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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 ... 4 5 6 7 8 ... 10 20 30 40 50 60 70 80 90 100 110 114 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted April 15, 2013 12:27 PM

Well,alisapa,with remaining heroes now you can get everyone of them higher in level by 50 battles only and receive a bonus.

In the old version you couldn't do so with MoE and MoS.
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OvidiuG
OvidiuG


Known Hero
posted April 15, 2013 12:36 PM

In week-end I started MoD. They're slow Reached Rissa month 4 week 3 (I think)

Very powerful those Barons, Haven't used efreets in any battle yet, wonder if I will need their services and more important if I should buy additional casts or Resurrection on em.

Mithril collection is slow, still early game, can't say if will be faster later on, should be by clearing CBs.

Will try it more I think, at least to reach Aine stage to have a better image over this faction.

I see now MoD as a more powerful MoW but poorer.

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alisapa1211
alisapa1211


Famous Hero
posted April 15, 2013 12:48 PM
Edited by alisapa1211 at 14:01, 15 Apr 2013.

Quote:
Well,alisapa,with remaining heroes now you can get everyone of them higher in level by 50 battles only and receive a bonus.


That doesn't make sense though, what's the point of giving them 50 battles instead just giving other veteran Heroes battle, not to mention others already have Orb of Fire + All Skills bonus and thus higher chance to get Devils and Mithrils, also higher levels = higher reward. Remaining Heroes are only useful for MoW and that's it.
_________________________________________
Some pics:


+ Resurrection Cast? Aint no one got the Mithrils for that. And please this isn't even my final form (assume if I have one because of no cap).

For those who wonder where do I get the money for that:

Yes I over farmed . However this is done in old version (500 movement/fight) so no worry Sal. Commodus has like 15000 movement, haven't even bothered to get the Combo yet. And it didn't even take that long to farm like that because of Quick Combat.

Chain Blinding and completely locked down Tamika:

And you know it's not gonna be pretty with this.


The Devil of your dream. Kinda bored so mess things up and try to test a bit (don't worry because I already wreck without this). Enchant Mass Bless is fine, isn't that different to Expert Bless. Enchant Mass Prayer however is completely broken and make Angelic Alliance look petty. It gives AD + Demons + Efreets 4 speed each = free 2400 Mithrils, also reapply every turn for Clones and stuffs.

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 15, 2013 04:08 PM

@alisapa,don't you think reduce defence is better than poison or the mass bless(not increasing the damage-at least you say it is different)?

Sal,you make again changes without notifying players and you are surprised when they ask questions.
I remember demons had cap of 100 damage.
In alisapa screen I see 200 damage.
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alisapa1211
alisapa1211


Famous Hero
posted April 15, 2013 04:19 PM
Edited by alisapa1211 at 16:23, 15 Apr 2013.

Quote:
@alisapa,don't you think reduce defence is better than poison or the mass bless(not increasing the damage-at least you say it is different)?

MoE early and mid battles are piece of cake because of Double Cast, just spam Lightning/Chain lightning and everything is dead, no need Reduce Def.

Quote:
Sal,you make again changes without notifying players and you are surprised when they ask questions.
I remember demons had cap of 100 damage.
In alisapa screen I see 200 damage.

There is an option to upgrade Demons damage in the new Magic Shop, Sal already listed it, no cap as well I assume. The point of the pic is I prefer upgrading damage to using Mithrils to get 2 + Cast (take about the same amount of Mithrils to get that damage).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2013 08:27 PM

I didn't change anything, he used magic shop to get past. That's why I put it there.

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 15, 2013 08:39 PM

I tend to comment sometimes in advance,before thinking over the uncharted part of the map and the undiscovered options by me.
In these cases I find out it is me who is mistaken.

Will report progress later.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 15, 2013 09:04 PM

From Alisapa screens I see why I was right to tweak dragons cave. Special level 17, 85 additional movement tiles...you could go that way to level 100 in 2 weeks.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 03:43 AM

Quote:
From Alisapa screens I see why I was right to tweak dragons cave. Special level 17, 85 additional movement tiles...you could go that way to level 100 in 2 weeks.


Such an exaggeration . I have 17000 movement now which is around 34 fights = 1 and a half day per special level. Anyway even if I update the new version it will probably not change much at this point, still able to do like 17 fights per day.

Anyway, haven't tested the Treasure Hunter feature, but we have to bring an AD in our army to guard the mine right? That's kinda annoying and force our heroes to bring some ADs with them all the time. When I have Armageddon I only bring some Efreets + Emissary and is enough to clear banks aside from Utopias. One proposal change is that: if the hero doesn't have any AD in his army, he is allowed to summon AD from his town (of course the town needs to have AD in its garrison) to guard instead, yes or no?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 04:18 AM
Edited by Salamandre at 04:30, 16 Apr 2013.

No, lol

I am all for automating of redundant tasks (and I did a lot of them already), but this is a choice and a strategy to plan, you want that 1000 coins, you take a AD/HB and visit that mine. Playing now with, and I like the thing, took a few additional steps to visit mines on the way with Commodus but not so much. Maybe lost 3-4 days in the entire game but is worth the 100k/daily.

Hey, MoD on hard is not easy. I had to delay Galthran for 2 weeks because too strong, then 1 week delay because the liches in their lair had barons hatred and they kicked ass. Even with 100k daily from hunters, raising demons is very expensive and broke me. So Aine will be for month 7

Maybe my fault, I am too used to other factions and I try demons as soon as I can. Did not fully upgrade HB, damage only 180.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 04:34 AM
Edited by alisapa1211 at 04:34, 16 Apr 2013.

