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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 ... 19 20 21 22 23 ... 40 60 80 100 120 140 160 180 183 · «PREV / NEXT»
emilsn91
emilsn91


Supreme Hero
posted March 08, 2015 07:06 PM

I have no issue with online payment.. I just want it to be cheaper

Where did you read about the first boss?

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 08, 2015 09:45 PM
Edited by blob2 at 21:45, 08 Mar 2015.

emilsn91 said:
Where did you read about the first boss?


Here

Keep in mind that there are spoilers...

Also you can data-mine the names of all wings from the official site.

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emilsn91
emilsn91


Supreme Hero
posted March 09, 2015 04:20 PM

Looks cool. Blizzard just knows how to make fun addictive games.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 09, 2015 08:52 PM
Edited by blob2 at 21:03, 09 Mar 2015.

Anyone here had 12 wins in Arena? After many tries I've come to a conclusion. Arena is purely based on luck. It's not about predicting enemy movements, it's not about mana curve. It's around 90% based on luck. Each time I take the Arena challenge I tackle with my luck only to find its on a mediocre level at most. Sad but true. Moreover I think that to be lucky 12 times in a row seems to be reserved for some "special" people.

I just can't believe that some of those players win 12 times per run on a regular basis (of course usually there's no proof, but there are threads in which people post their 12 win screens), especially when I see their decks, which in many cases are almost identical to mine or at least very close to it.

I've had fast decks. Removal heavy decks. Fat minion decks (OP legendaries like Dr. Boom included). Yet if push comes to shove opponents always have the upper hand in top-decking. Sure I won't deny I've had my share of luck. But it's always not enough to get to that 12. I can win 4-5-6 times in a row and then comes the "blockade". Losses either because I've had absolutely no chance of winning, or my opponent had this one, random, but especially deadly card. Almost like if some cruel being put it there on purpose (I remember this one time when my opponent stole my Duplicate cause guess what: he had a Kezan Mystic! GG, thank you).

One can say prizes for 12 wins are not that big of a deal (though I could really use that 300 gold before BRM comes out). But it's for the sake of my self-realization. To have played so many times and not get to that 12 even once is very agitating.  

Arena is for masochist. I know it's supposed to be fun, and that I should play it with a bit of a distance, but I just can't. Not with so many disappointments. You hunt for 150 gold (spending at least an hour if you have combo quests, longer when your unlucky) just to finish your run in around 15-30 minutes with a 0-3 or 3-3 at most...

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emilsn91
emilsn91


Supreme Hero
posted March 09, 2015 10:49 PM

It is indeed based on luck. I just have the opinion that if you know the potential strenght in each card, you have the ability to create a truly powerful deck, and yes I know the random draw is a nightmare sometimes. But truely gifted players can put together well balanced decks.

But yes in the end it is about luck and being compared to the lesser opponent.

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Minion
Minion


Legendary Hero
posted March 09, 2015 11:08 PM

I don't play Arena, I played it when I started because it was all "wow cooool, there is this kind of card too!" But now that I pretty much know the cards there isn't much to be gained from that format for me. Granted I suck at it, so that is a big reason probably for sure. But it is like playing the slots machine, you will simply have no idea what your opponent plays so you can't prepare for anything. That is the luck aspect you are talking about.

But playing arena makes you good at "value playing", meaning that you try to trade your cards 1 for 2 as much as possible. Because that is pretty much all Arena is, you can't have any other strategy.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 09, 2015 11:54 PM
Edited by blob2 at 00:01, 10 Mar 2015.

Hearthstone is mostly RNG, but all the old "iron rules" of Arena can be thrown into the bin after GvG and Naxx (whatever some guides may say) if you ask me. Because they've added so many sticky minions, especially Shielded Minibot (his a Paladins MVP), Annoy-o-Tron, Belcher or Shredder to name a few, trading on equal terms is sometimes impossible. Also, many new spells have the RNG effect and while they're not dependable for you, they can be devastating in the hands of your opponent. I've noticed that Crackle for instance always leaves my opponents minions with 1 health, while he takes full damage on me. Luck factor I guess.

