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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Mod: Conquistador
Thread: Mod: Conquistador This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 17, 2013 11:03 PM
Edited by Salamandre at 23:18, 17 Nov 2013.



Usually I don't give a damn about AI having 4x my stats or army, but here Dessa is wearing the red orb. Which is intriguing, because I have black orb and expert berserk: is AI so smart this time or just lucky to have equipped the only artifact I can't counter...

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felipe
felipe


Known Hero
Editing Heroes Without Limits
posted November 18, 2013 02:05 AM

I give 500.000 gold to AI at day 1, but more movement and status I am not sure.

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bloodsucker
bloodsucker


Legendary Hero
posted December 28, 2013 11:44 PM

The builder tool is amazing, I love it, but I think I have built a town over the grail... Is it possible?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2013 06:57 AM

Well, if you set build factor to 1 then spawn a small map with 42 towns, it is possible. But on large/xl, you should be really unlucky to build town right on the grail location.
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bloodsucker
bloodsucker


Legendary Hero
posted December 29, 2013 02:05 PM

Salamandre said:
Well, if you set build factor to 1 then spawn a small map with 42 towns, it is possible. But on large/xl, you should be really unlucky to build town right on the grail location.


I just found a buggy adventure cave... The build factor was set to 60, but I made that number of batles for day for quite a while.


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bloodsucker
bloodsucker


Legendary Hero
posted January 01, 2014 07:30 PM

Hi Salamandre,

I think I have found a bug on the Fast AI town convertion.

I took an enemy Rampart and I had a growth of just 1 green dragon, despise I had the castle built and the statue of legion. When I upgraded the Dragon Peaks it show an information that the growth was of -1 but I built three upgrades and in the next week I got 3 gold dragons, not two.
I look in the map editor and the original town was a Conflux, so I think this is related with the way you calculate the growth numbers when you make the convertion.
Also, the special buildings like the treasury or the artifacts merchants got disabled when the town is converted but this one I think you allready knew.

I wish you all a great year.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 02, 2014 01:36 AM

The script ignores human player towns, strange this issue. Are you sure there are no other active mods as HoL in conflict?
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bloodsucker
bloodsucker


Legendary Hero
posted January 02, 2014 07:43 PM
Edited by bloodsucker at 19:44, 02 Jan 2014.

Salamandre said:
The script ignores human player towns, strange this issue. Are you sure there are no other active mods as HoL in conflict?


It was a town that a computer player got from "expanding" on the first day of the week. I just took the town a month later, that's when I notice this things.

Another issue, you said that computer heroes will learn Town Portal at level 40 and Fly and DD at 50.
I thought this would only happen when the spells were available but there are enemy heroes flying all over the map by the end of second month and I even banish the Tome of Air and the Spellbinder's Hat.

Is this what you expect?

My active mods are:
In The Wake of Gods 1.0
WoG Revised
XXL (it's a XXL map)
Mithril Smelter (thank u)
Fast Battle Animator
and
Conquistador


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 02, 2014 10:43 PM
Edited by Salamandre at 22:48, 02 Jan 2014.

Is not a good idea to have a conquistador game vs AI-conflux. As he knows the grail location, he will get all spells much sooner than level 50.

Personally I don't care much, if he got fly/DD from guild, this means I will get them too. If he gets them from level up (50) it means you let him alive too long. If XXL map, you still can win, he is only AI...does same mistakes in combat.
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bloodsucker
bloodsucker


Legendary Hero
posted January 04, 2014 01:28 AM

Salamandre said:
Is not a good idea to have a conquistador game vs AI-conflux. As he knows the grail location, he will get all spells much sooner than level 50.

Personally I don't care much, if he got fly/DD from guild, this means I will get them too. If he gets them from level up (50) it means you let him alive too long. If XXL map, you still can win, he is only AI...does same mistakes in combat.


At the moment I have a level 47 Vidomina with the Cloack - she makes around 1000 liches from any combat against neutrals that get help. I also have Isra and Tamika with Cloacks, but they are still beginners. And I've converted more then 20.000 liches to Master Gennies to arm the living heroes. I know I can win.

But it's not just one hero, everybody is flying. I think that when one single computer hero achives level 50, every computer hero gets the spells. I've killed heroes that certainly where not at level 50 and I spoted them flying over a montain.

There are no Conflux on the map, it should have been one but it was the one that got converted to Rampart.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 04, 2014 08:08 AM

The mod read me specifies that every AI gets Fly after level 50. If the spell is in guild he will get it as soon as he builds, but usually wog maps are played with DD/Fly banned, at least this is how I play, I want only AI to get them.

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bloodsucker
bloodsucker


Legendary Hero
posted January 04, 2014 05:31 PM
Edited by bloodsucker at 17:59, 04 Jan 2014.

Salamandre said:
The mod read me specifies that every AI gets Fly after level 50. If the spell is in guild he will get it as soon as he builds, but usually wog maps are played with DD/Fly banned, at least this is how I play, I want only AI to get them.


