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Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 ... 80 81 82 83 84 ... 100 120 140 160 180 183 · «PREV / NEXT»
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 13, 2016 11:35 PM
Edited by blob2 at 23:40, 13 Jun 2016.

emilsn91 said:
I give you ! MUKLA THE TYRANT OF THE VALE!!!


Yeah saw you getting it from a pack today @emil. I suggest you try him with Yogg if you decide to craft the latter. Overall classic Mukla had a different role (tempo or sometimes mill), but I think this Mukla is superior to him and not that bad overall. He might even work with Flamewakers in Mage maybe? Hmm you also got Forbidden Ancient. Not a bad pack overall...

Bestial Wrath? I so want to try it with King Krush and Worm for some sweet combos. To the point I'm thinking of even crafting it

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 14, 2016 01:24 AM

That worm crushed me in Arena today, I could not remove it and he ate my stormwind champion and some other small minions . On paper bestial wrath sounds insane with this guy, but nobody will let you have it for a turn in constructed haha

And congrats with your Mukla, he is one of those legendaries I would certainly try to fit in some decks. Flamewaker mage is a solid possibility, also might be OK for token druid who runs dalaran apprentices?

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emilsn91
emilsn91


Supreme Hero
posted June 14, 2016 08:55 AM
Edited by emilsn91 at 14:34, 14 Jun 2016.

Mukla is superior to his predecessor. And Flamewaker mage is not a bad idea, and Yogg ofc. I will look into it

Sandworm + beastial is a dream scenario. Sandworm will live on in arena, as you point out no one will let it live in Standard.. Though it is a great epic.

EDIT: Just got my ass kicked by a Bran+C'thun.. 32 dmg..

EDIT2: Tundra Rhino + Addle Grisly Do not underestimate the power of the Tundra Rhino. My opponent did not remove him, and that opened up for some interesting plays such as:

Ram Wrangler summoning Addled Grisly
Call of the wild + Addled Grisly = major dmg output!
Addled grisly effect on Hyenas from Highmane

Actually a pretty fun match (for me).

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 14, 2016 08:49 PM
Edited by blob2 at 20:51, 14 Jun 2016.

Well I've crushed C'Thun Druid with my Yogg Druid. He played a 19/19 one, but I set-up a board beforehand (knew he would play him), and my minions soaked up the dmg. One minion was sufficient to finish him off. I've Mulched his C'Thun just for laughs This Yogg deck is the most fun I've had with Druid in a long time. But I still didn't play Yogg even once This shows that the basic premise behind this deck is already solid. Also, if you'll get the chance @emil please try Mukla in it

I also made that Beast Hunter. It still needs a lot of tweaking, and it's too greedy for it's own good, but it's solid enough to even win with netdecks so it's ok-ish I've put in an experimental Stablemaster in (combo with Worm?). She would be so much better if those stats were, I don't know, inverted or slightly boosted? But like @markmasters says, Worm will not live long enough for combo. The only real way to make it work is to play Rhino before it, but Rhino is also an insta-remove so...

Addled Grizzly - love it's entrance quote It's a cool card that I've used in Beast Druid. It's greatest weakness unfortunately are its stats. A 2/2 for 3 mana is horrendous, so it needs to be played in combos. Most effective combo that I used is with Living Roots.

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emilsn91
emilsn91


Supreme Hero
posted June 16, 2016 09:41 AM

blob2 said:

I also made that Beast Hunter. It still needs a lot of tweaking, and it's too greedy for it's own good, but it's solid enough to even win with netdecks so it's ok-ish I've put in an experimental Stablemaster in (combo with Worm?). She would be so much better if those stats were, I don't know, inverted or slightly boosted? But like @markmasters says, Worm will not live long enough for combo. The only real way to make it work is to play Rhino before it, but Rhino is also an insta-remove so...

Addled Grizzly - love it's entrance quote It's a cool card that I've used in Beast Druid. It's greatest weakness unfortunately are its stats. A 2/2 for 3 mana is horrendous, so it needs to be played in combos. Most effective combo that I used is with Living Roots.


What do you mean by it is too gready for its own good?

Addled grizzly is indeed bad in its stats vs its cost. :/ Sadly, because it is pretty awesome none the less

This weeks brawl is horrible. It is one of those, where you just play it to get the pack and then you get out of there..

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 16, 2016 08:02 PM

Yeah, I have the exact same feeling about this brawl. Generally I don't like brawls which exploit something, in this case I might even go as far as to say winning might be dependent simply on who goes first

What I mean too greedy about that Beast Hunter? I've put in some cards that might not be optimal like King Krush or Worm (or Stablemaster). But that was the point of it I made this deck simply to try Worm and KK while at it. Fun fact: the deck is almost entirely made of Hunter class cards, I only threw in Stampading Kodo and Tomb Spider from neutral pool. To tell you the truth this deck fares quite well and I finally found use for KK (he can be quite handy, opponents usually don't suspect him and he combos well with Call of the Wild) I suppose the reason behind this is that core hunter cards like Animal Companion or Kill Command are just that good (and it's really hard to make a solid Hunter deck without them). Btw 'On the Hunt' is also very useful in this deck for combos.

