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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Glory of War (a Hero of Light mod)
Thread: The Glory of War (a Hero of Light mod) This thread is 21 pages long: 1 10 ... 11 12 13 14 15 ... 20 21 · «PREV / NEXT»
zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 18, 2016 05:46 PM

About campaigns, can I wogify them or not? I loaded holmod.dat but i am not sure about it.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 18, 2016 06:06 PM

Wogification is an essential progress to any map, either campaign or single scenario. Without it, the new features of my mod (or any mod, including WoG) will not appear.

So, yes Wogification is required. By loading the default WoG settings you're good to go, the campaigns are 100% playable, tested them myself.
____________
Not idly do the leaves of Lorien fall.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 18, 2016 08:52 PM

Ok. Thanks for the help. I completed Tutorial, now I will test Heroes Chronicles. Can you upload H3 Campaign Videos in English Language? It is strange that texts are in english but russian voice comments Tarnum Story.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 18, 2016 09:19 PM

Unfortunately I couldn't find English versions for all of Tarnum campaigns intros. For instance master of the Elements has an english audio but Revolt of the Beastmasters doesn't. So I have to stick to Russian ones for now.
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avatar
avatar


Promising
Supreme Hero
posted April 18, 2016 09:46 PM

Few days ago thre was special discount price for all HC chapters - only 2.99$ Now is 9.99$ but this promition is frequent.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 18, 2016 09:53 PM

No, that's not the problem, the problem is that some videos in Heroes Chronicles had multiple languages and so the same video had english, german, french and italian language at the same time. You chose the installation you wanted and the right audio was selected.

However, I can't select the audio when I extract the video and so all of them at once were heard in a confusing noise. That's why (in the place of videos that were not english to begin with) I chose Russian ones.
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Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 23, 2016 07:12 PM

Hero_Of_Light said:
God Messengers do not normally attack by default. I added a ranged attack to make them useful but still they won't melee attack anyone. It is hardcoded, I don't know how to eliminate this element from the game.



I can fix it for you if you wish. Changing WoG code while Wog Team left the sources is definately more easy than finding matching code in original h3 code where is not as much helping parts.

I can help you with many NoP (but in one function) or single ERM Hook (separate plugin needed). As you can see I had successes in finding codes for myself other than ones which already exists.

And Yeah, while peace I want to beat your GoW with mine Knightmare Kingdoms (all my mods packed together properly plus some tweaks, H3SoD not included of course XD )

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 23, 2016 10:41 PM

If you can make them work as any other creature with a pluggin that would be nice... I don't mind that much though.

Since you say you can work your way around WoG pluggins there is something I would like to ask you that I find it is more important than WoG Gods.

I don't know if you are familiar with restoreinterface pluggin. It restores original SoD interface and campaigns (instead of Wog). I use it because I want to have the original SoD campaigns available instead of WoG ones.

The pluggin works OK but has some minor flaw: While it restores original campaign videos for New Beggining and Elixir of Life campaigns (which were replaced with WoG ones) it doesn't restore the videos used in the end of these two campaigns as an epilogue.

What I mean is this: With this pluggin on, you get original SoD campaigns and If you start one of the first two (say New Beggining) the original videos are restored as well. However, the videos for the epilogue are not).

Do you think you can edit this pluggin to work flawlessly and restore the videos in the epilogue as well? That would be most helpfull for me.
____________
Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 24, 2016 12:21 PM

I don't think so

I only used adresses known by others, or reverse engineered WoG code.
the latter was particulary easy since we have WoG code in C++.

I didn't succeed any hacking on sole SoD on places which was not pointed by other reverse engineerers. However I can try if you wish. It may succeed, because the text is known and it's easier to work with text clue than numeric clue ... anyway not today

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 24, 2016 01:44 PM

It just me or Tarnum can't learn magic skills in first Chapter in Chronicles?

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 24, 2016 08:26 PM

In the First Chapter of Chronicles Tarnum is a Barbarian so it is delibarately so that he can't learn magic skills. Same goes for Master of Elements, where he can't learn battle skills.

Majaczek, If you can help me out with this I would be grateul but even If not that's OK thanks for the consideration.

The Pluggin is already there, I think the original author just didn't noticed that the videos from the Epilogues were not restored as the rest were. I huess a command that makes the original video to play when campaign is over is in order but I don't know how to fix this.
____________
Not idly do the leaves of Lorien fall.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted April 24, 2016 10:30 PM

Nevermind In Mission 5 he was able to learn Earth Magic and Wisdom. In Master of the Elements he also can learn other skills in Mission 6 when ue reach plane of Magic.

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted April 30, 2016 12:33 AM

In my mods, I tried to add at the very least one new recruit in every town, trying to balance things up (as much as that's possible) and also to enrich the gameplay.

To be honest, the most difficult town to add new elements on was Dungeon. Though not that much of a personal favorite for me, Dungeon was pretty much wholesome and complete without my interference. It has some powerful units and the most useful town additions (Mana Vortex and Portal of Summoning).

In my previous mod version (GoWv1.1) I added the Rust Dragons in the Dragon Cave (their stats were severely decreased). Though it did fit nicely it was giving a powerful asset on an already well round up town.