All is nice and all, but I dislike how the game is less and less dependable on tactics, but rather on luck. I'm getting this kind of feeling that whatever I do, whatever I try to predict, my opponent either has something up his sleeve or I don't have an option to counter it afterall. It's like with Flamestrike. Sure, you can reduce the number of minions you play not to loose all your resources at once... but what about trading? He already has some minions on board? If you leave them be, he'll overwhelm you. So either risk you're troops getting smacked (third Flamestrike in a row?) or wait until your enemy bleeds you out... It's not even about who's deck is better. Arena is simply your luck versus another ones luck. Where constructed is about knowing strengths and weaknesses of your deck, Arena is about randomness...

I'll be a bit boastful here but having quite a lot over 1000 wins in Hearthstone I don't think it's about my lack of experience or skill. I've made combos so sick, that I must've left my opponent looking in awe. It's because I already know the games mechanics very well. It must be something else...

I know my bragging is pointless. You can say "Hey man give it a rest, what are you even trying to indicate here? If your so frustrated, why play Arena?". The problem is that at some point Arena is starting to get indispensable if you want to go anywhere in this game, even if it's about getting Arcane Dust for some new cards to try, cause your old decks started to get boring. Daily quests are too slow for this objective. Maybe they should change the reward system, or add yet another way to gain gold/dust/cards?  

PS:
Quote:
meaning that you try to trade your cards 1 for 2 as much as possible
Yeah, that is until your opponent throws a fat, top-deck minion (or a f*cking Equality followed by Consecration or a throng of 1/1 minions) and all your effort at board control goes to waste...

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Minion
Minion


Legendary Hero
posted March 10, 2015 12:07 AM

I don't arena so I can't understand your frustration that much currently, but while we are at it let's get some frustration out. I just HATE this card, called Blade Flurry. Why is this card so effing strong? It wasn't so strong before the Oil but nowadays it is not about if Rogue can squeeze out the needed damage before she runs out of steam. No it is either the opponent had 15 life left or he died at -8 Life. There is no excitement to that, there are less "close games" nowadays. UGH!
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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emilsn91
emilsn91


Supreme Hero
posted March 10, 2015 08:18 AM

I like that it is unpredictable in Arena. I like that feeling when you join a game you cannot identify your opponents deck within the first few rounds..

And Blade Furry is annoying

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 10, 2015 10:58 AM
Edited by blob2 at 11:08, 10 Mar 2015.

The worst thing about Blade Flurry is not that it's a Board clear, because with some classes you still have a chance to make a comeback. But unfortunately it also damages your Hero, which can be devastating because of Rogue's aggressiveness, and is usually sufficient enough to finish me off. I think they should nerf that "damage to all enemies" and change it to "damage to all enemy minions".

While we're at it Equality is also OP cause Paladin usually has an abundance of small minions while your fat minions become easy prey. Especially because the effect is on his turn so he has the upper hand, so super-trade or Consecration :/.

Also Cabal Shadow Priest. I just can figure it out how my opponents know exactly when to play her to ruin my day. Priest is the biggest troll class of the game. Whatever I try, he will always find a way to turn the tables... either by catching my legendary with MC or by Auchenai+Circle.

emilsn91 said:
I like that it is unpredictable in Arena


Yeah I know some guys find it the best about Arena, but I just hate this feeling when a game that seems to go smoothly turns into hell because of a single card. I understand combos, because they require skill and it can only make you respect an opponent in a competitive game. What I mean are cards that single-handily win you games...

I think my frustration comes from the fact that I'm trying to earn some gold for BRM, and it's hard to earn it when you get 3-3 at most...

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emilsn91
emilsn91


Supreme Hero
posted March 10, 2015 08:33 PM

http://us.battle.net/hearthstone/en/blog/18252973/blackrock-mountain-delving-into-blackrock-depths-3-10-2015

The Lava Shock Card is amazing!

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 11, 2015 12:04 AM
Edited by blob2 at 00:08, 11 Mar 2015.

Axe Flinger. As if Warrior hadn't enough ways to deal damage... this troll of a card will probably quickly become present on many "I hate this cards!" list. Maybe they should nerf his ability to 1 dmg?

Lava Shock seems like an auto include in any Shaman deck, though I don't think it's that big of a deal. By casting it you already spend 2 mana and while that can be useful to cast that one additional cheap spell it won't solve the tempo problem for bigger cards. A good way to use it is probably in the later parts of a game, turn after you use many Overload cards one after another, to reset all your blocked crystals. The problem is that Shaman usually plays most of his Overload cards (mostly damaging) in the first few turns. We'll see how it plays, I might be terribly wrong with this specific card (as I don't yet see its true potential, but it might be because my Reincarnate Shaman deck does not have that many Overload cards)

A shame that the first wing is about dwarves. I'm not that big of a fan them. I can't wait for the Dragons. I'm especially interested in what ability Nefarian will have. Maybe some kind of transformation mechanic (human/dragon form) or a Dragon buff (in the style of Stormwind Champion for instance)?