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emilsn91
emilsn91


Supreme Hero
posted June 16, 2016 10:06 PM

Half of a hunters deck is made up of the same 15 cards, the rest depends on the play style. But I just call of the wild, and I can see that KK works fine. I just hate that 9 mana cost.. it is an uneven number!

Addled Grizzly does the trick for me in my aggro druid. He is really great.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 16, 2016 11:31 PM
Edited by blob2 at 00:52, 18 Jun 2016.

emilsn91 said:
But I just call of the wild, and I can see that KK works fine. I just hate that 9 mana cost.. it is an uneven number!


It's about playing him on curve and in combo with Leokk. Yeah 9 mana is bad, but it seems like at 10 mana KK is a perfect play with Bestial Wrath. I don't know why people don't play Beastial Wrath in Beast Hunter. There's so many options: it synergizes with every Beast for an additional umph and it's a killer with Worm. I suppose it's like with all niche cards: aside from people who got it by accident nobody crafted it. Maybe I'll get it from a pack someday Or I will craft it

Edit: God, this weeks brawl is so stupid and of course I got the Brawl daily...

Edit 2: Hehe, got me myself a Blood of the Ancient One @emil. I suppose one is even more useless then two

Edit 3: Ok crafted Xaril, it's time to go back to playing Rouge...

Edit 4: Hahaha, Warlock turned into Jaraxuss and the first spell my Yogg played was Sacrificial Pact. Fun fact: Yogg still played all the spells before my opponent was defeated. I wonder if there was a possibility he would be saved somehow (aside from me being killed in the meantime).

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Abaddon
Abaddon


Adventuring Hero
posted June 18, 2016 03:34 AM

The card specifically says "Destroy" which is an effect that can not be reversed which results in an instant game loss.
The only thing I can think of that might save him is if you mindgames into an enemy Majordomo which then somehow dies but I'm pretty sure that even if your hero were technically alive since you are rag, you'd still lose because Jaraxxus died at which point no further action can be taken (The spells going off is just animations going through the motions)
____________

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emilsn91
emilsn91


Supreme Hero
posted June 18, 2016 10:42 AM
Edited by emilsn91 at 10:43, 18 Jun 2016.

Maybe I should try that sandworm + beastial wrath in wild?

I actually tried the ancient one in this weeks brawl, but even with 10 mana from the start you will never play it..

How is Xaril doing it for you?!

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 18, 2016 12:47 PM
Edited by blob2 at 12:49, 18 Jun 2016.

@Abaddon

So if a Pyroblast would kill me in the meantime I would've won nevertheless? Hmm...

@emilsn91

Xaril is exactly how I expected him to be. Useful. He fits into every Rouge deck, can be used for various reasons (spell spam for Yogg, combo trigger and when your lucky his potion might be a substitute for various cards that Rouge normally uses: Cold Blood or Shadowstep for instance). And he has Deathrattle so he fits into this type of decks. I think you can't go wrong with Xaril: his mana cost gives you a chance to play him in every game (his body is not exactly menacing, but Rouge is not about minions but rather their effects). My only doubt before I crafted him was if I will play Rouge enough to justify it, but because I had a break form playing Rouge things feel fresh for me.

It's too early, but I'm already wondering what I should craft next. Simply because I like to have a clear plan beforehand. My first pick is Cairne but I really wonder if I need him that much... I'm really tempted with that Bestial Wrath.

@Abaddon what do you think about Bestial Wrath? As always, be drastic

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Abaddon
Abaddon


Adventuring Hero
posted June 18, 2016 01:16 PM
Edited by Abaddon at 13:22, 18 Jun 2016.

Well usually once lethal is achieved by someones HP being 0 or less the game just ends even if technically there'd still be 20 spells for Yogg to cast so there should be no chance for yogg to first kill player A and then player B.
If the interaction is different based on sacrificial pact destroying your opponent and not damaging them and the spells keep going like you said, I think a draw should theoretically be possible. Not sure though since HS mechanics can be a bit wonky and very unclear at times.

About Bestial Wrath... Well I honestly don't play much hunter but whenever I've tried out a midrange list it seems like you are heavily reliant on naturally curving out.
Which means you hard-mulligan for a low curve, which means minions, since you lack card draw in the class having the card stuck in your hand early without being able to cast it for value is a really big drawback since it doesn't even cantrip unlike flare for example.
And even when you have some "dream" scenario where you can smack your highmane into something and have it survive I think in 80% of the cases it would have simply been better to hit face, since that's the hunter gameplan. You push for damage while you can and if you ever fall behind on the board you'll either be able to cast Call of the Wild to get it back or theY'll be so low that your heropower will get them eventually.
And for early boardcontrol I'd much rather have an eaglehorn bow, since it doesn't "waste" the face damage my minion could have done, it doesn't require a beast on the board and it has utility beyond 1 turn after I clear a threat on the board with it.

