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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Super Thread is 548 pages long: 1 70 140 210 ... 271 272 273 274 275 ... 280 350 420 490 548 · «PREV / NEXT»
Ericoz
Ericoz


Adventuring Hero
posted January 12, 2018 06:57 AM

Salamandre I think he meant to say it was accessible since it came along with the HD mod, so all you had to to was like turn on the features/mods and download from the HD mod platform? It's been a long time since I last played the hd mod so i'm not sure.

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Evaline
Evaline


Known Hero
posted January 13, 2018 09:10 AM bonus applied by Maurice on 13 Jan 2018.



Link1. Link2.
Size: 536,146,930 bytes.
MD5: f746503072be548c7d17f3e070500eca
SHA1: 20fe68b098dc2deed3f9dffc8926c7fcdf9ebffa
SHA256: e06effb07c8ef51151a79ab19bac86dc9686de6a4357f7cd8ea8c2a011363a9a
CRC32: F93BFDA3

Link3. Link4.
Size: 243,627,719 bytes.
MD5: 7ea5df6681c6dcefeb13b42328fd000a
SHA1: cd71817748aba9aa6f575dbc7d69ff0864695ac4
SHA256: c0930d516cc0028ae5d8a44729e933cdd0144dc79aa8057c07626feee0075fc1
CRC32: B073D281

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted January 13, 2018 09:37 AM

Evaline said:


Link1. Link2.
Size: 536,146,930 bytes.
MD5: f746503072be548c7d17f3e070500eca
SHA1: 20fe68b098dc2deed3f9dffc8926c7fcdf9ebffa
SHA256: e06effb07c8ef51151a79ab19bac86dc9686de6a4357f7cd8ea8c2a011363a9a
CRC32: F93BFDA3

Link3. Link4.
Size: 243,627,719 bytes.
MD5: 7ea5df6681c6dcefeb13b42328fd000a
SHA1: cd71817748aba9aa6f575dbc7d69ff0864695ac4
SHA256: c0930d516cc0028ae5d8a44729e933cdd0144dc79aa8057c07626feee0075fc1
CRC32: B073D281

Wait, isn't the newest version available through the HD launcher?

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avatar
avatar


Promising
Supreme Hero
posted January 13, 2018 09:55 AM

Hd launcher is for hd-mod updating, not HotA
____________

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nik312
nik312


Promising
Famous Hero
posted January 13, 2018 10:45 AM bonus applied by Maurice on 13 Jan 2018.
Edited by nik312 at 10:47, 13 Jan 2018.



Version 1.5.1 is available!
Contains some bugfixes and minor improvements. Introduces some new scenarios, a few decorations and hero-portrait improvements. Up-to-date documentation is now available again at http://h3hota.com/en/documentation

Downloadable through the HotA launcher or by the official link.


Full Changelog:

[!] - Important Information.
[-] - Bug and error fixes and changes to previous elements.
[+] - Innovations.


Version 1.5.1

HotA bugs
[-] Fixed a potential crash after right-clicking objects
[-] Fixed a potential corruption of the Shipyard after a turn review
[-] Fixed a bug where a stack of Archangels could resurrect itself
[-] RMG: Fixed a potential crash while generating a map, caused by the zone repulsion mechanic
[-] RMG: Fixed a bug where wide zone connections could disrupt the mandatory road structure
[-] Fixed a bug where spell research would become unusable after a siege in an online game
[-] Fixed a number of graphic artifacts in online play for the inactive player during an ally's turn
[-] Fixed a bug in online play where an inactive player would have the minimap rendered in windows where it's absent
[-] Fixed the wrong Faerie Ring sound clip
[-] Fixed the impassable hex layout for one of the Highlands combat obstacles

