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Heroes Community > Bards Glade Pyre (RPG) > Thread: Pokémon - Adventures in Helnith (Character Stats)
Thread: Pokémon - Adventures in Helnith (Character Stats)
Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 04, 2013 03:45 AM
Edited by Kareeah_Indaga at 23:48, 25 Mar 2014.

Pokémon - Adventures in Helnith (Character Stats)

Information File:

((Last updated 3/25/2014))

Mina (Kareeah)
Region—Johto
Description—
Quote:

Age: 18
Gender: Female
Height: 5’ 7”
Black hair, light brown eyes. Fair skinned.


Funds: 1550 PD
Badges:
– Pidgey, Natu, Houndoom
Battle Points: 8
Notes:
Injuries—gash on arm, ribs. Scrape on forehead, bruise on back of skull.
Cipher: 7, 8
POKEMON--
On Hand:
Pokemon: Pidgey (Shadowed: 0%)
Type: Normal/Flying
Ability: Keen Eye
Gender: Male
Level: 27
Held Item: Oran Berry
Exercise 1: E, D, Y, U, G, A
Stats—
HP: 66+1
Attack: 37+4+15
Def: 34
Sp. Attack: 32+11
Sp. Def: 32
Speed: 43+6

Moves:
Sand Attack (multi)
Gust
Quick Attack
Whirlwind
Twister (multi) (4 targets)
Featherdance


Pokemon: Pikachu (Shadowed: 0%)
Type: Electric
Ability: Voltage
Gender: Female
Level: 21
Held Item: Shell Bell
Exercise 1: P, H, J, C, B
Stats—
HP: 52+2+3
Attack: 34+2
Def: 24
Sp. Attack: 32+5
Sp. Def: 28
Speed: 49+4+3
Contest Stats—
Cool: 6
Beauty: 0
Cute: 50
Smart: 0
Tough: 0
Feel: 21

Moves:
Encore
Thundershock
Thunder Wave
Quick Attack
Rock Smash (HM)
Double Team


Pokemon: Oodramer (Shadowed: Immune)
Type: Spectral/Normal
Ability: Slime Body
Gender: Indeterminate
Level: 26
Held Item: Quick Claw
Exercise 1: W, F, C, R, L, Y
Stats—
HP: 80
Attack: 18
Def: 49
Sp. Attack: 44+14
Sp. Def: 49
Speed: 28+7

Moves:
Vortex
Façade
Bubblebeam
Veneer
Aqua Tail


Pokemon: Sandshrew (Shadowed: 0%)
Type: Ground
Ability: Sand Veil
Gender: Female
Level: 22
Held Item: Oran Berry
Exercise 1: T, S, D, A
Stats—
HP: 60+2
Attack: 44+1
Def: 49+1
Sp. Attack: 20
Sp. Def: 25+13
Speed: 29

Moves:
Rock Smash (HM)
Defense Curl
Sand Attack
Swift (multi) (2 targets)
Fury Swipes
Rollout


Pokemon: Houndoom (Shadowed: 0%) (IN POKEMON CENTER)
Type: Dark/Fire
Ability: Flash Fire
Gender: Male
Level: 29
Held Item: None
NOTES: Injuries.
Exercise 1: R, J, F
Exercise 2A: 10, 6
Stats—
HP: 91+3
Attack: 66+15+15
Def: 42 (33)
Sp. Attack: 77
Sp. Def: 60
Speed: 69+9+3
Contest Stats—
Cool: 6
Beauty: 0
Cute: 50
Smart: 0
Tough: 0
Feel: 21

Moves:
Ember
Bite
Smog
Odor Sleuth
Rock Smash (HM)
Beat up


Pokemon: Natu (half-sized) (IN POKEMON CENTER)
Type: Psychic/Flying
Ability: Synchronize
Gender: Male
Level: 24
Held Item: Everstone (add to inventory when he is returned)
NOTES: Injuries. Left wing broken; no Ground immunity until it heals.
Exercise 1: O, C, E, A, Y, X
Hidden Power type: Water, 70
Stats—
HP: 60
Attack: 36+15
Defense: 34
Sp.Atk: 46
Sp.Def: 34
Speed: 46+19 (52)

Moves:
Peck
Night Shade
Teleport
Miracle Eye
Me First
Confuse Ray


In storage:

Pokemon: Unown (W)(W shape)
Type: Psychic
Ability: Levitate
Gender: Indeterminate
Level: 15
Held Item: None
Stats—
HP: 44
Attack: 31
Def: 24
Sp. Attack: 31
Sp. Def: 24
Speed: 24


Moves:
Hidden Power (Ghost, Power 30)


Pokemon: Magikarp
Type: Water
Ability: Swift Swim
Gender: Female
Level: 15
Held Item: None
Exercise 1: A, O
Stats—
HP: 35
Attack: 12
Def: 26
Sp. Attack: 14
Sp. Def: 15
Speed: 33

Moves:
Splash
Tackle


Pokemon: Kindergeist
Type: Fire/Ghost
Ability: Wisp Body
Gender: Male
Level: 9
Held Item: None
Stats—
HP: 32
Attack: 23
Def: 19
Sp. Attack: 25
Sp. Def: 20
Speed: 23

Moves:
Haze
Incinerate
Fire Spin



Inventory:
Old Rod
Antidote x4
Battered bottle
Bit of Pichu eggshell
Quick Claw (on Oodramer)
Fake Letter
Effects of Stones on Spectral Pokemon
Water Stone
Rare Candy
HM 06 – Rock Smash
Paralyze Heal x3
Burn Heal x2
Great Ball
Pokeball x2
Awakening x2
Net Ball
Venom Ball
Watering Can (shaped like Liskayo)
Yellow Shard x3
Smooth Rock
Star Piece
Potion x2
Repel x3
Liechi Berry
Salac Berry x2
Pen
Pad of paper
Copies of Bandra Report
Oran Berry (on Sandshrew)
Oran Berry (on Pidgey)
Oran Berry x6
Chesto Berry x2
Mining Kit
Charti Berry x2
Figy Berry x2
Shell Bell (on Pikachu)
SM 04 – Revenge
Pomeg Berry x3
Qualot Berry x3
Hondew Berry x2
Duct tape
Dragon Fang
Disinfectant
Bandages
Sitrus Berry (Planted Day 16, 3 PM in Mina's Planter, no Mulch)
Tanga Berry
Nilla Berry
Grepa Berry
Passho Berry
BERRY PLANTER (Sitrus Berry)
POFFIN CASE:
Rich Poffin (+25 Dry, +13 Sweet, +13 Sour, +23 Feel) x4
Sweet Poffin ( +6 Spicy, +50 Sweet, +21 Feel) x2
Dry Poffin (+18 Dry, +6 Bitter, +21 Feel) x4
Bitter Poffin (+41 Bitter, +6 Sour, +22 Feel) x4
Yellow Flame (Contest Accessory)
Purple Contest Dye (Contest Accessory)
White Cord (Contest Accessory)
Suspicious Paper found in Ceris Park
Strange object Jamie discarded


Mark Allen (gnomes2169)
Region: Johto
Age: 17
Appearance: Tallish (6 ft), wide shoulders, youthful, skinny, only slightly muscled, just the hints of a beard, blue eyes, dark blond hair (nothing like Mr. Edn's hair ), sometimes wears a pair of glasses. He has a permanent half-smile. Right arm is prosthetic, made from a black plastic and reinforced by metal at the joints (The arm is slightly stronger than the flesh and blood one it replaced). Wardrobe includes an assortment of clothing colors and styles, but mostly T-shirts with funny sayings and blue jeans.
Background: Lost his arm while in Helnith a few months back while wandering about with Zelgius and a few other military friends. He volunteered to find Zelgius, who had become dangerously unstable, and avoid the mounds of homework that awaited him back home.


