Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Hearthstone
Thread: Hearthstone This Popular Thread is 183 pages long: 1 20 40 60 80 ... 81 82 83 84 85 ... 100 120 140 160 180 183 · «PREV / NEXT»
markmasters
markmasters


Famous Hero
Dragon of justice
posted June 27, 2016 12:00 AM

This is my decklist, there are some cards I would prefer (like ragnaros) if I had them

Reno/n'zoth handlock

For maximum reno potential I only included one copy of each card except for doomsayer, I found them to essential against agro (and also a very good play combined with twisting nether on turn 10, clearing the board and forcing a removal or gain the initiative). Lots of healing to survive and draw cards trough hero power are needed, against agro it's a 'survive and wind game' and against control you got nzoth and jaraxus to seal the deal. I only had real trouble with totem shaman and combo decks.

My favorite combo is still sylvanas + PO to steal a c'thun/tirion or something else major

Turn 8 mountain giant + faceless is also very good, 2 8/8's of which one has taunt.

Lots of other potential combo's too, I really enjoyed this deck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted June 28, 2016 08:33 PM

Weirdly enough I saw Ben Brode tweet that they are working on priest. I have just been forced to play priest (due to quests) and my decks are so poor. Too slow as you pointed out, and my wins have been either bad mulligans for my opponent or just the priest troll-thing where you remove every threat and draw the right cards.

I just used to love priest and play priest all the time. Sadly I have no passion for it anymore. :/

And Blob - People getting tired of HS? I don't know.. All I can say is that my love for 1 - 3 classes this meta/expansion is no where to be found. Played some hunter, then some rogue, then a lot of mage (wild) and then just questing-class..

This was a good expansion over all, but I was not as fun as I had hoped.

And congrats Marks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Minion
Minion


Legendary Hero
posted June 28, 2016 09:01 PM

emilsn91 said:
Weirdly enough I saw Ben Brode tweet that they are working on priest.  


Yayyyyy :3
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 28, 2016 11:00 PM

emilsn91 said:
This was a good expansion over all, but I was not as fun as I had hoped.


Still beats TGT

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted June 29, 2016 08:38 AM

For some weird reason I really like the inspire mechanic Some of the cards from TgT where way better then the newer cards. But yes overall Gods are the better one.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 29, 2016 06:15 PM
Edited by blob2 at 18:16, 29 Jun 2016.

A few of my thoughts, here goes:

I think TGT was the first attempt in making the meta more control oriented, but obviously it failed. Inspire is a cool mechanic (I made a deck based around it ffs!), but it's too slow. The way it's suppose to work is to snowball your opponent. It works to some extent with cards like Thunderbluff V which sees a lot of play in Shaman, but other then that Inspire cards biggest issue is that they're this kind of cheated more expensive minions, because ultimately you can't play them and wait for another turn to 'inspire', cause they will be killed beforehand. I practically always find myself waiting two more turns just to play them with their effect. I would go so far as to call it a variant of the battlecry mechanic cause in reality it'll work on the turn you trigger it cause the minion will be killed instantly. Arena is a different story though, they're more useful there. I won't say anything about Joust cause that is a total dud...

Then came LoE which introduced some really cool control cards (though in my case Reno went from 'what a great card to counter aggro!' to 'God I hate him, I was 2 hp from lethal!'), and made a few new archetypes, but at the same time near the end of LoE 'cycle' the meta was easily the worst ever, I really hated it (nothing but boring top tier decks, and really irritating: Secret Pala, Freeze M, FoE+SR Druid, Patron etc). And they've introduced "Discover' which essentialy is a control mechanic at its core.

I think at this point in meta the only possible way to make it slower is to either create some kind of aura cards (effect that lingers for a few turns instead of a one time story, but that is rather unlikely because I don't think it copes with Hearthstones style), or create some really cheap AoE removals because cards like Holy Nova or Excavated Evil (I'm looking at you Priest) work only to some extent because by the time your at turn 5 you've already lost too much life to rarely make a comeback...

