Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 80 ... 87 88 89 90 91 ... 100 110 114 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 25, 2017 04:38 AM

Here is your save, I picked the boots (why don't you use view air to spot artifacts, you should have had the boots early game) with Valeska and now she is ready next turn to give them to Commodus. Then you have to go back to serpent area and actually PICK the sword laying there, you didn't. Then the combo will work, looks your version is okay.

https://drive.google.com/open?id=183Bp4IOuoky_fR0cvqSKL6eJy2_bbPOc

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted November 25, 2017 07:10 AM
Edited by chickenfeeder at 07:39, 25 Nov 2017.

actually the save I gave u was the one b4 I killed thant, I accepted losing ~500 AD to get pass him, then I picked the sword. but now against gird with his flying hydras seems I cant do so anymore.

anyway ty, so the boots actually lied in the small river after a rampart town. I will try thant again now. hopefully I came near the end of the map so I can replay with the new map. I missed many things it seems.

was the bug with rebirth solved in the new map?

edit: for some unknown reason I tried overwriting my current mod folder with the new TEW 4 map install (from gog) and now all the modded artifacts display correctly . Still commodus's face is not like the one in ur pictures. Guess I will ignore it for now


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 25, 2017 01:51 PM

There is no bug with resurrect, just you not reading things. What says the resurrect ability? That 20% of the stack will revive. So you need 4-5 units in the stack, not 1 as you do. 20% of 1 is 0 in Heroes, there is no rounded down.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted November 30, 2017 04:40 AM
Edited by chickenfeeder at 04:59, 30 Nov 2017.

so I'm replaying as MOE now, normally I can cast 2 twice in a battle but sometimes I can only cast once. why?
also I upgraded familiars' hp to 16, ACE lvl too, but havent get 1:1 demon ratio.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2017 05:19 AM
Edited by Salamandre at 05:20, 30 Nov 2017.

Casting twice doesn't work when god's turn, thats because gods do not have normal battle codes, they can't attack so not recognized as full units. Other than that, it works always.

About familiars, need to see a save. If their HP = 16 then you train them to ACE (not 16 HP at ace), it always gives 1:1 ratio.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted November 30, 2017 02:17 PM

ok, the ratio is 1:1 now, that happened for the first few battles, now it works fine.
other than that, I bought the immune to fire skill for AD, so no fire immunity for demons, later I wont be able to fight the overlord hero with 10 darknees dragons which has a one hit kill armagerdon because I'm playing with demons as main force this time. Can I do anything to remove fire immunity from devil?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 30, 2017 02:33 PM

Demons are immune to fire only in hell difficulty. For others, seeing that battles are much easier, use devils.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 01, 2017 04:56 AM

oh ok, hell is the VII which u place at screen corner, didn't see it at first, anyway seems I will abandon this time and replay once more.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 01, 2017 11:40 AM

I just figured out that the amount of demon HP that can be resurrected can not surpass pitlords' hp. Normally a pitlord has 45 hp, 65 at ACE lvl = 3/2 demon hp so even if I have 500 familiars but only 200 pitlords then I can only resurrect ~300 demons right?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
master_learn
master_learn


Legendary Hero
walking to the library
posted December 01, 2017 01:49 PM

You have ingame button,which shows you how many demons you can raise,IIRC.
And you just have to devide the familiars to some stacks coresponding to the number of pit lords you have(I mean the ratio pit lords/demons)
summon clone pit lords/destroy clone/repeat.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted December 01, 2017 02:34 PM

chickenfeeder said:
I just figured out that the amount of demon HP that can be resurrected can not surpass pitlords' hp. Normally a pitlord has 45 hp, 65 at ACE lvl = 3/2 demon hp so even if I have 500 familiars but only 200 pitlords then I can only resurrect ~300 demons right?

Unless modded, Pit Lords raise 50 hp.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 01, 2017 07:59 PM

As masterlearn says, you have a feature in game, where you can find how many demons a given number of pitlords can resurrect. You enter the number of pitlords you have, it shows the max quantity they will raise.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 02, 2017 07:10 AM

I really didnt think about using clone on pitlords, what an awesome idea!
but where is that button u were talking about? I havent found it yet.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 02, 2017 10:22 AM

One of the new buttons near the minimap will open this:


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 05, 2017 03:41 AM

I'm encountering many ERM syntax error message boards when I right click random objects, didnt install anything more. I think it started to occur when month 5 began, b4 that everything worked fine. Can reinstalling fix this?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 05, 2017 10:16 AM

Would need a saved game or at least 2-3 different screens, from your description I can't get whats going. Also have you tried to right-click on "end turn" button then try the solution is proposed?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 06, 2017 03:44 AM
Edited by chickenfeeder at 03:48, 06 Dec 2017.

After I killed malekith I cant get pass this quest guard, does it have a deadline?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 06, 2017 08:38 AM

There are no time limits in the map, so there is something wrong with your settings, version or whatever. Can you show me a pic of your enabled mods and also send me a save please? Also if you want to pass that border, download trainer mod then use F7 which lets you remove objects on map.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
chickenfeeder
chickenfeeder


Adventuring Hero
posted December 06, 2017 11:33 AM
Edited by chickenfeeder at 11:47, 06 Dec 2017.

ye here are my enabled mods.
and here is my save
https://drive.google.com/file/d/1glRmlBSWMVx-tf3X5jGfHaJdzyOQylCy/view?usp=sharing

the trainer u said is the one in ur mods compilation? I will try it ty.

atm I'm replaying time of prophecy a bit, so bugged, hopefully I can go back to play TEW and then ask u about that map later.

edit: I installed the trainer, press f2 in game, nothing happens (

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 06, 2017 11:41 AM
Edited by Salamandre at 11:43, 06 Dec 2017.

oh boy, you have 4 scenarios enabled, Time of Prophecy, Deadlift, Alexander the Great and Tew4. I am already surprised your computer didn't blow, because each of those maps use its set of scripts and will heavily conflict each other.

Only one scenario can be enabled at once. Combining a scenario with interface or game play mods is fine. Disable all except tew4.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 80 ... 87 88 89 90 91 ... 100 110 114 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1151 seconds