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Heroes Community > Library of Enlightenment > Thread: Project Ironfist: New HoMM II Mod
Thread: Project Ironfist: New HoMM II Mod This thread is 4 pages long: 1 2 3 4 · NEXT»
Darmani
Darmani


Hired Hero
posted August 29, 2013 02:22 PM bonus applied by angelito on 13 Sep 2013.
Edited by Darmani at 14:31, 29 Aug 2013.

Project Ironfist: New HoMM II Mod

When Richard of Carracia lost his hand in battle, the wizard Roethel presented him a new one, one fueled by an internal lightning, with a mind of its own and the strength of a thousand.

On that day, he became Richard, King Ironfist.

On that day, he condemned his family to centuries of betrayal and bloodshed.




Now three years in development, we are pleased to announce the first release of Project Ironfist, our new mod for Heroes II. Similar to what WoG has done for Heroes III, we have extended the game with map scripting, added new spells and artifacts, and made it easy for anyone to add their own new creatures. Unlike WoG, our focus is on creating an expansion with solid game-design and a strong plot, with plans for three new factions.

You can see the  [url=http://www.youtube.com/watch?v=RoNJ4y5SSig]demo video[/url], or go to [url=http://www.ironfi.st]www.ironfi.st[/url] to download the game.

It took a year and a half of reverse-engineering alone before we could mod this game at all. But now we've had help from over 20 people, and have produced a lot of cool stuff we're really excited to share.

Project Ironfist has been a long journey of love so far. We hope to walk the rest of it with you.

Previous discussion on Celestial Heavens: [url]http://www.celestialheavens.com/forums/viewtopic.php?t=13206[/url]

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Darmani
Darmani


Hired Hero
posted August 29, 2013 02:30 PM

A few screenshots:

New creatures: Harpy, kobold, catopleba, treant, black knight, bloodsucker



New artifact: Pandora's Box



Pandora's Box in action



Beginnings of the Warlord town screen:


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revolut1oN
revolut1oN


Famous Hero
posted August 29, 2013 03:03 PM

Unbeliveable!

The new possibillities are amazing. Heroes 2 was always one of my favourite games and I've always regreted lack of modding aspect. 10/10, astonishing work!

Even though the graphics of new creatures need some improvement, it is still impressive. Maybe you could join forces with Kivo from the Succession Wars mod? He is a great graphic.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 29, 2013 03:41 PM

WoW

I read the CH thread last year, but I never thought you would come with this kind of stuff like adding new creatures or artifacts, scripts...respect.

revolut1oN said:
Even though the graphics of new creatures need some improvement, it is still impressive. Maybe you could join forces with Kivo from the Succession Wars mod? He is a great graphic.

He is listed as a Team Member/Contributor
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted August 29, 2013 04:09 PM

AMAZING! New creatures are plain ugly, but new factions/arties and map scripting sounds sweet!
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revolut1oN
revolut1oN


Famous Hero
posted August 29, 2013 04:24 PM

The_Polyglot said:
AMAZING! New creatures are plain ugly, but new factions/arties and map scripting sounds sweet!


Black Knight seems OK imo.

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kivo
kivo


Famous Hero
posted August 29, 2013 09:01 PM
Edited by kivo at 21:05, 29 Aug 2013.

revolut1oN said:
Unbeliveable!

The new possibillities are amazing. Heroes 2 was always one of my favourite games and I've always regreted lack of modding aspect. 10/10, astonishing work!

Even though the graphics of new creatures need some improvement, it is still impressive. Maybe you could join forces with Kivo from the Succession Wars mod? He is a great graphic.


Lol, thanks. Unfortunately, I didn't even have enough time for my mod, so I had to cancel. I only made this design of Kobold, long ago...

http://kivoss.deviantart.com/art/Kobold-Design-291725278

It's a shame that pixel art takes so much time. :/ Anyway, I wish those guys all the best with the project!

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 30, 2013 09:27 PM

Quote:
Chain Lightning

So, Chain Lightning hits a creature, and then moves on to the nearest creature which isn't immune. But how does it determine nearest? What measure of distance does it use?

Pixels. It simply computes the Euclidean distance from the center pixel of one stack to that of another, and finds the closest. What if there's a tie? Sorry first player; you lose.


Quote:
What if there's a tie? Sorry first player; you lose.

What do you guys mean by this? I made some tests and didn't stumble upon anything unusual. Could you please clarify the last statement?

