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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 SOD strategy: Playing Dungeon faction
Thread: Heroes 6 SOD strategy: Playing Dungeon faction This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
Janymka
Janymka

Tavern Dweller
posted July 05, 2013 04:34 PM

Hello guys, have you seen this game called "My Lands" - it is very similar to Heroes but also you can EARN REAL DOLLARS! See it here --> http://en.mylandsgame.info/
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natalka
natalka


Supreme Hero
Bad-mannered
posted July 05, 2013 08:24 PM
Edited by natalka at 16:24, 13 Jul 2013.

Who wants to test how soul mark works?

Imagine you are a might hero. The additional dark dmg u do... Is it calculated from magic power and magic defense or is it just your might dmg *0,5 but dealt as darkness dmg?

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NamelessOrder
NamelessOrder


Famous Hero
posted August 02, 2013 08:54 AM
Edited by NamelessOrder at 08:58, 03 Aug 2013.

Dun might vs haven might blood

So i played vs Haven might blood, when my opponent (a good player) used a fallowing tactics:
he waited with crusaders, put them under GA and gave heroic charge, then with waited angels resurrected them to give +30 morale/+10 ini. When crusaders had morale they received pressed attack.

They rly do a lot of dmg but the key thing is to stop them with shades under cloak. You should predict the path of crusaders' attack and place shades so when crusaders try to charge they gonna be stopped by shades. When crusaders are under cloak shades cannot attack so crusaders cannot retaliate.

A couple of findings:
- b/c of low magic defense of the blood haven 72 puppeteers can take control of 40 glories for 2 turns (normally is only a turn)
- for the same reason if you play realag with haste, it will give you +6 ini, which is great but your shades will move before glories, which means that you cannot block archers in the first turn.
- Paralyzing Sting (scorpicore's special attack) is dispelled by any kind of positive movement spell including heroic charge or dreamreavers' spells.






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Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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Caracal
Caracal


Adventuring Hero
posted October 13, 2013 10:42 AM

Guys since I wanted to maximize effectivness of  my dungeon magic play which path in Your opinion is better for it? Blood or Tears? Also which weapon would U suggest? Someone suggested in the past oblivion staff because other staves are bugged. Is it still an issue? Much obliged for Your advice.

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