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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Town - Abode
Thread: New Town - Abode This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Silaneo
Silaneo


Adventuring Hero
Town Creator
posted August 04, 2013 08:38 AM

Quote:

PS I throught I corrected building23 and alignment also so there will be no errors.
Later look into this.


Btw,I played with this town yesterday with my friend and saw that Mage Guild lv1 is named "Water" and has "text for id=44" description.I didnt change anything,just wanted to let you know

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted August 10, 2013 01:44 PM
Edited by Silaneo at 17:40, 12 Sep 2013.

I reuploaded the recent 1.22 version on different hosting site.I saw it wasn't possible to download for free from speedyshare site anymore.The new download site will be zippyshare.

Btw,Im planning to make some changes in the heroes abillities.I tried to set "air magic abillity" which would increase wind magic damage by 5% every level but it didnt work.Macron,do you know how to set such abilities ?

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Macron1
Macron1


Supreme Hero
posted September 12, 2013 06:11 PM

Silaneo said:
I reuploaded the recent 1.22 version on different hosting site.I saw it wasn't possible to download for free from speedyshare site anymore.The new download site will be zippyshare.

Btw,Im planning to make some changes in the heroes abillities.I tried to set "air magic abillity" which would increase wind magic damage by 5% every level but it didnt work.Macron,do you know how to set such abilities ?


For example, in Cove Korkes has

"specialty": //attack bonus
[
{
"growsWithLevel" : true,
"bonuses":
[
{
"type": "SPECIAL_SECONDARY_SKILL", //give 5% to this skill with each level
"subtype": "skill.offence",
"val": 5
},
{
"type": "SECONDARY_SKILL_PREMY", //used for first level
"subtype": "skill.offence",
"val": 5,
"valueType": "PERCENT_TO_BASE"
}
]
}]

Try to use skill.airMagic instead of skill.offence.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2013 06:57 PM

This won't work as Air Magic does not have any value. It just allows to play spells with basic, advanced or expert level.
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Macron1
Macron1


Supreme Hero
posted September 12, 2013 07:25 PM

Warmonger said:
This won't work as Air Magic does not have any value. It just allows to play spells with basic, advanced or expert level.

Then can we use
SPECIFIC_SPELL_DAMAGE
subtype = id of spell
val = value in percent?

Or use bonus on skill.sorcery?

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 12, 2013 08:18 PM

Quote:
Then can we use
SPECIFIC_SPELL_DAMAGE
subtype = id of spell
val = value in percent?


Ye,this might work but the downside is it must be done for every spell separately.

Quote:
Or use bonus on skill.sorcery?


Not sure about that but I think this would work on every spell,not just air magic.Anyway i'll check all this out

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 12, 2013 09:10 PM

The thing is, only original specialties (or similiar ones) can grow with hero level. I plan to improve it someday.
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 13, 2013 01:13 PM
Edited by Lord_Immortal at 13:17, 13 Sep 2013.

Have you seen the new file bank?
Here, you can have the Hierophant Def for druid(it has some new druidic anims like transforming into a bird) and the Green Zealot with White Glow (underlined because there are some other green-ish zealots in that site) for Archdruid.

Here, is plenty of dwarves you may find useful.

Here, there are new Archer and Unicorn Defs. I counsel you to use the Female Elf Archers from M&M in this order:Brown(not upg)->Green(upg)->Red(3rd upg) instead of your Elfs of Abode/Botany(green ones are green, botany)/Old(red ones have white hair)
And some of the new unicorns, to differ from Rampart Unicorns.

Finally, here, you can have new phoenixes to make a difference between them and the Conflux ones.

And I strongly think you should make Halflings tier 1 with the Burglar upgrade from Hero of Light mod. And find a way to integrate 7 types of units, not 6. Crystal Dragons from Grove as tier 6 maybe, while Abode Phoenixes get tier 6(abode ones only)?(They crystal dragons are in the site too, and you can use the crystal dwelling w. statue(upgrade) for them).

