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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: TEW IV Commodus' Revenge
Thread: TEW IV Commodus' Revenge This Popular Thread is 114 pages long: 1 10 20 30 40 50 60 70 ... 71 72 73 74 75 ... 80 90 100 110 114 · «PREV / NEXT»
Narsil
Narsil


Hired Hero
posted January 13, 2016 12:38 AM
Edited by Narsil at 00:39, 13 Jan 2016.

I think I've broke something.



[url=http://wikisend.com/download/126262/bug.GM1]Save[/url]

Sylvia seems to be permanently stuck.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 13, 2016 11:39 AM

I can't load that save, and your game looks totally broken. I would need saves from the week before then I need to know what you did exactly to have the map literally deleting objects, then also I see HD mod there which is not 100% compatible with Era scripts.

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Narsil
Narsil


Hired Hero
posted January 13, 2016 05:09 PM

Rest of the map seems intact, only that part is distorted.

[url=http://wikisend.com/download/733516/7_Purple_End.GM1]Try this one[/url]

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 13, 2016 10:32 PM
Edited by Salamandre at 22:45, 13 Jan 2016.

This I could load, but I see no problems in. My guess is that, with all the teleporters you had to create, delete then create/delete again, after 9 months the map is crying and dying from those additions. Of course is not your fault, 252x252 maps are untested feature, it works well when we finish them before month 7, but longer  you play, more chances it gets corrupted there are -this is the first time I see such mess, where entire parts of map get deleted during play.

I wish I could help, but such bugs do not depend on WoG or any code I could fix. My advice: finish it before month 7 max, you have all the tools and tweaks for that.

Also one more advice, don't place a teleporter 1 step near water, in a place your hero could land later on. That is instant crash. If you place the teleporter 2 steps from water then is okay.

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Narsil
Narsil


Hired Hero
posted January 14, 2016 12:13 AM
Edited by Narsil at 01:01, 15 Jan 2016.

Yes, I don't know why, but I'm very slow player. In theory I'm doing everything right (using teleporters, exploring with main character, farming CB's with secondary), but as you can see, even on lower difficulties it took horribly long time.


Another issue - I can't get dragon's horn! I mean, I know where it is, I can see it, but I can't find place to summon boat or water walk.

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Narsil
Narsil


Hired Hero
posted January 15, 2016 09:08 PM
Edited by Narsil at 21:09, 15 Jan 2016.

YES, I DID IT! Maximus is dead, Rome is in my hands. And I know, that may be silly, but I'm proud of myself - I never was a Heroes expert, I've never played a multiplayer match in my life, but after months of trying I finally did it.

Thank you, Salamandre, for the best map I've ever played. Are there any similiar maps that are so sophisticated, filled with innovative solutions and based on skill, not luck?

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AlfWithCake
AlfWithCake


Known Hero
posted January 15, 2016 10:32 PM
Edited by AlfWithCake at 15:01, 16 Jan 2016.

Basically, all sal's maps are same. Try Alexander the Great, it's strategy related too, and this one I played. Older version of TEW also exists, which is surprisingly named TEW III. I personally found latest version more enjoyable, but TEW III is still worth playing. And there're hundreds of maps, that are worth playing, in both WoG and SoD: The Chaser, TEW I,II etc., don't be afraid to test a map, unlike me.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 15, 2016 11:26 PM
Edited by Salamandre at 23:29, 15 Jan 2016.

Umm, no, my maps are not same, each is designed and imagined on a not found elsewhere idea. Alexander the Great is a very hard and long map (difficulty adjustable), based on a very aggressive AI. Time of Prophecy, you play with the same creature all the map, then  TEW3 is NOT an old version of TEW4, is a totally different map and plot.

Then Chaser and TDS are not my maps, I only translated them then added or fixed some scripts because the base concept (playing with ghosts) was not so funny.

Then of course, you have 300 Spartans and Star Gate Atlantis which are role playing maps.

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AlfWithCake
AlfWithCake


Known Hero
posted January 16, 2016 03:28 PM
Edited by AlfWithCake at 15:30, 16 Jan 2016.

