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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes meeting screen, improved interface
Thread: Heroes meeting screen, improved interface This thread is 3 pages long: 1 2 3 · «PREV
xevolution
xevolution

Tavern Dweller
posted December 06, 2014 11:23 AM

artu said:
Look above you, dude. New link is right in this page.


Did you read my post, dude ?
I have already looked into all links on page, before posting, and there is no valid link to be found for this mod...

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Kantor
Kantor

Tavern Dweller
posted December 06, 2014 11:32 AM

xevolution said:
artu said:
Look above you, dude. New link is right in this page.


Did you read my post, dude ?
I have already looked into all links on page, before posting, and there is no valid link to be found for this mod...



I guess, you didn't notice [url=http://heroescommunity.com/viewthread.php3?TID=39821&PID=1263975#focus]this[/url] post.
____________

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xevolution
xevolution

Tavern Dweller
posted December 06, 2014 11:38 AM

Kantor said:
xevolution said:
artu said:
Look above you, dude. New link is right in this page.


Did you read my post, dude ?
I have already looked into all links on page, before posting, and there is no valid link to be found for this mod...



I guess, you didn't notice [url=http://heroescommunity.com/viewthread.php3?TID=39821&PID=1263975#focus]this[/url] post.


Sorry, Kantor, your guess is wrong... you don't read entire post, too ?... your mentioned http link is included in my first post... as I already said, the mods inthere do not contain this mod...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 06, 2014 12:02 PM
Edited by Salamandre at 12:24, 06 Dec 2014.

Well. In that list, I would first look at letter H, because that's how this mod name starts. Then we don't have thousand choices, do we?



Use left mouse button to click on.

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xevolution
xevolution

Tavern Dweller
posted December 06, 2014 12:25 PM

Salamandre said:
Well. In that list, I would first look at letter H, because that's how this mod name starts. Then we don't have thousand choices, do we?




I looked for "hero" and for "meet"... "logical" word choices, none of them worked... as you can see I tried to somehow "root" the searched words, but, sorry, how was I suppose to know I should root the search only at the first letters "h" or "m" ?!...

Thanks for clearing this out, Salamandre.

Thank you for the mod, I look forward to test it.
Best regards,
Emanuel

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hcl
hcl


Adventuring Hero
posted December 07, 2014 03:26 AM
Edited by hcl at 03:30, 07 Dec 2014.

its so frustrating. HMS still crashes when i use it together with
HDmod. :-/ Disabling the "display primary skills over 99.bin" didnt
solve the problem yet, at elast it seemd to be one cause for the crash.
And besides i really dont want to disable this when palying huge maps.
(maybe your overflowfix will come in handy here?)

really like the look and feel of the HMS mod. Esp since the arrow
singlestackmove function dont add to other stacks like HDmod still does.

if anyone has an idea, your very welcome.

not posting any crashreports etc yet, unless someome wants to look
into the matter here.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 07, 2014 08:52 AM

Upload a save + mods list from your game, I will check.

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hcl
hcl


Adventuring Hero
posted December 07, 2014 05:36 PM
Edited by hcl at 17:45, 07 Dec 2014.

Salamandre said:
Upload a save + mods list from your game, I will check.


here we go:

Files

crashfiles_hms.zip includes:

44B85E87E83B60D88B12B80080B6AB7C  crashreports.zip
6B7A79A92BA5B8EFD19B3FCEBEB3A381  HDmod_settings_era.zip
34B3276EACC1354A07C5FA6B78C2D9F9  pics_crash.zip
362238E1A92951E236291F0087E974FE  pics_settings.zip
451BAED3FB349751D5B589C264F16C11  savegame.zip

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 07, 2014 06:11 PM

ok, it crashes here too. Is a HD problem, or to say more precise, incompatibilities between erm and HD coding.

I don't think Bara can fix it, he then should create a custom algorithm for each era mod. Unfeasible.
____________
Era II mods and utilities

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hcl
hcl


Adventuring Hero
posted December 07, 2014 06:25 PM

Salamandre said:
ok, it crashes here too. Is a HD problem, or to say more precise, incompatibilities between erm and HD coding.

I don't think Bara can fix it, he then should create a custom algorithm for each era mod. Unfeasible.


thx for checking!

and yes, thinking the same.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 31, 2015 02:14 PM

31.3.2015 update.

Shift+right-click on back pack artifact to move to other hero backpack, similar to HD feature. Video of all features:


____________
Era II mods and utilities

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Axe
Axe

Tavern Dweller
posted April 24, 2015 06:54 PM
Edited by Axe at 19:17, 24 Apr 2015.

Hi,

i'm using ( and slightly modified ) HMS ( very good mod ), and i see that on Hero screen and the meeting screen, there's no hint for the backpack when the mouse is on the backpack.

I've only modified it for colors to NIM ( New Interface Mod ) and change the button.

I see that on original mod, the button is at 0 size, and so dont act as a button. I've tried to modify the size of button, and the hint, and now the backpack work as intended, but i cant take the artefact inside. I'll do surely some error.

Someone can help me, for hint on backpack's button and for the button himself?

screens :
[url=http://www.servimg.com/view/16977381/300][/url]

[url=http://www.servimg.com/view/16977381/301][/url]

PS: i have wog 3.58f, and Era 2.46 ( not HD ) and some others mods, but these mods dont change the result

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Khadras
Khadras


Famous Hero
posted January 15, 2016 08:25 AM

Axe said:
Hi,

i'm using ( and slightly modified ) HMS ( very good mod ), and i see that on Hero screen and the meeting screen, there's no hint for the backpack when the mouse is on the backpack.

I've only modified it for colors to NIM ( New Interface Mod ) and change the button.

I see that on original mod, the button is at 0 size, and so dont act as a button. I've tried to modify the size of button, and the hint, and now the backpack work as intended, but i cant take the artefact inside. I'll do surely some error.

Someone can help me, for hint on backpack's button and for the button himself?

screens :




PS: i have wog 3.58f, and Era 2.46 ( not HD ) and some others mods, but these mods dont change the result


Hi Axe, please can you tell me how can i download your version of interface, because i try to implement new interface mod but not working correctly?

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