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 13, 2013 01:37 PM
Edited by Silaneo at 13:50, 13 Sep 2013.

ok I have tested some ways of doing this.I used both SPECIFIC_SPELL_DAMAGE and SPECIAL_SPELL_LEV bonus.The first one looks like this :

{
"type": "SPECIFIC_SPELL_DAMAGE",
"subtype": 17,
"val": 10

},

The specific spell damage just gives 10% to final value of damage.Its not additive.For example basic lightningbolt

((Power x 25) + 10)*110% damage

SPECIAL_SPELL_LEV bonus doesnt seem to work.I tried

{
"type": "SPECIAL_SPELL_LEV",
"subtype": 15,
"additionalInfo": 10

},

which should give extra 10% every each level but no effect.Dont know whats wrong


and finally I tried sorcery skill.It looks like this :

{
"type": "SPECIAL_SECONDARY_SKILL",
"subtype": "skill.sorcery",
"val": 100
},

The unmodified sorcery skill gives 5%,10%,15% bonus depending sorcerry level.With this bonus with 100% value it gives with each level

basic sorcery : 5%,10%,15%,20%....bonus
advanced sorcery : 10%,20%,30%,40%....bonus
expert sorcery : 15%,30%,45%,60%....bonus

this is pretty nice and can be really strong abillity,not sure if not overpowered only games can tell if the value should be lowered or not.At lv 20 and expert sorcery a hero would have 300% spell damage bonus.Too bad it works for all spells.I guess there is no bonus limiter for this ? Well that would be it

Quote:
Have you seen the new file bank?

EDIT : yea,Lord Immortal,I have seen the def base.Really nice.I didnt plan on changing the creatures in this town but I'll think about it if i like some units I certainly wont make any major changes ^^

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 13, 2013 02:03 PM
Edited by Warmonger at 14:05, 13 Sep 2013.

Quote:
The unmodified sorcery skill gives 5%,10%,15% bonus depending sorcerry level.With this bonus with 100% value it gives with each level

But you know, heroes in original game (Sandro, Malekith) get 5% bonus to that skill, not 100%
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Macron1
Macron1


Supreme Hero
posted September 13, 2013 03:57 PM
Edited by Macron1 at 17:39, 13 Sep 2013.

Warmonger said:
heroes in original game (Sandro, Malekith) get 5% bonus to that skill, not 100%

That's why Sandro, Malekith are not required very much Because their bonus is very weak and useless.

PS My version of Abode line-up (changed only appearance, and added DEATH_STARE to Coserogs:


PS Sorry for bad quality of picture
Found out what to do to get original size picture on Yandex

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted September 13, 2013 04:20 PM

Welcome back Macron1...
Something similiar,was my idea, yes.

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 13, 2013 04:50 PM
Edited by Silaneo at 16:52, 13 Sep 2013.

hehe nice lineup.On the screen the green phoenix looks better than i thought it would Well for me at this moment i consider changing only firebirds to a bit modified version so it would look a bit different than the Conflux one.The problem with modified creatures is that they include only battle def files the other files are missing in most cases.I most likely wont change the unicorns either.The new ones are too candy-looking to me

As we speak about the defs I wanted to ask where and how to put commander unit info I just tried to put him as separate creature.sjon but there was an error ^^

And coming back to hero abillities I wanted to ask what does SPECIAL_PECULIAR_ENCHANT and SPECIAL_UPGRADE bonus do.both these and SPECIAL_SPELL_LEV seem not to work in Forge town heroes so Im wondering how to use these commands

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Macron1
Macron1


Supreme Hero
posted September 13, 2013 05:25 PM
Edited by Macron1 at 17:41, 13 Sep 2013.

Silaneo said:
The problem with modified creatures is that they include only battle def files the other files are missing in most cases.I most likely wont change the unicorns either.The new ones are too candy-looking to me


1) I export one standing frame of unit fitting to be used as icon part.
2) Make big icon (add new layer, select 58X64 area including creature head, cut to selection, combine layers, look that icon has blue ground RGB (0,255,255), if colour is different, change to blue). Than save it as bmp 8-bit.
3) Make small icon (same as article 2). But this often will require resize. The only resize that don't add blur noir at borders and save colours - "with neigbour pixels" (don't know how it's right spelled on English). After resize make step 2 instructions
4) Same resize to 50% (or 60% if fits to 64X64) is required to make map graphics (algorithm is the same as art. 2). I make static map graphics for creatures - only one frame. Because creatures are too many, an I am lazy and don't have much time. You can export 2-5 frames from DEF (if it has standing animation), resize them and normalize frames positions right in DEF Tool.

