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Heroes Community > Other Games Exist Too > Thread: Path of Exile
Thread: Path of Exile
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 03, 2013 10:58 PM
Edited by Doomforge at 23:04, 03 Nov 2013.

Path of Exile

To be completely honest, I didn't expect too much from this game. And after I spent a weekend on it, I must say: it got me positively surprised, but it's definitively not a "keeper game" for me. Deleted it without regrets.

Reason? Well... it's a game requiring a) unreal amount of dedication if you want to make a _build_ (not just steamroll the game at normal difficulty) b) very party-based, even if it doesn't look like that on the first glance. While both of these points are obviously nothing bad, I don't really have that much time on my hands to play games like these anymore, and I really don't like playing in some sort of coop with total strangers. Organizing 6-man party is mostly for kids, as old and useless () people like myself don't really have the time to find 5 other bored individuals, discuss strategies, pick builds and grind up for hours and hours.

So... the game is pretty much a copy of most good elements of H&S games. The skill system is good and bad at the same time: the mechanics are great (like mixing final fantasy 7's materia with typical diablo stuff), but the passive tree is simply too big, confusing, and tiresome at high levels where you spend several hours to level up - just to unlock something like +8% hp. Whee.

PoE's main issue is the forced party gameplay at higher levels. The "map system" is simply bad, as it rewards only the most dedicated (and no-life) groups. If you're a simple guy wanting to have some solo fun, be prepared to be faced with annoying difficulty (created not by monsters' AI, but - as usual - bumping their damage&HP to ridiculous proportions) and terribad loot that won't help up, whereas a party of six will just faceroll the game and enjoy a drastically increased loot drop.

In other words, it's fun to play through it once or twice, but I feel that this kind of dedication is either for hardcore MMO players, or kids. Nobody else has the amount of time, passion and constantly-online friends to make this game work. And, of course, as with all H&S games, one may ask if it's even worth the fuss, but that's another matter. After all, finishing a build (which - judging by the random aspect - may take a year or so) doesn't net you anything. There's no gleaming golden goblet for you at the end of the journey. You're done, and... that's it. You kill pixelated monsters 30% faster than other people.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted November 03, 2013 11:21 PM

I downloaded it and I am enjoying it quite a bit.  It certainly has a lot of freedom in character creation and the aesthetic is appropriately gloomy.  

To deal with the elephant in the room, if you are going to compare it to Diablo 3, I'd say Path of Exile feels more like an appropriate sequel to Diablo 2 than Diablo 3 does.  Plus with it being free to play (with nothing but cosmetics and a few stash tabs to buy), you won't feel incredibly ripped off by your purchase, as I'm sure a lot of people did with Diablo 3.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 03, 2013 11:47 PM
Edited by Doomforge at 23:49, 03 Nov 2013.

the game is fun, no doubt. But it's plagued with issues a typical gamer won't even care for, but a dedicated ARPG player will. Stuff that will start haunting you after several weeks or even months, but eventually invalidate all the fun.

A good thread to read about POE endgame, "magic finding" problems and loot system: here

in short words: you make a dedicated "magic finding" character, possibly to team up with other map running people, or you suck at late game content, end of story.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 04, 2013 01:12 AM

To me it kinda feels like you're in the wrong genre of games. I've never played a Hack/Slasher that hasn't felt like a grindfest towards the endgame.

Hell I've never reached the endgame in one of these games ever, I get bored and start a new character before that happens.

That's not to say one shouldn't expect more from this genre, but when the game is all about LOOT LOOT LOOT then how can it not be grindy without being unfair?
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted November 04, 2013 02:48 AM
Edited by Celfious at 02:52, 04 Nov 2013.

I am sad I can't play those games anymore.

For me they are all or nothing. There is nearly no room for casual players. Especially for casual players who have not in the past invested weeks or months, or perhaps $$$ in the hundreds. I have apathy for trying to find parties / party members as well. Nor do I enjoy the apologizing if I have to check the front door, grab a drink, etc and I take a few extra minutes for whatever reason.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 04, 2013 09:11 AM
Edited by Doomforge at 09:15, 04 Nov 2013.

@Ad: there is a difference between grinding, and forcing people to grind with gimped "mf" builds in six-man parties to actually have a chance of finding anything worthwhile at all.

See, in D2, you could do MF at your own pace, or not. The game was hard, but doable with self-found, and for gear-hungry characters you could fit a char literally trading garbage like med runes and gems.

But here, to run the most "elite" maps where you can actually find good stuff you _need_ six man parties and/or super strong gear in advance. You need gear to find gear, and that is a paradox. Not to mention that you pretty much need to gimp yourself with a MF build which is utterly boring to 99% people because it resorts to builds that are based around the idea of not seeing action at all and waiting until your summons/totems kill stuff while you hide in a corner like a pansy.

Also, like Celfious said, it feels good to be able to pause the game if you want to take a piss without explaining that to 6 other people that do almost industrialized map-running in packs and will most certainly ignore your request and move on. Unless they are your friends, but at certain age, getting 5 people to be able to play the same game as you do - the same hours you're available at - is pretty much impossible, so it's either random strangers, or e-poverty.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 04, 2013 10:26 AM

You're too just too hardass doom.

All you need is one friend and just play the game.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 04, 2013 10:34 AM

I played it with a friend

Sadly, 2nd player doesn't add a lot regarding the MF problem. The formula is specifically made to favor 6-man parties. You run naked, or you run with a horde of kids MFing 24/7. That's about it

(by naked I understand self found gear - and in this game, even good rares are hard to come by, lol)


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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted November 04, 2013 10:44 AM

but you forgot the just play the game part
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted November 04, 2013 03:42 PM
Edited by OmegaDestroyer at 15:47, 04 Nov 2013.

