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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 104 pages long: 1 10 20 30 40 50 60 70 80 90 ... 94 95 96 97 98 ... 100 104 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 26, 2021 08:18 PM

EricDouglas said:
What ERA version and mods do you recommend to play with this map? Thanks.


I don't guarantee anything higher than ERA 2.46F


As for mods, check my answer HERE

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EricDouglas
EricDouglas

Tavern Dweller
posted March 02, 2021 04:24 AM
Edited by EricDouglas at 04:45, 02 Mar 2021.

How do I buy creature abilities? I have selected them in the Abilities menu in the Army menu, but my amount of mithrils was not reduced, and the creatures did not gain any new ability.
Edit: I have solved this. I did not realize that I have to click on the small tick button to confirm the purchase. Lol.

====================================

Another question: Will upgrading Demon's health decrease the amount raised by the Pit Lord's ability?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 02, 2021 05:11 AM

No, that will not change.                    

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EricDouglas
EricDouglas

Tavern Dweller
posted March 02, 2021 05:16 AM

Salamandre said:
No, that will not change.                    
Thanks. And what about the health-based spells like Resurrection? Will health upgrades make them less effective?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 02, 2021 05:26 AM

Yes, because such spell only resurrects a fixed HP points, based on your spell power.

But the game let you improve your resurrect spell, so no problem, especially if you play Master of Elements (x4 power to all spells)                                    

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EricDouglas
EricDouglas

Tavern Dweller
posted March 02, 2021 05:40 AM

Salamandre said:
Yes, because such spell only resurrects a fixed HP points, based on your spell power.

But the game let you improve your resurrect spell, so no problem, especially if you play Master of Elements (x4 power to all spells)                                    

Got it. Thanks.

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Goddo
Goddo

Tavern Dweller
posted March 10, 2021 09:15 AM

Can't find the combo cape. Help me please.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2021 09:44 AM

208/82/0, seer hut

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Mures_ro
Mures_ro

Tavern Dweller
posted April 05, 2021 12:22 AM

You got me,Sir!

I scratched my head how to  develop fast with MoD on hell (I got first cave of gods in 1.2.6,second in 1.3.1 - hp bonus unlocked before Damacon),everything went nice.I paid attention in fights on every single detail (fight against champions was very funny,quicksand and they were dancing front and back ) and ,apart from SE and lava archers for that water element, I used HB mostly.Then I started to go astray,trying to convert towns (definitely it wasn't necessary - it doesn't make the difference some hundreds of HB when I had more than 5k) and neglecting HB stats improvement;the result : I was facing Maximus in 7.4.7 and ... no spells allowed.I haven't seen that one coming,fighting Maximus by force due to orb of inhibition.Probably I could face him few weeks earlier,but my approach , closer to ToP , was distracted by towns converting.I'll restart the game with another faction,even if I hate losing important units in early fights (hard to avoid it until I get ressurection )...I am a huge fan of your maps  and thank you for your work,energy and dedication!!

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smyleek
smyleek

Tavern Dweller
posted May 07, 2021 07:17 PM

Can someone tell me why some mods do not work, although there seem to be no contraindications to the map. For example, "Heroes advanced level up", "Display events", etc. do not work.
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 07, 2021 07:36 PM

If map was released before those mods, and it was, you have to open TEW4 folder then check for a text file  "load these scripts.txt".

Then add at the end of the list inside the respective erm file (display_events.erm, etc)

Once in game, press F12 if load an old save so  new mods are enabled. If start new game, they will all work now.

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smyleek
smyleek

Tavern Dweller
posted May 07, 2021 08:08 PM

Salamandre said:
If map was released before those mods, and it was, you have to open TEW4 folder then check for a text file  "load these scripts.txt".

Then add at the end of the list inside the respective erm file (display_events.erm, etc)

Once in game, press F12 if load an old save so  new mods are enabled. If start new game, they will all work now.


Thanks! It worked. Played several maps on Era, but did not know it. So many difficulties ehh
____________

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smyleek
smyleek

Tavern Dweller
posted May 07, 2021 09:19 PM
Edited by smyleek at 21:47, 07 May 2021.

In my converted cities, the growth of creatures is counted without external dwellings. This is normal?
Is there a mod that shows how much MovePoints is to a specific location?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 08, 2021 04:47 AM

Its a game mechanic I can not change. The converted dwellings are counted when you convert a new city, not for cities you already own. However you can recruit new creatures each week with 7 key.

I don't know about such mod.

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Bilbo
Bilbo


Adventuring Hero
posted May 16, 2021 09:48 PM

hi - i'm playing TEW IV // Commodus is Level 27 // he has 7 stacks of Hell Barons - but each stack has 0 !!!  experience points out of 70 wins // what went wrong ?

Please help + thx
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2021 09:56 PM

In Hero screen you have a new button near hero portrait. Is the only way to train them

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Bilbo
Bilbo


Adventuring Hero
posted May 16, 2021 09:57 PM

i didn't see that - much thx - and it's a wonderful map -thx for it
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Bilbo
Bilbo


Adventuring Hero
posted May 20, 2021 08:29 PM

omg - how can i beat Tazar ???
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Bilbo
Bilbo


Adventuring Hero
posted May 20, 2021 08:40 PM
Edited by Bilbo at 15:28, 30 May 2021.

ah - i found the answer in this forum - implosion the solution ....

Now i have a new prob... - can't find the green tent - light-green i have found - but not the green one - please help - thx
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 30, 2021 06:34 PM

Once you pass the yellow gate, south of Piquedram conflux, you find an air node guarded by undead dragons. Kill them then sail in water behind. On one of the beaches nearby you can land then proceed further, there is the tent, behind some thousands shooters to kill first.

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