I think the problem with balancing in Hearthstone comes from the fact that whenever Blizzard adds some good cards for slower decks, they also make those, let's not be afraid to say it, OP cards that ruin everything (either by themselves or because they create some new archetypes). They say that there always be cards that are picked over the others, but the problems rises when a single card or two allows for a whole deck to dominate the meta (like the long forgotten Mysterious Challanger or the current Flame F).  

Maybe card ban would be an option? B would make this new kind of mode called "Custom" or sth and players would be able to configure it the way they want (of course this would bring some serious technical difficulties but hey, Blizzard is rich as hell so they can buy some more server space). B wants Hearthstone to be as accesible as possible, but an optional 'advanced' mode that gives some simple tweak possibilities wouldn't hurt no?

Putting my rumblings aside, I'm enjoying Hearthstone right now. Wild gives me enough variety to enjoy my deck juggling, and even if I'm on a loosing streak I don't give a damn cause I don't have this card pack rush currently: I'm quite satisfied with where I'm with my collection and dust income atm

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted June 30, 2016 08:09 AM

blob2 said:
A few of my thoughts, here goes:

I think TGT was the first attempt in making the meta more control oriented, but obviously it failed. Inspire is a cool mechanic (I made a deck based around it ffs!), but it's too slow. The way it's suppose to work is to snowball your opponent. It works to some extent with cards like Thunderbluff V which sees a lot of play in Shaman, but other then that Inspire cards biggest issue is that they're this kind of cheated more expensive minions, because ultimately you can't play them and wait for another turn to 'inspire', cause they will be killed beforehand. I practically always find myself waiting two more turns just to play them with their effect. I would go so far as to call it a variant of the battlecry mechanic cause in reality it'll work on the turn you trigger it cause the minion will be killed instantly. Arena is a different story though, they're more useful there. I won't say anything about Joust cause that is a total dud...

Then came LoE which introduced some really cool control cards (though in my case Reno went from 'what a great card to counter aggro!' to 'God I hate him, I was 2 hp from lethal!'), and made a few new archetypes, but at the same time near the end of LoE 'cycle' the meta was easily the worst ever, I really hated it (nothing but boring top tier decks, and really irritating: Secret Pala, Freeze M, FoE+SR Druid, Patron etc). And they've introduced "Discover' which essentialy is a control mechanic at its core.

I think at this point in meta the only possible way to make it slower is to either create some kind of aura cards (effect that lingers for a few turns instead of a one time story, but that is rather unlikely because I don't think it copes with Hearthstones style), or create some really cheap AoE removals because cards like Holy Nova or Excavated Evil (I'm looking at you Priest) work only to some extent because by the time your at turn 5 you've already lost too much life to rarely make a comeback...

I think the problem with balancing in Hearthstone comes from the fact that whenever Blizzard adds some good cards for slower decks, they also make those, let's not be afraid to say it, OP cards that ruin everything (either by themselves or because they create some new archetypes). They say that there always be cards that are picked over the others, but the problems rises when a single card or two allows for a whole deck to dominate the meta (like the long forgotten Mysterious Challanger or the current Flame F).  

Maybe card ban would be an option? B would make this new kind of mode called "Custom" or sth and players would be able to configure it the way they want (of course this would bring some serious technical difficulties but hey, Blizzard is rich as hell so they can buy some more server space). B wants Hearthstone to be as accesible as possible, but an optional 'advanced' mode that gives some simple tweak possibilities wouldn't hurt no?

Putting my rumblings aside, I'm enjoying Hearthstone right now. Wild gives me enough variety to enjoy my deck juggling, and even if I'm on a loosing streak I don't give a damn cause I don't have this card pack rush currently: I'm quite satisfied with where I'm with my collection and dust income atm


All you said is true. Inspire was a more control based feature, but sadly too slow. But inspire is really awesome in arena and that still counts. I don't know if Joust is that bad, it's just meeeh..