Funds: 4,200 PD
Battle Points: 0

POKEMON--
On Hand:
Pokemon: Ariados
Type: Bug/Poison
Ability: Swarm
Gender: Male
Level: 27
Held Item: Oran Berry
NOTES: Put future EVs in Attack.
Stats—
HP: 83+4
Attack: 61+9
Def: 51+3
Sp. Attack: 45
Sp. Def: 45
Speed: 34+6

Moves:
Poison Sting (Smart)
String Shot (Smart) (multi)
Scary Face (Tough)
Night Shade (Smart)
Shadow Sneak (Smart)
Fury Swipes (Tough)


Pokemon: Kirlia
Type: Psychic
Ability: Synchronize
Gender: Female
Level: 23
Held Item: Salac Berry
NOTES: Split future EVs into Speed and Special Attack.
Stats—
HP: 57
Attack: 28
Def: 28
Sp. Attack: 42+7
Sp. Def: 37+5
Speed: 35+6

Moves:
Growl (Cute) (multi)
Confusion (Smart)
Double Team (Cool)
Teleport (Cool)
Lucky Chant (Cute)
Magical Leaf (Beauty)


Pokemon: Skarmory - Trained (0, 1, 0) in the last three days.
Type: Flying/Steel
Ability: Sturdy
Gender: Male
Level: 24
Held Item: None
Exercise 2B: 7, 8
NOTES: Put 3/4 future EVs in Speed, 1/4 into Attack.
Stats—
HP: 72+5
Attack: 50+4
Def: 79
Sp. Attack: 31
Sp. Def: 46
Speed: 46+10

Moves:
Leer (Cool) (multi)
Peck (Cool)
Sand Attack (Cute)
Swift (Cool) (multi) (3 targets)
Agility (Cool)
Air Cutter (Cool) (multi) (3 targets)


Pokemon: Lapras
Type: Water/Ice
Ability: Water Absorb
Gender: Male
Level: 24
Held Item: Oran Berry
NOTES: Put 1/2 future EVs in Special Attack, 1/2 into HP.
Stats—
HP: 103+4
Attack: 53
Def: 50
Sp. Attack: 53+15
Sp. Def: 58
Speed: 41

Moves:
Water Pulse (Beauty)
Sing (Cute) (4 targets)
Mist (Beauty) (multi)
Confuse Ray (Smart)
Ice Shard (Beauty)
Rain Dance (Tough)


Pokemon: Corphish
Type: Water
Ability: Shell Armor
Gender: Female
Level: 28
Held Item: Oran Berry
NOTE: Put future EVs in Special Attack.
Stats—
HP: 70
Attack: 58+21
Def: 50
Sp. Attack: 41+2
Sp. Def: 33
Speed: 33

Moves:
Bubble (Cute) (multi) (4 targets)
Harden (Tough)
Vice Grip (Tough)
Bubblebeam (Beauty)
Protect (Cute)
Knock Off (Smart)


Pokemon: Swellow- Trained (0, 1, 0) in the last three days.
Type: Normal/Flying
Ability: Guts
Gender: Male
Level: 22
Held Item: None
NOTES: Split future EVs into Attack and Speed.
Stats—
HP: 65
Attack: 49+9
Def: 38
Sp. Attack: 33
Sp. Def: 33
Speed: 66+8

Moves:
Peck (Cool)
Growl (Cute) (multi)
Focus Energy (Cool)
Quick Attack (Cool)
Wing Attack (Cool)
Double Team (Cool)


In storage:

Pokemon: Inkel - Trained (0, 1, 0) in the last three days.
Type: Poison/Ground
Ability: Ink Cloud
Gender: Female
Level: 24
Held Item: None
NOTE: Likes Sweet flavors.
Stats—
HP: 75+8
Attack: 34
Def: 43
Sp. Attack: 31
Sp. Def: 48
Speed: 31+8
Contest Stats—
Cool: 6 +15
Beauty: 0 +15
Cute: 122 +15
Smart: 0 +15
Tough: 0 +15
Feel: 57

Moves:
Mud Slap (Cute)
Acid Spray (Smart)
Ink Blot (Cute)
Cave-in (Tough)
Magnitude (3 targets, choose 2) (Tough)
Bulldoze (Tough) (multi) (3 targets, choose 2)


Inventory:
Potion x6
Super Potion x3
Full Heal x2
Old Rod
Pen
Journal
Binoculars
Paralyze Heal
Bluk Berry x3
Net Ball x2
Sticky Barb
Heart Scale
Good Rod
Dive Ball
Phone
Mystic Water
Metal Coat
Chople Berry
Grepa Berry
Glitter Ball
Great Ball x2
Calcium
Gooey Mulch
Fresh Water
POFFIN CASE:
Empty
Oran Berry (on Lapras)
Oran Berry (on Corphish)
Oran Berry (on Ariados)
Chesto Berry x3
Charti Berry
Figy Berry
Pomeg Berry
Qualot Berry
Hondew Berry
Salac Berry (on Kirlia)
Burn Heal
Pokeball x2
Glamour Ball
Book of matches


Quote:
Name: Jack Relnir
Age: 11
Gender: male
Height: 4'5"
Hair style: Short, dyed cyan
Eyes: Light green
Home region: Sinnoh
Clothing: Consists of tees, polos, button-downs, vests, a coat, and pants. Colors vary through blues, greens, violets, and white.
Hobbies: Fishing, drawing, swimming, boating(small)


Funds: 3,000 PD
Battle Points: 0

POKEMON--
On Hand:
Horsea
Type: Water
Ability: Sniper
Gender: Male
Level: 25
Held Item: None
Stats—
HP: 57
Attack: 32
Def: 47
Sp. Attack: 47+7
Sp. Def: 25
Speed: 42+13

Moves:
Bubble (multi – 5 targets) (Cute)
Smokescreen (multi) (Smart)
Leer (multi) (Cool)
Focus Energy (Cool)
Bubblebeam (Beauty)
Agility (Cool)

Snover
Type: Grass/Ice
Ability: Snow Warning
Gender: Female
Level: 20
Held Item: None
Stats—
HP: 60
Attack: 36
Def: 31+8
Sp. Attack: 36
Sp. Def: 35+7
Speed: 27

Moves:
Powder Snow (multi - 3 targets) (Beauty)
Leer (multi) (Cool)
Razor Leaf (multi - 3 targets) (Cool)
Icy Wind (multi - 3 targets) (Beauty)
Grasswhistle (Smart)
Swagger (Cute)

Swadloon
Type: Bug/Grass
Ability: Leafguard
Gender: Male
Level: 20
Held Item: None
NOTE: Friendship at 178 as of 3/25/2014. Happiness increases are doubled for the rest of the game-day (Day 17).
Stats—
HP: 58
Attack: 63+8
Def: 90
Sp. Attack: 50
Sp. Def: 80
Speed: 42+7

Moves:
Grasswhistle (Smart)
Tackle (Tough)
String Shot (multi) (Smart)
Bug Bite (Tough)
Razor Leaf (multi – 7 targets) (Cool)
Protect (Cute)

Venipede
Type: Bug/Poison
Ability: Swarm
Gender: Female
Level: 20
Held Item: None
Stats—
HP: 48
Attack: 29+4
Def: 34+4
Sp. Attack: 23
Sp. Def: 26+7
Speed: 34

Moves:
Defense Curl (Cute)
Rollout (Tough)
Screech (Smart)
Pursuit (Smart)
Protect (Cute)
Poison Tail (Smart)


In storage:
None.

Inventory:
Great Ball x2
Pokeball x2
Super Potion x2
Potion x3
Full Heal x2
Old Rod
Mining Kit
Red Glow
Yellow Leaf



Omega (Omega)
ON HOLD

Korejora’s character (Korejora)
ON HOLD

Tomy (Sir_Dragon)
ON HOLD

Zelgius Lorend (gnomes2169)
DECEASED

Jakson Cruz (MightyMage)
ON HOLD

Zack (OhforfSake)
ON HOLD

Draloed (mamgaeater)
ON HOLD

Sarah (Jabanoss)
ON HOLD

Misty (Mytical)
RETIRED

Christian (B-E-T-A)
ON HOLD

Brona (wog_edn)
ON HOLD

Stacey (Alkar)
RETIRED

Lyra (Ephsyn)
ON HOLD



Slashpeak Spoils
SM 01-Substitute
Thunder Stone
Full Heal
5 Blue Shards

Pokemon Center Grunt Battle Spoils
SM 05 - Upwelling

Ternai Town Battle
Incomplete map Version A


NPC Pokemon Shadow Totals:

Zorpaleus: (wild) Immune
Croconaw: (Fate) (Shadowed: 0%)
Sandshrew: (Fate) (Shadowed: 0%)
Bayleef: (Dove) (Shadowed: 0%)
Sandshrew: (Dove) (Shadowed: 0%)
Sandslash: (Spencer) (Shadowed: 0%)
Angerazm: (Spencer) (Shadowed: 0%)
Onix: (Rental--with Spencer) (Shadowed: 0%)
Poliwag: (Rental--with Spencer) (Shadowed: 0%)


Pokemon casualties:
Growlithe (Blaze) – Misty (Mytical) – Level 23, Male

____________
Adventures in Helnith has moved!

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted June 12, 2013 04:56 AM
Edited by Kareeah_Indaga at 00:39, 19 Jan 2014.

