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Thread: Heroes Without Limits | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 21, 2013 04:11 PM |
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Edited by felipe at 16:14, 21 Oct 2013.
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Sorry Liso1,
my internet have failed when I was uploading the file. Now the link is correct:
Heroes Without Limits V4.2
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At the previously post I have mistakenly exchanged town portal with dimension door:
Dimension Door -> Fire - Cost 90/80/70/50 (none/basic/advanced/expert)
Town Portal -> lvl 5 - Water - Cost 120/100/100/100
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UM21 -> It takes too long to upload the file. So I am lazy to make two mirror... I will think about it. Thanks for the idea.
I don't think that the Arch Magi make the spells cost less at the heroes journey, but it will be an excellent ability to add!
I have many creatures abilities that I want to add:
Nightmare -> becomes stronger if enemy have low moral (like he is fed by fears)
Zombie -> resistant to stub attacks (i don't know how to say that in english... attacks with arrows or spears)
Dwarf -> Smells gold. Depending on the number and level of the dwarf it will reveal gold and gold mines in the shroud. Maybe find more gold. I don't know.
Lich upgraded (2o upgrade not added yet) -> Boost your necromancy skill
Leprechaum (not added yet) -> stronger depending on your luck
Crusader and Paladin (crusader upgrade) -> more damage to undead creatures 50% and 100% more respectively (like heroes II)
Thiefs (not added yet) -> will always offer to join the hero army, but if they are at the army they will stole some of every gold you get.
Elementals won't be grass creatures anymore. The fire elemental will become stronger at the lava, water elemental at the ship battle, earth at cracked and air at the snow. Mind and magic elemental I don't know
I am not remembering the others... Anyway, my priority now is to reduce the number of bugs.
But if you have suggestions please share. I think it will be very interesting if every (or many) creatures have unique/different abilities.
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RodWarrior
Nice to hear portuguese over here! I am very busy right know, but I will try to constantly update the MOD. I really love heroes III and depending on me the MOD will flourish many years.
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Please enjoy the MOD. Feed back and suggestions are really appreciated.
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UM21
Adventuring Hero
Hard Defender
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posted October 22, 2013 02:14 AM |
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Link still not working?
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 22, 2013 02:54 AM |
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UM21
Adventuring Hero
Hard Defender
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posted October 22, 2013 03:18 AM |
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UM21
Adventuring Hero
Hard Defender
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posted October 22, 2013 08:57 AM |
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Edited by UM21 at 08:57, 22 Oct 2013.
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At very beginning of starting game, this occurs: ( and game always crashes )
Somewhat runtime error as well
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Juma
Tavern Dweller
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posted October 22, 2013 10:09 AM |
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Edited by Juma at 10:09, 22 Oct 2013.
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Are the fixes for Paladin and Dream Unicorn already included in 4.2?
Anyway, thanks for the fast updates
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AliceAttention
Tavern Dweller
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posted October 22, 2013 02:04 PM |
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Felipe said: Heroes Without Limits - Creatures Pack v 0.9
http://www.4shared.com/rar/uK6Milw5/HWL_creatures_pack_v09.html
'HWL creatures pack v0.9.rar' is unavailable. This file was deleted.
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liso1
Known Hero
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posted October 22, 2013 05:20 PM |
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 22, 2013 06:08 PM |
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UM21:
This bug happens always or sometimes?
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Juma:
Yeah... you can click them without any ERM report.
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AliceAttention
This MOD is the initial version try the last link I have posted.
https://app.box.com/files/0/f/0/1/f_11135261746
or directly
Heroes Without Limits V 4.2
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 22, 2013 07:10 PM |
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Liso1
Very nice your site. I can't understand too much because I don't know anything of slovak, but google translate helped me. I tried to post there, but i think some bug have happen. As you have told I am far away from what I want with my MOD so I will share my main objectives:
- +100 creatures at least(some new upgrades)
- +100 artifacts
- + one special object for each kind of hero (elementalists, kights,...)
- + objects quests like Aldakar
- Some heroes specialization changes
- Some new skills boost (eagle eye can learn magics from creatures)
- + garnish
- + The ability to build some things like towns and roads
- + new creature abilities (like dwarfs smell gold)
- + new images when right-click some objects
- Less bugs (of course)
... (maybe I forget something and some are just a question of better programming)
In a distant future...
- Heroes characteristics to choose, random, or fixed: alcoholic (needs to visit the tavern or loose movement), brave (Always positive moral, but cannot run from a battle), Beautiful (-1 monster aggressive), crazy (start with much more status, but loose the turn movement randomly),... I don't know if it will be this way,but that's the idea.