I just don't agree. The meta was predictable, yes, but the worst. I do not know. It's true that if you did not have the needed cards you could not compete and that was the biggest issue.

I like the idea of aura cards or at least an effect that lingers.. but that would need a huge amount of testing before implementation.  

But so far haven't we learned to play around those OP cards? I dont think Flamewreathed is so annoying anymore.. MC was horrible though.

Ban would only be fun in competitive play..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted June 30, 2016 07:12 PM
Edited by blob2 at 19:15, 30 Jun 2016.

emilsn91 said:
But so far haven't we learned to play around those OP cards? I dont think Flamewreathed is so annoying anymore..


Every card can be played around in theory, but that's why I said that in some cases the OP-ness of a card shows in its "ability" to create or boost whole archetypes. MC is the perfect example. Even if you did manage to deal with him, the real strenght of this card was that MC became the final piece of this Secret Paladin 'tempo puzzle'. Each turn brought yet another threat: you've beat MC, Dr.7 was next. You've beat Dr.7, Tirion was next etc. And to make things worse even if RNG gods didn't give SP players the optimal curve, they could always use Divine Fervor :/

FF is not that hard to deal with as a card, but when coupled with agressive Shaman early game, a 0 cost Taunt, Hex to deny your board and an ability to do 10 damage (and more) turn 6 you have something that is maybe not another SP, but cancerous nevertheless...

I've had a talk with my friend today who played in a local H Tournament on weekend (I didn't go with him cause I had other plans). He's quite a good player imo (he frequents 12 win Arena runs for instance) but he said that he wanted to play for fun so he brought some less popular decks (but still strong). Of course he was pulverized by Aggro Shaman on round 2 :/

Yesterday I've got two epics from the brawl pack (doubles unfortunately) but this made me reevaluate my crafting plans Atm my top picks are: Al'Akir, Cairne but also Gorehowl, Cabalist Tome and Bestial Wrath (just kidding ). I don't belive it, but I've come to the point where I really don't know what to craft, cause everything seems rather "for fun" then anything else. Any thoughts on what should I pick from the list (and yes, I know I'm repeating myself )?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 01, 2016 08:58 AM

Why do you think that MC has been rotated out of popular decks?

And you have local tournaments in Poland?!

What epic did you get? Because I still vote for Cairn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markmasters
markmasters


Famous Hero
Dragon of justice
posted July 01, 2016 10:58 AM

I think Cairne is a solid inclusion in alot of decks

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 01, 2016 06:54 PM
Edited by blob2 at 19:01, 01 Jul 2016.

emilsn91 said:
Why do you think that MC has been rotated out of popular decks?

I didn't see MC even once in Standard. In my case Secret Pala is rare even in Wild nowadays.
emilsn91 said:
And you have local tournaments in Poland?!

Tournament? It was a Fireside Gathering. So officially sanctioned by Blizzard Besides, I don't know if your aware but one of the biggest E-Sport tournaments in Europe: Intel Extreme Masters is held yearly in Katowice, so near my hometown.

About the epics: by doubles I meant something I dusted at once (a third Murloc Warleader and a Patient Assasin). And by reevalute I mean that I'm getting dust in such a fast rate (2 weeks after Xaril and I already have 900 dust just by doing dailies ) that I already have to think what to craft next

Cairne is a good option. I would try him in rattle decks in exchange for Sylvanas. I'm still not that great of a fan of Sylvanas. I completely understand her role, and I won't deny her usefulness, but she still is a card that can be worked around (tokens for example). On the other hand I've read an interesting review of Cairne. In short it's a card that will probably rotate out of meta as soon as Deathrattle will loose it's popularity. The guy in review basically states that he's a good card when getting him from pack, but intentionally crafting him is not that good of an option. Hmm.

I've also had a goofy idea recently. Maybe I'll craft Velen? Always wanted too try that burst Priest

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 01, 2016 11:49 PM
Edited by emilsn91 at 14:46, 02 Jul 2016.

