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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 ... 16 17 18 19 20 ... 40 60 80 100 120 140 160 180 183 · «PREV / NEXT»
emilsn91
emilsn91


Supreme Hero
posted December 15, 2014 03:33 PM

I totally agree with you.. But lets see what they do? I actually think that they are quite satisfied with this solution..

I made a hunter deathrattle aggro deck.. and it is ripping people apart.. And it aint cosisting of very strong cards.. Just a lot of rush..

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 16, 2014 12:30 PM

Well, not bad. After a bit of whining I've got a nice Mech-Bear-Cat in a booster which is quite useful in a Druid deck I think (free spare parts).

But most importantly, I've got an Epic Sabotage card for Rogue. I think that although random, it's quite a nice alternative for Assassinate...

Still looking for a Legendary though...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted December 16, 2014 05:08 PM

The only cards I needed to swap out in my handlock deck were bloodmage thalnos and an earthen ring far seer for antique heal bots.
Yes, I swapped out a legendary for a common. The antique heal bots are a blessing for warlock. Legendaries are also overrated. With leeroy nerfed, most mid-range and aggro decks don't use any legendaries (except for maybe bloodmage thalnos). It's only late control decks that want legendaries. And if you eventually you get 1600 dust, you can FACE JARAXXUS.

If you wanna play decks like wallet warrior or "common decks" with cairne/ Sylvanas/ Rag/ Dr. Boom, then you'll have to shell out a little cash or play a lot.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 20, 2014 12:01 PM
Edited by blob2 at 12:01, 20 Dec 2014.

Leeroy still wins me many duels, even after the nerf

Aside from this, DAT "Huntertaker" deck!

At first I was like "what the f is this s*it?". But after straight ten wins in a row I find it devastating. It seems most players can't deal with it. Board control or Taunt heavy decks look like a good idea, but because of the "rush" nature of the deck it usually is too late to react. With this deck you need to have a bit of luck in the first few rounds, so that your opponent does not have cheap dmg spells to counter your Undertaker (he must hit that 4 health mark). But even if he does fall, there are still ways to win with all those Deathrattles like Webspinners or Mad Scientist ones...

It's a deck I was looking for: one that earns me gold in a fast way  

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emilsn91
emilsn91


Supreme Hero
posted December 20, 2014 05:34 PM

blob2 said:
Leeroy still wins me many duels, even after the nerf

Aside from this, DAT "Huntertaker" deck!

At first I was like "what the f is this s*it?". But after straight ten wins in a row I find it devastating. It seems most players can't deal with it. Board control or Taunt heavy decks look like a good idea, but because of the "rush" nature of the deck it usually is too late to react. With this deck you need to have a bit of luck in the first few rounds, so that your opponent does not have cheap dmg spells to counter your Undertaker (he must hit that 4 health mark). But even if he does fall, there are still ways to win with all those Deathrattles like Webspinners or Mad Scientist ones...

It's a deck I was looking for: one that earns me gold in a fast way  


Amen to that I am using it as well, and I only lose if I get a slow start.. but matches mostly only take 3-5 min I love that deck insanely great for farming gold as you just pointed out

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted December 24, 2014 08:25 AM

 Hey all got this on my Kobo Arc 7" Tablet and it runs pretty well.

 Only real problem I have run into so far is that sometims, especially with Mage & Priest, my Hero Abilities don't want to activate because you have to drag them and it for some reason doesn't want to work.

 I really think that Blizzard kind of hurt themselves by making the Tablet versions need so much RAM (1GB).  If they had just lowered it to like 512MB more ppl would be drawn in and most likely end up spending money.
____________

"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 29, 2014 07:56 PM
Edited by blob2 at 20:01, 29 Dec 2014.

Blizz should really nerf Velen's Chosen. This spell is to cheap in addition to the profits it gives. It makes Priests minions even harder to deal with. Two turns with a coin and he gets a 3/7 Northshire Cleric that's impossible to deal with in first few turns. And as we all know Priest is a master of endurance... I don't even want to think about the spells additional +1 Spellpower bonus (Holy Nova I'm looking at you).  Why make Priest even more irritating?

The same goes for Paladins Muster for Battle. Recruits are fine, but an additional 1/4 weapon? Talk about game changers...