And I must admit you've done insanely amazing job! Congratz!

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Darmani
Darmani


Hired Hero
posted August 31, 2013 12:09 AM

AlexSpl said:
Quote:
Chain Lightning

So, Chain Lightning hits a creature, and then moves on to the nearest creature which isn't immune. But how does it determine nearest? What measure of distance does it use?

Pixels. It simply computes the Euclidean distance from the center pixel of one stack to that of another, and finds the closest. What if there's a tie? Sorry first player; you lose.


Quote:
What if there's a tie? Sorry first player; you lose.

What do you guys mean by this? I made some tests and didn't stumble upon anything unusual. Could you please clarify the last statement?

And I must admit you've done insanely amazing job! Congratz!


Ah, I see your confusion. That page wasn't about any changes in Ironfist -- it's a description of how Heroes II already works. It's not unusual because it's simply describing exactly what you've been seeing all along.

So, suppose you cast chain lightning on a creature. There is one enemy creature two hexes above it, and another one two hexes below it. Which one will the chain lightning strike next? It depends on how "tall" the creatures are.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 31, 2013 01:46 AM
Edited by AlexSpl at 01:47, 31 Aug 2013.

And what happens when the distances are equal? Why should the first player lose?

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Darmani
Darmani


Hired Hero
posted August 31, 2013 04:09 AM
Edited by Darmani at 04:09, 31 Aug 2013.

Basically, the code looks something like this:

Quote:

procedure findClosest:
closest := undefined
loop through each creature c:
  if c is closer than closest
     closest := c



In the case of a tie, the game just picks whichever one it looks at first -- and it looks at all the first player's creatures first.

This kind of thing is common in games. I saw a bunch of other examples like this on a page talking about Super Smash Bros. Melee. Something along the lines of: if two players' attacks collide, the one with higher "precedence" wins. If they have the same precedence, the attack which started first wins. If they started on the same frame, the lower-numbered player wins. Same kind of thing. Of course, two creatures being equidistant in HoMM II is probably a lot more common than two players attacking each other at the exact same time with an attack of the same precedence....

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted August 31, 2013 04:22 AM

Would it be possible to add quick combat? When playing H2, that's the thing I miss the most from 3 and 5.
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Darmani
Darmani


Hired Hero
posted August 31, 2013 06:50 AM

mvassilev said:
Would it be possible to add quick combat? When playing H2, that's the thing I miss the most from 3 and 5.


Noted: [url]http://www.ironfi.st/forum/viewtopic.php?f=4&t=6[/url]

Should be pretty doable. The AI already fights all its battles using a version of it.

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 08, 2013 10:42 AM

I am glad to see that groups of people work on Heroes 2 after all this time to make the game they enjoy even more enjoyable by those who still play it!

Hope mapmakers would be interested to make big story rich maps with this mod!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Orzie
Orzie


Responsible
Supreme Hero
posted September 11, 2013 08:01 AM

Ah, so cool to know HMMII can be modded. It was my favourite game from the series. I could only dream that someone would ever manage to change and improve it.

Concerning this project, I can say that Black Knight looks acceptably good, though a bit slouching. Other creatures do not deserve such attention, unfortunately.

Perhaps, adding a blackened axe (taken from Minotaur, for example) to the knight might suit more?

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Darmani
Darmani


Hired Hero
posted September 11, 2013 10:56 AM

That's a great idea!  And yes, we've had around four times as many programmers as artists on this project, and it shows..

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Ronbrgundy
Ronbrgundy

Tavern Dweller
posted September 12, 2013 11:39 AM

Heroes II is possibly my favorite in the series so I wanted to say thank you
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 13, 2013 10:38 AM

+ QP applied.

Amazing good work
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Better judged by 12 than carried by 6.

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MadHatter
MadHatter


Hired Hero
3d graphics and game programme
posted September 21, 2013 01:23 PM

Heroes II is my favorite from all the series, and that mood look awesome.
Do you thinkin about modding heroes II first?
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Notorious_T
Notorious_T

Tavern Dweller
posted October 02, 2013 05:24 PM
Edited by Notorious_T at 17:24, 02 Oct 2013.

This is totally awesome! I've been lurking various Heroes forums waiting for exactly this type of HoMM mod to come out.
Though sadly, it doesn't work on my computer, I will patiently wait for future releases.
Okay, back to lurking.
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