Ahh nice! E-sports are not popular in Denmark. It sucks.

About that Cairne. I know and I agree it is nice to receive in a pack, but is it worthy of being crafted. Probably not. It is just such a damn nice card!
But thinking about it, I used him a lot, because I had him and he was a solid legendary for many decks and could replace a lot of cards.
And now I use him in every Deathrattle deck I have.

I agree he will be rotated out of the meta, but one day he will return

EDIT:
It is not often that you get beaten by Illidan
Illidan 15+

EDIT2:
Next match:
My N'zoth rogue vs C'thun warrior.
He wipes the board with a 14/14 C'thun. I play N'zoth. I survive the next round with 6 health. I Sylvanas his C'thun. He brawls and C'thun wins the brawl. I end up beating him with his own C'thun.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 02, 2016 05:58 PM
Edited by blob2 at 17:58, 02 Jul 2016.

emilsn91 said:
EDIT:
It is not often that you get beaten by Illidan
Illidan 15+


In theory Ilidian is a stronger Violet Teacher, so he perfectly fits into Miracle Rouge or Yogg Rouge or their Druid counterparts. Unfortunately he's usally too slow to be effective... if he was a 5/7 then who knows...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 02, 2016 08:55 PM

Oh yeah, that is true.. I have Illidan maybe I should try him out

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 04, 2016 10:37 AM

Emils legendary crafting list

I have been thinking a lot about why and which legendaries I should craft, and I have now decided to make a list. The most important thing is to look at my second list over epics I need to make great decks.

Legendary:
Needs:
Ragnaros, The lord of Light
Justicar Trueheart
Yogg-sharon

Maybes:
Archmage Antonidas
Hellscream
Alexstraza
Ysera

Epics:
Needs:
Doomhammer
Blood Knight
Faceless manipulator
Sea Giant
Forbidden Healing

Wants:
Sword of Justice
BGh

I will now explain the legendaries first:
Ragnaros: I was a paladin player before old gods. I loved Pala, but I have not played him since. I really wanna try this healadin and some of the other paladin decks. Ragnaros is not needed for both these decks, but I really want to try him out.
Justicar Trueheart: I have found great fun playing priest again, but all decks seems to rely on justicar and that added healing bonus. I lack this, and I have managed to work around it, but sadly I find her greatly needed.
Yogg: He is fun as hell. I played a lot of mage in the beginning of this expansion, and I think he would be a solid addition to my ranks.

The other legendaries are nice to have, not need to have in my current playstyle.

Now for those Epics:
When I look at other decks it often occurs to me that it is not legendaries I need, but epics. those useful and much needed epics. I have made notions that I lack a lot of very important or must haves.

Doomhammer: A must have in many shaman decks. I have lived without it for a long time, but I really want one for that extra burst.
Blood knight: I am looking to make that divine shield paladin, and that dude is a beast! Sadly I have none of them. Making the whole deck pretty useless
Faceless Manipulator: an all around great epic. Do not see that much play, but I want to use him in Heal+N'zoth pala.
Sea giant: for those warlock zoo decks
Forbidden healing: paladin heal.. you get the point

The other two are just great additions to a numoures decks.

Can I get some feedback on my lists?  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 04, 2016 06:11 PM
Edited by blob2 at 18:17, 04 Jul 2016.

emilsn91 said:
Can I get some feedback on my lists?  


I've already covered those Legendaries, and when it comes to Epics here's my two cents:

Doomhammer -> Yes, craft it. Like you I've been living without it for some time, but decided to craft it even before WotOG was announced. Never regretted it. It's and overall great card that will be always viable in Shaman I think, although nowadays it's probably the most hated Shammy card so it might get a a nerf at some point :/ Nevertheless craft it in the first place. You might even consider crafting two, but I wouldn't recommend it, one is enough.

Blood Knight -> I'm a bit confused about this one. Never seen it played that much, I think it's effect is not that great. Can be easily removed and at the same time it cancels out a token/DS deck minions stickyness. Plus, when your making a deck based heavy around a single cards effect, you'll probably need two of them. I would rethink this choice if I were you.

