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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 ... 42 43 44 45 46 ... 60 80 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 18, 2015 04:41 PM
Edited by blob2 at 16:44, 18 Sep 2015.

Portal Tavern Brawl.

Opponent played Millhouse Manastorm (!).

I had Lock and Load on hand

Effect:



PS: Millhouse was killed with Deadly Shot



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emilsn91
emilsn91


Supreme Hero
posted September 19, 2015 03:19 PM

Must have been a joy to play that first turn

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 20, 2015 06:45 PM

emilsn91 said:
Must have been a joy to play that first turn


I still wonder what that guy was thinking. Even without Lock and Load I could play all my Portals for 0. Maybe he thought that with the help of RNG he still could potentially have the upper hand with a 4/4 on board?

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emilsn91
emilsn91


Supreme Hero
posted September 20, 2015 10:40 PM

Yeah it was not a great play by him Manastorm has bigger drawback than advantage

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 20, 2015 11:00 PM
Edited by blob2 at 23:09, 20 Sep 2015.

emilsn91 said:
Yeah it was not a great play by him Manastorm has bigger drawback than advantage


I was thinking about this card. His utter c*ap now, because there are so many spells you can effectively use at 0 cost. I wonder how could they make him viable... Give him 6/6 (or even 6/7 to protect him from Fireball?) and take into account the RNG (if opponent has no means of stopping him, he could be a big threat then, and a big body can still be stopped with a cheap Taunt or Frostbolt), or maybe make sth like all opponent spells cost 2? Even Totem Golem has a smaller drawback with almost the same body, and his a common for Pete's sake!

Unfortunately this will probably never happen because Blizzard is very strict on the buff/nerf policy (they always say that changes can bring a lot of imbalance blah blah). Still, I hate the fact that there are some cards that are plane useless and never see play (let's face it, cards that didn't see any play from the beginning will probably never see it, even with all those shifts in the meta). It being only a dust source is not that much satisfying when picking such a Legendary (especially when you think that you "wasted" 1200 dust, because you could've had a potentially useful Legendary in a pack instead of it). At least Legendaries should be kept from such a sad fate...

Because they're the ultimate and expensive cards, Blizzard should really think more about balancing Legendaries. I know there will always be some that will be picked over others, but they should make Legandaries more versatile. In a way that will at least make the player think hard on which of them to include in his deck. It's not about them being OP, but simply useful...

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted September 21, 2015 07:53 AM

blob2 said:
emilsn91 said:
Yeah it was not a great play by him Manastorm has bigger drawback than advantage


Because they're the ultimate and expensive cards, Blizzard should really think more about balancing Legendaries. I know there will always be some that will be picked over others, but they should make Legandaries more versatile. In a way that will at least make the player think hard on which of them to include in his deck. It's not about them being OP, but simply useful...


 I totally agree with this but I do not actually believe they have ever really made any cards "Better" just either nerfing them or increasing their cost like with Buzzard and Charge the Hounds for example.

 But really no Legend card should ever reach the useless level I agree it's just not right.
____________

"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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emilsn91
emilsn91


Supreme Hero
posted September 21, 2015 12:03 PM

Did you see this?

Hearthstone devl.

And I agree with you guys that legendaries should always stay viable and useful.

But as to regular minions I believe that the constant flow of new cards will always switch things around, and hopefully give some of the lesser used cards a new life for a period of time. But if Blizzard wanted too, I would also like to see that they redo a lot of the old cards.

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted September 22, 2015 07:46 AM

 Even though I have not played it in quite a while this is the same problem that Magic The Gathering had but found ways to overcome.

 You see MTG always had new expansions being released along with new mechanics but in order not to have to have so many problems what they did was have a format called "Standard" in which only the latest 2 expansions were playable.

 Although they did quite often reprint cards from earlier sets and you could use the old cards you had without have to get the "New" version of it to play.

 This is the ONLY way that Hearthstone is actually going to be able to keep attracting new players that want to stay.

 But it also lets them make cards they might not have otherwise because of certain other cards already in existence and being afraid of Over Powered combos.   For example the old hunter Buzzard card and then say in the newest set they had Release the Hounds.  Instant OP combo that could be blocked by not being playable in the same deck.
____________

"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted September 22, 2015 11:09 AM

Eh, i'd be very interested in more tribes. In fact, I'm disappointed they didn't appoint the keyword joust and made a knight tribe in tgt.
____________
If you have any more questions, go to Dagoth Cares.

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emilsn91
emilsn91


Supreme Hero
posted September 23, 2015 05:39 PM

I unpacked a Golden Cairne..

I have the regular.. And if I DE the golden I get 1600 dust and I can make something else. But I like Golden Cards.. And if I DE the non GOlden I only get 400..

Please help me..

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Minion
Minion


Legendary Hero
posted September 23, 2015 05:50 PM

What cards do you need or want?

I love golden cards also but I personally have dusted golden cards so I can afford cards that I want or need. The only golden I haven't dusted is golden Twilight Dragon, because it is my only one and I need it badly lol.
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 23, 2015 07:13 PM
Edited by blob2 at 19:14, 23 Sep 2015.

Guys I also need some advice. Because I recently got a Golden Kidnapper which I dusted this has sped things up. A little more dust and I'll be able to craft a Legendary.

