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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: altar of sacrifice in tavern?(or other easy location)
Thread: altar of sacrifice in tavern?(or other easy location)
idontcare
idontcare


Known Hero
posted October 27, 2013 03:32 PM

altar of sacrifice in tavern?(or other easy location)

artifact/level fills the inventar with lightning speed, so having a quick way to get rid of all those alabastr helms would be cool.

is there already such a minimod?

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master_learn
master_learn


Legendary Hero
walking to the library
posted October 27, 2013 04:19 PM

Why don't you just leave them on the ground?
Or share them with your secondary heroes?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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idontcare
idontcare


Known Hero
posted October 27, 2013 04:35 PM

i speak of ~40 artis in maybe 3 days

no way thats enjoying the game, clicking 40 times in a row to leave stupid artis

but still its nice to get some of the crucial ones like boots of speed or even the diplomats ring(double lvl1 creatures^^)

another way to fix this is by playcing altar of sacrifice near any town on the randomtemplate

but i dont know how to do this :/

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 27, 2013 04:59 PM

Isn't a bit ridiculous that you manually enable an option which overloads you with aretefacts then complain about?

What about leaving it "off"

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted October 27, 2013 07:37 PM

You could always build an artifact merchant and sell these artifacts. I always build one and trade my extra artifacts for valuable resources that I need for upgrading the mage guild
____________
Not idly do the leaves of Lorien fall.

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ShadowHero
ShadowHero

Tavern Dweller
posted October 30, 2013 05:23 PM

what about to revive commanders in tavern? would give a meaning to the external tavers and also avoided spawning new object type for this. Which then could be removed entirely.
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idontcare
idontcare


Known Hero
posted October 30, 2013 06:08 PM

they already have a meaning, you can play cards(gamble for some gold), and you can revive commander in sanctuary

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ShadowHero
ShadowHero

Tavern Dweller
posted October 30, 2013 07:17 PM

idontcare said:
they already have a meaning, you can play cards(gamble for some gold), and you can revive commander in sanctuary
i guess you did not understood my intent

I know there is a "commander sanctury" new object that can revive a commander. But having more and more object is not a good thing and on small maps not every object will appear because of that.

If a commander could be hired in external tavern it would spare one needless object and give *higher* meaning to the tavern itself. Not everyone thinks the gambling feature is good one.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 30, 2013 07:27 PM

Then you will have another unhappy player asking why the hell commanders can be revived in a tavern, as there is no logical purpose.

The good thing with wog is that, within some time of erm study, you can yourself create the game of your dream. You feel like commanders should be revived in tavern, create your mod.

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ShadowHero
ShadowHero

Tavern Dweller
posted October 30, 2013 07:47 PM

Salamandre said:
Then you will have another unhappy player asking why the hell commanders can be revived in a tavern, as there is no logical purpose.

first, there is a PURPOSE, two actually - i already explained it, maybe you meant that it is not very logical place where commander should be revived instead?
second, it was you who said in my other thread that each script can be turned off and on again as player see fit so I dont see your issue
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 30, 2013 07:55 PM

Yes, I see no explanation to the fact that a commander should be revived by Whisky's hazy smells from a tavern, usually they have the opposite effect. For now, commanders can be revived in three ways, one is to enter town, second is sanctuary and third is wearing specific artifact.

Shortcuts can be scripted to simplify game-play, I did some of them- for example clicking on ammo cart or ballista to drop. As they unsurprisingly vanish by doing so, is better to keep such feature as mods and not include them in some official centralization. Same could be done about your request, the script required is basic.

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