Yeah! I not only banish the spells but forbid the artifacts that provide them (Spellbinder's Hat and Tome of Air Magic) as I said before.

But now you awsered my question: you really expect AI to have the spells at level 50, even if they have been banish in any conditions to the human players. I'm I Right?

Another remark, I didn't look at the code so I have no idea how you do it and I don't think computer relates dwellings to towns in random maps as we do when creating a map manualy but it looks a bit strange to have a Rampart surrounded by tower dwellings or a Necropolis surrounded by Conflux dwellings, don't you think?

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 06, 2014 03:34 PM

What about human town coversion? Something like in TEW 4? I like have more same towns as I started game then mixing creatures from diffrent towns.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 06, 2014 07:38 PM

For this you can edit your map. Or use 3rd option, build town.

The purpose of Conquistador is to make AI challenging, not give even more bonuses to human player.

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Graenfur
Graenfur


Hired Hero
posted January 08, 2014 03:31 PM

Hey, would it be possible for Better AI thing to choose to enable/disabe each of the many bonuses?

Like, when the game begins and if you choose to enable Better AI option, then next step would be to enable/disable some of the improvements.


I understand that Builder and Find me is to compensate for stronger AI, but I'm not a big fan of adding more bonuses for human players.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 08, 2014 05:02 PM
Edited by Salamandre at 17:04, 08 Jan 2014.

I am afraid giving value options would require to rewrite mod from scratch and I am not up to it. I agree that sometimes it is more interesting to set your own values, but can't please everyone.

As it is, it has been tested on XXL maps vs 2-3 AI at max and it satisfies me. If you feel some of features are too hard, choose lower difficulty, variables are adjusted (60%-200%)

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bloodsucker
bloodsucker


Legendary Hero
posted January 08, 2014 09:07 PM

Salamandre said:
I am afraid giving value options would require to rewrite mod from scratch and I am not up to it. I agree that sometimes it is more interesting to set your own values, but can't please everyone.

As it is, it has been tested on XXL maps vs 2-3 AI at max and it satisfies me. If you feel some of features are too hard, choose lower difficulty, variables are adjusted (60%-200%)


I would like to make a sugestion on Builder (I hope it doesn't need a rewrite from scrath):
It would be nice to have Cancel Button on the menu to choose town type.

And to add a few remarks...

I don't know if you notice but is possible to build a town allmost everywhere.
I've built one so in to one mountain that I can't access it or live it. I don't mind, it is like a permanent Gate Key, you can only access it with Town Portal and the enemy simply can not. This map I can't lose.
And I have built towns on parts of the map I didn't explored or to where I can't travel so I can TP to there and attack an enemy heroe or town. It's allmost a long term DD...

But I'm allmost sure this is not how you expected the Builder to be used.

And imagine to use it with the option "all towns have a Grail" and choose Tower...
I allways said that the most powerfull Grail is not Conflux, is Tower but with the Builder is an overkill.

Maybe you want to change something to prevent this. Something like: "you can only build on explored terrain" or "at a certain distance from something you allready own". I don't know.

By the way, I tried MoC and Adventure Pillars and they are amazing, thank you.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2014 08:40 PM

Ok thanks, I will update the mod to allow building towns only on visible squares. The script already checks for empty squares around town entrance so I doubt you could really place it in the middle of mountains, should not work.  For towns have grail script, I can do nothing: if someone is enough crazy to play with that options, the game will be already broken for him, conquistador or not.
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Graenfur
Graenfur


Hired Hero
posted January 11, 2014 05:46 PM

Quote:
I am afraid giving value options would require to rewrite mod from scratch and I am not up to it. I agree that sometimes it is more interesting to set your own values, but can't please everyone.


This is kind of an 'all or nothing' deal. The ability to say yes/no to some of the options would please (if not everyone then) more people.

But I understand that rewriting code from scratch is kind of a drag.

And regarding lower difficulty suggestion:
I was just looking a way of increasing difficulty without having to make things easier for myself (yes, lower difficulty with Better AI would give me better fighting chance when computer comes to wreck everything, but so would legions of liches and so on).


On semi related note of AI "superpowers":
I used zcrtrait.txt to increase cost of lvl8 monsters (added 4 zeros to gold cost so it would be impossible to buy/upgrade them), but as it turns out, AI doesn't care for the cost, all his lvl 7 are upgraded to lvl 8 (auto upgrade 7->8 each day is turned off).
Does AI ignore costs in that text file? or he always have secret unlimited resources?
High costs are shown to me correctly. If I put there AI Value of level 1 creature very high, all the creatures just run away from me.
So at what extent does the zcrtrait.txt have effect?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2014 05:55 PM

I am not sure about text modifications, but I know they work safe when erm coded. About AI upgrading, it must also spend money to do so, is it about Conquistador or? Because in this mod AI will never run out of money,  so not good testing field.

I will see if I can change the mod to allow the player choose his own settings, without too much work from my side (currently I am not much interested anymore by Heroes, playing other games).
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