In other news: I can't even start to comprehend how weak my Warlock deck has become this past few months in which I took a break from Hearthstone. With the advent of more rush-happy decks, decks without board control are having a hard time dealing with all those mech/Undertaker decks...

It also appears that many other players find Huntertaker (and other "-takers") deck good for grinding There are a lot of them nowadays...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted December 29, 2014 08:05 PM

Velen's chosen is good value. Its weakness however is that it's an aura card. Auras always have the weaknes of possibly being 2-for-1d. and in my opinion it's not nearly as unfair as GIANTS.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 08, 2015 07:44 AM
Edited by RedSoxFan3 at 08:09, 08 Jan 2015.

This isn't magic. Aura cards are much more powerful in this game. The chance that your "aura"d creature will 3 for 2 or 4 for 2 is very likely.

And the other thing you have to remember is that it's unpredictable, which means when you play it you are likely going to kill one of their creatures on the process. This instantly makes your card at least break even because they are going to have to use removal to deal with it.

Any buffing spell in hearthstone is like having a creature with charge. Right now decks don't have straight removal. Most removal is damage based.

Each class usually only has one unconditional removal card and they will prob use up an entire turn removing your early game play. This allows you to maintain tempo.

The only thing that is really a hard counter is the owl or silence minion. And in this meta most people are dropping cheap fatties like spider tank and tinkerer or the 4/3 death rattle that summons a 2 mana creature. They aren't running inefficient situational toolbox cards like the 4/3 silencer for 4 mana.

This is a strong card to thwart aggro, which priest needs right now. Priest generally beats most control decks because of mind control and SW: Death and SW: Pain.

Basically what I'm trying to say is that in hearthstone it's a lot easier to play around the disadvantage of aura and buffing cards.

In magic you can blow up the creature in response, counter the spell, wipe the board the next turn. Bounce it to their hand in response, bounce it the following turn, etc.

In hearthstone people save their limited unconditional removal for legendaries and giants. Card advantage is also a lot less important than tempo in this game. In magic top decking is fatal if you run into a few lands in a row. In hearthstone you are always drawing a card never land.

If they hex your light warden or north shire cleric they will regret it later on when on them when you Mind control their ragnaros or earth elemental.
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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted January 08, 2015 08:08 AM

You're right. I am just saying I am always deathly afraid of owls. I personally wouldn't want to run, unless I could dombine it with echoing ooze or if I know I'm up against zoo.

Every class has decently efficient way to deal with auras is all. Now if velen's chosen draws a poly or fireball or equality then I'm sure you're happy, but it's a play that requires a set-up. If you want it to have charge, you must set it up with a minion that can't be killed by what is on board. Admittedly a turn 2 whatever, turn 3 velen is massive for decks that aren't equipped to deal with them; I think it's probably very strong versus hunter or zoo or zoo-like decks like mech mage.

But versus control it gets aldor'd, silenced, shield slammed, executed, frozen trapped or just plain frozen or your opponent plays GIANTS next turn. Not denying it gets you value or tempo, just saying there are plays that feel more blatantly unfair and plenty decks have countermeasures. HS has plenty minion trading, but the amount of "AND ESPECIALLY THIS MINION MUST GO" cards are pretty big.

I don't see it being played that much (haven't been much on the ladder since december, but a quick google search found me a rank 7 deck), so I think the weakness of "it's an aura card" still applies. Maybe I'm wrong, maybe there's a priest deck in 5+ rank right now with velen's chosen. I think it has a constructed problem of not fitting well with either aggro, control or combo. Tempo decks get stopped by control or get out tempo'd by aggro, in my opinion.

Also, priest has plenty anti-aggro measures like blademaster + circle, auchenai + circle, zombie chow and undertaker shenanigans and pyromancer + power word shield shenanigans. Admittedly these are all combo pieces.

Though, in arena, velen's chosen has made me cry salty tears enough times.

I've seen the edit and I generally agree with your points. I'd like to add that priest, in my experience, gets squashed by handlock in 8/10 cases, which I believe is a control deck, though I've heard people argue that giants are aggro.
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Minion
Minion


Legendary Hero
posted January 08, 2015 12:51 PM

Yeah the downside of Aura cards is that they can be "dead cards" in your hand when you have no minions. And in addition a silence kills them dead. But Velens chosen gives a minion +4 Health which is huge with Healing and can be extremely difficult to deal with.  Priest isn't played much so hard to evaluate, but indeed the card is strong.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted January 08, 2015 02:00 PM


____________

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 10, 2015 07:35 PM
Edited by blob2 at 13:36, 11 Jan 2015.

