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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 ... 74 75 76 77 78 ... 80 90 100 110 114 · «PREV / NEXT»
abc12345678
abc12345678

Tavern Dweller
posted August 05, 2016 04:56 AM

Salamandre said:
Well, you see the mod "seers uncovered" in my list? It shows all tents and border gates locations. Will help to find the way.

Still have no idea moving forward.
- I found the mono-exit near the town defeated Serena. Road blocked by yellow gate
- The area to yellow tent (near curse spell) blocked by a stone.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 05, 2016 01:11 PM

Quite hard to say without having a look, please upload a valid save online and I will check.

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abc12345678
abc12345678

Tavern Dweller
posted August 09, 2016 06:15 AM

Salamandre said:
Quite hard to say without having a look, please upload a valid save online and I will check.


Here is the link
https://www.dropbox.com/s/bubkaanad0futur/save%20game.GM1?dl=0
I restarted  this game. Fortunately i got Implosion spell prior Tazar comes. I dont know what is next moving. Please advise
Tks
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 09, 2016 09:04 AM

a) Behind Bocc town you have a monolith leading to Arena.
b) you visited the Sphinx, even flagged the Alchemist lab nearby but didn't follow the road east. It is not blocked, cast water walk (and scuttle the boat blocking the early path) .
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Era II mods and utilities

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abc12345678
abc12345678

Tavern Dweller
posted August 09, 2016 10:25 AM

Salamandre said:
a) Behind Bocc town you have a monolith leading to Arena.
b) you visited the Sphinx, even flagged the Alchemist lab nearby but didn't follow the road east. It is not blocked, cast water walk (and scuttle the boat blocking the early path) .

Fantastic! Tks for advises
btw it is very difficult for me to anwers all the Shinx quests I played TEW2 and didnt aware that it relate to this tew 4 :")
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 09, 2016 10:50 AM

Is not required to win.

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koelle
koelle


Adventuring Hero
posted August 11, 2016 09:54 AM

Hallo,

iīm stuck as well. I am a little bit further than the guy posting before me. Except i moved on to he east at the sphinx, went south then and defeated Zydar (Cyclops dude). From there i have nowhere to go.  

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 11, 2016 01:30 PM

Looks like everyone ignores a "hidden" passage, where blue border is now accessible.


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koelle
koelle


Adventuring Hero
posted August 11, 2016 01:37 PM

Great Thanks Loving this map so far. Will replay on harder and other factions as well. ATM: Master of Devils (They kick ass)

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koelle
koelle


Adventuring Hero
posted August 11, 2016 09:11 PM

Yeah well --- had ti happen i guess. Where the **** are those 2 artifacts? Spyglas and other one?

I think iīm supposed to kill synca and than loreley? Checked all seer huts, nothing to get there.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 11, 2016 09:28 PM

In general artifacts placed on maps are located with "v" key. Those two artifacts however are hold by fortress heroes (myranda and the other) so need to beat them first.

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koelle
koelle


Adventuring Hero
posted August 11, 2016 10:13 PM

Hmmmm,

this asks for thant to be killed. Access through underground portal behind black border? black tent first? oh man im so lost.................................

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 11, 2016 10:18 PM

Yeah, gigantic maps need close monitoring, look at all corners, behind volcanoes, dwarwen treasuries and other similar objects which can hide something behind. Upload a save and I will guide.

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koelle
koelle


Adventuring Hero
posted August 11, 2016 10:35 PM

http://www.file-upload.net/download-11841687/aaaaaaaaaaaaaaaaaaaaa.GM1.html

I am Month 6 Week 1 day 7. Please tell me if he sace is right :-)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 11, 2016 10:46 PM

You see your dungeon town, Deepshadow? From it go south west, there are some trolls guarding a market place. Just two steps south from them, there is a watering hole, step on it and you have now access to the lake, summon a boat and land near the multiple chests.

At half way through picking the chests, you will be blocked by invisible water, so cast summon boat, pick the chest in water, land back, scuttle the boat then cast water walk to proceed further. Map making tricks, sorry.

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koelle
koelle


Adventuring Hero
posted August 12, 2016 06:30 PM

Thanks for your tips. I could make some progress. Now i am facing a hero who beats me brutally.

in another thread i have seen that there is a come to be completed. I have some parts of it. 3 of them era missing i think - two which i know the location of and one i have not spotted (although i have an idea)

I donīt find a nightmare or a santa gremlin to acess two parts. This would leave the horn (is it a horn?) missing. There is the tower of siloam, but when i enter it says "nothing here".

also i canīt switch abilities (some at least) beteween creatures (rebirth for example)

Can you give some hints how to gather the combo pieces? I think with combo on i could do the fight

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koelle
koelle


Adventuring Hero
posted August 12, 2016 06:34 PM

P.s.

whatīs with that alchemist thing. i think i am missing huge amounts of mithril (or is this a feature for another fation)?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 12, 2016 06:48 PM
Edited by Salamandre at 19:02, 12 Aug 2016.

Alchemist is a dwelling where you can dismiss (leave) one of your heros, and get 1 bar of mithril daily for each 10 levels he has (if I remember well). The hero will be gone forever.

Combo will be ready only for last 5-7 fights I think, as for quests, get "seers uncovered" mod from wakeofgods.org/mods, activate it then F12 in game to refresh scripts. This mod will show you all seer huts and quest guards in view, even if they are hidden by other objects.

For abilities switch, it is possible that you can't do that when playing with antichrists, I am not at home so i can't check, but I think I didn't enabled it for master of devils, as it was already way too strong. Will check when at home, maybe I am wrong.

Tower of Siloam must be activated first, but don't remember where, just visit all objects having a description, that usually pays.

And when lost, upload save, is the easiest way to get guidance.
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Era II mods and utilities

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koelle
koelle


Adventuring Hero
posted August 12, 2016 07:13 PM

well here is the save than

http://cloud.directupload.net/91T2

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koelle
koelle


Adventuring Hero
posted August 12, 2016 07:33 PM

Seer Hut mod does not work.

Shows stuff like this when i search


http://www.pic-upload.de/view-31443111/Unbenannt2.png.html

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