(Last updated 1/18/2014)

HOUSE RULES:


TRAINING:

You can train your Pokemon whenever you have some time to kill and a reasonable amount of space to train in. You train your Pokemon by working with them uninterrupted for a certain stretch of time (dependent on level); you can fluff it however you like. Beyond that, there are no specific requirements other than that your Pokemon must be in reasonable state to be trained (i.e. not unconscious, asleep, or similarly inconvenienced) and you the trainer must be involved in the training (not asleep or doing something that would significantly distract you).

You can train a Pokemon up one level in (current level/10 drop decimal) hour(s) (or half an hour if they’re below level 10). You may only train one Pokemon at a time using this method.

Limitations:

*You can only train one Pokemon at a time (i.e. leveling up both Sandshrew at level 11 and Pikachu at level 12 one level would take an hour EACH, so a total of two hours).

*Two trainers assisting each other can each level up a Pokemon (so if Misty were to help Draloed, she could level up Hedge from 13 to 14 while he levels up Ironsides from 10 to 11, and only an hour will be needed, not two).

*Each Pokemon is limited to a max of 3 levels by training in a day, and no more than 5 levels over a three day period. (Breaking this rule yields temporary stat loss and a Happiness hit due to exhaustion.)

*Pokemon that are Shadowed or otherwise disobedient must succeed an Obedience roll to get the level up.


BATTLING:

-In addition to the usual options (Attack, Use Item, Switch Pokemon) you also have the option to order your Pokemon to Defend (halves damage for the course of the round) or Evade (Pokemon effectively has 1 evasion level for the duration of the round). In general, you are allowed 1 option per Pokemon per round, as in the games.


MULTITARGET MOVES:

-Stat reducing moves that hit more than one target (Leer, Growl, Tail Whip, String Shot etc…), will hit 10 targets for every 10 levels the user has (ie. Levels 1-10 will hit 10, levels 11 – 20 will hit 20, and so on). Also Smokescreen and Sand Attack are multi-target under this system.

-Status inflicting moves that hit more than one target are 1 target for every 5 levels (ex: a level 15 Pokemon will be able to hit 3). Sing is multi-target under this system.

-Damage causing moves that hit more than one target have the number of Pokemon hit determined by the stat ruling that attack. (ex: Rock Slide is Physical and is therefore determined by the Pokemon’s Attack stat, whereas Surf is Special and is therefore determined by the Pokemon’s Special Attack stat.) Exact number is determined as follows:

2 + ((Attacking stat the move uses - 20) / 10)

So for example, Swift uses the Special Attack stat to determine its damage. Sandslash has a Special Attack of 38. So for Sandslash, the number of targets hit will be:

2 + ((38-20) / 10) = 3 targets.

In other words, 1 target for every 10 points in the relevant stat, with a minimum of 2 targets. Attacks that can hit friend or foe have the number of targets split, and the user chooses half—the other half are determined randomly. (If it’s an odd number, the user gets to pick the ‘extra’ – IOW if the Pokemon will hit 9 targets, the user picks 5.) No Pokemon can be hit more than once, and the user can’t hit themselves.

-Weather moves will affect everyone on the battlefield.

-Stealth Rock, Spikes, and Toxic Spikes will affect 1 target for every 5 levels the uses has, and has a percent chance to affect Pokemon over that limit. Equation is as follows:

= (user's level/5) / number of Pokemon on the affected side (including the one(s) being sent out)


GENERAL ATTACKS, ABILITIES ETC.:

-Most attacks work as they did in Diamond/Pearl, except where unavailable or as specified otherwise.

-The move ‘Defensive Stance’ only draws attacks directed at the user’s allies. (ex: Mina’s Natu and Houndour are fighting Zack’s Archeokat and Mr. Mime. Natu uses Me First on Houndour, Houndour uses Ember on Mr. Mime. Archeokat uses Defensive Stance.  Houndour’s attack will be redirected to Archeokat, but Natu’s attack will hit Houndour, because it isn’t directed at Archeokat’s side.)

-Natural Gift does not consume the held Berry.

-Explosion does not halve Defense

-Copycat, Mirror Move etc. are not limited to attacks that only affect an opposing Pokemon, HOWEVER their effects cannot be re-directed. If you Copycat a Milotic using Water Pulse, you will attack the Milotic with Water Pulse, you can’t use it on the hordes of Geodude around the Milotic.

-The following healing moves can be used on either the user, OR another Pokemon:
*Heal Pulse
*Softboiled
*Wish (note that the healing still does not take place until the end of the following round)
Also, the move Softboiled no longer drains the user's HP, in OR out of combat.

-Pressure affects ALL moves the opposing Pokemon makes, not just offensive ones. On the other hand, if an allied Pokemon uses a move that will hit the Pokemon with Pressure, it won’t have its PP cost doubled.

-Pokemon with field affecting abilities (Tyranitar’s Sand Stream, Abomasnow’s Snow Warning) will have the effects of their abilities wear off 5 rounds after they leave the field rather than last indefinitely. This is boosted to 8 rounds if they were using a held item that increases the duration of the effect (Smooth Rock for Sandstorm, Icy Rock for Hail etc…).

-Struggle works as it did in Gen III (recoil is based off damage dealt, not user’s max HP).

-If Sturdy is activated more than once, its protective effects will have a failure chance for every time after the first, as with Protect, Endure, etc.

--Destiny Bond can be targeted to a specific Pokemon rather than the last attacker. (Example: you're against a Bandra Officer's Pokemon and 6 Grunt Pokemon, you want to use Destiny Bond on the Officer's 'mon.) If this is done, however, the chance of it working is (User's level/(target's level*2))—so a level 25 Wobbuffet has a 50% chance of successfully bringing down another level 25 Pokemon, or a 25% chance of bringing down an opponent who is level 50, or a 12.5% chance of bringing down a foe who is level 100. The exception to this rule is if the target Pokemon ALSO happens to be the last Pokemon to attack, in which case it works as normal. Also, the Pokemon to land the knock-out blow will be unaffected unless it is also the targeted 'mon. (You can still only knock out one Pokemon with Destiny Bond, in other words.)

--Mist now prevents positive stat adjustments on the affected side as well as negative.

--Shadow Tag's effects are limited to 10 Pokemon per 10 levels the Pokemon with Shadow Tag has, as with Tail Whip.

POFFIN MAKING:

To mix Poffin, you need one or more Berries and access to a Blender. Berries are scattered throughout Helnith. Blenders you will usually find in Contest Halls, though of course smaller, portable versions exist.

The time used for Poffin making is calculated as follows:

65 – (1 per person blending) – (number of first guesses correct) = total time in seconds

For each Berry you mix into Poffin, you are required to guess 1 flavor of the resulting Poffin, starting with the highest flavor and going to the lowest, in order. ((EX: You mix an Oran Berry, you have to guess the highest flavor. You mix an Oran Berry with a Hondew Berry, you need to guess the highest and second highest flavors.)) You are required to guess the flavor itself, not the value of the flavor. As the Blenders don't get large enough to allow more than 4 Berries, the most you will ever have to guess is 4 flavors.

You give me all your guesses at once, like so:

1-Berry Poffin:

Highest:
1. Sweet
2. Spicy
3. Sour
4. Bitter
5. Dry

2-Berry Poffin:

Highest:
1. Sweet
2. Spicy
3. Sour
4. Bitter
5. Dry

2nd Highest:
1. Sour
2. Dry
3. Bitter
4. Sweet
5. Spicy

If your first guess is correct, you get a bonus of 1 second per correct first guess per flavor per person (so, two people mixing a total of two Berries can get 4 seconds off their time assuming they both guess correctly for both flavors). If your second or third guess is correct, you receive neither bonus nor penalty. Your fourth guess will accrue a Burn and you fifth guess will accrue two Burns.

You may, but are not required to guess flavors beyond the number required for the Poffin, for a possible boost in time or Spills for wrong guesses (works the same way as normal, but the fourth and fifth wrong guesses accrue Spills rather than Burns). You are also not required to guess all the remaining flavors if you choose to try for a bonus, but your guesses must still be in order from highest to lowest. (IOW: If you're mixing a two-Berry Poffin, and decide to guess a third flavor in addition to the two required, you have to guess the third highest flavor. But you don't HAVE to guess the fourth and fifth highest after that unless you want to.)

