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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERA: 100+ mods available, links and previews
Thread: ERA: 100+ mods available, links and previews This thread is 72 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 68 69 70 71 72 · «PREV / NEXT»
Bersy
Bersy


Honorable
Supreme Hero
posted June 19, 2020 02:03 AM

ERA 2.46f
The version, most of the mods in this thread work out of the box.

Changes from original ERA 2.46:
- Included ERM Hooker 2.0
- Included latest Pandora/Seer huts plugins by gamecreator.
- Included Fix EA:E plugin.

If the links in the first post are dead, try to use the following temporal alternative (thanks to Archer30): mods
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 19, 2020 05:41 AM

I would appreciate Archer does not publicly distribute mods with my signature without permission, so please remove those.(of course I can't police anyone, so feel free to do whether you want in private). Mods using external assets as Morn Battlefields, graphical patches, turbo wog or seer huts (coauthor Gamecreator) are ok to distribute, but interface mods + custom maps no.

Last days I've been told platforms have to evolve so all others can do is adapt their work and sustain the changes. There is another option, people can stand their ground and stop support to that platform. This doesn't mean I criticize Era, Bersy or every other creator which made this game so much more interesting. They are fantastic people and I wish them the best.

It only means I don't want anymore my mods to be source of controversial discussions and error reports, with every Era new version breaking compatibility more and more. I have no time or motivation to rework my mods neither, to be fair when I read the codes I wrote years ago, it looks like chinese now. So let me out of this and respect my choice.

Also please do not start an argue about "let's keep era 2.46 in download so all your mods will still work". We know very well how that goes, people will update to the latest ERA version, then will send me angry messages about bugs, as the tons I received this past month, which lead me to this decision. Thanks.    
____________
Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 19, 2020 07:00 AM

I will reupload all mods except mines to google-drive then update main post. Deleting the entire database was a technical mistake.

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Bersy
Bersy


Honorable
Supreme Hero
posted June 19, 2020 12:04 PM
Edited by Bersy at 12:24, 19 Jun 2020.

Oh, Val. Isn't it an ephemeral problem? Redirect all emails to me, I'll answer everyone with valid link and note. Your mods are published everywhere and are part of community and H3 heritage. Imagine, that I delete ERA and demand everyone to stop using it? Nobody will listen to me )
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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gamemaster
gamemaster


Adventuring Hero
posted June 22, 2020 09:38 PM

Can someone confirm that "[Cheats] Trainer" has problem with adding secondary skills to hero?

Click on skill icon, then "ok" to add expert level and nothing happens...

Edit
Seems that problem is at line 399
!?DL&v998=550/v999>54/v999<83/v1000=13;
!!VRy2:Sv999-55;   y2 stores the skill
!!SN:W^Val_Hero^/y1;
!!HEy1:B0/?z3;
!!HEy1:Sy2/?y3;


Should be
!?DL&v998=550/v999>54/v999<83/v1000=13;
!!VRy2:Sv999-55;   y2 stores the skill
!!SN:W^Val_Hero^/?y1;
!!HEy1:B0/?z3;
!!HEy1:Sy2/?y3;


Is that known problem or i just have obsolete version

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Bersy
Bersy


Honorable
Supreme Hero
posted June 22, 2020 10:00 PM

I already pointed out to that bug and exact fix. You're right. It's a mispelling.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Archer30
Archer30


Adventuring Hero
posted June 23, 2020 07:19 AM
Edited by Archer30 at 07:20, 23 Jun 2020.

Bersy said:
Val, I found another bug in your Trainer mod:

!?TL0; 1-sec. timer--JV
!!SN:W^TL_trigger_activated^/?y1;
!!FU&y1<>99:E;
!!UN R1 R2;
-----------------------------

!!UN R1 R2;


Bersy, more hint about this bug and how to fix, please?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 23, 2020 09:05 AM

Why is it a bug, what it does? I remember that part of code was done by Jim Vogan as I struggled having a correct redraw after closing dialog.  

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Bersy
Bersy


Honorable
Supreme Hero
posted June 24, 2020 12:40 AM

!!UN R1 R2;
Missing ':" right after !!UN, obviously. It's not a bug, but just mispelling.

!!UN:R1 R2;
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Archer30
Archer30


Adventuring Hero
posted June 24, 2020 07:03 AM

Ohhh...thanks!

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 09, 2020 06:59 PM

Someone can post Updated Trainer to work with Era 2.9.14?

