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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 72 pages long: 1 10 20 30 40 50 ... 51 52 53 54 55 ... 60 70 72 · «PREV / NEXT»
aya888888
aya888888

Tavern Dweller
posted February 12, 2017 11:38 PM
Edited by aya888888 at 23:47, 12 Feb 2017.

Salamandre said:
It will not suffice to edit pcx names, you also need to edit the hero ID later, then edit the "right click" part I added. Such mod is impossible to edit if you don't know to handle erm codes. Also, it would take to such scripter one hour or more to coed the changes you ask in favorite tab, while you can just choose the hero you want in its specific town tab.

Thanks for reply. It's too hard for me if a coder like you still need an hour to edit it (I thought it was a small change and could finish in a minute ). I retire

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 12, 2017 11:56 PM

If any could do it in one minute, you would already have the edit, as you gave the pcx names. But then, I have to check each hero ID and change in the right place, then copy every of your new pcx and paste it in right place, then change all the right click info with new ID, then test, and there are 20+ heroes. So yes, at least one hour or more.

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joeyjoejoe
joeyjoejoe

Tavern Dweller
posted March 29, 2017 12:20 AM

Does anyone know what mod removes the cap on secondary skills? I had it active before but had to reinstall ERA after it crashed every time I tried to enter the new scenario screen.
I know about the option for two secret skills that comes with ERA but this mod specifically lets heroes keep gaining skills every level up.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 29, 2017 02:25 AM

It is a plugin, not a mod. From mod manager, right-click on WoG mod then select plugins, activate "no secondary skills limit.bin"

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joeyjoejoe
joeyjoejoe

Tavern Dweller
posted March 29, 2017 05:04 AM

Thanks.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 08, 2017 10:29 AM

Safe SoD 1.4 reuploaded. Added Elixir of Life fix, by igrik.

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igrik
igrik


Promising
Known Hero
posted April 08, 2017 11:43 AM
Edited by igrik at 11:49, 08 Apr 2017.

Valery, add some fixes.

; Dangeon has a bonus of native land on the surface.
; Inferno also has a bonus of native land under the ground.
!!UN:C4603972/1/235; (mast have!)

; the ban on the appearance of an improved stack in an attack on neutrals (if you need)
!!UN:C4899920/1/8;

*** Correcting wrong buttons:

; cancel button in tavern
!!UN:C6126282/4/6826532; iCN6432.def

; cancel button in window the division of units
!!UN:C4495937/4/6826532; iCN6432.def"

; remove the cancel button in the arena
!!UN:C4842706/4/7;

; fix Faerie Dragon button coordinates
!!UN:C6241695/4/235; substrate Y
!!UN:C6241700/1/21;  substrate X
!!UN:C6241781/4/235; button Y
!!UN:C6241786/1/21;  button X

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 08, 2017 12:35 PM

Igrik, thanks, thats a lot of codes. I have no time to test each, are you sure 100% there will be no crashes or other annoyances if I include those?

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igrik
igrik


Promising
Known Hero
posted April 08, 2017 01:36 PM

Salamandre said:
Igrik, thanks, thats a lot of codes. I have no time to test each, are you sure 100% there will be no crashes or other annoyances if I include those?
No. I've been using them for a long time and everything is stable.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted April 26, 2017 02:53 AM
Edited by RoseKavalier at 02:57, 26 Apr 2017.

Safe SoD

Hi Salamandre,

TL;DR : This allows AI heroes to split their shooters as they did in SoD.
UN:C to restore original function call (place after !?PI and !?GM0)
!!UN:C4906881/4/4294441883;  Restore AI splitting shooters
!!UN:C4906921/4/4294441843;


########## Details ##########

I've made good progress on my investigation into another difference between WoG and SoD that was not correctly covered by Safe SoD, and I believe I have a solution. Basically, AI heroes would never split their shooters when in battle. I can understand perfectly well why this was changed, it's not well implemented into SoD (see some funny examples in link) but it exists and so imo Safe SoD should have it as well.

The function that handles the shooters splitting is 0x0042DB20.

In SoD 3.2, this function is called at 0x004ADF80 & 0x004ADFA8.
In WoG, the same addresses call 0x00767BBC instead (overwritten at some point during game launch).

0x00767BBC is just a small detour that basically tells the game to do nothing.
I changed both addresses back to CALL 0x0042DB20 and AI heroes split shooters as in SoD now.

In theory there should be no crashes or problems because it only restores the original function call. Would not mind getting some feedback from the code magicians however
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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avatar
avatar


Promising
Supreme Hero
posted June 11, 2017 09:50 PM

Please make noise to szaman to translate his works into english
http://www.forum.acidcave.net/topic.php?TID=3150&pid=139230&page=2#139230

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted June 28, 2017 07:11 PM

How can I get that Portrait Manager mod to work? It crashes every time I try to use it.

I'm using the latest HD Mod with my mod list like this:

WoG
Fast Battle Animation
Yona
Secondary Skills Scrolling
Mithril Smelter
WoG Revised
Disposable Spell-Scrolls
Disable Autosave
Drop_War_Machines
Overflow_Fix
Revisitable Cartographers
Morn battlefields

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 28, 2017 08:22 PM

Try first without HD, just to be sure. I hear the latest HD versions screw era

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted June 28, 2017 08:31 PM

Salamandre said:
Try first without HD, just to be sure. I hear the latest HD versions screw era


Yes i think so too. I have random crashes. It also messes up your hereoes.ini and wog.ini i guess. I have to replace them somethimes to get it back to work.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted June 30, 2017 04:11 AM

Ah, I just tried it on the original and it won't work on there either. It must be due to a mod incompatibility or setting now I suppose.
____________
~Drake Lyon~

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 30, 2017 07:36 AM

Wog revised should be just above WoG mod (in mod manager). Mithril smelter depends on wog revised, so in your list doesn't look it works. Not saying this will solve your issue, but at least things will be correct, who knows.

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Terminator
Terminator

Tavern Dweller
posted June 30, 2017 06:10 PM

Hello, I have a question.

Im kinda lazy now to look for answer in 100 pages here so Im just gonna ask how do I install these mods and do they work for WOG or what?

I downloaded tavern and XXL map mod so how do I install them and if its possible step by step process?

Thank you.
____________

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted July 01, 2017 06:36 AM

Salamandre said:
Wog revised should be just above WoG mod (in mod manager). Mithril smelter depends on wog revised, so in your list doesn't look it works. Not saying this will solve your issue, but at least things will be correct, who knows.

Like this?

WoG
WoG Revised
Mithril Smelter
Fast Battle Animation
Yona
Secondary Skills Scrolling
Disposable Spell-Scrolls
Disable Autosave
Drop_War_Machines
Overflow_Fix
Revisitable Cartographers
Morn battlefields
____________
~Drake Lyon~

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 01, 2017 06:43 AM

Yes, always use WoG and WoG revised adjacent.

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Drake
Drake


Adventuring Hero
Satisfying no one since 1994
posted July 02, 2017 06:07 AM

Awesome I've got the priorities set

My goal is to play the Chronicles maps with the Tarnum portraits in the correct place. I wanted to use the portraits manager to set the portrait for Tarnum on each map, but as that won't work I'd be stuck with setting just the portrait files in the Data folder. Normally that would be okay, but on Chapter 4 Mutare Drake/Mutare will have the same portrait as Tarnum.

Do you know a way that I could possibly set the portrait for both of them individually? They have the same portrait file names.
____________
~Drake Lyon~

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