In-game experience
[-] Creatures generated on beginning of a new month now won't be spawned closer than two squares from existing creatures on the adventure map
[-] RMG: Maximum per zone for Taverns and Hermit Shacks is down to 1 (except on the Jebus Cross, mt_Jebus, and mt_TeamJebus templates, where the maximum is still 3)
[-] RMG: Maximum per zone for Mineral Springs on the Jebus Cross, mt_Jebus, and mt_TeamJebus is up to 3

Graphics
[+] Added 5 new Puddle decorations for the highlands terrain
[-] Fixed portraits for the following heroes: Gem, Coronius, Marius, Olema, Gunnar, Alamar, Sephinroth, Zubin, Merist, Aenain, Brissa, Labetha, Gelare
[-] Fixed the male Cleric hero sprite on the adventure map
[-] Fixed one of the highland obstacle sprites in combat
[+] Lightning spell animation has been increased in duration

Map editor
[-] Fixed a potential crash on startup

Template editor
[-] The original Hill Fort is now marked as banned by default
[-] Fixed the incorrect default values displayed for Fly/Town Portal/Dimension Door/Water Walk spell scrolls

Miscellaneous
[-] A number of new scenarios has been introduced. New scenarios in v1.5 include: With Sword and Fire, Talent Shortage, Before the Storm, A New Day Tomorrow, The Devil Is in the Detail, Dead Man's Tales, Island of Dust, Broken Compass
[-] Added the Boomerang and Apocalypse templates
[-] Waterfall ambient sound has been changed
[-] Map and text fixes

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OrrinIsTheBest
OrrinIsTheBest


Known Hero
Invest in your future.
posted January 13, 2018 11:22 AM
Edited by OrrinIsTheBest at 11:41, 13 Jan 2018.

OrrinIsTheBest said:
nik312 said:

Downloadable through the HotA launcher


Tried hota launcher too. It says you have the latest version while it is 1.5.0..

Never mind, downloaded from link.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 13, 2018 11:56 AM

awesome. i think the hota team deserves another round of qp's.

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AssAssyn
AssAssyn

Tavern Dweller
posted January 13, 2018 01:59 PM

Auto update isnt work

I have 1.4.2, and I try to update with the HotA launcher and its say: "no updates".

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Ericoz
Ericoz


Adventuring Hero
posted January 13, 2018 02:12 PM

I thought mine wouldn't update because i ended up modifying the game stats with hex editor but apparently you guys are having the same problem too. Uninstalled 1.4.2 and installed the newest one, no problem.

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Begrezen
Begrezen

Tavern Dweller
posted January 13, 2018 07:44 PM
Edited by Begrezen at 19:45, 13 Jan 2018.

I have a little problem with new map "with sword and fire"

how to defeat them without losing even 1 unit? their dmg is always 10-12 and 1 centaur dies but then you can not go through the mission guard, becouse you must have 40 centaurs, not 39 xD
so the map is not playable?

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Chrizum
Chrizum

Tavern Dweller
posted January 13, 2018 09:15 PM
Edited by Chrizum at 01:22, 14 Jan 2018.

Begrezen said:
I have a little problem with new map "with sword and fire"
how to defeat them without losing even 1 unit? their dmg is always 10-12 and 1 centaur dies but then you can not go through the mission guard, becouse you must have 40 centaurs, not 39 xD
so the map is not playable?


Aren't the enemies and your starting army randomized? I started with wood elves and had to fight cerebri and some other creatures...

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Begrezen
Begrezen

Tavern Dweller
posted January 13, 2018 11:27 PM

Chrizum said:
Begrezen said:
I have a little problem with new map "with sword and fire"

how to defeat them without losing even 1 unit? their dmg is always 10-12 and 1 centaur dies but then you can not go through the mission guard, becouse you must have 40 centaurs, not 39 xD
so the map is not playable?


Aren't the enemies and your starting army randomized? I started with wood elves and had to fight cerebri and some other creatures...

we "lose" 10 elves from the quest guard...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 13, 2018 11:49 PM

Begrezen said:
Chrizum said:
Begrezen said:
I have a little problem with new map "with sword and fire"

how to defeat them without losing even 1 unit? their dmg is always 10-12 and 1 centaur dies but then you can not go through the mission guard, becouse you must have 40 centaurs, not 39 xD
so the map is not playable?