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Minion
Minion


Legendary Hero
posted March 11, 2015 12:23 AM

The Shaman card is interesting. I have no idea if it will be usable or not. On the other hand a Feral Spirits + Lava Shock on turn 5 means that you can play your Fire Elemental on turn 6 instead of some 4 mana creature. But that requires so many cards already.. it feels too situational.

Axe Flinger seems nasty, but that doesn't fit into a Control Warrior which is superb. It means it is a card for another kind of Warrior deck, which would be more than welcome.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 11, 2015 07:25 AM

Minion said:
Axe Flinger seems nasty, but that doesn't fit into a Control Warrior which is superb. It means it is a card for another kind of Warrior deck, which would be more than welcome.


Some guys are already thinking up combos with Bouncing Blades+Commanding Shout for like 10 face dmg (assuming a clear board, but with Warriors cards it's possible). Guess will have to wait for the reveal of all the cards to see if there will be a new kind of Warrior deck (and yeah, Control Warrior is OP).

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted March 11, 2015 07:30 AM

Minion said:
The Shaman card is interesting. I have no idea if it will be usable or not. On the other hand a Feral Spirits + Lava Shock on turn 5 means that you can play your Fire Elemental on turn 6 instead of some 4 mana creature. But that requires so many cards already.. it feels too situational.

Axe Flinger seems nasty, but that doesn't fit into a Control Warrior which is superb. It means it is a card for another kind of Warrior deck, which would be more than welcome.
Is it currently locked or mana crystals that will be locked next turn? if it's currently locked, it's usually just a holy smite. At most, it's a two damage moonfire.
____________
If you have any more questions, go to Dagoth Cares.

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emilsn91
emilsn91


Supreme Hero
posted March 11, 2015 09:23 AM

Yeah I hadn't thought about the fact that you use a lot of mana before you are able to use the lava shock spell.. Fair enough.. might be way to situational card..


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Minion
Minion


Legendary Hero
posted March 11, 2015 01:23 PM

It was confirmed that it clears ALL locked crystals, the current turn and the next turns.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted March 11, 2015 06:05 PM

Aaaaah, that makes it a lot better.
____________
If you have any more questions, go to Dagoth Cares.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted March 15, 2015 10:44 AM
Edited by blob2 at 10:50, 15 Mar 2015.

It's been done. I've crafted Dr. Boom.

Recently I've got a surge of Arcane Dust by playing Arena (the only good thing that came from it). While looking through various craftable Legendaries I though to myself: he is the card with most value from the GvG set (just like Ragnaros from the classic one) that fits into any possible deck (well maybe aside from Zoo, but even there he can be useful as a pressure card), so it's better to have him just in case (and also because devs recently said that they don't plan to nerf him). I was thinking about crafting Deathwing only because of the incoming BRM, and because I really like "Neltharion" as a character, but unfortunately he's card is really situational in the current meta (MC, BGH and other s*it, I'm looking at you).

So far I find that usually my opponents manage to deal with Dr. Boom. And I'm not talking about BGH, cause I rarely see him, but rather in terms of simple trading. And those Boom bots can find there usefulness but not as much as I hoped they would. The problem for my opponents is that my current Mecha-Mage holds him, Antonidas, Ragnaros and Loatheb Plus a Piloted Sky Golem. So even a very careful opponent will run out of removals I'm also thinking about Sneed, but I'll loose a lot of tempo with another 8 mana minion. Nevertheless those Legendaries are only there as additional help, mechs are still the stars of the show and I usually win my games without the said "star marked" cards.  Recently I've also added Enchance-o-Mechano, I'm really surprised he is so rare in most Mecha decks I fight against. He's pure value!

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Minion
Minion


Legendary Hero
posted March 15, 2015 12:00 PM

A single Boom Bot just killed my 7 mana Ancient of Lore.

Such balance, such wow.

The card is broken as #%#& but oh well there is the hope the bomb hits face sometimes
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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