I also have secondary skill bug. Also can be trainer tweaked to give basic secondary skills instead of Expert?
____________

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Bersy
Bersy


Honorable
Supreme Hero
posted July 09, 2020 10:57 PM

A few posts above 2 bugs are mentioned with fixes. Will you manage to apply them using ERM editor or need ready to use file?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 10, 2020 06:04 PM

Well, i would like to have compiled .erm as i dont have knowledge how to use it. Thanks Bersy.
____________

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ivorrus
ivorrus


Hired Hero
modder
posted August 21, 2020 05:33 PM
Edited by ivorrus at 10:51, 24 Aug 2020.

Salamandre said:
[url=http://wakeofgods.org/mods/%5bInterface%5d%20Spells%20Uncovered.exe]Spells Uncovered[/url]
Author: Valery

Displays damage or effect for fire wall, land mine, summon elementals, hypnotize, animate dead, resurrection and cure.

Link is broken.
Correct link
[url=https://yadi.sk/d/FJi8IRbmpyImpQ]https://yadi.sk/d/FJi8IRbmpyImpQ[/url]
____________
[url=http://yadi.sk/d/-RKI2enLJkBLu]My mods[/url], [url=http://yadi.sk/d/XOy0fLmKHbFnF]Skins for Heroes[/url]

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ivorrus
ivorrus


Hired Hero
modder
posted August 21, 2020 09:50 PM

Salamandre said:

[url=https://app.box.com/s/mkwor29vo86e74zdswz7el6036s03ggw]Random Skins 1.02 (27 MB)[/url]
[url=http://wakeofgods.org/mods/%5bGraphics%5d%20Random%20Skins.exe]Alternative Link[/url]
Author: Ivorrus, Bes. Plugin by Bersy.
Mod changes backgrounds in select map window (renew every time you restart Heroes), load screen (renew every time you load game) and minimap shield.

Alternative Link is broken.
Mod is updated to v.1.3
New link is [url]https://yadi.sk/d/8phZRBOAHirDNw[/url]
____________
[url=http://yadi.sk/d/-RKI2enLJkBLu]My mods[/url], [url=http://yadi.sk/d/XOy0fLmKHbFnF]Skins for Heroes[/url]

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bloodshade21
bloodshade21

Tavern Dweller
posted August 31, 2020 08:29 PM

Hello guys!

I've played both Hota and ERA (enjoyed playing them ), am relatively new at this forum, and am not sure if this is the right place to ask this, but is there some kind of script or mod in ERA which allows you to see the price for upgrading creatures when hovering over the upgrade button (before you would actually upgrade it), like they did it in Hota?

The other thing I think would be useful is also featured in Hota, and that is hero meeting button in town, it's kinda annoying when I have to exit the town with 1 hero only to meet him with another, it would make much more sense that they would be able to meet while one of them is in the garrison.
____________

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted August 31, 2020 10:58 PM

bloodshade21 said:
Hello guys!

The other thing I think would be useful is also featured in Hota, and that is hero meeting button in town, it's kinda annoying when I have to exit the town with 1 hero only to meet him with another, it would make much more sense that they would be able to meet while one of them is in the garrison.


Hi

Just press E in town

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bloodshade21
bloodshade21

Tavern Dweller
posted September 01, 2020 12:47 AM

RerryR said:


Hi

Just press E in town


Oh, didn't know that, thanks!
____________

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PiggyChu620
PiggyChu620


Adventuring Hero
posted November 02, 2020 03:12 PM

I made my own mod and was able to enable/disable it through Mod Manager.

But I don't know how to let it appear in the Mod Options menu so I could check/uncheck each individual scripts to my own liking at the time.

I saw in this post that it's possible to create a new tab, which is what I like to do!

To throw all my scripts in one new tab and check whatever options I feel like playing at the moment.

Thank you VERY much for your help!

Much appreciated!

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 02, 2020 03:40 PM
Edited by RerryR at 15:44, 02 Nov 2020.

PiggyChu620 said:
I made my own mod and was able to enable/disable it through Mod Manager.

But I don't know how to let it appear in the Mod Options menu so I could check/uncheck each individual scripts to my own liking at the time.

I saw in this post that it's possible to create a new tab, which is what I like to do!

To throw all my scripts in one new tab and check whatever options I feel like playing at the moment.

Thank you VERY much for your help!

Much appreciated!


You can do that by assigning an WoG option number and changing some files. For example you can study ERA Scripts mod.
But I strongly recommend to not do that.
It will create incompatibility with other mods
You will need an extra check for flags in every trigger
It is cumbersome

I recommend to just create one Mod and pack every .erm file in it. It is much more convienient to just enable/disable it with one click in the mod manger. If you dont want to play with one of your mods, just create an additional "Disable" folder in your Data/s folder when you want to deactivate one of your modifications. Each of your modifications should just consists of one single erm file. Or if you dont like this approach create several (different) mods.

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