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Heroes Community > Heroes 6 - The New Beginning > Thread: Duel map
Thread: Duel map
kayna
kayna


Supreme Hero
posted December 30, 2013 09:24 PM
Edited by kayna at 21:09, 02 Jan 2014.

Duel map

Ok sorry... this is the final version for real this time! Gosh I best test stuff the next times...

http://www76.zippyshare.com/v/80341967/file.html

http://www76.zippyshare.com/v/46666242/file.html


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 02, 2014 06:34 PM

I'd have loved to try your map but I have long uninstalled the game I look forward to the day we can duel on the next heroes game.. You made ne curious though, how does your setup look?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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kayna
kayna


Supreme Hero
posted January 02, 2014 09:08 PM
Edited by kayna at 21:12, 02 Jan 2014.

Its a duel map. Where as yours aimed for balance mine aims for a feel more comparable to a normal game.

Start at lvl 25 with full blood and tears. A few stats increasing buildings along the way.

Less choice of artifacts and you cannot see in advance which you are going to get. 3 basic random artifacts, 3 or 4 forks of 2 roads ( yours was five roads I believe ) of more minor artifacts, then 3 forks of 2 medium artifacts then 1 fork of 2 epic artifacts.

Then its a fork between 24 000 gold or 1 free lvl up ( for the chests in game ).

Then a fork with a road for each race and each race gets to buy extra units ( like the special hero of each races ) for base price + 3000 gold, along with certain modifiers for each races. Barbarians gets 10 000 extra gold for the 2 war path lodge ( or whatever they re called ), haven gets a quarter gauge at start of combat + some ressources, sanctuary gets 2 pagoda of the great challenger, devil gets 2 10 % gating buildings, undead gets 2 10% more necromancy points, dungeon gets a quarter gauge, the ?? to all core units and a deduction in ressources.

Then you port to a place with 2 market place, 1 main town and a lvl up dragon shrine.

Somewhere in the map are 12 other buildings the hero cannot access. Those do the creature grow thing. Shop for artifacts, wait for week 2 day 1, buy your composition of units ( if you dont buy artifacts, sell those you dont need, get gold instead of xp you should have enough to buy 6 out of your 7 unit stacks ) , then wait.

Day 2 of week 2 you get teleported in a small arena and the fight happens then.

There is also a small script that does a random die roll to determine who gets to attack who.

Random weeks can change some stuff but I guess it just makes it a bit more fun. You get enough ressources to buy about 200 % the quantity of units you see in a classic duel.
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Ubisoft web browser MMO best MMO.
-Bitmaid

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