The end-game magic-find issues don't really bother me.  I have always found it silly to grind for gear, in order to kill stronger monsters, in hopes they drop better gear.  It's a vicious, pointless cycle.  
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jhb
jhb


Famous Hero
posted November 10, 2013 09:16 PM
Edited by jhb at 21:18, 10 Nov 2013.

Hey Doom, have you tried some crafting? The RNG on the crafting system is so crazy.. I remember I had a staff with 3 sockets and I decided to spend some orbs to get 4 or 5 sockets.. Well, I spent everything I got and ended up with 1 socket.. So I couldn't use the other gems I was using anymore.. lol

In path of exile, you have the path of mass trade or the mass grind. I saw a lot of people suggesting the creation of a league more "self found friendly" with some limitations for trading, but idk what they think about it... All this trading/grinding might be what keeps the game going on..

But that being said, it's still a nice game, imo. Maybe it's the best arpg we have atm. D3 xpack and Grim Dawn might change that, but we'll have to wait..

Edit: I also agree with you about the MF, one thing I think D3 did right was to keep MF away from the gear.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 12, 2013 10:52 AM
Edited by Doomforge at 10:53, 12 Nov 2013.

I tried limited crafting, but rolling 5 or 6 sockets seems ridiculously hard. it's indeed Path of RNG. You need over 100 orbs to roll 5 sockets, then another 100 to link them. And those orbs are like High Runes in diablo 2.

I consider the game too MF-based, legit self found characters are just dull and depressing. It reminds me of Diablo 2, only worse, because Diablo2 end-game was doable with self found for most classes, and here... you need super gear to run maps, which are the place where super gear drops.

That kind of design usually means forcing people into stupid exploit abuse (usually monster AI abuse) and that's what happens with "Spork" MF builds in PoE.
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WhoHAPPY
WhoHAPPY

Tavern Dweller
posted November 26, 2013 01:46 PM

The RNG is something that I consider negative as well, but you have to admit that it adds some fun to the whole game. You get really happy when you get a nice roll-unique, or when you craft a great unique with an orb of chance. It's all just a part of the fun, according to me. As long as RNGesus protects you from bad rolls or modifiers it's cool

I think PoE is the true successor to D2 as many people state. But if you prefer simplicity or better graphics then D3 will probably be your game of choice

Otherwise... This discussion was an interesting read. Can't see why you kept playing though if you really didn't like the game all that much. I'd never bother playing a game I wouldn't enjoy, haha

The game isn't MF based if you won't view it as such. Just try to enjoy what you're playing, and with time comes better loot, and with loot comes more levels/currency/whatever. If you aren't enjoying what you're doing, then either reroll your character if you have the dedication for it, or just start playing something else. That's just my advice though

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 29, 2013 09:42 PM
Edited by Doomforge at 21:44, 29 Nov 2013.

WhoHAPPY said:
The game isn't MF based if you won't view it as such. Just try to enjoy what you're playing, and with time comes better loot, and with loot comes more levels/currency/whatever. If you aren't enjoying what you're doing, then either reroll your character if you have the dedication for it, or just start playing something else. That's just my advice though


You have to dump your characters every time you hit level 60+, since that's where the "gear wall" is. Gear wall means that you cannot progress further without better gear, which you can find only in areas you cannot progress into.
And there's literally nothing to do with such character - you can't go any "higher", and PoE punishes high level chars playing in lower level environment by reducing their magic find. So you can't reliably find gear in lower levels.
Not being able to play through endgame content solo without 9001 hours of life wasted on brain-dead activities called "magic find" is just a bad design for people not wanting to party.
Party isn't too perfect, as it becomes a "faceroll", as many people call it (you just stomp the monsters, zero difficulty), and the loot sharing with strangers is just pain. The system assigns items to a player (but only for a few seconds), but there's no justice in it - you may get some crap items reserved, while your team mates get the best of uniques for them. Kinda discouraging.
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Fordevino
Fordevino

Tavern Dweller
posted December 07, 2013 11:31 PM
Edited by Fordevino at 23:32, 07 Dec 2013.

Doomforge said:
To be completely honest, I didn't expect too much from this game. And after I spent a weekend on it, I must say: it got me positively surprised, but it's definitively not a "keeper game" for me. Deleted it without regrets.

Reason? Well... it's a game requiring a) unreal amount of dedication if you want to make a _build_ (not just steamroll the game at normal difficulty) b) very party-based, even if it doesn't look like that on the first glance. While both of these points are obviously nothing bad, I don't really have that much time on my hands to play games like these anymore, and I really don't like playing in some sort of coop with total strangers. Organizing 6-man party is mostly for kids, as old and useless ([url=http://hackerbot.net/mmo/path-of-exile-poe][/url]) people like myself don't really have the time to find 5 other bored individuals, discuss strategies, pick builds and grind up for hours and hours.



Yea that is kind of what turned me off the game... it takes at least 30h to really get into it and another 50h to get your first build (which is almost always crap) completed and then after around 100h you can really get started playing and knowing what the hell you are doing XD
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Galatea
Galatea


Supreme Hero
Well, I'm Ceres!
posted March 13, 2014 08:01 AM

Anyone still playing this game?

Me and Binah are playing this game. Add me up if interested!
IGN: TheFarmMachine
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