Well, told you awhile ago that MoD is not that strong as you think, simple and easy to play yes, but not really overpowered anymore (well maybe early game), I would take MoE over MoD at this point any day.

Also, a simple solution for stone enemies receiving only half damage: make Baron has 100% cast x offensive spell before attack (like Shower), it will erase the stone effect then Baron will attack and get full damage. If you want the target to keep being stoned then just change in others like normally, this may create the "casting too many spells problem" though.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 04:40 AM

Stoning opponents is very powerful, IMO having damage halved if stoned is fair, not sure is a bug. It was a bit annoying and long in both fights vs 16k behemots, but other than that it is not noticeable.
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alisapa1211
alisapa1211


Famous Hero
posted April 16, 2013 08:31 AM

From my memories stone can be dispelled and cured normally by AI, unless you stone the entire army, which needs lots of luck because you don't know whether Baron will proc it or not, if you manage to stone 6 stacks but fail to stone the last one it's futile, also last only 3 turns and gets immuned by lots of things, but as you wish.

Haven't tested this yet but since Mithril/Devil bonus from Special level base on the Hero level, what happen if him crosses level 74 and jump into 88 or ghost level area? Will he receive 880/1000 Mithril or none at all? I still have lots of trees around to level up, and 260 Mithril difference is quite big.

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 16, 2013 10:20 AM

alisapa,you can think of it like that:
MoE casts twice per round;
MoD casts multiple times per round+1 time per round at the begining.

The point is MoE cast two different spells and MoD casts one spell+stoning-well,not exactly true,because with Fire bonus MoD would cast twice vs AI and cast multiple stoning.

Though I admit,that now with the powerful blind spell,is when MoE start to do buisness.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 10:41 AM
Edited by Salamandre at 10:43, 16 Apr 2013.

Exploiting a random percentage ability to get maximum effects/turn is what kills so many good SoD maps, with genies, basilisks, faeries, enchanters and so on. Barons stoning is helpful one, but it's over usage is killing the game, even if faction is considered to be the easiest. Hopefully AI can dispel it, still you will enjoy in neutral fights, which are not all easy.

I don't wish to tweak it and allow cheap slaughter, I still think that every faction except MoD will offer a fair game, MoD is for beginners or tired players seeking fun after already completing the map the proper way.

@Level 88-108: I did all I could to prevent them trigger, pandora boxes will not open if >63, hints in read me, later battles will reset the level etc. Don't push into them, you will end cornered as there is no way back and those ghost levels are pure bug, they don't exist.
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OvidiuG
OvidiuG


Known Hero
posted April 16, 2013 10:49 AM

On what I observed regarding Barons stone.

Won't happen on immunity IV targets or better (hence no gold, black dragons and any other target that has it)
Is rather random, you can't really plan on "stunning" completely your opponent. sometimes 4 attacks in a row won't do it. I think the chance is somewhere 20%?
After Tazar the global chance of taking soul diminishes as Implosion chance kicks in. So every time you take soul you must wait for the attack to finish and see if an implosion kicks in.

ye, the dmg on stoned targets is much smaller, dunno if 50% didn't calculate. As a comparison, Medusa's stone has same behaviour? lower dmg vs stoned target? To me it makes sense, you hit less effectively a rock than a piece of flesh

Overall I don't consider this ability overpowered, the only thing that is overpowered is 900 Hp Baron with 60-70 dmg and much more defense than an AD in month 2. The gap will shrink as time passes. Also leaving barons in mines is a much greater loss for MoD than it is for MoE, let's say.

I suspect that on later parts of the map I will Call to Arms my barons as their dmg gets closer to max.

Btw what's the dmg cap for barons ? AD is 200.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 11:03 AM
Edited by Salamandre at 11:05, 16 Apr 2013.

300 damage, 1500 HP(!)
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OvidiuG
OvidiuG


Known Hero
posted April 16, 2013 11:19 AM

1500 HP including Earth bonus and Combo ? vs an AD who has 900 with the 2 bonuses?

Also economic observations:

A Baron pays another baron in 18 days! vs an ArchDevil who pays for another AD at the end of day 9 in a mine, By day 18 an AD pays 3 other AD's. Also loosing a baron vs an AD is at least double the dmg. value lost. I currently have 50 + barons guarding my mines vs immobile AI (sarcasm, no harm intended ). Is true , they wipe everything in their way so far. I am curios what would happen on Zydar where I would need some raw power.

Will play, I guess later on today. and see what I can do

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 11:31 AM
Edited by Salamandre at 11:32, 16 Apr 2013.

Baron pays another baron in 9 days (9000 price), a AD pays another one in half this time yes, well if you exclude the gold you used to buy him.

1500 HP + bonuses from combo and spells, he will have the more HP in the game.
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OvidiuG
OvidiuG


Known Hero
posted April 16, 2013 11:53 AM

my logic is that a guardian baron has to pay for himslef because I bought him and I am not using him - so lost money. and pays for another baron in another 9 days.

Is nothing I ask for, just that MoD is hindered the most by the guardian thingie. I don't think is actually possible to buy barons only from daily income and utopias, (until utopias start to provide hundreds of thousands)so is kinda mandatory to place em as guardians.


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