Quote:

As we speak about the defs I wanted to ask where and how to put commander unit info I just tried to put him as separate creature.sjon but there was an error ^^


If faction.json you must write commander id.
Commander is made like any other creatures. If you want him to appear as commander only and not an unit on map, you must add

"special":true,

to his configuration. So it will be only as commander then.
PS Better to use commander DEF with shooting animation. You can make melee commanders, if shooting variants are not present, but commander is better to be shooter.

Quote:

And coming back to hero abillities I wanted to ask what does SPECIAL_PECULIAR_ENCHANT and SPECIAL_UPGRADE bonus do.both these and SPECIAL_SPELL_LEV seem not to work in Forge town heroes so Im wondering how to use these commands


Didn't played with first bonus.
SPECIAL_UPGRADE is working like Dragon ability: it can convert pointed creature to any other pointed creature. Like upgrade of pixie to black dragon.

PPS Green Phoenix has pixel artefacts, I will replace him with other recolours (thanks to polish creatures bank here are some).

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 13, 2013 06:26 PM

Quote:
Because creatures are too many, an I am lazy and don't have much time.

Me too I'll wait with changing the creatures.New,complete ones may still come

Quote:
If faction.json you must write commander id.
Commander is made like any other creatures. If you want him to appear as commander only and not an unit on map, you must add

"special":true,


Thx I modified the faction.json but I forgot to modify mod.json and put the link to commander.json there.The commander works well now.

Quote:
SPECIAL_UPGRADE is working like Dragon ability: it can convert pointed creature to any other pointed creature


??? Dont know exactly what you mean.Well anyway i'll experiment with it

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Macron1
Macron1


Supreme Hero
posted September 13, 2013 06:32 PM

Silaneo said:
??? Dont know exactly what you mean.Well anyway i'll experiment with it


"type":"SPECIAL_UPGRADE"
"val" :"creature.pixie",
"addInfo":"creature.blackDragon"

Hero will upgrade pixies to black dragons.
Didn't tried it yet, maybe "creature.pixie" and "creature.blackDragon"
must be replaced by it's number.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 13, 2013 06:34 PM

Dracon, not Dragon

It's all described on Wiki.

For info about peculiar enchants, check STrategija.
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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 17, 2013 06:44 PM
Edited by Silaneo at 10:41, 18 Sep 2013.

Well,these bonus types dont seem to work for me unless im doing something wrong Anyway i got some fresh new ideas for special abilities, i think i'll manage without it

Well,the thing that puzzles me for some time is that small portrait picture of Sevestra hero doesn't show:/ It doent't matter what type of picture i use,its still the same.What might be the problem ?  

EDIT: Well,I managed to fix this.I made completely new json file.Apparently there was something wrong with the links to the image,or commas

EDIT 2 : or not....I deleted the old Sevestra file and now Desini doesn't have a picture....Somethings fishy here^^

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Macron1
Macron1


Supreme Hero
posted September 18, 2013 11:15 AM

Silaneo said:
EDIT 2 : or not....I deleted the old Sevestra file and now Desini doesn't have a picture....Somethings fishy here^^

I think this is a bug related to indexing of standard heroes.
If you run more towns, this will move to other hero in other mod.

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Silaneo
Silaneo


Adventuring Hero
Town Creator
posted September 18, 2013 01:47 PM
Edited by Silaneo at 13:51, 18 Sep 2013.


Well,I guess you meant these numbers next to hero name.I tried to modify them to see if it will help.Except changing hero order it didnt remove the "no picture effect".There was always no picture with the first hero on the list ( lowest hero number in hero/texst-info3.json )

I looked how Cove is organised and installed it next to Abode .There was no problem with the hero pictures but there was no number order in the json files.Everything was in the "old way"

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