So my question is which one of those four I should craft:
1. Aviana -> I had my doubts about her, but I've watched some Amaz videos and she really looks like fun. She's not an end game like Varian, cause she can be played faster, and if you have some Innervates on you her effect can be more devastating then Varian (she can be kept safe with Belcher to survive one turn and from there it's a walk in the park ). Plus I like Druid, and I would like to have all his Legendaries.
2. Eydis Darkbane -> she's great. I mean she's a neutral, a cheap one, and has a great effect which can be spammed endlessly. And she would fit into many of my decks and even be used as a trigger to make some new ones (like that Mech Rouge that was mentioned here before ). I think she's the most versatile of the lot.
3. Tirion Fordring -> cause he's a class of his own and I always wanted him.
4. Grommash Hellscream -> cause he makes a great combo with Varian and his overall a great card for any Warrior deck.

What would you pick if you were to choose one of them? Of course sooner or later I'll probably have each one, the question is who should be prioritized? It's not that I have a class I want to play atm, I just want to freshen things, make some new decks etc (cause I'm starting to get bored with my old ones and I still lack many "staple" TGT cards to build some entirely new decks like Dragon Priest or Secret Paladin). If I were to say at the moment it's probably a choice between Eydis and Aviana cause I want to build up my TGT collection first...

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emilsn91
emilsn91


Supreme Hero
posted September 24, 2015 08:03 AM

I myself is going for Eydis because of the RogueDeck I mentioned a few days ago.

But both Grommash and Tirion are both great legendaries. And both can be used for ages and fit in all kinds of decks.

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Minion
Minion


Legendary Hero
posted September 24, 2015 10:25 AM
Edited by Minion at 10:27, 24 Sep 2015.

The powerplay would be Tirion of course, he is the best class Legendary. But I don't play Pally so I wouldn't go for him. And if I were u I wouldn't take him either as he is nothing new.

Grommash is amazing, and scary, and kinda unique. Would be a good pick.

Aviana I have not seen in action! From my perspective that would be the bold pick, but fun for sure. Plus just like Malorne you just have to love that card no matter usefull or not hehe. I can imagine that sense on happy content you'd feel after getting her into your collection

Eyedis Darkbane is almost like a Knife Juggler on stereoids. She fits into many decks, and is a must kill for the opponent. Even if u don't have spells they panic, which is sweet ^^ I would go for her if I were you, just because I have no experience with Aviana myself.

Oh yeah I managed to raft Ysera finally
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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emilsn91
emilsn91


Supreme Hero
posted September 24, 2015 02:05 PM

Is Aviana worth it? She costs quite a lot you know..

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 24, 2015 06:29 PM
Edited by blob2 at 21:11, 24 Sep 2015.

Thx guys, I'm leaning towards Eydis. Simply because she's so versatile. She's not perfect (can be easily removed), but I think she's good as an early threat (or even bait) plus she's a neutral so fits into many cheap spell/buff decks. Any mech deck, Flamewaker Mage (the variant with spare parts), buff Paladin, buff Priest, Warrior or even Druid, you name it. Additionaly, you won't find any better Legendary (or even a card) in in this mana slot. Tyrion is great, but he would be hard to fit into my Dragon Paladin (and for now I don't want to discard this deck because I like it so much). We'll see in the future. Grommash is great, but not mandatory (well, at least aside from Alex Control Warrior). And finally Aviana, who seems very fun to play , but she needs a specifically constructed deck for her to work. Heck I'll craft her anyways, just not now.

I have to think a little bit more, but I think the decision of choosing Eydis is very close...


EDIT: A'right, crafted Eydis. Only time will tell if it was the right decision...

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emilsn91
emilsn91


Supreme Hero
posted September 25, 2015 09:31 AM
Edited by emilsn91 at 09:32, 25 Sep 2015.

Do tell me if it was the right choice before I make her

I pulled a 8 win arena run yesterday with a mediocre Paladindeck I got a lot of gold but no awesome cards except murloc knight

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted September 26, 2015 08:04 PM

I made a big mistake when crafting a Legendary pretty early on.  I  crafted Tirion without realizing it was a pally only sigh.

 Another annoying thing is I have pulled 3 damn The Beast Legends and it sucks so much.
____________

"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 27, 2015 03:15 PM

Woah! Getting two Beasts is discouraging but three? This sucks man...

My only sad moment of this type was getting a second Ragnaros not long after crafting one. Oh, and getting Skeleton Knight as the first TGT Legendary...

So far Eydis proves to be ok, but I expected more from her. She plays best in my Priest deck, she even made me tweak the deck a bit with good results. Originally I didn't run Inner Fire/Divine Spirit (one of each two could make my hand a bit blocky), but not only those work good with her, they also work great with minions like Deathlord or Ysera. She simply made those cards more justifiable.

Speaking of which she made me realize that there aren't that many good Legendaries in TGT anymore. Aviana or Chillmaw are ones I would like to have eventually, but those aren't what you can call essential. I suppose it wouldn't be bad if I also got Paletress, Naraad or Trueheart but I probably won't be crafting them...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted September 29, 2015 05:40 PM

Damn, got an Icehowl in a pack. You guys have any ideas where to use him? There are some gimmicky Wailing Soul decks, but I don't like combo heavy decks, so I suppose his a dead card for me... sigh...

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