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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes VII
Thread: Heroes VII This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 04, 2013 05:40 PM

Naze said:
Sorry, I am not a native speaker, so maybe I was using the wrong words/phrases But I believe, Ubi wants to please the players. And I am a player. So, in order to be pleased, I expect certain things, which I have written in the list

But you're right, it is a wishlist. Anyway, I would like to know what do you agree with, and what you don't. The name of the thread is "Heroes VII", so we may post our wishes here... and maybe Ubisoft will learn of them in one way or other.

There are plenty of (near)native speakers who make the same mistake and/or are unable to differentiate their predictions from their wishes.
As for what I agree and disargee with, I have little time today. But I should have time tomorrow to make a reply.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 04, 2013 06:40 PM

Naze said:
But I believe, Ubi wants to please the players.

You're right, but I believe you have to make (yourself) this question: What players wants Ubi to please?

The players that'll play the campaigns, play some duels/online games and quickly move to another game?
The hardcore players who will stick to the game for a lots of months/years, potentially creating maps or mods and discussing with the community?

I'm not entirely sure who of those options will Ubi try to please most (with the hypothetical H7)
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 05, 2013 08:56 PM

@Naze:
You wanted to know what I agreed with and what I disagreed with regarding your wishlist. Well, I've come to proclaim them, disagreements mostly, for if I agree or have no opinion I will not say anything of it. Unless it is regarded as "controversial" or "contested", in which claim I will not hesitate to voice my support. Let's start.

Towns
I disagree that 3D townscreens are a must. I equally like the stylized art that the H6 townscreens eventually became, being a throwback to the way townscreens were in the 3DO-era. Either will suit me fine. But the swoopy, bad 3D impression of the town-hall the screens were in the beginning were an absolute debacle.
I have no need to see Necropolis changed. I slightly liked H5 Necro better than H6, but I did not dislike either. More on that in Factions.
And I certainly know which one I prefer, I greatly prefer accumulated creature pools over caravans. Though they did improve on having a hero run around and collect creatures, caravans were still a great hasstle. And they were flawed, they took illogical routes, were too easily blocked by heroes and spawning creatures they could overpower and if your kingdom spawns every creature of your faction, as often is the case in campaigns or scenarios, you cannot upgrade your creatures if you have them converge on your main castle.

Buildings
I highly support H6 style town portals, as they speed up unnecesary travel. What would be even better, would be if travel was actually calculated including portal travel.
I am ambivalent about your proposal of sea-battles. It seems cool, but I'm not sure how well it would work out.

Town Conversion
I agree that Town Conversion should make a return. It makes for a great boost in your armies if you can afford it.
I dislike the idea of Age of Wonders-style diplomacy. In Age of Wonders such things were often a great, great drain on your economy and I basically felt the need to cheat to achieve an alliance with one or two other factions and keep the kingdom running semi-smoothly at the same time. And further more, if I want to play things in an Age of Wonders-style, I'll play Age of Wonders. Especially since the new installment is supposed to release in the first half of 2014.

Keeps
I would not require it. If it was put in, fine. But as long as it does not screw up the economy too badly.

Creatures and Factions
In regards to tiers, I also prefer the H6 3-tier system to the H3/5 7-tier system. I feel the 3-tier system to be less all over the place, and it keeps the lower tiers from falling into uselessness in later game.
But I do not feel the need to turn the 3-tiers into 4-tiers by introducing an Advanced Level between Core and Elite.

As far as the factions go, I've talked about them a great deal in the Faction Potential Direction thread. I'll link you to the pages with my semi-rants in them.
Haven + Inferno + Stronghold + Necropolis
Dungeon + Sylvan + Sanctuary
Academy + Fortress
One devoted to Dragons

Hero Appearance
I greatly support your criticism on the fact that all faction Heroes, save those of Dungeon, were Humans riding ponies.

Classes
I would disagree with the sentiment than Might and Magic classes should be changed in favor of a basic class that can be developed into either direction. That being said, if that were to happen and it was done well, I think I could live with it.
As far as Blood and Tears go, it was nice, but it was rather unbalanced. Balance in such things is highly needed. Also even if the mechanic were the same, I would like to see such a mechanic, at least in name, be different across factions.

