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Heroes Community > Library of Enlightenment > Thread: Rampart day 1 Crypts (images, videos)
Thread: Rampart day 1 Crypts (images, videos)
demarest
demarest


Known Hero
posted November 04, 2013 09:09 AM
Edited by demarest at 11:48, 04 Nov 2013.

Rampart day 1 Crypts (images, videos)

I know it's been done before and Rampart is the easiest city to do it with. However, a lot of the older threads have media that is no longer available. Plus I wanted to get this project underway. Please feel free to share strats for other cities, other buildings, etc and I will provide videos/images as I am able. All constructive feedback welcome.

The thing about the Crypt is its the only bank you can't  "peek into" by hovering/right clicking on it after landing on it. As such, you need an arrangement that will suit all four configurations. I use 1 fodder centaur (fod), centaurs (cents), fod, fod, elves, fod, fod.

First the YOUTUBE PLAYLIST with all four levels of Crypts on day 1 with a typical Rampart army (10 elves and 50 centaurs). The following images are all thumbnails and can be clicked on for a full size version.

LEVEL 1: NO WIGHTS. 1,500 gold (1 cent lost)
1: 2: 3: 4:
Round 1 - cents and elves each kill one skeleton (skel) stack.

Round 2 - they gang up on one walking dead (WD) stack.

Round 3 - cents kill remaining skels while elves weaken the WD.

Round 4 - the cents finish them off.



LEVEL 2: 5 WIGHTS. 2,000 gold (2 cents lost)
1: 2: 3: 4:
Round 1 - cents and elves each attack one skel stack. Be sure cents are positioned so that remaining skels cannot attack fod. Meanwhile, fod keeps wights at range.

Round 2 - they gang up on one WD stack.

Round 3 - they gang up on the wights. Or if wights die by cents, elves weaken WD.

Round 4 - they finish WD off.



LEVEL 3: 5 VAMPIRES. 2,500 gold and minor artifact (5 cents lost)*
1: 2: 3: 4: 5: 6:
Round 1 - cents attack skels and elves wait to move to upper right corner at end of round. Meanwhile, 1 fod each keeps wights and vampires (vamps) at range.

Round 2 - a 2nd set of 1 fod each keeps wights and vamps at range. Cents wait, final fod soaks up walking dead (WD) retaliation, and elves attack WD. At end of round, cents attack WD.

Round 3 - cents attack WD and elves wait. Cents will finish off WD with retaliation if they didn't already. Elves attack vamps at end of round.

Round 4 - cents attack vamps. If vamps are dead, elves will wait and attack wights at the end of the round.

Round 5 - cents move out of range of wights while elves attack them.

Round 6 - cents finish off wights.



FULL CRYPT: 10 VAMPIRES. 5,000 gold and minor artifact (12 cents lost)*
1: 2: 3: 4: 5: 6:
Round 1 - cents attack skels and elves wait to move towards upper right corner at end of round. Meanwhile, 1 fod each keeps wights and vamps at range.

Round 2 - a 2nd set of 1 fod each keeps wights and vamps at range. Cents wait, final fodder defends, and elves attack WD. At end of round, cents attack WD.

Round 3 - cents attack WD and elves wait. Fodder defends. Cents will finish off WD with retaliation if they didn't already. Elves attack vamps at end of round.

Round 4 - cents wait while elves and fodder attack vamps. At end of round, cents attack vamps

Round 5 - cents attack vamps. if vamps are still alive, elves finish them off.

Round 6 - cents and elves finish off wights.


*You can minimize losses with vamps present by waiting until at least day 2 to have grand elves and/or day 4/5 for unicorns.

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 04, 2013 03:20 PM
Edited by master_learn at 15:21, 04 Nov 2013.

Thank you for the rampart tactics you share with us!

Just to make it clear,the 7 of each resourse from the videos reminds me of 130% difficulty.Is it that difficulty and do you intend to include 170% and 200% in your examples?
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 04, 2013 06:18 PM
Edited by angelito at 18:20, 04 Nov 2013.