If two flavors are tied for a spot, you can guess either of them and it will count as correct.

The Poffin will be ruined (Foul Poffin) if you accrue EITHER 5 Burns, 5 Spills or a combination of 6 total Burns and Spills.

Poffin affects stats as follows:

(Taste/Color/Condition)

All boosts are +1 to the stat for every 15 points of Condition. Conditions cap at 255, so the maximum stat gain in a category is 17 points.  

Dry/Blue/Beauty - Sp.Atk

Spicy/Red/Cool - Attack

Sour/Yellow/Tough - Defense

Bitter/Green/Smart - Sp.Def

Sweet/Pink/Cute - Speed

HP is boosted by increasing any of the other conditions, up to a max of 34 points. Also, you have a "Feel" cap of 255.

-You can still feed your Pokemon Poffin after their Feel caps out, however, DOING SO WILL NOT INCREASE THEIR STATS IN ANY CATEGORY, it’s solely a roleplaying aid and Happiness boost at that point.

-We aren’t playing with Nature so your Pokemon liking/disliking a certain flavor will not affect its Contest stat growth.


BERRIES:

-Oran, Chahal, and Sitrus will restore EITHER (respectively): 10, 20, and 30 HP OR 10%, 20%, and 30% of their max HP, whichever is higher. (EX: A Pokemon with 90 max HP will regain 10 HP from an Oran Berry while a Pokemon with 110 max HP will regain 11 HP.)

-EV reducing Berries (Hondew, Qualot etc…) allow you to remove EV allocations from the stat they lower and re-allocate them somewhere else (1 point per Berry). This only applies to trainer-granted EVs; points from Vitamins, Gym victories, Power items (barring the Macho Brace) etc. can’t be re-allocated. (Else there’s no point in making them stat-specific, is there? )

-Growth mulch requires Berry plants to be watered 5 times for max yield (1/stage plus once more—with reasonable gaps between waterings, watering twice in a 5 minute span will invoke DM ire) and Gooey Mulch allows you to skip 1 watering.

-Chilan Berries now activate only on super-effective Normal attacks.

-As we aren’t playing with Nature (and therefore no likes-flavor-X/dislikes-flavor-Y mechanic) Berries that previously caused confusion to Pokemon that don’t like a flavor now cause confusion based on type. List is as follows:

Figy – Fire, Electric, Fighting
Wiki – Water, Ice, Ghost, Dragon
Mago – Psychic, Spectral, Normal, Dark
Aguav – Grass, Bug, Flying, Poison
Iapapa – Rock, Ground, Steel


STAT GAINS AND VITAMINS:

-Pokemon are limited to 10 of each vitamin in most cases.

-Zinc, Calcium, etc... increase the stat they affect by 1 per Vitamin

-Rare Candies subtract 2 from max HP for each one used.

-The EV enhancing items increase their respective stats by 1 point per level up and 1 point per two hours of training. (The points acquired from the Macho Brace can be applied to any stat.) EX: training a level 20 Pokemon to level 21 while it has the Power Lens equipped will increase its Special Attack by 2—one for the level up and one for the two hours you spent earning the level up.) Each item gives a max of 20 points.


BITTER HERBS:

-In addition to their normal effects (lower Happiness and whatever else they do depending on the type) the use of these herbs will increase a Pokemon's resistance to disease by 50% for one day, or decrease the amount of time they spend sick by 50% for one day if they are already ill (ex: Pokemon would be sick for 3 days, you give it a Bitter herb on Day 1, it will now only be sick for 2 ˝ days). They CAN be used on successive days, just remember that Pokemon don't actually LIKE these and you'll be taking the Happiness hit.


MISCELLANEOUS:

-Happiness (as pertains to evolution) is determined as follows:

Pokemon generally begin with a Happiness rating of 70. (A more in-depth listing can be found here.) Happiness evolutions occur at Happiness rating 220. A Pokemon’s Happiness rating can be affected in the following ways:

+1 for each day that passes in the real world. (Caps at 30)
+1 for each day that passes in the RPG.
+1 for each mile traveled during your adventures.
+1 for each "natural" item used on it (Berries)
+2 for each vitamin used on it.
+2 for each EV-reducing berry used on it (Pomeg, Qualot, etc...)
+2 for each Poffin fed to it
+3 each time it is sent out to battle. Bonus applicable once per battle.
+3 on learning a new move. Bonus applicable once per move. (So getting the HM for Cut and the HM for Strength and overriding one with the other over and over is only going to add to Happiness the first time you do it. )
+5 each time it levels up
-5 for each "bitter natural" item used on it (Bitter Herb, Revival Herb, etc...)
-10 for each level of training above the 3-in-one-day, 5-in-three-days’ maximum
-20 on fainting

If you find a Soothe Bell and equip it to the Pokémon, the positive effects of Happiness boosting things are doubled. Likewise for using a Luxury Ball. Using both at once increases the effect by x3, not x4 (ex: an Eevee in a Luxury Ball holding a Soothe Bell will gain +9 to its Happiness rating for being sent out into battle.)

-Repel lasts for a number of hours rather than a certain number of steps. Rate is as follows:

Repel – 2 ˝ hours
Super Repel – 5 hours
Max Repel – 7 ˝ hours

-HM moves can be overridden as normal moves. You don't need a Move Deleter to get rid of them.

-There is no Name Rater in Helnith. You can change the nicknames of Pokemon you get in trades or have already nicknamed yourself.

-Badges have no affect on your obedience chance for unruly Pokemon. Instead it is determined as follows:

70%(Pokemon level – highest level of Pokemon in team who is 100% obedient)hostilityLegendary Statusextenuating circumstances.

Pokemon that assist in winning a Badge gain points to a stat determined by the badge. The max number of points a Pokemon can have from this category is 15/stat.


TELEPORT:

To be revealed.


TELEPATHY:

See Teleport.


MINING:

The mining minigame can be played whenever you’re in a place suitable for digging (EX: mountains, caves). You use the radar included in the Mining Kit to detect spots where treasure is hidden. After you locate a spot, you may proceed with a round of digging.

The game itself works a bit like a cross between the Pokewalker Dowsing Machine game and digging in the Underground: I give you a row of fifteen numbers ranging from 1 to 3. That’s the depth of your stone. You have 10 ‘hits’ before the spot you work on collapses, destroying any unexcavated treasure.

As in D/P/Pt, you have two tools, the mallet and the pick. You choose which tool you’re using and which slots you’re hitting with it. Both the mallet and the pick subtract a certain amount from the ‘stone’ and the number of ‘hits’ you have left, which break down as follows:

Mallet: -2 ‘hits’ per use, Pattern (-1/2, -1, -1, -1/2)
Pick: -1 ‘hit’ per use, Pattern (-1/2, -1, -1/2)

Your goal is to get the stone numbers down to 0 before you run out of ‘hits’ and ideally find treasure, so choose your hits wisely. Item sizes range from 1 to 3 slots.

Please note that you can’t choose to distribute the hit over a pattern other than the one specified. (EX: Hitting slots 1-4 with the mallet on one swing is fine; hitting slots 1, 5, 7, and 10 on one swing is not.) Also note, you’re free to switch between the two tools between hits.

Mining takes 1 hour for every round of the minigame you play.


RIDING:

Pokemon can ride one another provided the size and weight of the riding Pokemon is not beyond the carrying capacity of the ridden Pokemon. (No having a Pidgey carry an Onix, in other words.) During battle or other situations where the riding Pokemon may conceivably lose its perch, the formula for being thrown/falling off is as follows:

X+(5*Y)%

X = 50 if both parties are willingly participating, 0 otherwise.
Y = The number of crossed out numbers in Exercise 2A (Pokemon rider) or 2B (Pokemon being ridden)

When attacking, use the OTHER Pokemon's Ride roll. (So if Houndoom is riding Skarmory, and Skarmory attacks, use Houndoom's modifiers to see if he falls off. If Houndoom attacks, use Skarmory's modifiers to see if he drops Houndoom.)

This roll can be modified by other factors, most noticeably if there is more than one Pokemon riding the same mount at the same time.

