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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 133 pages long: 1 20 40 60 80 100 120 ... 121 122 123 124 125 ... 133 · «PREV / NEXT»
emilsn91
emilsn91


Supreme Hero
posted August 04, 2017 10:06 PM

I would also wait with crafting anything for at least a week. I had a crazy idea about crafting everything needed for a frost shaman just to try it out..

But else I will go for the safe one: Hunter DK.. Hunter never really fails..

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 04, 2017 11:41 PM

Sooo, any thoughts on Shadowreaper Anduin?



Guess his another of those Highlander tools...

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emilsn91
emilsn91


Supreme Hero
posted August 05, 2017 06:36 AM

Thoughts you say?

Booooooooooooooooooooooooooooooooooooooooooooring.

I think we had all hoped for that Veleera wauw effect. Something out of the ordinary. A lot had hoped for a solid shadow priest solution. But we get a Shadow Word: Death on speed and a shadowform+

I don't feel it man. I guess that when looking at the other revealed cards from priest that they are giving more control tools again and aiming for some serious lategame. Look at all those removals he has now.

The artwork looks weird atm, I really wanna see it in HD where you can see more details.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 05, 2017 09:07 AM

It doesn't even matter that Priest has the most problems with aggro 'under turn 5' decks But yeah the meta will shift towards Control. Right... Right?

Speaking of cards, did you see 'Play Dead' for Hunter? That's got to be one of the cutest arts in this games history! The little skeleton is also cute and has an interesting effect that can be exploited. That 3 mana give Immune also looks nice. All in all some cool playable cards.

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Abaddon
Abaddon


Adventuring Hero
posted August 05, 2017 01:04 PM

Quote:
A lot had hoped for a solid shadow priest solution. But we get a Shadow Word: Death on speed and a shadowform+

I mean, that does sound like a extremely solid shadow priest solution. What makes you think AoE Shadow Word Death and a better shadowform is "not solid", I'm curious.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 05, 2017 01:40 PM
Edited by blob2 at 14:37, 05 Aug 2017.

Methinks even if a card is solid if it's too slow its usefulness is brutaly verified by the meta. If Priest survives aggro until turn 5 it's starting to get an edge by outhealing them. This card actually seems like a good finisher which Priest sometimes lacks, in a Highlander deck with various other tools it probably will be played. I wonder about Obsidian Statue. Will it find it's place in such a deck? I'm recently playing a Priest deck with Free from Amber and what makes this card good is that it can summon an 8+ minion which is actually a good tempo play (you 'buy' two turns). Getting a Statue from it is not such a bad deal and notice how it attack is set to 4. Coincidence?

Would be nice if Shadowreaper worked with Shadowfrom which would boost the attack to 3 and 4 respectivly...

BTW: Final card reveal stream will be on Monday.

EDIT: Another Discard mechanic card, Fluffy(?) Felbeast. As a player that tried Discard decks time and time again I agree with other player complaints that what really holds the mechanic from working is the randomness of it. What good is a card that gains from this mechanic if it will be discarded at random? I played a lot of this and it's almost a rule that 2 of 3 times you will loose an important card (Doomguard, Soulfire etc) instead of triggering the effect of a "if this is discarded" card. Maybe they should redesign the mechanic? But how? Giving you a choice to actually pick the card you want to discard would probably be too OP... or maybe Warlock DK Battlecry will be something like 'resummon' all discarded minions? As an 9-10 mana play it would not be more OP then N'Zoth ever was I think and it would definately make the mechanic shine.

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Abaddon
Abaddon


Adventuring Hero
posted August 05, 2017 06:06 PM
Edited by Abaddon at 18:09, 05 Aug 2017.

Quote:
Methinks even if a card is solid if it's too slow its usefulness is brutaly verified by the meta.

Like that can be said about any 8 drop for the rest of time in an expansion.

How any deck with a control-gameplan wins vs any aggro deck is by taking the board and then stabilizing with the help of being like 5 cards up on them.
This card does both of those things at once!! I feel this card is tier 2 standalone but if you play it with raza it becomes real scary real fast.
Its not a card that is supposed to win you an aggro match up on its own but it will certainly help you get there. If you can take on "Deal 2 damage" to every card you play for the rest of the game, it'll be very hard to outvalue you or ever getting a foot back on the board.

