crashed the game. This was also true earlier with the previous version. However, I'd been able to recruit her successfully in an earlier playthrough using the same version. I think the issue may have been that one of the AI players had already recruited Tamika (I knew because I ran into her army.)  Under rare circumstances, the unmodded game would occasionally replicate a hero, so unless I see the problem again, I think it's safe to assume it has nothing to do with your mod.

On another note, when you have the chance, I have a couple questions. First, I've never figured out how to use the invite-a-hero function in the tavern. Selecting one is easy, but there seems no way to "send the invitation." Second, I can't figure out what to do with alchemy. Clicking the icon takes me to a display of a screen with a whole bunch of empty potion slots. I assume there must be some way to combine herbs to produce potions, but I've not been able to figure out what it is.

On yet another note, I noticed you built in a single-slot-composite-artifact function in the last two versions. I was adjusting to not having such an option, but it's a welcome addition, especially with the large number of new composite artifacts you've introduced. Thanks for that!

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 08, 2021 05:19 PM
Edited by majaczek at 17:28, 08 Jan 2021.

do not use invite hero feature with KK
it is HD mod feature which combined with KK gives easy access to campaign heroes (which are pretty strong in KK)


Also do not use other mods or scripts with KK
I didn't added yet the 1-slot combos - so I think you have another mod there. Although there is similair functionality: Compressing Artifacts. You can in example combine 6 Books Tier 1 into 1 Book Tier 2 (which is about 7 times stronger and takes only one slot since it isn't combo art)

@Alchemy
you need to put set of ingredients - same colour, same grade, different parts - on misc slots and press processs alchemy
then you would have to wait a while (it is heavy script - I will move to plugin once in future) and you may get some basic potions if you are lucky, or some junk potions if you are unlucky. mixing herbs always give 6 potions in total, later you could mix potions almost like in M&M8.

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Undeadgamer62
Undeadgamer62


Known Hero
posted January 08, 2021 09:49 PM

majaczek said:
do not use invite hero feature with KK
it is HD mod feature which combined with KK gives easy access to campaign heroes (which are pretty strong in KK)


Also do not use other mods or scripts with KK
I didn't added yet the 1-slot combos - so I think you have another mod there. Although there is similair functionality: Compressing Artifacts. You can in example combine 6 Books Tier 1 into 1 Book Tier 2 (which is about 7 times stronger and takes only one slot since it isn't combo art)

@Alchemy
you need to put set of ingredients - same colour, same grade, different parts - on misc slots and press processs alchemy
then you would have to wait a while (it is heavy script - I will move to plugin once in future) and you may get some basic potions if you are lucky, or some junk potions if you are unlucky. mixing herbs always give 6 potions in total, later you could mix potions almost like in M&M8.

Thanks for the quick response.

I'm not using another mod that allows combo artifacts to be in one slot. That behavior is allowed by a WOG script if I recall correctly, and neither ERA scripts nor WOG scripts are loaded. Also, the combo artifacts behaved as they do in the original game until the 1-5 version. At that point, I noticed combo artifacts were taking only one slot. I suppose there could be something in the latest ERA that is responsible, but I can't find any change like that noted. I'll poke around more when I get the chance.

Also, I wasn't aware the invite hero feature was part of the HD mod. It doesn't exist at all in the ERA/WOG installation I have for non-KK uses (which includes the HD mod). It only appears in the KK installation. Weird!

Thanks for the alchemy explanation. I'll have to try that when I get the chance.

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