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Heroes Community > Library of Enlightenment > Thread: Sharing maps that you liked
Thread: Sharing maps that you liked This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Aegisdivine
Aegisdivine


Adventuring Hero
posted November 07, 2013 10:57 AM
Edited by Aegisdivine at 13:32, 07 Nov 2013.

angelito said:


If Salamandre wins a map easily, who is known as one of the best mapmakers around, and not as someone who wins online tournaments () in playing H3, wins the map like a piece of cake, it seems there is a lot of space making the map real hard...


Should consider the average player isn't gonna hire a hero in ally town and rob him clean of his treasure chest and resource. Etc.

This is why any map with (allies) would seem like a stroll in the park to him.

There isn't much I can do about this except suggest turning off alliance or refrain from doing stuff like that. XD!

(Can't blame him though, it's just a game design flaw like so many others.)





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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 07, 2013 12:47 PM

markmasters said:
Salamandre said:
No castle first week, only angels. Had to upgrade archers, flagged 3 archer dwellings and hired all, then upgraded. Otherwise castle faction can't fight. About gold, ally sent me 12k on day 3 I remember (big flaw, as ally always send money when you are broken), then recruited one hero in his tavern and got his chests too, by blocking his roads. +6 other heroes on my side, 2 of them +350 gold.


haha This is sick, i salute you sir. I would not even have thought about that (guess my experience with computer AI is somewhat low).

Maybe i'll someday reach your level of skill.....

If you spend your whole life playing H3 maps, and learning all the tricks from the chinese people....then maybe
____________

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 07, 2013 01:50 PM

You should just advertise your map, show screens and such then wait for feedback. Don't claim it is super hard or better than other maps around, it is not a good marketing strategy.  Compared to really hard maps around, this is VERY easy, almost beginner level.

Which is not bad in itself, every level of players need a map to enjoy.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted November 07, 2013 02:50 PM

For the record the map you played is not mine Aegisdivine has that honour.

I never claimed the map i made was impossible, and after seeing this i do not even dare to say that it is challenging. However it is rush-proof which makes it a bit of a challenge imo.

*note* i think that in the dungeon overlods map the crystal dragon quest should be removed, and the wyvrn monarchs nar the behemoth prison are useless

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 07, 2013 03:13 PM

markmasters said:
For the record the map you played is not mine Aegisdivine has that honour.

I never claimed the map i made was impossible, and after seeing this i do not even dare to say that it is challenging. However it is rush-proof which makes it a bit of a challenge imo.

*note* i think that in the dungeon overlods map the crystal dragon quest should be removed, and the wyvrn monarchs nar the behemoth prison are useless


Actually, that wyvern monarch link to a quest. Don't wanna spoil it though but since you asked.

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 07, 2013 03:44 PM
Edited by Aegisdivine at 19:22, 07 Nov 2013.

Salamandre said:
You should just advertise your map, show screens and such then wait for feedback. Don't claim it is super hard or better than other maps around, it is not a good marketing strategy.  


That maybe true,

but you've got the wrong idea of me since I wasn't advertising my map to the public or have the motivation to become a well-known and dedicated mapper such as yourself.  Perhaps your comparing yourself to me or someone who cares?

I was just doing OP a favour and sending him an email of a map I modified from another map. Then someone spoke up and told me I should make it public.

If I was really all that serious then I would've made a separate thread on this and refrain from sounding like an egotistic douchebag. ^^

Besides, I only pointed out that it was better then most maps I've played so far that suit my style. Not any better then most map's around, and definetly not maps like Alexander the Great etc.

Those maps are far greater and have more dedication put into it which I'm well aware of... (Even if they don't suit my taste.)

So you can rest assured I'm not trying to challenge your dedication or pride if that's what you were thinking? Or maybe you genuinely just wanted to give me advice with that response and I was being incoherent?


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 07, 2013 05:53 PM
Edited by Salamandre at 17:55, 07 Nov 2013.

No, I did not think to compare to whatever of my maps, I use wog which is by far more complex and allows AI control, which is somehow easier. From what I've seen in difficult SoD maps, there are a few options to use if you want to make a tough one:

1) create an event in each town, giving resources and free creatures EACH week. Check only available for CPU.

2) Create quest guards in front of AI towns, asking for a specific creature but don't allow that dwelling to be available. Then create event on day xx building that dwelling, thus be sure that AI can get out on day xx+y. Make sure that this hero will find the way to attack the human area asap.

3) Give strong artifacts to those heros. Including red orb and recanter's cloak.

4) Use a high level armorer and offense specialist for AI.

Those are basic options, then you could use more advanced ones, as creating level 6000 heros for AI, each specialist in something deadly.
Some story is not bad neither, you don't need 2000 text pages, just something popping from time to time to ensure player that map has been tested and there is some reason going here and there.
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Era II mods and utilities

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 07, 2013 07:01 PM
Edited by Aegisdivine at 19:20, 07 Nov 2013.

Salamandre said:
No, I did not think to compare to whatever of my maps, I use wog which is by far more complex and allows AI control,



Ahh.. I suppose you're just normally this blunt in all your responses and I failed to see that.

I thought you were throwing me an ego tantrum.