Like how one can't call this call "solid" is a mystery to me.

And that fluffbeast... I hate it so much already. Because for warlock it's snow standalone and it's gonna be godaweful to have that thing donated to you via treachery and then spreading madness your hand away. I mean nobody wins when this card is played. The warlock is going to have his hand sodomized which sucks and if it's donated to you your hand will get shredded involuntarily which sucks even more. Not sure what they were thinking. Cause no matter which scenario happens there's always atleast 1 very unhappy player getting dicked by rng.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 05, 2017 08:08 PM
Edited by blob2 at 22:57, 05 Aug 2017.

Abaddon said:
Quote:
Methinks even if a card is solid if it's too slow its usefulness is brutaly verified by the meta.

Like that can be said about any 8 drop for the rest of time in an expansion.


In an aggro heavy meta yes Cards like Shadowreaper will generate more value the longer the game takes, but first you need to 'get there'.

Well, what I wanted to say about Priest Hero is that it is 'solid', but Priest still struggles with early game imo. It's hard to gain board when your opponent spams minions like crazy (or weapons which are harder to counter) and you only have 1 Holy Nova (on hand) for instance which won't even kill off some 2-3 drops. I think Spirit Lash will be quite useful here as it heals you while also clearing some minions. Sometimes you have to choose between playing sth or healing and that's the biggest struggle against opponents who snowball the board.

Even my friend who is a Priest main says he wins a lot of matches with aggro, but there are too many matches in which he lost because he didn't have an answer early on. But this was when Pirate Warrior was actually in its peak...

It all depends on popularity of some decks and how the meta goes. When things like Pirate Warrior dominate the scene you can win 1 in 3 or even 2 matches, but ultimately it becomes too much draw dependent to win. Gameplan is one thing, you still need the right tools at the moment to survive and execute it...

EDIT: Cool, another useful Dragon! Then again how does one get another Dragon from a dead Dragon?


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emilsn91
emilsn91


Supreme Hero
posted August 06, 2017 08:16 PM

Uther of the Ebon Blade. What a fun card! He doesn't seem to synergies very well with the other paladin cards which is all about divine shield, but I guess he fits into all other control paladin decks. great fun!

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 06, 2017 08:59 PM

http://www.hearthpwn.com/news/3205-druid-and-paladin-death-knights-revealed-more for info.

Here's my first impressions:

Well Druid DK kinda goes well with the class overall style: choice. It can give you a breather with those Taunts, or an insta threat for your opponents which needs to be removed. Hero power seems useful, Druid sometimes lacks heal/dmg so it might be helpful, but I guess the cards usefulness will be tested. I think it's solid, balanced even. Won't give you an edge but will definately help you control the game a bit more. I wonder if it works with Fandral.

The new Druid of the Swarm card also seem like a solid card (like all 'Choose one...' minions) but I'm sure the Taunt version will be picked more often. Although depending on situation you can actually hide a Poisonous minion behind a Taunt which Druid runs plenty off in decks. Long sought removal option for Druid? Additionally I like this corrputed 'insects' theme. Has a nice flavor to it.

And about Paladin DK... I must say I never expected that. Firstly I expected a Divine Shield related option (probably most people did). Secondly, what's with the flavor? How does four horseman relate to a Paladin class (even in a Death Knight form). If I remember correctly Knights of the Ebon Blade are an order of Death Knights which are free from Lich Kings influence. And four horseman in Warcraft lore are a kind of Death Knights. So that's probably that.

Going back to the card itself: I really hope Blizzard knows what it's doing with this. I might turn out to be useless or OP as hell. Let me get into detail:
- Useless - too slow at 9 mana. Paladin has quite a few heal options (one of the better sustain classes). The hero power is gimmicky. I wonder how hard (or not) will it be to summon all four horsemen (your opponent won't let you do it of course). It all probably depends on that. Late game you can't let yourself waste mana for a randomized effect, unless your out of options (which is rare).
- OP as hell - if players find a way to utilize this corrctly, then this will be a really unfair card and a big candidate for a nerf. An insta win opponent is not exactly my definition of fun. Especially when you know this was an effect of RNG. They are walking on thin ice with this...

