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Begrezen
Tavern Dweller
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posted January 14, 2018 09:13 AM |
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Deferatto said: Actually, it's still possible to beat them, if you press "wait" 1 turn and let them come closer, but it depends of luck. You need to hope that centaurs will kill 8 of them, and 4 boars will not kill 1 centaur in return. You can also try to wait, then go to the corner, and wait again, to refresh random factor.
I tried this solution on this battle xD boars minimum dmg is 10, nothing can be done ;/
Deferatto said: So unfortunate that this happen. I make about 40+ tests of this map but boars never get together in one stack (12), they was always 4 4 4...
so you had to have less of these cenaurs than 40 in this battle
Deferatto said: What difficulty do you start with?
200%
Deferatto said: I'll solve this problem in next update
In 1.5.2? I hope so
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Deferatto
Tavern Dweller
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posted January 14, 2018 09:26 AM |
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4 boars min dmg is 8 (since they dmg is 2-3, and your summary DEF is 7), so there is a chance - I test it already.
Yes, in hota 1.5.2. I hope it will be soon.
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hellburn
Famous Hero
The efreet
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posted January 14, 2018 10:31 AM |
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So, version 1.5.2 is planned after all? Or is it just your assumption?
Just asking .
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Deferatto
Tavern Dweller
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posted January 14, 2018 10:33 AM |
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hellburn said: So, version 1.5.2 is planned after all? Or is it just your assumption?
Just asking .
y, of course it's planned.
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Pellish
Famous Hero
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posted January 14, 2018 11:08 AM |
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Yes, then it was a matter of luck. I also faced a single stack of 12 Boars. Nevertheless it’s beatable, yet tedious since it seems to be up to RNG.
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Bandao
Tavern Dweller
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posted January 14, 2018 11:11 AM |
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Edited by Bandao at 11:12, 14 Jan 2018.
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Hi guys
Can anyone tell me why some types of banks and conservatories do not appear when generating a random map(Pits, Ivory Towers, Pirate caverns)?
And is it possible for me to do anything to change it? :-)
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Warmonger
Promising
Legendary Hero
fallen artist
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posted January 14, 2018 11:57 AM |
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Quote: This is my map. So unfortunate that this happen. I make about 40+ tests of this map but boars never get together in one stack (12), they was always 4 4 4... What difficulty do you start with? I'll solve this problem in next update, thx for information, sorry.
Stack split is fixed depends on the tile you're fighthing. So either you access wrong tile, or HoTA has some kind of inconsistency.
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The future of Heroes 3 is here!
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 14, 2018 02:09 PM |
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Edited by blob2 at 14:13, 14 Jan 2018.
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Woah, took a quick look. They even made an original score to the Highlands terrain (quite cool I must say). I really like the new terrain type, it fits so well into the games setting, it really shows that HotA guys 'feel' this game. All their updates/improvements attune so naturally into the game...
It makes me really sad to see that a group of dedicated fans does such a great work in keeping the franchise alive, and probably don't get anything other then praise on a few forums and self-satisfaction (well at least that's something). Mods are one thing, this is a full-scale expansion pack. If those $%& in Ubi would look from their high horse they might've even get something from releasing this officialy, while paying the guys I hope, not taking all the glory (I personally don't know if I would like to make deals with Ubi though, they would probably sue HotA guys more then anything). Nowadays it's not uncommon to even create liscensed expansion packs for 10+ year old games. Look Age of Empires II for example, which recieved its 3rd official post-game (4th overall) expansion recently. I don't know if AoE II thing didn't start with an unoffical mod somewhere, or it was about another game I don't remember now. We have a retro thing going, a lot more people would pick this up.
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Deferatto
Tavern Dweller
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posted January 14, 2018 03:20 PM |
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With Sword and Fire
Omg... lol.
Well, i findout that in english version of the map it's always 12 boars in one stack, but in russian version (all tests was on it) - always 4 4 4. So stupid))
Next time I'll check everytning in both versions. The original mechanics of random in "heroes 3" sometimes depends of such things as name of the map e t.c. And that's why during all 40+ tests i never met 12 boars in one stack.
For example: if i change in-game name of the map to "With Sword and" it will look like this:
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nik312
Promising
Famous Hero
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posted January 14, 2018 03:46 PM |
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hellburn said: Serious question to Sav, nik312 or someone else from HotA Crew lurking here.
