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Heroes Community > Heroes 5 - Modders Workshop > Thread: Mod Request
Thread: Mod Request
Sligneris
Sligneris


Supreme Hero
posted December 01, 2013 01:32 AM
Edited by Sligneris at 02:10, 01 Dec 2013.

Mod Request

Hello, I find myself at need of several mods. The changes I need to be applied:

-Units, while attacking are attempting to get closer to their primary targets. This is perfectly applied in H6 and I want this feature in H5

-Lucky strikes never miss.
(Ghost are pretty annoying with that. Lucky strike is a lucky strike, damn it!)

-AI Heroes use magic type they mastered, if there is one.
(I fought Godric in 3-5. He had Mass Endurance, Mass Divine Strength and Resurrection... And he started casting Weakness at my units. I mean, REALLY?!)

I will be grateful if any modder with sufficient skill will have his try on these ^^;

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 02, 2013 05:47 PM

for the AI, you can check eternal essence.

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frostymuaddib
frostymuaddib


Promising
Supreme Hero
育碧是白痴
posted December 02, 2013 07:57 PM

Quote:
-Units, while attacking are attempting to get closer to their primary targets. This is perfectly applied in H6 and I want this feature in H5


I'm not I understood this one correctly.

Quote:
-Lucky strikes never miss.


I dont think that this can be easily modded, because, if I recall correctly, creature abilities are hardcoded.

Quote:
-AI Heroes use magic type they mastered, if there is one.


As Fauch already said, your best bet with this is Eternal Essence mod (it makes AI much smarter and faster), but note that it only works with Tribes of the East. Also, the last time I checked, it is not recommended to play campaigns with, because not all script functions work properly. Another thing that I remebered is that AI has a limit on what spell level it can cast, depending on the selected difficulty. This can be changed, but I'm not sure that it will guarantee that AI will cast spell that it mastered.

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Sligneris
Sligneris


Supreme Hero
posted December 04, 2013 05:42 PM
Edited by Sligneris at 17:43, 04 Dec 2013.

Uh, I don't really want it to get too smart... I only thought on it having a better idea on moving the units on the battlefield, slightly changing scripts already present in the game and casting spells, not the chess master level of AI...

And just as much... I do hope the AI will not ever take units from garrison, as it didn't in vanilla... Otherwise I'm really screwed as soon as fifth mission of first campaign from base game...

Can I have a whole list of changes, by the way? I couldn't find it anywhere.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 05, 2013 02:37 AM

I think this mod also brought some changes to AI :
http://heroescommunity.com/viewthread.php3?TID=32305

you would just need to isolate the specific lines of code in defaultstats.xdb

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Sligneris
Sligneris


Supreme Hero
posted December 07, 2013 02:14 AM
Edited by Sligneris at 02:19, 07 Dec 2013.

Ugh, I can't help but to feel somehow misinterpreted, even if I weren't. Needless to say I think that mod is slightly overcomplicating things

I don't think I really want AI to be too challenging, just a little bit more reasonable. Ugh, but I'm not sure... Are there any active, skilled modders still around? ^^;

Also, I recently found out that in ToE, dwelling buldings outside of towns use random dwelling theme instead of the one meant for their faction. Can this be fixed, too? ._.

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