Skills
I greatly disliked the randomness in the skill-leveling in the previous installments. I got screwed over by that so, so many times I feel my blood boil again at the sheer thought of it. As unbalanced and halfbaked as it was, at least I was in absolute controll of what my hero learned. I do not wish to return to the RGN-skill choices.

Mounts
I'll play Age of Wonders if I want that.

Additional Slots
King's Bounty has the same mechanic, And I find it utterly useless. I use it and I want the skill that requires for me to get slots for reserve troops. But I fill it with something and I never use those troops. I do not want to see it.

Zones
I liked Zones a lot as well. But I was rather glad to be rid of some of the tedious micromanagement and the repeated and rampant mine-stealing.

Diplomacy
No, I'll play Age of Wonders if I want that. Alliances should be locked, unless it is in a scenario or campaign where the story requires it.

Goblins
No. Just, No. Keep them in Stronghold.

Half-Factions
No. Again, No. If there were something of the like; 1. There should be specific slots for the hero to carry such creatures in and those creatures should be able to join battle alongside the 7 faction creatures. 2. None of the 9 Major factions should be a Half-faction.
3. No tedious reputation malarky. Either conquer them or do a quest for them and they join.

Editors
I don't use them, but I know many aspire to. I don't care about it, but make it for the map-makers.
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Bluesky
Bluesky


Adventuring Hero
posted December 05, 2013 11:44 PM


Each title had its strong points, some superior to those of H3 but overall H6 fell short and H5 didn't work for everyone. Some prefer it to H3, others don't. In a way it is similar to the H2 vs H3 debate, while H3 had more content some people prefer H2 for other reasons.


I've played Heroes 2 a few times,and what I can say is this : it's pathetic.Town music repeats itself ; the map looks like it was drawn by hand ; any type of land/town/battle music doesn't feel enjoyable (there are two exceptions here) and the battle field with effects were poorly designed.

Not to mention I had to struggle a bit to make the game work properly since it has only a windows 95 compatibility mood.

Sorry for bringing this up,but I had to mention it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 06, 2013 08:53 AM

Fanrage incoming, take cover!
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 06, 2013 09:06 AM
Edited by Avirosb at 09:08, 06 Dec 2013.

Bluesky said:
I've played Heroes 2 a few times,and what I can say is this : it's pathetic.Town music repeats itself ; the map looks like it was drawn by hand ; any type of land/town/battle music doesn't feel enjoyable (there are two exceptions here) and the battle field with effects were poorly designed.

Not to mention I had to struggle a bit to make the game work properly since it has only a windows 95 compatibility mood.

Sorry for bringing this up,but I had to mention it.
In what Heroes game does town music not repeat itself?
You just mad 'cause you be strugglin' yo! GOG Dosbox version FTW!

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 06, 2013 09:18 AM
Edited by Elvin at 13:27, 06 Dec 2013.

Bluesky said:

Each title had its strong points, some superior to those of H3 but overall H6 fell short and H5 didn't work for everyone. Some prefer it to H3, others don't. In a way it is similar to the H2 vs H3 debate, while H3 had more content some people prefer H2 for other reasons.


I've played Heroes 2 a few times,and what I can say is this : it's pathetic.Town music repeats itself ; the map looks like it was drawn by hand ; any type of land/town/battle music doesn't feel enjoyable (there are two exceptions here) and the battle field with effects were poorly designed.

Not to mention I had to struggle a bit to make the game work properly since it has only a windows 95 compatibility mood.

Sorry for bringing this up,but I had to mention it.


I like you.. you're funny.. :-P
Just one note.. the map, creatures and all the graphics WERE drawn by hand ;-)

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 06, 2013 10:43 AM

Also, consider the fact that the game was released in 1996, which is almost 18 years ago. For its time, it was a great game.

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The_Polyglot
The_Polyglot


Promising
Supreme Hero
Nuttier than squirrel poo
posted December 06, 2013 02:25 PM

Must... not... feed... troll... *grrr*
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Bluesky
Bluesky


Adventuring Hero
posted December 06, 2013 02:29 PM

Elvin said:
Fanrage incoming, take cover!


I knew the risks,but it was worth it


In what Heroes game does town music not repeat itself?
You just mad 'cause you be strugglin' yo! GOG Dosbox version FTW!


It's about the broken records.In Heroes 2,Heroes V 1.6 and Tribes of the east the town music restarts itself each time you enter it.So instead of continuing where it was,the whole thing starts all over again.

