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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Knightmare Mods
Thread: Knightmare Mods This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV
Archanadian
Archanadian

Tavern Dweller
posted April 08, 2017 12:11 PM

I have some problem in the mod when i enable knightmare kingdoms mod i have an error.
It shows VCRUNTIME140.dll is missing

Assert violation in file
"D:SoftProgrammingDelphiSourceSRCUnits_OLDER_GameExt.pas" on line 122.
Error at address: $4D30ADC

By the way you have done the great thing in this mod and i really love it..


____________

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 08, 2017 01:29 PM

Archanadian said:
I have some problem in the mod when i enable knightmare kingdoms mod i have an error.
It shows VCRUNTIME140.dll is missing

Assert violation in file
"D:SoftProgrammingDelphiSourceSRCUnits_OLDER_GameExt.pas" on line 122.
Error at address: $4D30ADC

By the way you have done the great thing in this mod and i really love it..




You need VCRUNTIME140.dll to use required plugin. Search for VCREDIST140 on entrusted site. Then Install It. it would add required library to the system. The library is Visual C++ Runtime.

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Khadras
Khadras


Known Hero
posted April 08, 2017 07:29 PM
Edited by Khadras at 07:57, 09 Apr 2017.

Hi! Necromancy will not be a problem because when i enable Era Script with your mods enabled works fine with amethyst. It gives me skeleton archers at expert level.
Peons calculate gold output from creature price i guess. So, i see it was no problem with new creatures.

When i play a map, my hero found some herbs. What those herbs do?

And there is a problem: When i attack a weak level 1 living monster with a necro hero, i want to shot magic arrow on a creature but before magic arrow striking my hero cast death ripple and that target creature stack was killed and my magic arrow spell has no target and the game crash.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 09, 2017 06:46 PM
Edited by majaczek at 18:58, 15 Apr 2017.

Khadras said:
Hi! Necromancy will not be a problem because when i enable Era Script with your mods enabled works fine with amethyst. It gives me skeleton archers at expert level.
Peons calculate gold output from creature price i guess. So, i see it was no problem with new creatures.

When i play a map, my hero found some herbs. What those herbs do?

And there is a problem: When i attack a weak level 1 living monster with a necro hero, i want to shot magic arrow on a creature but before magic arrow striking my hero cast death ripple and that target creature stack was killed and my magic arrow spell has no target and the game crash.


Do you have Scholar Secondary Skill? it allows collecting herbs just by stepping on adventure map. Herbs can be brewed into potions, and potions can be mixed into other potions. I didn't make yet usage for potions. Scholar owners also can Copy books and scrolls.

as to Death Ripple and Magic Arrow - it's WoG's bug - And I know no workaround separate to casting not on commander turn.

EDIT: Backpack is ready and with no bugs, separate from changing pages doesn't work.

EDIT: Sadly there was newly introduced bug, but I fixed it. Also added "Transfer All to Virtual Backppack" button

EDIT: Fully working Backpack script! even with virtual backpack scrolling ! I need to make it working for losing battle to transfer Virtual Backpack of Loser to  Virtual Backpack of Winner

EDIT: Sadly scroll support patch introduced new Bug. It is fixed now.

EDIT: Could you help me with adding data for new units?

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Khadras
Khadras


Known Hero
posted April 19, 2017 11:38 AM
Edited by Khadras at 19:06, 24 Apr 2017.

majaczek said:


Do you have Scholar Secondary Skill? it allows collecting herbs just by stepping on adventure map. Herbs can be brewed into potions, and potions can be mixed into other potions. I didn't make yet usage for potions. Scholar owners also can Copy books and scrolls.

as to Death Ripple and Magic Arrow - it's WoG's bug - And I know no workaround separate to casting not on commander turn.

EDIT: Backpack is ready and with no bugs, separate from changing pages doesn't work.

EDIT: Sadly there was newly introduced bug, but I fixed it. Also added "Transfer All to Virtual Backppack" button

EDIT: Fully working Backpack script! even with virtual backpack scrolling ! I need to make it working for losing battle to transfer Virtual Backpack of Loser to  Virtual Backpack of Winner

EDIT: Sadly scroll support patch introduced new Bug. It is fixed now.

EDIT: Could you help me with adding data for new units?


Yes, i told you i can help you. This weekend i take care of this. I hope i will finish the job this week.

70% of work is done. This week i will upload the file.

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