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Heroes Community > Library of Enlightenment > Thread: SO MANY RULES AND LESS HEROES ?
Thread: SO MANY RULES AND LESS HEROES ? This thread is 2 pages long: 1 2 · «PREV
Nybbas
Nybbas

Tavern Dweller
Flipmode Player
posted June 10, 2013 07:47 PM

Ruling away 2 out of the 9 possible towns has always seemed to me like a harsh banning.

Conflux
While it may be very good, especially on certain maps with its dwellings populated everywhere, it is beatable.

Necropolis
I feel as if this was banned to stop new players spamming Skellies / V.Lords week 3 and winning the game. Couldn't a full-ban just be replaced with an honour code system where if you want to play Necro you just can't use Necromancy? Without Necromancy the town is equal with the others in my opinion.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted June 11, 2013 07:17 AM
Edited by b0rsuk at 07:19, 11 Jun 2013.

If something is beatable, it doesn't make it balanced. An athlete who uses steroids is beatable. He may trip over and fall, or make an error. Dimension Door, Grail, Orb of Inhibition are beatable, but they all offer a massive advantage.

I agree that banning Necromancy could be a better idea. Harder to enforce, but it makes the game richer than simply banning the whole town.
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Nybbas
Nybbas

Tavern Dweller
Flipmode Player
posted June 12, 2013 11:08 PM

Quote:
If something is beatable, it doesn't make it balanced. An athlete who uses steroids is beatable. He may trip over and fall, or make an error. Dimension Door, Grail, Orb of Inhibition are beatable, but they all offer a massive advantage.


Some could argue that Ivor w/ Rampart offers a "massive advantage" over many other strategies; I agree that you want all of the ways to play to game as equal as possible, but with a game like HOMAM3 you just can't arbitrarily decide what to ban and what not to.

And are there any records to show that Conflux or Necro without Necromancy would be vastly superior if allowed?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 13, 2013 12:06 AM

Personally I think Necro is beatable if no rules, much less for Conflux, as those phoenix have the fastest speed in the game. Now I find WCL rules mostly hypocritical (sorry guys) as they remove a lot of things giving small advantages but let huge ones in then profit from, as Crag Hack, Ivor, Mephala, Tazar. Just look at played games infos, those heroes are used in almost half of them. I would advice to play without any rule, but those aiming for fair rankings will certainly disagree, because without rules it is true that the luck becomes a major part in the outcome. But much more fun, IMO.
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JIVOTNOTO
JIVOTNOTO

Tavern Dweller
Beastmaster
posted June 28, 2013 09:09 PM

Quote:
Personally I think Necro is beatable if no rules, much less for Conflux, as those phoenix have the fastest speed in the game. Now I find WCL rules mostly hypocritical (sorry guys) as they remove a lot of things giving small advantages but let huge ones in then profit from, as Crag Hack, Ivor, Mephala, Tazar. Just look at played games infos, those heroes are used in almost half of them. I would advice to play without any rule, but those aiming for fair rankings will certainly disagree, because without rules it is true that the luck becomes a major part in the outcome. But much more fun, IMO.


Nice replay I think the same way

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hippox89
hippox89


Famous Hero
posted July 04, 2013 01:11 PM
Edited by hippox89 at 13:15, 04 Jul 2013.

I personally feel the luck/unluckly factor in Heroes makes for a more fun game. Luck goes both ways and random factors mixes up the game. Like, creature weeks, plague, ect. It's just more interesting to me. But I only play casually with real-life friends, though we compete to win. !

I understand why there's TE, WT versions. It's a matter of taste. It's nice to have a choice.

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