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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 04, 2014 02:25 AM |
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Don't mix Sagamosa with any of the other heavy scripting mods. But you can use graphical mods as Morn Battlefields with.
But anyway, maybe Bersy could look into? Sagamosa + Algor scripts + wog = less than 3 Mo (only erm extension files are counted or else?). The limit is told to be 30 Mo, yet game stops at less than 3.
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Era II mods and utilities
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Bersy
Honorable
Supreme Hero
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posted February 04, 2014 05:48 PM |
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30 MB for everything. Each ERM command in parsed variant uses about 512 bytes of memory (afair), same valid for each trigger. So real capacity is much lower then 3 MB.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 04, 2014 06:15 PM |
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I understand. Strange that the game stores all triggers but without executing them at once.
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shimmy
Hired Hero
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posted February 05, 2014 11:33 AM |
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I also found that the "mithril smelter" script is a bit buggy. It doesn't give mithril unless you hover your mouse after you first captured it and also the flag doesn't work.
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Khadras
Famous Hero
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posted February 05, 2014 11:47 AM |
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shimmy said: I also found that the "mithril smelter" script is a bit buggy. It doesn't give mithril unless you hover your mouse after you first captured it and also the flag doesn't work.
I confirme that!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 05, 2014 12:11 PM |
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The flag will never work, there is no way to implement a new mine object in Heroes by ERM. Just capture it and you get mithril daily.
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shimmy
Hired Hero
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posted February 05, 2014 12:25 PM |
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Edited by shimmy at 12:25, 05 Feb 2014.
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Couldn't it be done as a dwelling? I see dwelling flags work. So it will be a dwelling that doesn't give any creatures and if you own it it will get 1 mithril daily.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 05, 2014 12:26 PM |
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Please do so if you find a way.
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shimmy
Hired Hero
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posted February 05, 2014 12:47 PM |
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I'm sorry I am not good with erm. I can only do the very basic stuff. Maybe someone more experienced can try.
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noname
Hired Hero
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posted February 06, 2014 03:03 PM |
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In the HmS (Heroes improved meeting screen-1Mo) mod from where are those new artifacts on the picture? (for example next to Wizard`s Well or next to +1 all armor)?
This mod was good for filling gaps in micromanaging switches precisely. Good job!
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qoty
Adventuring Hero
wandering hero
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posted February 07, 2014 11:10 AM |
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Hello, I have a problem with Adventure Pillars. When I play on medium random maps (yes, I deleted .txt file in data) and visits one of that pillars, I always get the response: It's closed. What I have done wrong?
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Freedom comes at a price
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shimmy
Hired Hero
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posted February 07, 2014 04:30 PM |
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Try turning off "dungeons of the dragonmaster script" for dragon utopias and see if it works then.
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qoty
Adventuring Hero
wandering hero
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posted February 07, 2014 07:29 PM |
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Nope, that one not worked. But I use Sagamosa mod maybe that's the problem?
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 07, 2014 07:37 PM |
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Well, I don't know about possible conflicts with Sagamosa, it may work with I think as no global vars are used but: if it says closed is nothing wrong. From 50 events, there are 3 where the pillar is closed, gives nothing. Keep visiting others and you will eventually get the other events.
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Era II mods and utilities
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qoty
Adventuring Hero
wandering hero
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posted February 07, 2014 08:01 PM |
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Edited by qoty at 20:08, 07 Feb 2014.
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It must be defenitely caused by Sagamosa 'cause I have visited a lot of them and still closed. When I deactivated Sagamosa it worked. Maybe I can post a save if it could help:
Save
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 07, 2014 08:57 PM |
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When I load your save (mods used: Sagamosa, Wog and adventure pillars) it says old version, can't load properly. Do you have Era 2.46?
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Era II mods and utilities
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qoty
Adventuring Hero
wandering hero
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posted February 07, 2014 09:21 PM |
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Ooops I didn't realized I haven't installed it yet. Now I did so and it....works .
I really hate to replace whole ERA with new one because I have half of scrpits personalized and it reorganize everything .
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 07, 2014 09:23 PM |
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Bad move. When you personalize scripts, create your own mod with. Then you just move that mod to the new Era version.
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qoty
Adventuring Hero
wandering hero
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posted February 07, 2014 09:30 PM |
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If I only know to do that . I have altered many mods, even Sagamosa, WoG, WoG revised...
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Freedom comes at a price
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted February 07, 2014 09:33 PM |
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Create "My mod name" folder.
Inside create Data folder.
Inside Data folder create s folder.
Inside s folder you place all your modified scripts (but keep original names).
Now you activate all your mods (Sagamosa etc) but put your mod on top. Era will read your modified scripts first and will ignore the original ones with same names.
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Era II mods and utilities
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