Also, when riding/being ridden on and being targeted by an attack that would only hit one of them, the rider/mount can make a roll to have the other Pokemon hit instead, EX: if Houndoom is riding Skarmory, and a Wispaferyn uses a Fire attack targeting Houndoom, they can roll to have Houndoom be hit instead.

(User's level/(target's level*2)) - ((Mount's Ride skill + Rider's Ride Skill)/200)

If the mount is a Flying type or has Levitate, the rider will also be unaffected by Ground moves (barring things like Gravity being in effect or other situations that would negate that immunity in the first place).

If either Pokemon has their Evasion increased, the effect is halved while they're riding/being ridden, however both Pokemon gain its effects. (Use whichever is higher.)


CONTESTS:

Unlike Gym battles, Contests are held at pre-determined times and cannot be participated in outside those times. (You can however practice outside those times.) Upcoming Coordinators would do well to make note of the Contest schedule.

Contests in Helnith are divided into the Appeal Round and the Battle Round; unless noted otherwise, you are required to use the same Pokemon for both rounds.

We're using Super Contest game stats for this game, and I will make up attack stats for Helnith and Gen V+ moves.

Appeal Round:

Rather than have completely separate rounds for showing off pure Contest stats and attack useage, I'm combining them. The number of rounds you have to Appeal is dependant on the Contest; generally more advanced Contests have more rounds.

Battle Round:

The battle round is timed, and thus you also only have a limited number of rounds to compete with. The Battle Round ends with the time limit, or when one of the participating Pokemon is knocked unconscious. Scoring is similar to the Appeal round, but is modified as follows:

-1 for each 25% of max HP in damage your Pokemon takes
-1 if your attack misses or is ineffective
-3 if your Pokemon is knocked unconscious
+1 if you get an advantage from your opponent's attack (they use Water Pulse on Lapras with Water Absorb, Flamethrower on something with Flash Fire, the HP loss triggers Overgrow, that sort of thing)

No item uses are allowed by the trainer, but held items are fine.


MEGA STONES:

Mega Stones can be found in Helnith, but there are some differences from the main games: when you find a Mega Stone, odds are it will be unattuned to any particular Pokemon. This means that it will be a generic 'Mega Stone' rather than 'Charizardite X' and it must be attuned to a Pokemon to be used. (The method to do this will be revealed later.) Once it has been attuned to a Pokemon, it cannot be re-attuned; in other words if you turn it into Charizardite X it can't be re-made into Ampharosite.

Unlike the games, a held Mega Stone CAN be taken with Thief, Covet, or other item-stealing attacks, and rendered unusable via Embargo or similar attacks as a normal Held Item.

OTHER:

-Shadow moves cannot be Sketched, and a Pokemon that transforms into a Shadow Pokemon will have the moveset the target would have had as if it were NOT Shadowed unless the transforming Pokemon is also Shadowed. Likewise, a Shadowed Pokemon transforming into a non-Shadowed Pokemon will have a Shadowed moveset.

____________
Adventures in Helnith has moved!

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted August 10, 2013 04:58 PM
Edited by Kareeah_Indaga at 00:38, 19 Jan 2014.

(Last updated 1/18/2014)

HELNITH POKEDEX

Spectral-type Weaknesses/Resistances:
Immune to: Dark
Half damage from: Psychic, Ghost, Poison
Double damage from: Normal, Steel, Bug


Spectral-type Attack Strengths/Weaknesses:
Does’t affect: None
Does double damage against: Dark, Psychic, Ghost, Normal
Does half damage against: Steel


Spectral Pokémon cannot be trapped in a battle by moves like Mean Look and Spider Web. They may still be trapped by Pokémon abilities.

POKEMON

Name: Wiliter

Type: Bug/Fire
Ability: Shed Skin
Evolves: Evolves into Pupawisp at level 8.
Pokedex:
Large groups of Wiliter can be found in arid forests, eating the local vegetation to develop their flame glands and prepare for evolution.

Name: Pupawisp

Type: Bug/Fire
Ability: Shed Skin
Evolves: Evolves into Wispaferyn at level 12.
Pokedex:
This Pokémon cannot live in humid areas. As it nears evolution, its cocoon starts to heat up, until it evolves in a burst of flames.

Name: Wispaferyn

Type: Bug/Fire
Ability: Wisp Body – Levitate + Flash Fire
Evolves: Does not evolve.
Pokedex:
This Pokémon flies using its flame glands to produce small amounts of steam. Its wings are completely useless, and are rumored to be vestiges of an ancient age.

Name: Desparat

Type: Dark/Flying
Ability: Dark Absorb - Dark attacks heal this Pokémon for up to 25% of its Max HP, instead of dealing damage.
Evolves: Does not evolve.
Pokedex:
The eternal archenemies of Angerazms, Desparats have long sewn despair in the hearts of humans and Pokémon alike. It feeds off the darkness in human souls.

Name: Angerazm

Type: Grass/Flying
Ability: Photobarrier - During a Sunny Day, this Pokémon cannot be Burned or Frozen and is unaffected by Fire and Ice attacks.
Evolves: Does not evolve.
Pokedex:
The eternal archenemies of Desparats, Angerazms have long brought hope to humans and Pokémon alike. It flourishes when surrounded by happiness and other positive emotions.

Name: Shambox

Type: Grass/Ground
Ability: Sturdy/Chlorophyll
Evolves: Evolves into Shambak at level 22.
Pokedex:
It is said that this Pokemon can eat anything that grows. Ancient cultures used them to plow fields in mountainous regions.

Name: Shambak

Type: Grass/Ground
Ability: Sturdy/Chlorophyll
Evolves: Does not evolve.
Pokedex:
This Pokemon was valued for its versatility in ancient times. Its durability, stamina, and even temperament made it popular in rural areas.

Name: Centipain
(Picture)
Type: Bug/Fighting
Ability: Destructor – if this Pokemon hits for super-effective damage, the attack's power will be increased by 50%.
Evolves: Evolves into Millibleed at level 37.
Pokedex:
Usually found in dry, rocky regions, this Pokemon shows its strength by curling up and smashing into boulders. It wraps around trees and rocks to sleep.

Name: Moghog
(Picture)
Type: Dark/Grass
Ability: Anger Point
Evolves: Does not evolve.
Pokedex:
Solitary and aggressive, this Pokemon dwells in deep, dark forests far away from people. It attacks by goring with its tusks.

Name: Liskayo

Type: Fire/Water
Ability: Stability - Does not take additional damage from attacks boosted by weather conditions. (Water moves via Rain Dance, Fire moves via Sunny Day f. ex.)
Evolves: Evolves into Ryskimara at level 25.
Pokedex:
A rare, but social Pokemon that lives in waterfalls. They communicate with a large variety of clicks and whistles.
Stats—
HP: 40
Attack: 35
Defense: 30
Special Attack: 40
Special Defense: 30
Speed: 40
Attacks—
Start - Scratch
Start - Bubble
5 - Ember
10 - Growl
12 - Steam Gout*
15 - Wrap
17 - Weather Ball
22 - Helix Flame*
26 - Sunny Day/Rain Dance dependant on Gender (Female = Sunny Day, Male = Rain Dance)
30 - Burning Deluge*
33 - Mist
36 - Waterfall
40 - Flamethrower
43 - Fog Maze*
45 - Vapor Blast*
48 - Dragon Dance

Name: Ryskimara

Type: Fire/Water
Ability: Stability - Does not take additional damage from attacks boosted by weather conditions. (Water moves via Rain Dance, Fire moves via Sunny Day f. ex.)
Evolves: Does not evolve.
Pokedex:
Rarely seen by people, it defends itself by surrounding its body with fog and steam. Pieces of its fins were highly prized for use in ancient jewelry.

Name: Arkhiti

Type: Rock
Ability: Steadfast/Sturdy
Evolves: Evolves into Archeokat at level 29.
Pokedex:
As a species it is even-tempered but protective. This Pokemon normally lives near caves and old ruins.

Name: Archeokat

Type: Rock
Ability: Steadfast/Sturdy
Evolves: Does not evolve.
Pokedex:
In ancient times, this Pokemon was often used to guard temples and tombs.
Stats—
HP: 70
Attack: 80
Defense: 90
Special Attack: 40
Special Defense: 60
Speed: 70
Attacks—
Start - Tackle
Start - Harden
8 - Cave-in*
11 - Payback
14 - Stealth Rock
19 - Ancient Power
22 - Curse
26 - Rock Slide
29 - Defensive Stance*
35 - Sandstorm
39 - Sand Tomb
43 - Endure
47 - Slam
52 - Stone Edge

Name: Endjinn
(Picture)
Type: Fire/Poison
Ability: Levitate
Evolves: Does not evolve.
Pokedex:
Fickle and fierce, this Pokemon punishes people that cross it by bending reality.

