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Heroes Community > Heroes 6 - The New Beginning > Thread: Is HeroesVI really inactive like it seems?
Thread: Is HeroesVI really inactive like it seems? This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 06, 2013 09:58 PM

So many remakes out there....they could make a remake of H2/H3!
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 06, 2013 10:57 PM

LucPatenaude said:
Did that bring plenty of memories? Well, it did so to me, while typing this really inspired post.


Yeah about half...I'd totally forgotten Risk; good fun that was. Battle Chess, all I remember is some sort of walking Rock-monster smashing other pieces over the head...like H5's earth-elementals.<L>

LucPatenaude said:
No wonder that I get a lot of ingenious ideas while apposing a new Might and Magic Heroes game proposal.



But of course!

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 07, 2013 08:08 AM

@LucPatenaude: Risk & Gauntlet were great! Jeez, Gauntlet...looong time ago!

@Storm-giant: Remake of heroes 3 would be awesome...I would keep the mechanics the same, just update graphics and menu's!

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2013 10:12 AM

DoubleDeck said:
@LucPatenaude: Risk & Gauntlet were great! Jeez, Gauntlet...looong time ago!

@Storm-giant: Remake of heroes 3 would be awesome...I would keep the mechanics the same, just update graphics and menu's!


Including the completely unbalanced Air & Earth magic? Or useless skills like Eagly Eye?

I wouldn't mind a similar gameplay, but the skill system could use some loving. Perhaps something like H5 implemented?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 07, 2013 10:39 AM

Maurice said:
Perhaps something like H5 implemented?

Perhaps, without the stupid racial abilities. Too much micromanagement.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 07, 2013 12:22 PM

Dont be racist now

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 07, 2013 12:59 PM

I'm not, I hate all racials equally <>

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 07, 2013 02:16 PM

DoubleDeck said:
@Storm-giant: Remake of heroes 3 would be awesome...I would keep the mechanics the same, just update graphics and menu's!

Actually, I would rather have a remake of H2 or H4 before H3 - after all, VCMI makes the remake almost useless
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Bluesky
Bluesky


Adventuring Hero
posted October 07, 2013 03:18 PM

By all versions,Heroes 4 needs the most work to be done : the music and graphics are pretty good,and the game play is medium.Also,a random map generator would make it more fun.

They almost got it right.


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 07, 2013 06:09 PM

Bluesky said:
By all versions,Heroes 4 needs the most work to be done : the music and graphics are pretty good,and the game play is medium.Also,a random map generator would make it more fun.

They almost got it right.

And the AI could get some work as well.

Also, for any of the older games, Simultaneous Turns would be an invaluable gift...
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evilsausage
evilsausage


Hired Hero
posted October 07, 2013 08:05 PM

Heroes IV suffers from having few Units. You can only have acess to 5 types of units and none are upgradable.  For me that was always a big problem, its a cool system. But more units for each faction would be needed.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted October 07, 2013 09:42 PM

Quote:
Also, for any of the older games, Simultaneous Turns would be an invaluable gift...

I would love to see sim turns for Heroes 2, 3 and 4, that would be awesome!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 07, 2013 09:48 PM

evilsausage said:
Heroes IV suffers from having few Units. You can only have acess to 5 types of units and none are upgradable.  For me that was always a big problem, its a cool system. But more units for each faction would be needed.

But being able to have several heroes on the army helped on that regard!
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted October 07, 2013 11:03 PM

One thing has always bothered me about this discussion surrounding the HoMM franchise and that is why in the world UBI cannot get a bigger vision and realize they could make two differently focused games, one to explore new concepts and ideas...like H6 but also another separate release that takes the best from the past versions and create a sort of updated classic.

Everyone can't be made happy but a new release stemming from H4-6? and the Classic from HoMM 1-3? (maybe 5&6 on to 7 and 1-4?)Two choices in one base game's  "side by side" creation, would be better than the last single-effort that satisfied only a few.

I think the future of gaming should be...putting game-choices, conditions and set-up into the hands of the players. It's very short-sighted and frankly silly to see companies completely headed in the opposite direction and forcing fans to drive-by snacks, instead of inviting them to sit down and enjoy a long & tasty meal.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 08, 2013 08:01 AM

Good ides Markkur!

Maybe the classics called "Heroes of Might & Magic XXXX"

And the new ones called "Might & Magic: Heroes XXXX"


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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 08, 2013 12:33 PM

The idea is nice, but it's more less what they are doing now with each release (H5 like an upgrade of H3, H6 with weird ideas...)

I'm sure a classic Heroes would please anyone though.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 08, 2013 01:53 PM

Yeah, a simple, balanced, classic heroes game

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Bluesky
Bluesky


Adventuring Hero
posted October 08, 2013 06:54 PM

Most games nowadays relay on graphics/video stream and music to become successful,which is what the demand is.However very little effort is put on game play itself.

Also,they have to write a story and focus on the characters they build,which takes time.

If you look at the 90's period with the classic games arcade,they didn't have to worry about graphics back then,so all the energy was put on making the experience challenging.

And this went on even until the year 2000,but also on a p.c. platform.How many games had a success like Starcraft 1?.Very few.


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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 09, 2013 07:59 AM

@Bluesky: did you check my pic on page 4?....it explains it beautifully!

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 09, 2013 09:48 AM
Edited by Storm-Giant at 09:48, 09 Oct 2013.

Yup, definitely they cared more about gameplay years ago. DoubleDeck pic sum up that pretty well
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