I was looking to try a mech based deck since GvG was released, but I didn't want to mess up the decks that I usually play with.

The choice was Paladin, a hero which, in my case, has been picking dust for quite some time now. He seems like a natural for a mech deck because just like mechs his about enchanting minions one way or another, and mechs are minions that like to "help" one another.

I must say I've had a blast with this deck so far (6 wins in a row for instance). It's nothing spectacular, just your regular mechs like Annoy-o-Tron or Micro Machine, coupled with Truesilver Champions, Blessing of Kings, some secrets and one Muster for Battle which I got by chance. This decks weaknesses are obvious: removals or problems with blasting through high health minions/Taunters. But it's the kind of a deck which can overwhelm your opponent very quick.

So, what are your thoughts on Heroes best suited for mechs?

EDIT: Way to make my day

3-3 in Arena run, 55 gold (I prefer it over some random cards or AD) and a Booster with "Sneed's Old Shredder"! Perfect for my Mecha-Paladin deck I didn't have too much luck with Legendaries so I got a minion that summons every possible Legendary

Oh, as a bonus in the same Booster I've got an "Iron Sensei", one of the cards I was interested in...

EDIT 2: I didn't know where to put it but here's another great little thing that I happened to stumble upon today: clicky.

I hope it will be sth like the World of Fire and Ice book: beautifully illustrated and with a lot of finely crafted info (and official). I especially look forward to the Dragon Aspects part (if there will be one). I always wondered why such a rich universe didn't get a compendium of sorts till know.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 12, 2015 09:33 PM
Edited by blob2 at 00:44, 14 Jan 2015.

So it's possible...



My version of Reincarnate Shaman is the wackiest deck I've played so far

It's main focus was to make Sneed's Old Shredder trigger his famous Reincarnate+Khel'Thuzad (Baron Rivendare anyone?) combo, but I found it is really hard to pull off. Aside from that I've already had some funny battles with this deck. For instance two Lorewalker Cho's on both sides (I've added Faceless Manipulator for some extra effect, and Cho went out of the Piloted Shredder). The side effect of two Cho's was me and my opponent throwing dozen Hexes onto each other Pulling that 2x Thadius combo was by mistake, I forgot about Rivendare. My opponent conceded after that, I wonder if hitting that other zombie brother with Reincarnate would probably bring another two Thadiuses and maybe some more?

PS: What's not to like?

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Minion
Minion


Legendary Hero
posted January 27, 2015 11:32 PM

They nerf Undertaker, YES OH LORD! Only +1 to attack from now on!

I hate Huntard with a passion (sorry guys) and so does many pro players too lol. Just watched Savjz stream and he said Hunter players are 5 ranks above their normal skill because it is so ez xD
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 28, 2015 12:44 AM

Minion said:
They nerf Undertaker, YES OH LORD! Only +1 to attack from now on!

I hate Huntard with a passion (sorry guys) and so does many pro players too lol. Just watched Savjz stream and he said Hunter players are 5 ranks above their normal skill because it is so ez xD


While I use Huntertaker for easy gold-grabbing (at least it's the fastest way I know with it's high-win-chance ratio) I must agree with you on that one. This deck is seriously annoying to fight against, and probably 99% Hunter decks at the moment are Huntertaker variants. That's why I usually auto-concede not to waste my time when I see a Hunter. It's not even a problem with Undertaker (when I play my opponents somehow always manage to kill him off) but the deck as a whole. It's like Zoo Warlock. If you don't have board control in first few turn go and eat s*it cause the dmg is too much to handle...

I also auto-concede when I see a Priest. When I fight against Priest players they always seem to have the upper hand, having an answer for my every card, whereas when I play a Priest I always have bad luck with the draws and loose a lot of duels (for instance a lot of buffs in hand and not a single minion). And they should really do sth with Mind Control. The card is OP as it always changes the endgame even with the simple fact that you know a Priest almost 100% has it and thus blocks you from even playing a high cost minion (even when you somehow manage to remove it you still loose your finisher)...

Lately even Warrior players (another one of my least favorite classes) seems to win with me a lot. I don't understand why I loose so much with Warrior players whereas when I play him, I practically always get my ass kicked...