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idontcare
idontcare


Known Hero
posted November 07, 2013 10:52 PM

give ai red orb + armor of the damned + shackles
give ai hero with armor speciality
let ai hero give a lvl 108 hero and make mapspec of 108 as limit

have fun beating that map

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted November 07, 2013 11:11 PM

idontcare said:
give ai red orb + armor of the damned + shackles
give ai hero with armor speciality
let ai hero give a lvl 108 hero and make mapspec of 108 as limit

have fun beating that map


Never tested it, but I think quick combat could be an option then.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted November 07, 2013 11:27 PM

49 posts and only 2 maps have been shared, come on people, i expect some more since thats the goal this topic was made for

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 08, 2013 06:48 AM

I could make a decent list of WoG maps I liked,but would be offtopic here.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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markmasters
markmasters


Famous Hero
Dragon of justice
posted November 08, 2013 10:36 AM

Searching mainly SOD maps on medium/large templates, of course if you experienced good WOG maps you can share them for other players that do play WOG, who am I to stop you?

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 09, 2013 06:31 AM
Edited by Aegisdivine at 06:31, 09 Nov 2013.

master_learn said:
I could make a decent list of WoG maps I liked,but would be offtopic here.


I wouldn't mind hearing some wog map's as longest the map isn't limited to one faction.

I prefer map's where you get too choose.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 09, 2013 10:13 AM

Aegisdivine said:
master_learn said:
I could make a decent list of WoG maps I liked,but would be offtopic here.


I wouldn't mind hearing some wog map's as longest the map isn't limited to one faction.

I prefer map's where you get too choose.

You should try "The Lone Knight" then....
Most fun ist with Necro, other factions make the map very hard..
____________
Better judged by 12 than carried by 6.

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h3enthusiast
h3enthusiast


Hired Hero
posted November 10, 2013 03:32 AM

markmasters said:
49 posts and only 2 maps have been shared, come on people, i expect some more since thats the goal this topic was made for


I'm working on a couple of adventure maps but they're far from done. I've mostly been doing the artistic layout for the moment but it takes a loooong time.

I disgress however, back to topic: here's an oldie I found interesting... Blood 2: The Vampire's Tale
https://www.dropbox.com/s/d2dfup8gito7cqa/Blood%21%20The%20Vampire%27s%20Tale.H3M

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 11, 2013 11:09 AM
Edited by Aegisdivine at 11:58, 11 Nov 2013.

markmasters said:
Searching mainly SOD maps on medium/large templates, of course if you experienced good WOG maps you can share them for other players that do play WOG, who am I to stop you?


You should try the Dragon Slaughter. I never liked Wog that much but after playing thru this map I can see the potential. The mapeditor & enhanced gameplay is far superior then SOD. Though it really took a good map like this to bring it out to realization.

All the thing's that I was searching for in map...

-Light story, doesn't require you to do things in certain order.
-Open ended gameplay. (Compared to other Wog maps.)
-7 factions to choose from each with their own hero and truly unique abilities instead of being limited to 1 faction. (Hell Yeah!)
-Well placed resources, creatures, dwellings etc.
-Very high replay value.


The author seems to know how to make a good open-ended map.

This is what I would attempt to make if I wasn't so clueless with scripts and mapping.

My only complaints is that it is very complex map to figure out. Grinding can get repetitive and ai opponents are... may I daresay retarded. (Which is perfectly fine for this map.)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 11, 2013 05:38 PM

This idea that there are good open to go maps out there is exaggerated, either those maps are not good at all, or they claim to be open but they aren't. There is no way to create a map and let complete freedom to the player and he still be satisfied in the different steps, early or late.

TDS is a genius map, technically brilliant and with a lot of innovative ideas, but if you think it is open and it offers endless replay, you will be surprised to find out it does not really. You can go left and right as you like, but the path to complete is still full straight and fixed: if you don't do the hidden quests in order, nothing happens. Map is hard the first week, then becomes easier and easier, once you flag the emerald towers it becomes a slaughter game, hence the title. The strategy to use is same for all 8 races: pump commander and henchman, hit and run at emerald towers, flag them, then pump to death your 8th level creature. And if you are really bad player, flag the ghosts dwelling, 1 hour later and several peasant stacks defeated, you will have 10 millions of them and nothing will stop you.

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Aegisdivine
Aegisdivine


Adventuring Hero
posted November 11, 2013 06:20 PM

Salamandre said:
This idea that there are good open to go maps out there is exaggerated, either those maps are not good at all, or they claim to be open but they aren't. There is no way to create a map and let complete freedom to the player and he still be satisfied in the different steps, early or late.

TDS is a genius map, technically brilliant and with a lot of innovative ideas, but if you think it is open and it offers endless replay, you will be surprised to find out it does not really. You can go left and right as you like, but the path to complete is still full straight and fixed: if you don't do the hidden quests in order, nothing happens. Map is hard the first week, then becomes easier and easier, once you flag the emerald towers it becomes a slaughter game, hence the title. The strategy to use is same for all 8 races: pump commander and henchman, hit and run at emerald towers, flag them, then pump to death your 8th level creature. And if you are really bad player, flag the ghosts dwelling, 1 hour later and several peasant stacks defeated, you will have 10 millions of them and nothing will stop you.


I'm still just trying to beat the beginning part tbh. Still haven't figured out where the waterwalk spell is.

The sacred phoenix is such a good tanky henchmen btw!


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 11, 2013 06:23 PM
Edited by Salamandre at 18:24, 11 Nov 2013.

There is an AI fortress town in exact middle of map. A few steps south from it there is a visitable tree, just a tree. Behind this tree there is an event which contains a big battle against azure dragons, water walk being the reward. If early, can be done with hit and run and only commander and some fodder, but commander should already have all the artifacts he needs. To rush the map, the best is Hulk with his ballista. Except Azrael but that one is ridiculously easy, as every necromancer.
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Era II mods and utilities

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