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Heroes Community > Library of Enlightenment > Thread: Necessary modifications for HoMM3 multiplayer games
Thread: Necessary modifications for HoMM3 multiplayer games This thread is 2 pages long: 1 2 · «PREV
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 22, 2013 01:21 PM
Edited by Warmonger at 13:03, 25 Dec 2013.

Quote:
Random Generators for 2vs2

Guerilla random map template can be easily tweaked to allow amazing 2 vs 2 games. Also, as it's poor template with multiple starting points, balance evens out on this one.


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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted December 24, 2013 05:12 PM

Thank you Warmonger. The template sounds interesting! Unfortunately the link is not working.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 25, 2013 01:03 PM

Link fixed.
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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted December 25, 2013 08:50 PM

Thank you Warmonger! How can you have such sizes in the rmg text file? (Meaning 32-98.) I think XL/no-under is 16, and indeed, the only map that I could generate was XL/with-under which should be 32. But even then, I was able to generate the map only for two players. So, is it 1vs1 or 2vs2?

Thanks again!
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 26, 2013 12:25 PM
Edited by Warmonger at 12:26, 26 Dec 2013.

It is 1v1, as in the picture. Just edit zone players and it should be fine

Size 98 is needed for 252x252 maps to work.
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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted December 26, 2013 05:07 PM

Nice, thanks! How do you play the larger maps?
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 26, 2013 08:30 PM

Actually, hasardous make necropolis a (bit) broken town, due to his abilities. These abilities (Age and Death blow) should be improved or totally removed. But is it possible ? without installing WoG i mean.....

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 28, 2013 10:42 AM

Necropolis is a bit broken but it doesn t matter.
The MOST important thing to add is an intercept range for heroes: when ennemies walk across your control, they were attacked automatically.
The radius could be equal to 3 + scouting.

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master_learn
master_learn


Legendary Hero
walking to the library
posted December 28, 2013 10:54 AM
Edited by master_learn at 10:57, 28 Dec 2013.

Very interesting,but what if you are trying to avoid the said enemy?
Then it would be beneficial to AI to walk towards you!

Further more-that would mean no sieges at all,which is for me one core change of the game!
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 28, 2013 11:00 AM
Edited by malax83 at 01:31, 29 Dec 2013.

master_learn said:
Very interesting,but what if you are trying to avoid the said enemy?
Then it would be beneficial to AI to walk towards you!


yeah i should split the difference between AI and humans...

master_learn said:

Further more-that would mean no sieges at all,which is for me one core change of the game!


no siege at all... Heroes are hidden in castle, they recover their mana so i guess "when they are standing in castle, something can happen..."

This idea isn t mine, somebody whispered to my ears.

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 06, 2014 09:04 PM

Modify mass haste and mass slow is necessary.

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