Aren't the enemies and your starting army randomized? I started with wood elves and had to fight cerebri and some other creatures...

we "lose" 10 elves from the quest guard...


I think you two should click on "post reply" rather than "quote", you know why

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Chrizum
Chrizum

Tavern Dweller
posted January 14, 2018 01:22 AM

Begrezen said:
Chrizum said:
Begrezen said:
I have a little problem with new map "with sword and fire"
how to defeat them without losing even 1 unit? their dmg is always 10-12 and 1 centaur dies but then you can not go through the mission guard, becouse you must have 40 centaurs, not 39 xD
so the map is not playable?


Aren't the enemies and your starting army randomized? I started with wood elves and had to fight cerebri and some other creatures...

we "lose" 10 elves from the quest guard...


Now I see what you mean. I think you're right, there is no way to not lose 1 centaur in that fight. Perhaps someone of the HOTA staff could chime in?

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hellburn
hellburn


Famous Hero
The efreet
posted January 14, 2018 02:14 AM

Serious question to Sav, nik312 or someone else from HotA Crew lurking here.

Are you planning version 1.5.2 or 1.5.1 is final for now?

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Chrizum
Chrizum

Tavern Dweller
posted January 14, 2018 02:20 AM

hellburn said:
Serious question to Sav, nik312 or someone else from HotA Crew lurking here.

Are you planning version 1.5.2 or 1.5.1 is final for now?


Strange question as 1.5.1 just released. I would imagine 1.5.2 would only be planned if there are some serious bugs found.

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pellish
pellish


Famous Hero
posted January 14, 2018 02:21 AM

It's possible to pass if you take a defensive stance and raise your defense (enough?). I'm not sure if you need to do it only once or several times. I'm not sure it accumulates. However, after splitting the Centaurs into two stacks using one as bait I kept taking a defensive stance until I felt courageous enough to attack and when it retaliated I didn't lose a unit. So it's definitely possible. And probably in a smoother way than I managed to do it.

Now I have to beat lots of Nymphs and one Oceanid stack with 4 Energy Elementals. Haven't gotten past that yet.

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Chrizum
Chrizum

Tavern Dweller
posted January 14, 2018 03:31 AM
Edited by Chrizum at 03:39, 14 Jan 2018.

pellish said:
It's possible to pass if you take a defensive stance and raise your defense (enough?). I'm not sure if you need to do it only once or several times. I'm not sure it accumulates. However, after splitting the Centaurs into two stacks using one as bait I kept taking a defensive stance until I felt courageous enough to attack and when it retaliated I didn't lose a unit. So it's definitely possible. And probably in a smoother way than I managed to do it.

Now I have to beat lots of Nymphs and one Oceanid stack with 4 Energy Elementals. Haven't gotten past that yet.


I tried it for over an hour, even with 2 times defending with a stack of 39 centaurs I get a minimum of 10 damage... I must be dense or it may be a matter of luck? (lucking out and getting 9 damage?)

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2018 03:35 AM

Try without HDmod, see if your RNG changes
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Deferatto
Deferatto

Tavern Dweller
posted January 14, 2018 05:38 AM
Edited by Deferatto at 05:44, 14 Jan 2018.

With Sword and Fire

Hi, Begrezen! This is my map. So unfortunate that this happen. I make about 40+ tests of this map but boars never get together in one stack (12), they was always 4 4 4... What difficulty do you start with? I'll solve this problem in next update, thx for information, sorry.
Actually, it's still possible to beat them, if you press "wait" 1 turn and let them come closer, but it depends of luck. You need to hope that centaurs will kill 8 of them, and 4 boars will not kill 1 centaur in return. You can also try to wait, then go to the corner, and wait again, to refresh random factor.

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