Also Mage, as always, is very irritating, lately consisting mostly from Mechs like Snow Chuggers (coupled with Water Elementals they're the bane of Weapon-users) and Echo of Medivh (dat Sludge Belcher combo ).

In short Huntertakers, Zoo Warlocks, take-over Priest, control Warriors and Mecha Mages (with Antonidas) are really common these days. I think that's the biggest problem of Hearthstone. As long as someone invents an easy-to-use deck with a high win chance, everybody copies it and the game starts to be quite repetitive. Maybe it'll change with more expansion packs...

Though I still have a lot of fun with my Reincarnate Shaman deck. Those combo possibilities are limitless (

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Minion
Minion


Legendary Hero
posted January 28, 2015 07:17 PM

I don't think Mind Control is OP, so often it sits in my hand and I get no change to play it. It can "seal the deal" so to speak when you already are in control. If you are behind it is almost impossible to play it or at least you always have something way better to do.

Priest is considered the weakest class currently (with Rogue). Maybe Undertaker nerf helps here.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 28, 2015 09:34 PM

Minion said:
I don't think Mind Control is OP, so often it sits in my hand and I get no change to play it. It can "seal the deal" so to speak when you already are in control. If you are behind it is almost impossible to play it or at least you always have something way better to do.

Priest is considered the weakest class currently (with Rogue). Maybe Undertaker nerf helps here.


Well, the thing with Priest is that because of his irritating spells and removals I usually end up with two or three cards in hand at 10 mana, either a high cost Legendary or a combo'ed creature. Because of Priests irritating healing abilities it's really hard to finish him off: you need minions. And in most cases your out of minions, only a few. So in endgame, you want to finish him and then the tables turn with Mind Control . That's how most of my lost games end. The thing is: you know he has that MC, but you're out of options so you must play sth, waiting means certain death. That's why I don't like to play with Priest: games with him take the longest, and at the end I usually loose (it's seems I really have some bad luck with them and their draws, when I play my hand is full of buffs but there are no minions ), so why waste my time on them? To clear some things: at the moment I'm playing for gold, and because I don't have that much time to play it's problematic to loose those 15 minutes on a duel with Priest.

PS: After so many plays by chance I discovered a nice little finishing combo with Hunter. Play a Leeroy, and when he summons those two whelps, use Unleash the Hounds and bam! + 2 dmg (in case you're enemy didn't summon any minions).

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Minion
Minion


Legendary Hero
posted January 28, 2015 10:19 PM

I had Leeroy in my Hunter deck too some time ago, was fun!

Yeah and I know the feeling against Priest for sure, like a slow strangling to death xD Anyhow I guess against Priest you play so so differently than against any other class it is weird and hence hard. Can't over extend because of strong board clears, can't have more than 1 minion at a time Shadow Madness unless attack of 4, and yet can't wait till late game because of Mind Control xD You simply need to find an opening and go for the kill. If it fails you loose.

Oh yeah and you are playing Shaman, don't worry, I wouldn't play against Priest either haha. It is super unfair match up, because his board clears mean death to you and your removal is wasted most the time. You will Hex Blademasters etc. And you play the slow reincarnate even Priest loves nothing more than Shadow Madnessing a deathrattle minion and killing it
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 28, 2015 11:33 PM
Edited by blob2 at 23:33, 28 Jan 2015.

Minion said:
Oh yeah and you are playing Shaman, don't worry, I wouldn't play against Priest either haha. It is super unfair match up, because his board clears mean death to you and your removal is wasted most the time. You will Hex Blademasters etc. And you play the slow reincarnate even Priest loves nothing more than Shadow Madnessing a deathrattle minion and killing it


Or I can hex minions which he takeovers

I must say this deck is bloody fun, every time there's sth new to discover. Want three Kel-Thuzads? Use Reincarnate on him Want two or more Thadeuses? Use Reincarnate (with Rivendare) on one of the Zombie brothers when you have both of them on board (or one died before). Reincarntate can be used on enemy minions to remove their buffs. Oh, and my favorite fast start combo is reincarnating Nerubian Egg. With a coin you get a 4/4 on turn two with an additional egg ready to hatch

The only downside of this deck is that sometimes my hand can become really cloggy (though this is a problem with many other slower decks), or board can get overcrowded with small minions like Spectral Spiders.

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