Name: Twiggin

Type: Grass
Ability: Springy Step – Run Away + Limber
Evolves: Evolves into Spriggin via Leaf Stone.
Pokedex:
Skittish and shy, this Pokemon escapes its enemies by leaping high into the air.
Stats—
HP: 75
Attack: 40
Defense: 40
Special Attack: 60
Special Defense: 60
Speed: 80
Attacks—
Start - Splash
Start - Tackle
5 - Growl
9 - Astonish
14 - Quick Attack
17 - Double Team
21 - Magical Leaf
27 - Agility
32 - Grasswhistle
36 - Bounce
39 - Grass Knot
43 - Baton Pass
46 - Energy Ball
49 - Covet
55 - Extremespeed

Name: Spriggin

Type: Grass
Ability: Springy Step – Run Away + Limber
Evolves: Does not evolve.
Pokedex:
Proud and easily slighted, this Pokemon spites those that wronged it by stealing food and causing mischief.

Name: Cosmas

Type: Dark/Spectral
Ability: Magic Guard
Evolves: Evolves into Stellas at level 35.
Pokedex:
Thought to originate from space, this Pokemon favors clear, starry nights. It is said to be looking for its home planet in the sky.

Name: Inkel

Type: Poison/Ground
Ability: Ink Cloud - The Pokemon's Evasion rises 2 levels if it falls below 25% max HP.
Evolves: Evolves into Sinkohl at level 30.
Pokedex:
This Pokemon can sometimes be seen digging for grubs and roots. Its skin secretes a substance that was used as ink in ancient Helnith.
Stats—
HP: 70
Attack: 45
Defense: 65
Special Attack: 40
Special Defense: 75
Speed: 40
Attacks—
Start - Tackle
Start - Mud Slap
6 - Acid Spray
10 - Ink Blot*
14 - Cave-in*
19 - Magnitude
21 - Gobble*
24 - Bulldoze
27 - Quagmire*
30 - Haze
36 - Dig
41 - Sludge Wave
46 - Purge*
51 - Gunk Shot

Name: Kindergeist

Type: Fire/Ghost
Ability: Wisp Body – Levitate + Flash Fire
Evolves: Does not evolve.
Pokedex:
This Pokemon is said to be the spirit of dead fires. It is attracted to sources of light and heat.
Stats—
HP: 60
Attack: 85
Defense: 65
Special Attack: 100
Special Defense: 70
Speed: 90
Attacks—
Start - Haze
Start - Incinerate
6 - Fire Spin
11 - Night Shade
13 - Will 'O Wisp
18 - Hex
23 - Vanish*
27 - Telekinesis
30 - Spark
33 - Light Screen
35 - Psybeam
38 - Dancing Flame*
44 - Extrasensory

Name: Billigruff
(Picture)
Type: Grass/Spectral
Ability: Quick Feet
Evolves: ???
Pokedex:
A Pokemon from the Spectral Dimension. Very little is known about this species, except that it is very stubborn.


Name: (Tanik's Species)
(Picture)
Type: (Type1/Type2)
Ability: (Ability1/Ability2)
Evolves: ???
Pokedex:
UNKNOWN POKEMON DATA.

PLEASE CONSULT THE WIRELESS POKEMON NETWORK FOR MORE INFORMATION.


Name: Serranix
(Picture)
Type: (Type1/Type2)
Ability: Iron Barbs
Evolves: (Evolves)
Pokedex:
This Pokemon is a pack hunter that lives in another dimension. It is theorized to have descended from ancient dog Pokemon that were trapped there long ago.

Name: Tunabu
Type: Water/Steel
Ability: Heavy Metal/Battle Armor
Evolves: Does not evolve.
Pokedex:
This Pokemon lives in deep water and swims in large schools. It is seldom seen except in the waters around the Helnith region.

Name: (Uni's Species)
(Picture)
Type: ???
Ability: Levitate
Evolves: ???
Pokedex:
UNKNOWN POKEMON DATA.

PLEASE CONSULT THE WIRELESS POKEMON NETWORK FOR MORE INFORMATION.


Name: Frigantmia

Type: Ice/Bug
Ability: Ice Body
Evolves: Does not evolve.
Pokedex:
A nearly extinct species. This Pokemon is said to be able to hold its position for days at a time, never moving.

Name: Tyrasin
Type: ???
Ability: Shadow Cloak – Raises Evasion by 10%.
Evolves: (Level up Tyrogue in the Spectral Dimension.) Does not evolve.
Pokedex:
This Pokemon is a mutated evolution of Tyrogue. It is found only in the Spectral Dimension, and behaves more callously than Hitmonlee, Hitmonchan, or Hitmontop.
Stats—
HP: 50
Attack: 75
Defense: 50
Special Attack: 75
Special Defense: 50
Speed: 110
Attacks—
???

Name: (Pyrath's Species)

Type: (Type1/Type2)
Ability: (Ability1/Ability2)
Evolves: ???
Pokedex:
UNKNOWN POKEMON DATA.

PLEASE CONSULT THE WIRELESS POKEMON NETWORK FOR MORE INFORMATION.


Name: Zorpus

Type: Steel/Spectral
Ability: Inner Focus
Evolves: Evolves into Zorpaleus during a greater dimensional convergence.
Pokedex:
It is playful and child-like, but rarely seen. Little else is known about this Pokemon.

Name: Zorpaleus

Type: Steel/Spectral
Ability: Inner Focus
Evolves: Does not evolve.
Pokedex:
UNKNOWN POKEMON DATA.

PLEASE CONSULT THE WIRELESS POKEMON NETWORK FOR MORE INFORMATION.


Name: Wierdra
(Picture)
Type: Normal/Dragon
Ability: Phase* - 20% chance Physical moves have no effect.
Evolves: Evolves into Fieberdra at level 65.
Pokedex:
An extremely rare Pokemon, it is said to be able to phase in and out of this dimension.

Name: Oodramer
(Picture)
Type: Spectral/Normal
Ability: Slime Body - The Pokémon takes half damage from Fighting, Water and Fire-type Moves.
Evolves: ???
Pokedex:
This Pokémon was recently discovered by an expedition into another dimension led by a scientist of Helnith. Its body resists various forms of attack.
Stats—
HP: 70
Attack: 10
Defense: 70
Special Attack: 60
Special Defense: 70
Speed: 30
Attacks—
???

Name: Acquegon
(Picture)
Type: Dragon/Water
Ability 1: Flash Flood
Ability 2: ???
Evolves: Does not evolve.
Pokedex:
A legendary Pokemon said to live in the Helnith region. Shrouded in myth, it is said to be a conduit for the sea.

Name: Herbacegon

Type: Dragon/Grass
Ability 1: Photobarrier
Ability 2: ???
Evolves: Does not evolve.
Pokedex:
A legendary Pokemon said to live in the Helnith region. Shrouded in myth, it is said to be a conduit for the land.

Name: Conflarmagon

Type: Dragon/Fire
Ability 1: Metal Armor
Ability 2: ???
Evolves: Does not evolve.
Pokedex:
A legendary Pokemon said to live in the Helnith region. Shrouded in myth, it is said to be a conduit for the sky.

Name: Aidrelas

Type: ???
Ability 1: ???
Ability 2: ???
Evolves: ???
Pokedex:
Scan failed.

Name: Salerdia

Type: ???
Ability 1: ???
Ability 2: ???
Evolves: ???
Pokedex:
Scan failed.


NEW ABILITIES

Moon Child – Synchronize + This Pokémon instantly learns Moonlight on evolution and can use it with the following additional/edited effects:
- Completely restores the user's HP.
- Restores the user's status (clears Poison, Paralysis etc...)
- Moonlight is unaffected by weather conditions.

Sun Child – Synchronize + This Pokémon instantly learns Synthesis on evolution and can use it with the following additional/edited effects:
- Completely restores the user's HP.
- Restores the user's status (clears Poison, Paralysis etc...)
- Synthesis is unaffected by weather conditions.

Dark Absorb – Dark attacks heal this Pokémon for up to 25% of its Max HP, instead of dealing damage.

Photobarrier – During a Sunny Day, this Pokémon cannot be Burned or Frozen and is unaffected by Fire and Ice attacks.

