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Heroes Community > Heroes 6 - The New Beginning > Thread: Is HeroesVI really inactive like it seems?
Thread: Is HeroesVI really inactive like it seems? This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 04, 2013 12:03 PM
Edited by Storm-Giant at 12:23, 04 Oct 2013.

e-lysander said:
The only way I'll have any real optimism for the next game (if there is one) is if it looks more like the classic games than even Heroes V did, and Jon Van Caneghem is involved. Oh, 2D graphics (HD even) would be a bonus. Call me crazy but despite Heroes V being overall pretty good, I've yet to see Heroes of Might and Magic in 3D that didn't seem forced for the sake of modernization. A new game with hand-drawn, hi-res sprites would be amazing.

Well, JVC already expressed his desire to make another M&M game. I doubt it will ever happen, but who knows..

e-lysander said:
Sort of like the Black Dragon and Minotaur pics in this trailer:
https://www.youtube.com/watch?v=igXnZX5xN_c


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 04, 2013 12:10 PM

I agree with you except on two things. No, Romero and King were never fired or shown the door. Second, I do very much like the idea of a 2D heroes with hand-drawn sprites but I found H5 3D pretty awesome and 2D wouldn't necessarily come cheaper so as to spend more resources elsewhere. 3D can look amazing as long as it does not get in the way of gameplay.
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted October 04, 2013 12:53 PM

Yeah, Ubi 'just' minimized their impact until they got fed up and quit. I know it can't happen, but I'd like to see a groveling Ubi offering them the conditions, position and pay they want. Heroes would never be the same without them.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 04, 2013 01:28 PM
Edited by DoubleDeck at 13:28, 04 Oct 2013.

With H6, I would have loved Ubisoft to have stuck with H5 mechanics and just tweaked graphics, skills, spells, etc. differently (almost like creating a new meta - like in Duel of Champions), not an entirely new game...there was nothing wrong with H5 tribes.

H5 was definately my favorite heroes and I've played them all from H1...the initiative bar really added fun to the battleground too. That random ATB factor was cool too.

PS - It would be cool if JvC makes another though!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 04, 2013 02:28 PM

DoubleDeck said:
With H6, I would have loved Ubisoft to have stuck with H5 mechanics and just tweaked graphics, skills, spells, etc. differently (almost like creating a new meta - like in Duel of Champions), not an entirely new game...there was nothing wrong with H5 tribes.

H5 was definately my favorite heroes and I've played them all from H1...the initiative bar really added fun to the battleground too. That random ATB factor was cool too.

I loved H5 TotE, but if one thing could be annoying, was the absolute randomness from the game - it was simply too random. The initial randomness of the ATB bar was crazy...

But overall I agree it would be wise to start where H5 left. Or even H3 if needed.

DoubleDeck said:
PS - It would be cool if JvC makes another though!

He talks about another RPG game, I think, but it would be cool nonetheless
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Simpelicity
Simpelicity


Promising
Famous Hero
Video maker
posted October 04, 2013 03:43 PM

I don't think I'll ever understand all those people that just want to be fed the same game over and over again. Giant waste of your money you know? You could just go back and play that game you loved so much. And then look for a new and interesting experience with the new game. That's the point to making a newgame. There's hardly a single recipe for a fun game.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 04, 2013 03:49 PM

Simpelicity said:
I don't think I'll ever understand all those people that just want to be fed the same game over and over again. Giant waste of your money you know? You could just go back and play that game you loved so much. And then look for a new and interesting experience with the new game. That's the point to making a newgame. There's hardly a single recipe for a fun game.

H3 was different than H2, yet it keep the same basics and stuff - it was just an improvement, and still managed to be different and, more important, fun.

Making huge changes to the game core has a higher chance of **** the game, and H6 is a clear example, imo.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 04, 2013 03:53 PM

So True, although a mix of all would be a new game to me.

@ all

Concerning randomness; what would make things much better for all of us is if, "we had control of the level of randomness." Some want it as is, some don't and some, like me, are caught in between. If I play a game a lot I might use all settings.

The problem for us is UBI is headed the other way, they are giving us less control, as proven by the progression of Editors, so I doubt they are interested in making the game with personal settings. Is any game co. doing that these days?

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hippox89
hippox89


Famous Hero
posted October 04, 2013 05:02 PM

markkur said:
The problem for us is UBI is headed the other way, they are giving us less control, as proven by the progression of Editors, so I doubt they are interested in making the game with personal settings. Is any game co. doing that these days?


That is a really sad trend in my opinion. It's because the mega publishers want to control the experience of their games, so they can predict the outcome easier in a marketing analysis. It's sickening to me. Wants good for the big publishers is so rarely for the gamers. Let's help kill the big publishers and promote the independent developers.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 04, 2013 05:09 PM

Simpelicity said:
I don't think I'll ever understand all those people that just want to be fed the same game over and over again. Giant waste of your money you know? You could just go back and play that game you loved so much. And then look for a new and interesting experience with the new game. That's the point to making a newgame. There's hardly a single recipe for a fun game.

Sorry, have to disagree here. All games need to keep their fundamentals and only get slightly tweaked with each new game in the series. Eg. Prince of Persia, Crysis, Half Life, Age of Empires, all were the same as the first game with tweaks in graphics, path to level up, etc.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 04, 2013 06:31 PM

hippox89 said:
Let's help kill the big publishers and promote the independent developers.