You shouldn't lose any cents in the first 2 setups...*

12 cents lost in the last scenario is too much aswell in my eyes..





*Hint: Why creating 5 fodder stacks when fighting units which can't get moral?..
____________
Better judged by 12 than carried by 6.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 04, 2013 06:38 PM

I guess is because, unlike other creature banks, you can't know what is inside a crypt by declining the combat first. And for a full crypt is better to have 5 fodders on day 1, if my memory serves me well.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 04, 2013 06:42 PM

ok...but still I don't see the need in lossing any cents in the first setup...even though there are 5 single stacks..
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Better judged by 12 than carried by 6.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 04, 2013 06:44 PM

That's my opinion too, unless vampires there should be no loss, no matter the faction used.
____________
Era II mods and utilities

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demarest
demarest


Known Hero
posted November 04, 2013 10:21 PM

master_learn said:
do you intend to include 170% and 200% in your examples?

At 160%, you still have the money and resources needed to hire a 2nd hero, build a homestead, and recruit all cents/elves. I don't play 200%, but I imagine the tactics are the same except first hero's job is to gather resources until those steps are possible

Originally, I wanted elves and cents to be swapped so elves could shoot before cents went. I forget the problem I encountered that made me not do that. I tried it again and I was able to shave my losses in the first two setups by one each. I still had 5 losses for level 3 and about a dozen cents lost for full crypt.

If somebody could provide the strategy for less losses for full crypt on day 1, I will update the info. I'm sure any hero with offense or armorer would help the stats a bit, but I wanted to demonstrate a highly reproducible scenario.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 04, 2013 10:58 PM

What is interesting in the game is that every faction has its bonuses, earlier or later. It makes no sense to rush with tower, fortress or rampart, because the difference in fire power between day 1 and 2, if you upgrade properly will be huge. Often people insist to compare stats on paper but there is nothing more complex than comparing races, each one with subtle bonuses.
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Era II mods and utilities

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idontcare
idontcare


Known Hero
posted November 05, 2013 01:20 AM
Edited by idontcare at 01:23, 05 Nov 2013.

i think a very basic value is hp of the enemy stacks
u aim to at least on above average(with huge range spans) kill one stack/hit

the next goal is to minimize losses, here the fodder and positioning is departed

since we dont want to get hit, armorer is useless, but offence is real nice(or with lots of archers archery..)

also, since on first day you wont have mag guild, and rangers dont have offense, and normal elves just suck(you would have maybe ~10-14, thats not so good), you should buy a hero who can cast a damagespell if you really want it (and here i wouldnt recommend him, but hes ok, the guy with frostspell), or if some spellscrolls lie around, jus pick them up and hope for MA (with secondary heroes, chained to 1st)

that 2 MAs are only 40 hp, but thats some skellies fewer! (and saves maybe one fodder)

So the plan should be:

buy jenova/kyrre/mephala, get as many centaurs as possible on 1st day, buy the second nonnative guy from he tavern, and kill the crypt

making videos about that is imo pointless, but yeah see my name

ok job anyways, to those who need it (me not, im 200% )

also you should compare the gold from the crypt, with that from a town captured maybe 3 days earlier! with proper running

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netserk
netserk

Tavern Dweller
posted December 10, 2013 03:57 PM
Edited by netserk at 19:19, 12 Dec 2013.

I usually start with Ivor when playing with Rampart, so it's far from unusual to have a better starting army than 50 cents and 10 elves. That is also not counting the 2nd tavern hero with full starting army.

Even with the proposed army, I don't lose any creatures in the first three scenarios (with Ivor), unless I'm unlucky with low hits, in which case I might lose 1 cent in the third scenario. I'm not that good in the rare scenario I face the full crypt, where I lose ~9 cents.

This is without counting starting artefact, morale, better army and level up and/or stat boosters.

edit: so for me the most interesting scenario to discuss is the full crypt.

edit2: Just tried a new tactic for the full crypt with the mentioned army. Managed to only lose 6 cents.

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