The Paladin epic (Blackguard) seems usefull. And cool (art I mean). It's statline gives it nice survivability, and you can utilize quite a few spells. Forbidden Healing plus this at turn 10 is a big body + 8 dmg to a minion (question is would you want to utilize FH in this way). I think it will be played, cause with these stats it can be used in many combinations with Divine Shield, Taunt etc even without a focus on it's effect...

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emilsn91
emilsn91


Supreme Hero
posted August 06, 2017 09:25 PM

Quote:
If I remember correctly Knights of the Ebon Blade are an order of Death Knights which are free from Lich Kings influence. And four horseman in Warcraft lore are a kind of Death Knights. So that's probably that.


in WoW-legion as part of the class hall questline you must recruit the four new horseman as part of the Lich Kings command, Bolvar. The Ebon Blade actually serves the Lich King in WoW - just not the Arthas Lich King, but Bolvar.
Bolvar indicates that the four horsemen are needed in order for the Ebon Blade being a stronger force against the legion.

So it actually does make some sense, maybe not in the respect of this expansion having a larger focus on Arthas, the lich king.

I do agree that if players figure out how to utilize this card. It is going to be OP. I cannot wait But 9 mana is pretty high.

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Abaddon
Abaddon


Adventuring Hero
posted August 06, 2017 09:27 PM
Edited by Abaddon at 21:30, 06 Aug 2017.

Uther is nuts. Wtf in wild that snow is going to be insane with all the ways you can manipulate your heropower, reduce cost with thaurisian and all that shennanigens. Holy hell

Not Sure I'm getting the complaints lol. It's not about winning the game in 4 turns after you've changed into DK uther, point is the transform gives you a ton of sustain and control paladin is extremely good at grinding out games. You are always threatening to win the game with that hero power. If you're both out of resourcers you're gruranteed to win the game. Not to mention your opponent is pressured into having to fight for the board or lose forever. That's absurd

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 06, 2017 09:59 PM
Edited by blob2 at 22:12, 06 Aug 2017.

Abaddon said:
Not Sure I'm getting the complaints lol. It's not about winning the game in 4 turns after you've changed into DK uther, point is the transform gives you a ton of sustain and control paladin is extremely good at grinding out games. You are always threatening to win the game with that hero power. If you're both out of resourcers you're gruranteed to win the game. Not to mention your opponent is pressured into having to fight for the board or lose forever. That's absurd


Well, don't we already have a similiar mechanic? You know, the widely criticized Jade mechanic aka the unending threat?

I'm simply afraid this card will dominate the meta, at least in Wild, which I enjoy more then Standard...

EDIT: Oh it was confirmed that Druid Dk hero power works with Fandral...

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Abaddon
Abaddon


Adventuring Hero
posted August 06, 2017 10:10 PM

Granted it is similar in the sense that you will 100% lose the long game (which is already a really strong trait for a control deck) it's different in the sense that you can't otk with jade. Not to mention you need to run a guaranteed ~14 cards in your deck to facilitate the archetype in the first place (not really a big down side necessarily)  but the support needed for DK uther is less strict unless of course you want to go for an otk deck.
You have to remember that Control Paladin is already a strong deck, this just gives them the guranteed win in control match ups, like jade. It just so happens that you can also make a control deck with an otk finish out of this.

And for what it's worth jade is better at fighting for the board once it has reached a certain treshhold, considering the fact it doesn't summon 2/2s it summons 1X/1X's.

Card seems reaaaaaally strong.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 06, 2017 10:12 PM
Edited by blob2 at 22:19, 06 Aug 2017.

My first impression of this card was actually clouded because I focused on the 'Win the game' effect.

Paladin DK hero power, even if you're not looking on it's 'win the game' effect is in fact a buff on the vanilla power. A 2/2 token instead of a 1/1. Someone already noted that Ashbringer is worth around 8 mana, and we get a better version of it. You're right Abaddon, this card is bonkers...

PS: Speaking of Jades I wonder if that tech card Geist sth that destroys 1-mana spells will make Jade less played.

Oh, btw:


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veco
veco


Legendary Hero
who am I?
posted August 07, 2017 03:47 PM

Can't wait for my DK Uther + Auctionmaster Beardo deck
____________
none of my business.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted August 07, 2017 09:32 PM
Edited by blob2 at 23:33, 07 Aug 2017.