I wanted to add Rogues as an additional recruit to the town but no dwelling made sense to sell Rogues on the side. I was trying to find a solution for some time and a (rather) elegant one sprung to mind, a solution that fixed more than one of my problems.

My idea was to give the Rogues for free and make a useless building in Dungeon quite interesting.

Thanks to Salamadre I was able to change the function of the Battle Scholar Academy. Let's face it, it was a rather useless building and the cost was high for just 1000 experience. By renaming it I managed to give it a more interesting function:



As you can see the Academy is turned into a Den of Thieves, a place where every venturing hero still gets experience points (makes sense, you visit a dangerous place you learn stuff) AND also serves as a recruiting point for Rogues. Every week a small number of Rogues gathers in every Dungeon town that has a Den of Thieves in it.

Note that the description specifies that only garrison heroes can persuade the Rogues to be recruited. This makes sense, since the Rogues owe no allegiance to no one, only the presence of a garrison hero may persuade them to join your cause. Additionally, the number of Rogues is not fixed but random, between 6 to 9 rogues.

This building has proven to be extremely useful. Not just for the free Rogues every week, but for the information you can get for nearby creatures early in the game. A few Rogues on day 8 can help your hero a lot and allow you to make better decision on which creature to attack first.

This is a small update on the upcoming mod, I hope you enjoyed it. As always stay tuned for more!
____________
Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 05:57 PM

Knightmare Mods

I am doing replacement for grails for Tower, Inferno and Conflux, but have not enough ideas for inferno, maybe you could help?

I wish all my part-mods would be again published as "Knightmare Kingdoms" pack-mod Which could concur with GoW. Currently on my side there are Instalation problem and bloat problem which was removed in Last Knightmare Kingdoms (which is now outdated).

I Hope I don't disturbed peace Let us be friends

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted May 05, 2016 06:14 PM

No problem. I don't remember any act of war between us so all is cool

I don't get though why you would change Tower and Conflux Grail, it is great! Instead of removing effects can't you just add some?

A few good ideas would be:

Inferno: -2 Luck to all enemy heroes (To counter Rampart's grail)
Necropolis: -2 Morale to all enemy heroes (To counter Castle's grail)

Actually, -2 Luck would be really nice, now that negative Luck mod is available. I added this to my mod and also added artifacts that reduce luck.

But in any case I wish you good luck and I am glad you want to make your mod compatible with mine. I think it would be great to have all mods in HC work together harmonically to achieve maximum play ability.

P.S.
Do you think you can help me with the restore interface pluggin problem I related? It really bugs me and If it can be fixed then I would be able to add all of original Heroes III and Chronicles videos in the game and that would be awesome!

____________
Not idly do the leaves of Lorien fall.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 05, 2016 06:26 PM

the grails of tower/inferno/conflux were - too borring/ too annoying (to you and your opponent)/vastly overpowered.

My new conflux Grail becomes a bit/moderately overpowered - it allows you to buy "Stealth Levels" which are effects like levelup but without gaining experience (nothing free anyway)

My new Tower Grail is just: Learn the damn hero all Adventure spells

My new Inferno Grail is hmm... IDK yet

About other's towns grails: They haven't anything to remove, maybe I'll add something later...

PS: I don't think our mods would be compatible

PPS: IDK yet but maybe I can do "WoG Sterilization" since what I understood it is just replacing text constants, and if they lay always in the same place it is easy to replace them sorry I am to bussy

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A-tan
A-tan


Hired Hero
"I am your sword"
posted September 24, 2016 12:38 PM
Edited by A-tan at 15:18, 24 Sep 2016.

Come back to this after a long time. How do I pick extension/campaign hero at the start again?

I remember being able to after enable them in map editor and delete their prison before, but now they refuse to show up.

They still sometimes show up when I pick random hero to start with, but that is too time consuming for my liking

Edit: It appears that they show up when I do not delete the prisons around the map. Weird. Is the game unable to process too many hero in the selection screen and cut some of them off?

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted September 25, 2016 12:23 AM

This is not directly related to my mod, however I believe there is an ERA pluggin that allows expanded heroes to be available called, campaign heroes as start heroes.bin

If you turn this ON, you'll get these heroes when you start a new game.

And now that you mentioned it, in my upcoming update, Conflux will have its extended Hero as well available through this pluggin (Emilia). In my previous mods she was available in Stronghold because I replaced Boragus for her. But now I fixed this and she is officially part of Conflux.
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Not idly do the leaves of Lorien fall.

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davide
davide

Tavern Dweller
posted February 06, 2017 12:30 AM
Edited by davide at 00:31, 06 Feb 2017.

Hi Hero_Of_Light, are you working on a new version of GOW 1.1 ?

In the past I played the first five HC campaign, but my hdd died and now I am reinstalling the game from scratch.

What news about HoL v3.22 ? does It contains a campaign ?

Thanks

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted February 06, 2017 05:21 PM
Edited by Hero_Of_Light at 17:22, 06 Feb 2017.

I am currently working on an update but process is very slow, due to real life obligations. It is pretty much complete, but I want to make it as good as possible so I delay any release. It is coming though... soon...

As for HoLv3,22 it's been like 5 years since I stoped updating it. If I recal the latest update should be found over here and if you want to dig deeper here.
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Not idly do the leaves of Lorien fall.

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