Slime Body – The Pokémon takes half damage from Fighting, Water and Fire-type Moves.

Wisp Body – Levitate + Flash Fire

Metal Armor – the Pokemon has weaknesses and resistances as if it were a Steel type. This stacks with existing weaknesses and resistances.

Shadow Cloak – Raises Evasion by 10%.

Springy Step – Limber + Run Away

Voltage – Static + Motor Drive

Ink Cloud – The Pokemon's Evasion rises 2 levels if it falls below 25% max HP.

Stability – The Pokemon does not take additional damage from attacks boosted by weather conditions (Water moves via Rain Dance, Fire moves via Sunny Day f. ex.).

Egg Sensing – The Pokemon can 'feel' nearby eggs of other Pokemon, and has a rough idea of when the egg will hatch as well as what is in it.

Wound Sensing – The Pokemon can 'feel' injured Pokemon nearby. The Pokemon can use Softboiled at x2 effectiveness.

Shadow Sensing – The Pokemon can 'feel' Pokemon that have been exposed to dark energy such that their Shadow gauge is greater than 0 nearby. (In other words they don't actually have to BE completely Shadowed; minor contamination as from being hit by a Spectral attack would be enough.)

Destructor – If this Pokemon hits for super-effective damage, the attack's power will be increased by 50%.

Iron Mind – Inner Focus + immunity to Attract and Confusion.

Diamond Mind – Iron Mind + immunity to Sleep.

Flash Flood – on entering the battle, there is a 50% chance that each Pokemon already in battle is affected as if by Soak.

Phase – 20% chance Physical moves have no effect.

Gray Smoke – White Smoke + immunity to status conditions (Sleep, Poison, Confusion, etc...).

Graceful Dance – Synchronize + Serene Grace.

Venom Barb – Iron Barbs + Poison Point

Top Dog – the Pokemon's stats can't be lowered while a member of its evolutionary line is one the field. (Note: opposing side counts!)

Pack Leader – Rivalry + Top Dog


NON-TYPICAL ABILITIES
Note: If the Pokemon's name has an Ability in parenthesis next to it, that means ONLY a member of that species with that specific Ability is eligible to get the non-typical Ability.

Espeon (Synchronize): Sun Child
Obtained: Eevee holds a Sun Stone while evolving.

Umbreon (Synchronize): Moon Child
Obtained: Eevee holds a Moon Stone while evolving.

Pikachu (Static): Voltage
Obtained: Pichu holds a Thunder Stone while evolving.

Golbat (Inner Focus), Crobat (Inner Focus), Kadabra (Inner Focus), Alakazam (Inner Focus), Hypno (Inner Focus), Glalie (Inner Focus), Lucario (Inner Focus), Mienshao (Inner Focus), Bisharp (Inner Focus), Zorpaleus (Inner Focus): Iron Mind
Obtained: Pokemon's pre-evolution holds an Iron Amulet while evolving.

Crobat (Iron Mind), Alakazam (Iron Mind): Diamond Mind
Obtained: Pokemon's pre-evolution holds a Cloudy Crystal while evolving.

Chansey: (Normal Ability) + Egg Sensing
Obtained: Happiny holds a Green Oval Stone while evolving.

Chansey: (Normal Ability) + Wound Sensing
Obtained: Happiny holds a Blue Oval Stone while evolving.

Chansey: (Normal Ability) + Shadow Sensing
Obtained: Happiny holds a Black Oval Stone while evolving.

Raticate (Run Away), Rapidash (Run Away), Dodrio (Run Away), Furret (Run Away): Springy Step
Obtained: Pokemon's pre-evolution holds a Spring while evolving.

Dodrio (Early Bird), Xatu (Early Bird), Sunflora (Early Bird), Houndoom (Early Bird), Shiftry (Early Bird): Insomnia
Obtained: Pokemon's pre-evolution holds an Espresso while evolving.

Kadabra (Synchronize), Alakazam (Synchronize), Xatu (Synchronize), Kirlia (Synchronize), Gardevoir (Synchronize), Musharna (Synchronize), Beheeyem (Synchronize): Graceful Dance
Obtained: Pokemon's pre-evolution holds a Silk Scarf while evolving.

Ferrothorn (Iron Barbs), Serranaid (Iron Barbs): Venom Barb
Obtained: Pokemon's pre-evolution holds a Black Sludge while evolving.

Nidorina (Rivalry), Nidoqueen (Rivalry), Nidorino (Rivalry), Nidoking (Rivalry), Luxio (Rivalry), Luxray (Rivalry), Tranquill (Rivalry), Unfezant (Rivalry), Fraxure (Rivalry), Haxorus (Rivalry), Pyroar (Rivalry): Pack Leader
Obtained: Pokemon's pre-evolution holds a King's Rock while evolving.


NEW ATTACKS


Bash
Type: Spectral (Physical)
Power: 40 (80 in the Spectral Dimension)
Accuracy: 100%
PP: 35 (max 56)

Deals damage. Raises Shadow Gauge of non-Spectral Pokemon by 3-5%.


Bleak Void
Type: Dark (Status)
Power:
Accuracy:
PP: (max)

Weather move. While in effect, the power of Dark and Ghost type moves are increased by 50%. The power of Psychic, Fighting and Normal type moves are decreased by 50%.
All types except Dark and Ghost lose 1/16 HP each round. Lasts for 5 turns (8 while holding a Shadowy Stone).



Brag
Type: Spectral (Special)
Power: 65 (130 in the Spectral Dimension)
Accuracy: 100%
PP: 15 (max 25)

Sound based. Deals damage, and has a 50% chance of Attracting foes of the opposite Gender. Raises Shadow Gauge of non-Spectral Pokemon by 4-8%.



Cave-in
Type: Rock (Physical)
Power: 50
Accuracy: 100%
PP: 15 (max 24)

Power is doubled if inside or underground.



Defensive Stance
Type: Steel (Status)
Power: --
Accuracy: --%
PP: 15 (max 24)

Increased priority (same level as Follow Me). The Pokémon skips its turn to reduce damage suffered by 50%. In addition, in 2vs2 Battles and Wars, this Pokémon becomes the attack target for all opposing Pokémon that target itself or its allies.



Dispersal
Type: ??? (Status)
Power: --
Accuracy: ???%
PP: ??? (max ???)

Banishes the target.



Domination
Type: ???
Power: ???
Accuracy: ???%
PP: ??? (max ???)

(Description)



Ether Blast
Type: Spectral (Special)
Power: 150 (300 in the Spectral Dimension)
Accuracy: 90%
PP: 5 (max 8)

Deals damage. If the attack hits, the user must recharge for one round afterwards. Raises Shadow Gauge of non-Spectral Pokemon by 10-20%.



Ether Focus
Type: Shadow
Power: ???
Accuracy: ???%
PP: ??? (max ???)

The user's critical hit ratio, Attack, Special Attack, and Speed rise one level each.



Ether Slash
Type: Spectral (Physical)
Power: 70 (140 in the Spectral Dimension)
Accuracy: 100%
PP: 10 (max 16)

Deals damage. Increased critical hit ratio (12.5% instead of 6.25%). Raises Shadow Gauge of non-Spectral Pokemon by 5-10%.



Flame Spear
Type: Fire (Physical)
Power: 60
Accuracy: 100%
PP: 10 (max 16)

Deals damage. 20% chance to Burn the target.



Fog Maze
Type: Ice (Status)
Power: --
Accuracy: --%
PP: 5 (max 8)

Cloaks the battlefield in fog for 5 rounds (8 while holding a Cloudy Crystal).



Gas Leak
Type: Poison (Status)
Power: --
Accuracy: --%
PP: 20 (max 32)

Boosts the next Fire move by the user and also increases Special Attack.


Name: Gobble
Type: Normal (Status)
Power: --
Accuracy: 100%
PP: 15 (max 24)

This move removes all stat changes on the target (positive or negative), and for each level of stat change consumed the user regains 10% of their max HP. This move will fail if the target is not affected by any stat changes.



Gordian Knot
Type: Spectral (Status)
Power: --
Accuracy: 100%
PP: 5 (max 8)

Traps all participants currently in battle.



Helix Flame
Type: Fire (Physical)
Power: 50
Accuracy: 100%
PP: 20 (max 32)
Makes contact: Yes

The user deals damage by expelling flame as it charges. There is a 50% chance the flames will hit again at half power (Power 25). 10% chance of Burning the target.