- Heroes relationship -> Friend, husband/wife, master/disciple, mortal enemy
+ 2 new towns (from desert and water)
+ new magics (Dig, levitate, lava wave, seed, life drain...)
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liso1
Known Hero
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posted October 23, 2013 10:17 AM |
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felipe said: Liso1
I tried to post there, but i think some bug have happen.
Heh Felipe,
it was spam protection, now it's your comment on the website.
Thank you for additional informations.
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Heroes 3 Wake of Gods Portal
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UM21
Adventuring Hero
Hard Defender
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posted October 23, 2013 09:20 PM |
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According to my post, it happens many many times, but not always, but very often, no idea why... but it is playable when you get it work
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 23, 2013 10:18 PM |
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UM21 said: According to my post, it happens many many times, but not always, but very often, no idea why... but it is playable when you get it work
Which MODs are you using?
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UM21
Adventuring Hero
Hard Defender
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posted October 23, 2013 11:45 PM |
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felipe said:
UM21 said: According to my post, it happens many many times, but not always, but very often, no idea why... but it is playable when you get it work
Which MODs are you using?
No worries, it works now! ( Some files were in wrong place, no idea how that happened )
Works with Dragon Peaks as well!
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 24, 2013 04:35 AM |
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Edited by felipe at 05:07, 24 Oct 2013.
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New version:
4shared:
Heroes Without Limits V 4.3
Box.com:
Heroes Without Limits V4.3
I worked hard at the bugs this time:
- No more bugs with load or restart the scenario
- No bugs trying to upgrade some creatures
- The script is more organized so I expect that other bugs were solved
More:
- Small creature characteristics correction. EX: The bat was level 6 now it is level 1.
Overall there was no changes at the game play this time
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 25, 2013 12:55 AM |
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IMQ
Tavern Dweller
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posted October 25, 2013 09:50 AM |
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Edited by IMQ at 10:45, 25 Oct 2013.
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Hi, after playing many games of ur mod, which has in my opionion very nice idea. I would like to suggest few things:
Sylvan Kentaurs as 1 level unit is extremly strong. I would rather see it as way weaker than they are.. + reduce their price. Rampart overall has become absolutly number 1 town on side with Dream unicorns, but their strenght is pretty balanced.
+ Some other bugs
- Prime Elements has no sound = its showing error window everytime before fight
- Dryads usually lead my game to crash after or during battle.
- sometimes error has problems with "waiting turn on aid tent"
EDIT: Today i played with Necro, and my commander always when wanted shoot, totally crashed my game
Keep doing ur job, i m your fan!
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 25, 2013 06:24 PM |
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IMQ said: Hi, after playing many games of ur mod, which has in my opionion very nice idea. I would like to suggest few things:
Sylvan Kentaurs as 1 level unit is extremly strong. I would rather see it as way weaker than they are.. + reduce their price. Rampart overall has become absolutly number 1 town on side with Dream unicorns, but their strenght is pretty balanced.
+ Some other bugs
- Prime Elements has no sound = its showing error window everytime before fight
- Dryads usually lead my game to crash after or during battle.
- sometimes error has problems with "waiting turn on aid tent"
EDIT: Today i played with Necro, and my commander always when wanted shoot, totally crashed my game
Keep doing ur job, i m your fan!
HI IMQ! Nice to see you here!
Thanks a lot for your incentive. It really helps a programmer.
- I didn't reduce the sylvian strength for some reasons. But I think you are right. Rampart is already too powerful and I have still more new upgrades for that town. I will reduce sylvian strength.
- Prime elemental don't have sound? Do you have the last version? I have added this sound some versions ago and it works fine at my computer. Which are the files missing?
- I will work at the dryads bug
- I not sure if I understand what you want to say with: "sometimes error has problems with "waiting turn on aid tent"" Could you post a printscreen? It is related with the dryad? Or it is another bug?
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IMQ
Tavern Dweller
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posted October 25, 2013 07:36 PM |
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I have tested prime elements at version 4.3 and his shoot sound is missing. Make sure check if isnt everything bad with Necro commander and his shooting skill, bcs it repeatedly crashed my games, when i tried shoot.
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felipe
Known Hero
Editing Heroes Without Limits
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posted October 25, 2013 10:00 PM |
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IMQ said: I have tested prime elements at version 4.3 and his shoot sound is missing. Make sure check if isnt everything bad with Necro commander and his shooting skill, bcs it repeatedly crashed my games, when i tried shoot.
-The prime elemental sound is there. Install version 4.4 or 4.5 (comming soon) if it's still not working it have something to do with your MODs priority list.
-About the necro shoot you are right. There is a M**** F***** bug with the necromancer shoot abilitie. And this is a hard bug to solve because it is connected with the hmmwog.pac . I will work on it, but it will take some time to solve this one...
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