Faceless Manipulator -> I don't think you'll loose much by crafting him. As you say he's not seeing that much play, but can be used in a fun and effective way in many decks like burst for instance (with Charge minions, I've even seen him in OTK Murloc). Nevertheless he should not be yout priority. I've had two for instance, disenchanted one cause I've never found uses for two in a deck...

Sea Giant -> You can't go wrong with this one, after Molten was nerfed he's the 'easiest' to play from the Giants.

Forbidden Healing -> this is a card that's more useful then I initially thought. Aside from the obvious Healadin deck it's a good spell in every midrangy/controlish Pala deck. You can for example play a Taunt and this for like 10 hp heal late game to give you some breathing space. Or you can even use it for almost a full heal where it's basically better then Reno imo cause it does not limit your decks card pool. Of course Reno is better tempo-wise cause he gives you board and full heal, but imo Paladin is better off when he uses some cards in pairs. It's not a must have, but it can definately help some decks vs aggro like my Dragon Pala.

BGH -> despite the nerf he's still solid, but he lost his popularity. Maybe it's because there are more cheaper removals being used nowadays? You might want to craft him, but he shouldn't be a priority (and belive me I dusted like three of them already )

Sword of Justice -> I'm tempted to craft this one at some point, but I remember it being popular only once, when there was this cancerous Hobgoblin token deck, but not atm. I suppose there are better cards then this, cause when your playing a weapon you want to utilize it's offensive power, but in this case you only play it it for its effect (and Pala already has so many buffs).

My proposition when it comes to usefulness/crafting order:
Doomhammer -> Sea giant -> BGH/Forbidden H/Faceless M (depends on what decks you want to use them in) -> Blood Knight/SoJ

Oh, and I recently got a Twilight Hammer in a pack (yay!). Was a fan of it pre-WotOG, and many players also theorized it's usefulness and good hidden value, but it probably didn't click cause Shaman got EVEN more aggresive then everyone initially thought. I'm so gonna try it in Evolve Shaman  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 05, 2016 10:36 PM

I went ahead and crafted Yogg. He is seriously fun to play with.

Then I will be going for the doomhammer next and boost my shaman decks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 05, 2016 10:44 PM
Edited by blob2 at 00:40, 06 Jul 2016.

emilsn91 said:
I went ahead and crafted Yogg. He is seriously fun to play with.

Then I will be going for the doomhammer next and boost my shaman decks.


Good choice, Yogg is serious fun.

On a side note don't try that Twin Emperor Evolve Shaman deck which we once discussed. It's s*it...

EDIT: Bleh, got a Shifter Zerus from a pack. Despite the recent Tavern Brawl I even forgot such a Legendary existed. Anyone has any ideas where to use him?

PS: I've also got a second Call of the Wild in the same pack. Guess I should keep it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
emilsn91
emilsn91


Supreme Hero
posted July 06, 2016 12:15 PM

I don't care about all the rng. I love it. I enjoy it. Yogg is the true old god

Shifter zerus is so fun.. but useless in the end. He was a fun brawl, but yeah..

Keep the second call of the wild! I lived with having one for a long time, and it worked out. But I am pretty satisfied with having two now.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted July 07, 2016 06:17 PM
Edited by blob2 at 18:54, 07 Jul 2016.

I've put Zerus into Renolock. Because of the controlish nature of the deck and it's customizable card pool there's room for experimenting. Zerus is one of those "it's better to use a solid minion instead" type of cards, but where would the fun be So far as people say he is rather semi-useful, though I did pull a Crowd Favorite Battlecry combo already for example

Some people say his strongest asset is that he enables some class specific cards to be played in different classes. Of course this is pure RNG so not very dependable...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 183 pages long: 1 20 40 60 80 ... 81 82 83 84 85 ... 100 120 140 160 180 183 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0992 seconds