But yeah its an absolutely hilarious combo with Giant Sandworm, but then again you'll be so for ahead in 90% of the games where your Sandworm survives it shouldn't really matter if you get to cast bestial wrath on him as cool as it theoretically might be. So in my opinion its either actively bad (being a dead card in your hand) or just a "win-even-harder!" card which also seems bad. Doesn't mean it can't be fun tho and again I'm really no hunter expert so there is definitely merit in simply putting it into your deck and seeing for yourself. Not sure about crafting it specifically to test it though... if you have the dust to spare go nuts (I recently crafted tree of life for the brawl for the Yogg auctioneer deck) otherwise there are probably better things to spend your dust on.
____________

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 18, 2016 01:35 PM
Edited by blob2 at 13:36, 18 Jun 2016.

Thanks, and you're right. The card seems to be at odds with Hunters playstyle. Maybe it would be more effective as a Druid class card? As you say Hunter is a specific class: most of the time you'll rather hit face then trade. That's why Control Hunter is still only wishful thinking then actual archetype, and with every new expansion you can see many topics in which players are hoping such and archetype will be viable. Rattle decks were a nice attempt in making it possible, but as we can all see this decks kinda died out already.

That being the case I only see this card usable in three scenarios: in a Beast deck in which it synergizes with every minion and might not be such a dead card afterall, as a trade efficient card if you're facing too many Taunts or as a boost for KK/Hogger if you're short on finishers and you're lacking just a few more HP for lethal. But those are all 'what if' scenarios, not actual gameplans... at some point I might craft it for laughs but who knows, maybe I'll get it from a pack?

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emilsn91
emilsn91


Supreme Hero
posted June 23, 2016 11:11 AM

YES! Just unpacked Gorehowl!

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 23, 2016 09:24 PM

Well, I've got another golden "Forbidden...". This time the Priest one It's funny how often I'm getting a golden copy of an Epic I previously didn't have...

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emilsn91
emilsn91


Supreme Hero
posted June 26, 2016 10:00 AM

Based on my own experience and after the recent tournaments this year Priest has seen very little play or closer to none.

My question is why is priest so not used in this expansion?

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Abaddon
Abaddon


Adventuring Hero
posted June 26, 2016 10:56 AM

It has a lot to do with the class being almost entirely reactive.
Currently the game is heavily tempo based and priest is a class that has an insanely hard time keeping up with any deck that takes the board early.

The last time priest was successful was a time where they had zombie chow, deathlord and velens chosen all tools that allowed you to get out on the board early and control it.

While it has good removal it usually has nothing to follow up on efficiently removing a threat, for example a Control Warrior can set up turns where they play a big threat and then shieldslam/slam into execute the enemies biggest threat and suddenly they are ahead on the board while a priest does what? Shadow Word death something and then there isn't really anything too impressive in the priest arsenal to put on the board.
All other classes have tools to make big tempo swings happen and they are usually either less complicated (require less cards) or innately supported by their archetypes (look at shaman, warlock, mage).
The biggest tempo swing a priest can hope for is somebody slamming a lategame threat and then mind controlling it but that is never going to happen at any competitive rank because priest simply can not run mind control because it is waaay too slow.

In theory priest is almost unbeatable in a slow meta where entomb is backbreaking for many control decks (if the meta were slow enough something like double entomb and a mind control is basically unbeatable for other control decks unless you curve out perfectly or can burst for 30hp) but hearthstone very rarely has a slow meta and the faster the meta becomes the more heavily disadvantaged priest becomes.

Because of their inherent weakness to tempo based decks I personally find that the most fun/successful priest decks are those that actively fight for the board with minions, such as dragon and c'thun priest.
While they aren't really the most unique archetypes for the class I find that if you get a hold of the board early (which is a lot easier since you get to play a lot of strong/decent minions for low cost in these archetypes) they can have a very firm grip on it once you start to heal/buff them.
____________

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 26, 2016 03:30 PM

wohoo I made it today, reached legend for the first time with my homebrewed reno-handlock

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Abaddon
Abaddon


Adventuring Hero
posted June 26, 2016 07:04 PM

Yeeeahhh congratulations!!!
Well don't just call it homebrew share the decklist Here is any easy site for you to simply upload a screenshot of the decklist!
____________

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 26, 2016 11:21 PM
Edited by blob2 at 23:23, 26 Jun 2016.

Priest is pure troll, I always found the class the most irritating. At one point in time I even auto-conceded whenever I faced him cause I didn't stand the trolling. Nothing makes me more furious when everything I play is either denied or used against me. But that was some time ago, nowadays Priest is really not much of a threat. He became too slow. Many decks have a quick way to rebuild their board, so even if Priest spams either boardclears or death words it's not enough. At some point he'll run out of answers...

Nowadays the most effective Priest decks I play are (still) Dragon Priest (solid early game and late game Dragons still can hit hard) or the N'Zoth/C'Thun hybrid (good sustainability and two lategame 'finishers') but that's it. And the decks aren't that good.

I don't know if it's really the case or simple whining, but when I read through the forums players seem to be more and more disappointed with the game. Each 'breath of fresh air' that consecutive expansions should bring turn out to not deliver the changes players wanted. Me? I play H really casually atm (once per two days to grab dailies an occasional pack) so don't have much to say in this... I can only say one thing: deck effectivness aside recent Tournament decklists look really boring...

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