Seems to me that's a demographics thing (that marketing evil)and I would imagine the various companies, just see lots of new fans now & also on the Horizon and want to hit that market.

When I started playing PC games on Windows 3.O, Consoles (like Atari) were also new, so that market was growing along side my PC games. <imo> What's caused the PC-gamers so much headache lately is that the publishers are blending things to meet the one prospective buyer. To do that, the uniqueness of the PC platform has disappeared over time.

I'm stating the obvious here but how can new players, that never experienced what we've had, know what they are missing? They can't and because many will buy and play almost anything...<end of gripe>
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 04, 2013 07:12 PM
Edited by DoubleDeck at 19:13, 04 Oct 2013.

The thing is I remember those old PC games that were difficult to complete...gone are those days!

Like the platform games, Flashback, Prince of Persia:



to adventure games like King's Quest:



to even FPS game like Doom:



One thing they had all in common: they were DIFFICULT!

Consoles and today's games are too easy to finish, if it isn't patches for bad code, it's finishing a game so quick you have to buy another one keeping the dollars churning for gaming companies....

They need to make games like these, with better graphics, etc with today's technology, only keep them difficult and replayable.

YEAH!




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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 04, 2013 07:27 PM

Ah, King's Quest. Took me back to a bee-attack.
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hippox89
hippox89


Famous Hero
posted October 04, 2013 07:30 PM
Edited by hippox89 at 19:38, 04 Oct 2013.

DoubleDeck said:
The thing is I remember those old PC games that were difficult to complete...gone are those days!

Like the platform games, Flashback, Prince of Persia:



to adventure games like King's Quest:



to even FPS game like Doom:



One thing they had all in common: they were DIFFICULT!

Consoles and today's games are too easy to finish, if it isn't patches for bad code, it's finishing a game so quick you have to buy another one keeping the dollars churning for gaming companies....

They need to make games like these, with better graphics, etc with today's technology, only keep them difficult and replayable.

YEAH!






To add to this, some of the most fun games I played as a kid, I didn't actually complete. The experience in itself was immersing and fun and driving. It's not necessarily about completing the game.

Also, remember Lords of Magic?




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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 05, 2013 11:43 PM

Don't know Lords of Magic....was it difficult?

@Markkur: Yeah those Sierra games could last you months playing them...loved them! Games these days are too quick to finish.

At least the H6 campaigns takes one awhile too! One of the few positives of H6

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2013 11:14 AM

Omg flashback! How I loved that game.

I loved games that challenged me and Shadow of Death certainly did. Those campaigns were not made with beginners in mind and could even help you improve as a player. Of course Shadow of Death was not the only one with hard campaigns(see Adrienne and Mutare for instance ^^) but it had more of those as far as I can remember
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Map also hosted on Moddb

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 06, 2013 05:13 PM
Edited by markkur at 17:15, 06 Oct 2013.

Just curious but it seems no ones nostalgia remembers any TBS games? I was a huge fan of adventure and some fps but I also have good memories of Age of Kings and the first War-Craft. The thing was for me, dialing-up the TBS games meant things just got crazier on up to insane.<L>

You know what I mean, you are defending and fighting battles at 3 locations around your massive walled-town and then, once again you hear; (deep-voice of alarm)"your town is under attack" and you look around to find on the other side of your town, the North-walls' gate and tower...are already gone. <L> Take a breather and you're shaking like a leaf on a tree in a brisk breeze.

Now THATS gaming.

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted October 06, 2013 06:16 PM

Remember these?

1: Warlords 1 to 3(never mind the 4th, was a horrific 3D rendition)

2: Reach for the Stars Apple and PC

3: Gold of the Americas

4: Master of Orion 1 and 2(never mind the 3rd, was an absolute disaster)

5: Empire Deluxe

6: Risk 1 and 2

7: Civilization 1 to 5

8: Grandest Fleet(Best canon sounds and 3D rendition ever, of the '90s)

9: Battle Chess 1 and Battle Chess 2:Chinese Chess + Star Wars Chess

10: My very first one = Apple Chess in horizontal 3D feel of play

11: Broderbund's Monochrome monitor's Black an White War at Sea.

12: Video Game Room's RPGs such as Double Dragon 1 and 2(the newer ones were absolute graphical screw-ups with bad keyboard response time). Plus, Gauntlet 1 and 2. So, in my youth, the best known RPGs were beat them up V.G.R. type of social, on-the-spot(HotSeat) games that were not taking more than an hour to play.

Did that bring plenty of memories? Well, it did so to me, while typing this really inspired post.

No wonder that I get a lot of ingenious ideas while apposing a new Might and Magic Heroes game proposal.


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hippox89
hippox89


Famous Hero
posted October 06, 2013 07:27 PM

hippox89 said:
DoubleDeck said:
Don't know Lords of Magic....was it difficult?

@Markkur: Yeah those Sierra games could last you months playing them...loved them! Games these days are too quick to finish.

At least the H6 campaigns takes one awhile too! One of the few positives of H6


Yes, very difficult. That's if you don't cheat with save/load.

Warlords 1. I had much fun playing it.

There's a faithful remake in HD, but it's only made available for the Ipad. I'd love to be able to play it in non-local multiplayer mode on PC.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 06, 2013 09:52 PM

Elvin said:
Omg flashback! How I loved that game.


Speaking of which there is FLASHBACK REMAKE (2013) just been released, and it's in Ubishop! Been playing it and it's exactly like the 1993 game, only better graphics and movement...still as difficult as it was then too! I recommend (in between duels!):


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