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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 40 ... 42 43 44 45 46 ... 50 60 70 80 90 100 110 114 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted August 13, 2013 05:38 PM

tevez,welcome to the new version to try it as well,man!

I haven't played it in a while,mostly spending my time with something else.

biobob,you could provide some saves later when you feel like it.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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tevez
tevez


Adventuring Hero
posted August 13, 2013 06:30 PM
Edited by tevez at 18:48, 13 Aug 2013.

WOW, twice movement, Paris did not chase me !!!
I had to restart game. maybe playing in mode VI(blind)- with MOS.
I restarted in mode VI(blind). But he didnt chase me @@!!!

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master_learn
master_learn


Legendary Hero
walking to the library
posted August 13, 2013 08:59 PM

tevez,you can look at the previous page,where Sal explains Pasis will be teleported when you take second town.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 13, 2013 09:07 PM

Um, no. I did not update with that, because it could lead to worse problems, if Pasis is in boat at that moment. All I know is that Pasis always follows if hell difficulty (at least in my 30+ games), but in general this is a problem which would require to redo all the early scripts. If I get time I will look into.

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fakeskins
fakeskins

Tavern Dweller
posted August 14, 2013 02:43 PM
Edited by fakeskins at 15:04, 14 Aug 2013.

An option for MoD should be the ability to turn Hell Barons back to Arch Devils. This would give an easyer start. While MoD is the easyest it does seem to have a harder start than the other factions and this would balance it a bit and will also improve upon the uniqueness of the MoD faction as the ability to simply improve them is not really something special.
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tevez
tevez


Adventuring Hero
posted August 14, 2013 03:06 PM

I restarted several times with Hell. but Paris did not chase me?

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master_learn
master_learn


Legendary Hero
walking to the library
posted August 14, 2013 04:01 PM

fakeskins,Hell Barons have many qualities of a perfect killer machine.They are fearless and fearsome at the same time.Petrifying works just as much as you need it to work.The sum of money necessary to buy them is high,but you don't need that many of them to take out opponents.
In my game in the 6th level,I used only HBs until the yellow tent,where I needed demons.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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fakeskins
fakeskins

Tavern Dweller
posted August 14, 2013 04:07 PM

Hell Barons work excellent with only the ability to atack and then retreat ,I find them allready powerfull enoughf with only this. The point is that at the begening of the map playing MoD it`s too tempting to upgrade them and you need to get the admiral`s hat. Getting it requires 4 Arch Devils and once upgraded to Hell Barons It becomes impossible to reach it. Also even the 2nd battle against the swordsmen can be pretty difficult for some players (tested this with my cousin ,pretty good player but he got totally owned but he get his revenge with Hell Barons) so upgrading to Hell Barons feels like a necesity.

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DEATH & DECAY !!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2013 05:23 PM
Edited by Salamandre at 17:33, 14 Aug 2013.

You can't upgrade to hell barons, you have no money for without a town. Single maps should be always played at 200%, at lower you will have problems with AI heroes behavior. Battle against swordsmen is really basic, is only a test to stop newbies, so they don't get mad at me later.

Tevez, tell me if you can't make Pasis follow you, then  upload a save when you reach first town, I will move Pasis for you. I never had this issue.
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Era II mods and utilities

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tevez
tevez


Adventuring Hero
posted August 14, 2013 05:31 PM
Edited by tevez at 17:40, 14 Aug 2013.

OKie, I will send you via email !!! U played so fast !!!!!
the email was sent!!!

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master_learn
master_learn


Legendary Hero
walking to the library
posted August 14, 2013 05:40 PM

tevez,will be interesting to hear from you again with screens and saves!
You could try and compete with biobob,if you like.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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tevez
tevez


Adventuring Hero
posted August 14, 2013 05:44 PM

He played so fast @@!!!
I didnt play for long time. I am waiting new map from Valery )!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2013 05:45 PM
Edited by Salamandre at 17:46, 14 Aug 2013.

@Tevez, your save fixed

Stupid Pasis, I can't explain why he gets stuck on that hut.
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Era II mods and utilities

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tevez
tevez


Adventuring Hero
posted August 14, 2013 05:53 PM

thanks valery !!! i spent 3 hours to restart. but no thing happened :|!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2013 05:56 PM

@Tevez, when you have time, can you add 7 supreme archangels in Pasis army (editor, one in each slot, pasis is in upper left corner of the map) then see if he still gets stuck? Just 1 test will suffice.

I can't test it because he always follows me, but maybe with more archangels the problem is gone. If with 7 supreme still does not work, then problem is weird.
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Era II mods and utilities

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Biobob
Biobob


Famous Hero
the Bobler
posted August 14, 2013 06:24 PM

Just defeated Ash, was nearly the same as Rissa:

Block Arch devil with 3 Stack efreet, Forgetfullness first round, sacrifice one efreet stack, he casts shield, blcok gate with angel, next round earthquake, he casts slow (if he hits all your troops, reload), just block shooters and cast cure and frenzy/resurrection each round (cure if all troops are hit by slow, frenzy if arch devils are full, res  if not). Always use 2 stack of clones to block, this leaves morale open, but keeps your clone balance positive.

225 save:
commodus 2 2 5 a.GM1

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2013 06:37 PM

Awesome the micromanagement.

Just a note: there is a cornucopia you missed, from your first air node, open the gate in water.
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Era II mods and utilities

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Biobob
Biobob


Famous Hero
the Bobler
posted August 14, 2013 07:45 PM

Ignatius was the last enemy I defeated before taking the long break, so I didn't check when I began to start playing again. However, your map is so big, it would be a fraud if one didn't miss one item in the course of the map, so I wont replay, seeing as turns take about 30+ minutes each Thanks however...

The idea of creating a WoG is currently getting bigger and bigger, but I'm afraid that people will have stopped playing when the map finally gets finished. I don't bother when this happens to standard maps, but WoG maps need much more knowledge, and I don't want so much time to be wasted...

Greets, Biobob

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fakeskins
fakeskins

Tavern Dweller
posted August 14, 2013 07:58 PM

I did not consider the difficulty level so important ,at levels above hard I had no problems with the map but now I noticed that if ou lower it under hard things seem to go way too random sometimes end even off the hook at the simplest things.
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DEATH & DECAY !!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2013 08:14 PM

Yes, there is a difference between 160% and 200%. In 300 spartans there are 50 AI heroes who must track leonidas over the map, and at 160% none of them could reach him, they made weird stops and ran in circles. At 200% they succeeded.

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