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Heroes Community > Heroes 7+ Altar of Wishes > Thread: What will you give up to make heroes 7 good.
Thread: What will you give up to make heroes 7 good. This thread is 2 pages long: 1 2 · «PREV
Hippox89
Hippox89


Famous Hero
posted January 03, 2014 11:25 PM
Edited by Hippox89 at 23:28, 03 Jan 2014.

I always thought it was stupid how much some cutscenes seem to cost to make and even more when that money is cut from the budget to make the actual game.

Of course it strongly depends on the type of game and cost-versus-more people-buying because of such content.

Most GDI scenes are not worth watching anyway. Most are just designed to be 'cool' *obnoxious* *cough* in the Hollywood way to appeal to teens?, I guess.

Also, I'm fine with graphics, but they shouldn't get in the way and be prioritized over gameplay. Graphics for graphics sake is mostly bad, unless it's a sandbox game or something like that.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted January 11, 2014 09:23 AM
Edited by blizzardboy at 08:34, 13 Jan 2014.

Graphics don't need to be stellar. I'm perfectly okay with the stand-still menus (when you click on a unit and such) being entirely hand-drawn 2D. I like good town screens and I would want the rotating camera back: Heroes 5 was a marvel with that. That sunset Sylvan on the lake? Ladies, that is how it is done.

Balance doesn't need to be stellar either. It isn't Starcraft. In single player, who cares? In multiplayer, fan communities can do the rest of the work with mods and/or house rules.



What I do want:

An adventurous adventure map. Heroes 6 cannibalized a good deal of the diversity. I would assume this wouldn't take up too much time.

A mature campaign. I'm completely happy with extensive dialogue boxes versus cut scenes and/or cinematics. You can go Baldur's Gate style on me.

Balance between factions doesn't need to be stellar, but balance within the skill system is important, so that players have various avenues with which they can develop a single hero. This means having a good spell system also. I'm fond of how Heroes 4 had a huge list of advanced classes you could develop into.

More factions. I'd be content with 8. There really isn't any faction which I would consider above being excluded. As much as I enjoyed factions like Rampart/Nature/Sylvan or Tower/Order/Academy in the past, or any other core factions, they don't have to be in the game, but they still need replaced with something else so that I can cherish their memory instead of mourning their lose. Sanctuary was a new and well-done faction and thematically unique. In a Heroes 5 format, with the skill wheel and a grand rotating camera town screen to go with, it could be a great town, but four measly other factions to go with it was too few. Mythological variety needs to be preserved within each faction line-up also (which Heroes 6 did); no repeats of H5 fortress with six dwarves and one dragon. One more dwarf and you'd have had a full cast of Snow White. Gesh. In this respect, if there is to be another Inferno, I think thus far the H3 inferno had the best line-up with the inclusion of nightmares and efreeti.
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"Folks, I don't trust children. They're here to replace us."

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MattII
MattII


Legendary Hero
posted January 13, 2014 06:56 AM
Edited by MattII at 07:03, 13 Jan 2014.

If we're talking diversity, some more sea-based stuff would help, especially if it made that whole terrain anything other than a penance on most maps (which the occasional battle-site or treasure artefact does not help to overcome). Something like mines maybe (Hashima Island style).

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 13, 2014 11:59 AM

Water will always be a pain in the ass in Heroes series.
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MattII
MattII


Legendary Hero
posted January 13, 2014 09:26 PM

Agreed, but they don't need to be as bad as they are now.

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