Herb Spear
Type: Grass (Physical)
Power: 60
Accuracy: 100%
PP: 10 (max 16)

Deals damage. 30% chance to absorb damage from the target (restores ˝ the damage dealt).



Ice Spear
Type: Ice (Physical)
Power: 60
Accuracy: 100%
PP: 10 (max 16)

Deals damage. 10% chance to Freeze the target.



Invigorate
Type: Shadow (Status)
Power: --
Accuracy: --%
PP: N/A (max N/A)

Starting the next round, the user may act twice (once at normal Speed and once at half Speed). The user's Shadow Gauge is decreased by 20%. The effect lasts 1-3 rounds. (Note: each turn performed will decrease the user's Shadow Gauge, so each round will effectively double how fast the Shadow Gauge drops while this is in effect.)



Poison Dagger
Type: Poison (Physical)
Power: 40
Accuracy: 100%
PP: 20 (max 32)

Deals damage. 20% to Poison the target. 10% to Toxic (badly poison) the target.


Rock Spear
Type: Rock (Physical)
Power: 60
Accuracy: 100%
PP: 10 (max 16)

Deals damage. 20% chance to cause the target to Flinch.



Sacred Paradise
Type: Normal (Status)
Power: --
Accuracy: --%
PP: 5 (max 8)

Instantly de-Shadows all Shadowed Pokemon.
Will fail if the Pokemon targeted are higher level than the user. (ala Sheer Cold etc...) Pokemon in a Shadow Rage only have their Rage Gauge decreased by 50% (normal Shadow Gauge is unaffected).



Shadow Accelerate
Type: Shadow (Status)
Power: --
Accuracy: --%
PP: N/A (max N/A)

Raises the user's Speed by two levels. Raises the Speed of all nearby Shadow Pokemon (friend or foe) by one level.



Shadow Curse
Type: Spectral (Status)
Power: --
Accuracy: --%
PP: 5 (max 8)

Instantly Shadows all non-Spectral type Pokemon. Will fail if the Pokemon targeted are higher level than the user. (ala Sheer Cold etc...) Pokemon protected by Safeguard only add 50% to their Shadow Gauge.



Song of Life
Type: Normal (Status)
Power: --
Accuracy: --%
PP: 5 (max 8)

Heals 50 points of damage on allies and clears all weather effects.



Steam Gout
Type: Water (Special)
Power: 35
Accuracy: 100%
PP: 10 (max 16)

The user exhales a burst of hot steam, dealing damage and reducing the target's Accuracy by one level.



Ink Blot
Type: Poison (Status)
Power: --
Accuracy: 100%
PP: 15 (max 24)

Removes positive stat changes in the target and reduces the target's Accuracy by 2 levels. Fails if the target has no stat changes above 0.



Tangle
Type: Psychic (Status)
Power: --
Accuracy: 100%
PP: 10 (max 16)

Swaps trapping effects (Fire Spin, Mean Look, etc...) from the user to the user of the trapping move. Doesn't work on Gordian Knot (since that traps everyone).



Upwelling
Type: Water (Special)
Power: 80, 20 to user
Accuracy: 100%
PP: 15 (max 24)

This move summons up water from beneath the user, dealing Water damage to the target and a lesser amount of Water damage to the user.

Note that unlike recoil damage, this is NOT untyped--i.e., a Golem using Upwelling will take x4 damage from it. Damage to the user is calculated using the user's Special Attack and Special Defense as though it were being attacked by a Pokemon with identical stats, typing, etc.



Veneer
Type: Steel (Status)
Power: --
Accuracy: --%
PP: 15 (max 24)

The user coats itself with a slippery, metallic substance, raising their Evasion 1 level. This is increased by 50% in sunshine (up to the normal maximum of +6 effective levels) and decreased by 50% in rain.



Vortex
Type: Spectral (Special)
Power: 30 (60 in the Spectral Dimension)
Accuracy: 100%
PP: 20 (max 32)

Creates a gust of negative energy that damages and traps the victim in battle for 1-3 turns. Flying Pokémon/Levitaters/Other Spectral Pokémon are unaffected by the trapping effect. Raises Shadow Gauge of non-Spectral Pokemon by 2-4%, then + 1% for every round spent trapped.



Water Spike
Type: Water (Physical)
Power: Varies; see text.
Accuracy: 100%
PP: 10 (max 16)

Does more damage the stronger the foe is compared to the user.

If the foe’s Attack is:
X4 the user’s or greater – power 120
X2 to x4 – power 90
X1 to x2 - power 60
Same or below - power 40



Whiplash
Type: Dark (Physical)
Power: 18
Accuracy: 80%
PP: 15 (max 24)

Hits 2-5 times.
37.5% chance that it will hit 2 times
37.5% chance that it will hit 3 times
12.5% chance that it will hit 4 times
12.5% chance that it will hit 5 times

Although only the first hit can critical hit, each successive hit after will deal the same amount of damage.

5% chance to flinch each time it connects.



NEW BERRIES

Chahal:
Growth Time: X hours (Y per stage)
A Berry native to the Helnith region, it grows well in warm climates.

+20 Dry (Beauty)
Feel + 25

Restores 20 HP or 20% of max HP (whichever is higher), up to max HP.



Nilla:
Growth Time: 20 hours (5 per stage)
A Berry native to the Helnith region, it is commonly used in ice cream.

+15 Dry (Beauty)
+10 Sweet (Cute)
+5 Bitter (Smart)
Feel + 35

Negates loss of Accuracy once.



CONTEST STATS FOR ATTACKS
If it's Gen IV or earlier check Bulbapedia. Otherwise if it isn't on this list ping the Dungeonmaster.

Acid Spray: +3 (Smart)
Lowers the Voltage of the selected Judge by 1.

Bulldoze: +3 (Tough)
If the previous user got a boost from matching the Contest type, removes it. (Does NOT remove the bonus received from maxing the judge's gauge though, just the +1 for being the same type as the Contest.

Cave-in*: +2 (Tough)
Earn +2 if the Judge's Voltage goes down.

Gobble*: +2 (Smart)
If the previous performance earns a bonus ((the +2 Magnitude gets for going last, for example)), the user gets that bonus too.

Ink Blot*: +2 (Cute)
The next performance by the user ignores the Cute/Tough/etc qualification. ((EX: Using a Cute move in a Cute Contest won't make the Voltage go up, and using a Tough move in a Cute Contest won't make it go down. Voltage changes due to the attack itself still occur.))

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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted April 23, 2016 04:43 PM

So much information.... I'll have to save this to my address bar for obvious future referance
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted July 30, 2020 09:42 PM

Intercept rules are now being updated:

1. For every attempt at intercepting, the success rate goes down by 50% (so if the first intercept is 100% chance of taking the hit, the second is 50%, the third is 25% and so on). Note:That’s per attack, not per round. It goes down regardless of whether or not the attempt succeeds.
2. If you try to intercept while also attacking, the intercept fail chance starts at 50%, rather than 100%. If the attack is defensive in nature (EX: Protect, Iron Defense), it also has a 50% failure chance. If it isn’t defensive in nature, it fails outright, because you can’t stay between your interceptee and everyone trying to hit them while also chasing your target(s) around the battlefield.

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diplo777
diplo777

Tavern Dweller
posted October 28, 2020 03:52 PM
Edited by diplo777 at 15:54, 28 Oct 2020.

Does this work still? Hmm.

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chrisjohn2211
chrisjohn2211

Tavern Dweller
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alfredlan217
alfredlan217

Tavern Dweller
posted March 30, 2021 04:47 PM
Edited by alfredlan217 at 16:47, 30 Mar 2021.

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jackslesly19
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Tavern Dweller
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Tavern Dweller
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted August 29, 2021 01:57 PM

Rule clarification, copying here for the purpose of having everything easy to find:

Kareeah_Indaga said:

Just remember that you're limited to +10 in each stat from Vitamins. (And I need to clarify the houserule; it says 10 vitamins, period, but there are a couple edge cases that would let you use more - the one that's relevant to you right now is that since Tattersail has -2 HP EVs from the Rare Candy, you can use HP Ups to negate that. So her maximum is still +10 but it would take you 12 HP Ups to get there. Yell if I'm not making sense.)

Also, the Power item bonuses are separate from the Vitamin bonuses, so there's nothing stopping you from doing both if you can get the BP for it.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 15, 2022 07:51 PM

how may spambots on one thread can there be?!
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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