Sorry, I must have mistranslated my thoughts . I meant, that TEW III is previous part of TEW series obviously, and I was also meant to recommend "Wayfarer" instead of "The Chaser" (I still wrote good map, but it wasn't my thought ). I shouldn't have written message while being almost asleep.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 18, 2016 09:20 PM

Ragnar Quest map series are also challenging maps. in Ragnar Quest 1 and 2 you play as Dungeon and in the Ragnar Quest 3 you are Castle(Which is very similar to TEW II).

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bbadescu
bbadescu

Tavern Dweller
posted January 27, 2016 10:07 AM

Hello, I'm Stuck!

How can I:
- reach Rosic?
- find angel feather arrows?

Thanks,

Btw: awesome map!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 27, 2016 10:30 AM

Hard question, I don't remember any of those. Where the feathers are asked and where is Rosic, tell me first so I can check.

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bbadescu
bbadescu

Tavern Dweller
posted January 27, 2016 10:35 AM

Angel feather arrows are asked at a quest guard that blocks the subterranean gate to fafner.

Rosic is in a Rampant Town with four trees of knowledge in front.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 27, 2016 10:50 AM
Edited by Salamandre at 10:51, 27 Jan 2016.

Okay, now I see. Open map in editor and look for the two ways teleporter north of Rosic. Then use "find" option in editor to find the same teleporter -then press F3 to go to next teleporter and so on, until you find the one you need. Then the feather you get it from a seer hut underground, after beating Alamar (230/73/1). To get to him, use the hidden teleporter at 239/189/0 (behind dwarven treasury).

In general locations are easy to find when using the editor and find option.
____________
Era II mods and utilities

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NobodyReally
NobodyReally

Tavern Dweller
posted February 01, 2016 11:18 PM

Leaving troops

Hello.
Been some years since I played TEW IV. Felt like playing it once more. I believe the map I just downloaded has undergone some changes since last time. The first thing I noticed is that I can't leave troops on the map to be picked up by another hero later on. Well, I can do it BEFORE I step into Tenatha. After that not anymore. Is this on purpose or is this caused by some mod?
Regards, NR.

ps. Are there other essential changes i should expect?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 01, 2016 11:23 PM

Everything is right that way. You can just leave an artifact in front of the red tent, then is over. For other changes, they are all presented on the first page of this thread.

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NobodyReally
NobodyReally

Tavern Dweller
posted February 01, 2016 11:45 PM

Salamandre said:
Everything is right that way. You can just leave an artifact in front of the red tent, then is over. For other changes, they are all presented on the first page of this thread.


Wow, thx for fast reply!
Since the AI stayed at the swan pond I decided not to waste troops nor an artifact to prevent him from landing. If he comes after me at some point I'll deal with it at that time.
Was just curious because I can leave troops just before I step into the first town and immediately after that it isn't possible anymore.
Pity, I love to exchange troops without 2 heroes actually having to meet.
I understand now this was intended, correct?
NR.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 01, 2016 11:57 PM

First, that hero should not stay on the pond, this is a bug. if you have the last version, then there is a fix for it, Pasis will be teleported near your town week 3-4.

Then all is normal with troops. When "leaving troops" script is enabled, the troops you leave day 7 will be considered as normal armies on day 1 and will receive growth from heroes mechanics. And this is out of question. So the script is off.

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NobodyReally
NobodyReally

Tavern Dweller
posted February 02, 2016 12:11 AM

Salamandre said:
First, that hero should not stay on the pond, this is a bug. if you have the last version, then there is a fix for it, Pasis will be teleported near your town week 3-4.

Then all is normal with troops. When "leaving troops" script is enabled, the troops you leave day 7 will be considered as normal armies on day 1 and will receive growth from heroes mechanics. And this is out of question. So the script is off.


Ok, I understand. Looking forward to play this map again!
Thank you.
NR.

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NobodyReally
NobodyReally

Tavern Dweller
posted February 05, 2016 03:03 AM

Master of Speed

No question, just a remark.
At the start, if someone chooses Master of Speed, even though the MoS as being the first 'button' is auto-selected, you still HAVE to click on it to receive the expert logistics.

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