Are you planning version 1.5.2 or 1.5.1 is final for now?
There may be a soon-ish 1.5.2 to fix a few newfound bugs
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Mateusz
Tavern Dweller
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posted January 14, 2018 06:24 PM |
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Edited by Mateusz at 18:25, 14 Jan 2018.
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About Boars
I just want to say that I completed whole scenario and it is possible with 12 boars in one stack!
You have to find a moment when your centaurs kills exactly 8 boars and it occurs always in 6th round of the battle.
In my opinion there is nothing to correct. Thanks to this "riddle" with boars, map was much more interesting for me
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Chrizum
Tavern Dweller
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posted January 14, 2018 07:38 PM |
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Edited by Chrizum at 19:39, 14 Jan 2018.
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Mateusz said: I just want to say that I completed whole scenario and it is possible with 12 boars in one stack!
You have to find a moment when your centaurs kills exactly 8 boars and it occurs always in 6th round of the battle.
In my opinion there is nothing to correct. Thanks to this "riddle" with boars, map was much more interesting for me
I beat them that way too eventually. However, that's obviously not the way it was meant to be played, so it should definitely be corrected.
That said, it's a very cool map with tactical combat. Nicely done!
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Chrizum
Tavern Dweller
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posted January 14, 2018 11:05 PM |
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Concerning the same map, how the hell do you defeat the lizard warriors without losing a swordsman?
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just0
Adventuring Hero
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posted January 14, 2018 11:16 PM |
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Edited by just0 at 23:19, 14 Jan 2018.
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Any updates as to when the HotA campaign editor will become available to the general public?
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Gandalf196
Disgraceful
Supreme Hero
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posted January 14, 2018 11:28 PM |
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[+] Orb of Inhibition and Recanter's Cloak are now banned by default
I just had the AI using Recanter's Cloak against me in the map Before the Storm. Is it a bug or is this item enabled in this map?
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Mateusz
Tavern Dweller
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posted January 14, 2018 11:35 PM |
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Chrizum said: Concerning the same map, how the hell do you defeat the lizard warriors without losing a swordsman?
I've just split crusaders: 1,1,1,4,1,1,1. You have to play carefully and check HP of crusaders. If some of them has only few points - run away from lizards
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Begrezen
Tavern Dweller
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posted January 14, 2018 11:48 PM |
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Gandalf196 said: [+] Orb of Inhibition and Recanter's Cloak are now banned by default
I just had the AI using Recanter's Cloak against me in the map Before the Storm. Is it a bug or is this item enabled in this map?
item is enable in this map
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fillerup
Tavern Dweller
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posted January 15, 2018 08:31 AM |
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hi, is it possible to add an official XL setting to mt_jebus? having it as L only changes the break dynamic
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Gruk_
Hired Hero
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posted January 15, 2018 10:55 AM |
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Bandao said: Hi guys
Can anyone tell me why some types of banks and conservatories do not appear when generating a random map(Pits, Ivory Towers, Pirate caverns)?
And is it possible for me to do anything to change it? :-)
All these 3 are disabled by default in RMG. They will never appear unless you explicitly add rules like "Enable/Edit > Creature Bank > Pirate cavern" in your template.
Such rules can be added at template level (Template > Settings > Objects > Add rule) if you want to turn on objects for the whole map, or at zone level if you only want them in specific zones.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 15, 2018 03:26 PM |
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Thanks for 1.5.1, HotA just keeps getting better and better.
However I wan't to place a little comment regarding the touch up of the hero portraits, most of them are good and looks better and more current than the old ones.
I don't like the new portraits for Strongholds heroes though. (I know most of them is back from 1.4.2 but anyway)
Vey: Okay much better than your last version of him, however it looks like a completely different hero and with a different style than the other portaits.
Gretchin: Why did her ears suddenly become visible?
Tyraxor: I guess you did'nt change much with this guy, except for a spot on his helmet, what was wrong with it?
Gurnisson: Suddenly he got a gold earring, guess it was to distinguish himself from Tyraxor, but not necessary imo.
Zubin: I guess he has seen a medieval dentist?, cause suddenly he has one more front tooth.
I changed the above 5 hero portraits back to the old ones, cause I like them better, but the other new portraits are pretty great I think. Just my opinion of course.
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