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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA II/Wog multiplayer problem
Thread: ERA II/Wog multiplayer problem This thread is 2 pages long: 1 2 · «PREV
mysterion
mysterion

Tavern Dweller
posted June 06, 2014 02:12 PM
Edited by mysterion at 14:15, 06 Jun 2014.

haytrid said:
ERA II/Wog multiplayer problem

Hi,

I am revisiting this issue that I originally posted in April.  I attempted to create a new topic but my forum access is too restricted apparently:

Question from before:

>>>
Multiplayer after about 3 days in-game while the host is "receiving data" the game will crash, no errors, just exit back to desktop.

On the non-era Heroes III, we can play multiplayer full game, no crashes.

Is this a known issue?
<<<

I am traveling to a friends house this weekend and we like playing HOMM3/WOG and would love to play multiplayer.  Has this been fixed since 2.43?

If not, is there a work-around that does NOT involve reloading a saved game every 2 to 3 turns?

Thank you!




Hello!

Me and my friend having the same issues.

We have Complete + HD (with the patch installed) + Era2 + revised on + quicksave off. We play both from win7 64bit, made every firewall opened, virtual LAN trough Hamachi, TCP/IP in multiplayer menu, using the Hamachi IP.

So we are basically able to play the game, every function works, we can have battles, all kind of interaction, special scripted stuff too without error.
All of a sudden on random Receiving / Sending occasions (when one player clicks on the turn button/ hour glass) one of us crashes to desktop with an error msg of: H3 HD CRITICAL ERROR, a crashlog was created: HD_CRASH_LOG.txt, while the other player just basicaly stays in the game.
So for me it seems like some kind of synchronization problem or whatewer eventhough on few occasions it happend not at turn loading, but in a big fight.

Log file
[URL=http://wikisend.com/download/233798/HD_CRASH_LOG.TXT]HD_CRASH_LOG.TXT[/URL]

Our last Autosave
[URL=http://wikisend.com/download/777586/AUTOSAVE.GM2]AUTOSAVE.GM2[/URL]

Our WOG settings
[URL=http://wikisend.com/download/592776/multiplaysettings.dat]multiplaysettings.dat[/URL]

Also i found like several more xxxLOG.txt files in the same place with same date, i upload them as an archived folder too.
[URL=http://wikisend.com/download/413532/wog.zip]wog.zip[/URL]

I would highly appreciate any kind of help as i couldnt really find any related fix or know how so far.


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Bersy
Bersy


Honorable
Supreme Hero
posted June 07, 2014 09:11 PM

You may try to turn off the following HD options:
<TournamentExtensions> = 0
<AutofixMap> = 0

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mysterion
mysterion

Tavern Dweller
posted June 08, 2014 02:23 AM

Bersy said:
You may try to turn off the following HD options:
<TournamentExtensions> = 0
<AutofixMap> = 0


Thanks Bersy ! Testing in the coming off days. I also will turn off all unimportant scripts.

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mysterion
mysterion

Tavern Dweller
posted June 09, 2014 07:34 PM
Edited by mysterion at 21:55, 09 Jun 2014.

Ok, we were testing in the last 2 days intensively.

Things slightly changed by the settings Bersy recomended:

"You may try to turn off the following HD options:
<TournamentExtensions> = 0
<AutofixMap> = 0"

The game is still chrashing on random sending/receiving (turn skip) ocassions and sometimes, rarely in big battles. The difference is that, i dont get the H3HD_CRASH_LOG.TXT was created error, but i see the old error what i used to see many years ago whenewer i played older WOGs. These basic ingame windows, with kind of syntax or script error msgs, but i cannot read it as it instantly crashes to desktop too. BTW it still generates all kinds of chrash log txts.

I dont wanna bother u guys with this nonsense, im just courios if anyone still plays this game other than singleplayer, or is it totally hopeless for me to seek some close to acceptable level of playability, i mean reliability.

If there is anyone who faced similar problems with TCP/IP games.

Im still trying to experiment with the wog settings too, to make it to the minimum, to use the least scripts.

So forexample if there is any certain script what might cause out of sync, multiplayer problems, it would be really nice to let me know of them.


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Bersy
Bersy


Honorable
Supreme Hero
posted June 10, 2014 03:29 PM

Upload you settings.dat, I will look into options.
Btw, you can set SavedGameExtraBlockSize=8000000 in heroes3.ini. There is a miserable chance that it can influent on the crashes.

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mysterion
mysterion

Tavern Dweller
posted June 10, 2014 08:34 PM
Edited by mysterion at 02:32, 11 Jun 2014.

Bersy said:
Upload you settings.dat, I will look into options.
Btw, you can set SavedGameExtraBlockSize=8000000 in heroes3.ini. There is a miserable chance that it can influent on the crashes.


Thanks Bersy, You are extremly helpfull, im gonna send the logs, as i get home.
I tried to change the extra block size as i saw in the past some error also mentioning that ( so might be a good sign), but we changed it to 40.000.000(we thought +0 should be enough, but) instead of 8.000.000, so i will also try that. Thank You so much.

EDIT :

The last logs
[URL=http://wikisend.com/download/603734/logs.zip]logs.zip[/URL]

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Bersy
Bersy


Honorable
Supreme Hero
posted June 11, 2014 02:21 PM

I'm planning to fix 2 MP problems in June/July. Probably it would be nice if you send me your email, so I could contact you when it's ready.

Btw, I need settings.dat or any other file where you save your WoG Options.

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mysterion
mysterion

Tavern Dweller
posted June 11, 2014 03:30 PM

Bersy, You are a true Hero. You do a great service to me, i cant express my apprecition.
I attach the dat file we used in the time of the recent crashes.
[URL=http://wikisend.com/download/310908/lol2.dat]lol2.dat[/URL]

I send my mail in messenger if You dont mind.

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Bersy
Bersy


Honorable
Supreme Hero
posted June 11, 2014 05:08 PM

Enhanced War Machines 2 is not for multiplayer.
Luck (option 206, script48) is buggy. It's ok if you don't have crashes in battles.
Other options seem to be ok. Probably scripts are not a reason at all.

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