In H3,H4,H5 and Hammer of fate the castle music goes natural.

On : before making a new Heroes game,they should remaster the old ones.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 06, 2013 04:14 PM

Bluesky said:
Sorry for bringing this up,but I had to mention it.

Nah, the game is just too good for you, you can't enjoy it
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MattII
MattII


Legendary Hero
posted December 06, 2013 08:10 PM

H2 did have Ultimate Artefacts though, which are more interesting than the grail, since you can't tell ahead of time just which one will turn up.

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monere
monere


Bad-mannered
Supreme Hero
posted December 06, 2013 09:26 PM

Never played H2 so I never heard of Ultimate Artefacts. Care to explain what those are or should I google it?

MattII said:
H2 did have Ultimate Artefacts though, which are more interesting than the grail, since you can't tell ahead of time just which one will turn up.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 06, 2013 09:34 PM

http://www.heroesofmightandmagic.com/heroes2/ultimateartifacts.shtml

Stats were double the power of H3 at the time
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 06, 2013 09:51 PM

The components of titan thunder also give +12 each in H3. But in H2 there was fun to send a suicide scout in opponent land, with some 6 tax liens on him, bankruptcy assured.

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monere
monere


Bad-mannered
Supreme Hero
posted December 06, 2013 10:43 PM

thanks for the link.

Now, seeing those arties I don't understand why the other guy said they were better than the grail. Only golden goose is kind of imba, but the others....


Elvin said:
http://www.heroesofmightandmagic.com/heroes2/ultimateartifacts.shtml

Stats were double the power of H3 at the time

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MattII
MattII


Legendary Hero
posted December 07, 2013 07:06 AM
Edited by MattII at 07:12, 07 Dec 2013.

Salamandre said:
The components of titan thunder also give +12 each in H3. But in H2 there was fun to send a suicide scout in opponent land, with some 6 tax liens on him, bankruptcy assured.
+12 for Attack and Defence (+10 for Spell Power and Knowledge), but each gives -3 to the other stat (-2 for SP and Kn.), so all four together deliver, in effect +9 to Attack and Defence, and +8 to Spell Power and Knowledge.

Quote:
Now, seeing those arties I don't understand why the other guy said they were better than the grail. Only golden goose is kind of imba, but the others....
When your most powerful normal artefact delivers exactly +2 to two stats, you notice it. In H3 terms, the Ultimate Crown would deliver +12 to all stats, and the others would deliver +36 to one stat, or +18 to two stats. You tell me that's not pretty badass. Also, since you don't know which artefact you're getting, there is a (small) level of replayability there that's not available in H3 and after.

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monere
monere


Bad-mannered
Supreme Hero
posted December 07, 2013 03:04 PM

yep, it's badass ...Still, when I heard the words "ultimate artefacts" for the first time (which was yesterday when that user mentioned them ) and when he said that they're better than the grail I was thinking about something totally cool and unheard of, some awesome looking artifact with scintillating lights around them, that trembled when you hold them and giving gazillion spells and stats improvements to their carry. Rich imagination I know

Anyway, stats boosting is cool indeed and I'd take that anytime over 5000 (or even 10,000 gold) per day that grails give...

Quote:
When your most powerful normal artefact delivers exactly +2 to two stats, you notice it. In H3 terms, the Ultimate Crown would deliver +12 to all stats, and the others would deliver +36 to one stat, or +18 to two stats. You tell me that's not pretty badass. Also, since you don't know which artefact you're getting, there is a (small) level of replayability there that's not available in H3 and after.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 07, 2013 03:19 PM

Speaking of the grail, I feel that H6 took a good step towards making it playable. Apart from the pieces of the Shantiri disk(that also gave you a summon phoenix spell ) you could also get a tear of Asha by defeating a boss, something you could setup in the editor. So if two bosses were available on the map, both players could get it. Similarly important is that the tear of Asha structure got gold and resource requirements, making it a matter of investment rather than instant imbalance.

Tl;dl version, H6 allowed the possibility of more than one players getting the grail but also made it expensive so that you had to invest in it for its sweet benefits. Obviously the implementation remained pretty flawed but if we keep moving in this direction, H7 could have a playable grail structure that is actually part of the game.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 07, 2013 03:47 PM

+10000 of daily gold income when your towns produced 1250 at max? (1750 for Dungeon)

Good times
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