Well, where to start:

The Lich King - I'm impressed with how they made him. I thought they will make a big body + Frostmourne (similiar to Tyrion), but they actually made a 'mini-class' from him as he gets what appears to be it's own set of 8 cards (they even have their own color scheme) genrated at random. Basically Ysera 2.0. So kinda a new class without being a new class. Well played Team 5, well played!

What about the cards themselves? Some are crazy good some are decent and some seem bad (Doom Pact I think). But all can actually be utilized which is good.

Additionally he has Taunt which is good, but less health then Ysera which'll make him easier to remove. Still a safe craft, and probably my second must-craft aside from Sindragosa or Uther DK (I will still have dust for a third but first I'll have to wait for packs opening).

The last revealed neutral Legendary is... a dog. I don't think anyone expected this but hey, he seems pretty useful, aside from underwhelming stats. Deathrattles can be expolited and he gives Death Knight cards so it will be played I think.

Drakakri Enchanter - interesting effect, doubles on the 'end turn' effect. She was undoubtly made to be played with Lich King, but there are other decks which will find uses for her (Thaurissan anyone?)

Garrosh DK - meh. Well not to say it's a bad card, it's very good, but it does not create a wow effect in me.

Warlock DK - preeeeety good. People wanted something to boost Demon tribe, and they loathed the Discard mechanic. Add a strong hero power which is especially good to repair health which Warlock always lacks due to his vanilla hero power and you get a good late game option.

Strongshell Scavanger - I think this will be played a lot. Druid got quite a few Taunt oriented cards so this will be a natural choice I think. "Bolster with a body" - not a bad thing if you ask me.

EDIT: All cards revealed at this point. A few usable ones like Doomerang but rest are fillers.

Wanted to say that Kibler is so much better then Frodan for card reveal streams. He immidiately sees a new card when it appears, and he plays to showcase them (while still adapting to the game nicely), not like Frodan who not only plays slow but is only focused to push his agenda ("I won't play a new card cause it's better to stall etc" like he was playing for keeps not for fun).

EDIT 2: One thing that got me thinking while watching the stream: this expansion introduces quite a few cards that make the game hard to track. Even Ben and Brian in the Druid match didn't actually know what was going on at some point. The secret choose one from Druid. Defile. Treachery. What happened to easy and accesible

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emilsn91
emilsn91


Supreme Hero
posted August 09, 2017 02:58 PM

As you said where to start?

Lich King. I agree they handled him pretty well. Made him a strong neutral card that seems strong and has that Lich King feeling.
I do also like the idea that they made him into a mini-class. Though it looks like they already toyed with the idea of a DK-class and just gave up.

Arfus. Fun sure.. oh well..

DK-Warrior: at first I was like yes! bad ass! I love him. Then I saw all the reviews and now I too understand that this is not a downgrade, it's just not an upgrade either. It's meh-

DK-warlock: BOOM! Evil snow! But why do all that Discard synergy when this is all about demons and leeching life? I love him none the less and I wouldn't mind having him around.

All in all I think that they dropped the ball on the neutral legendaries except Lich King. The rest are just meeh..

AFter the final reveal I really am hyped for Shaman, hunter, paladin and to some extent warrior.

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emilsn91
emilsn91


Supreme Hero
posted August 11, 2017 10:01 AM

Which did you get?!

I got
Bolvar
Uther
Valeera
Prince 2 drop
Moorabi
The Lich King (crafted him)

Bolvar, Uther and Lich King were all on my top 5 list of legendaries I wanted, so pretty happy about that.
btw I pre-ordered so I had quite a lot of packs to open.

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Minion
Minion


Legendary Hero
posted August 11, 2017 10:42 AM

I got :

Shadowreaper Anduin
Bloodreaver Gul'dan (!)
Scourgelord Garrosh
Lich King (Crafted)

I am super happy about Anduin and Gul'dan (he was my first choise!). My second best result would have been Uther but at third on my list was Anduin. So I can craft Uther easily, sadly I didn't get a lot of Paladin cards so maybe that can wait. Also I didn't get Obsidian Statues for Priest, dangit, luckily probably only one is needed in a deck anyway because it is so slow.

Garrosh I really don't like lol, but have to try him out at some point. I'd love Jaina but because I played almost exclusively Mage last months (it was the only deck I enjoyed) so a change is more than welcome, hence I am a bit happy I didn't get her yet

I am having so much fun!

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